X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=docs%2Fcontent%2Fprogramming-guide%2Fimage-view.h;h=9960a3ed6de213527a007afa09a227f1465cbbd5;hp=b1a808a688e877115375c6fcd46a330f4f97353f;hb=6047d364c31f7078c1950b8251e478d5c9b0f0dc;hpb=f31a7b83577275e88914a00f37c4ff5224336553
diff --git a/docs/content/programming-guide/image-view.h b/docs/content/programming-guide/image-view.h
index b1a808a..9960a3e 100644
--- a/docs/content/programming-guide/image-view.h
+++ b/docs/content/programming-guide/image-view.h
@@ -12,7 +12,7 @@
* The Image View is constructed by passing a Dali::Image object or by a url path.
*
*
Loading from a url path
- * Image View will load a file from a given url path. Using a url path is the prefered way of displaying an image as the Dali engine can do optimsations to
+ * Image View will load a file from a given url path. Using a url path is the prefered way of displaying an image as the DALi engine can do optimisations to
* reuse shaders and perform automatic image atlassing.
* This can be a path to a image file:
* @code
@@ -38,21 +38,21 @@
* @endcode
*
* The IMAGE property
- * the IMAGE property allows you to change many aspects of the image that is renderered.
+ * the IMAGE property allows you to change many aspects of the image that is rendered.
* This property can either be a string for a image url path or a Property::Map that specifies
* the image in more detail.
*
- * Renderers
+ * Visuals
* You can specify a specific visual instead of using the default Image Visual, e.g to use the Border Visual.
*
* @code
* Property::Map visual;
- * visual.Insert("rendererType","BORDER");
- * visual.Insert("borderColor",COLOR::RED);
- * visual.Insert("borderSize",20.f);
+ * visual.Insert( Visual::Property::Type,Visual::BORDER );
+ * visual.Insert( BorderVisual::Property::COLOR, COLOR::RED );
+ * visual.Insert( BorderVisual::Property::SIZE, 20.f );
*
* Dali::Toolkit::ImageView myImageView = Dali::Toolkit::ImageView::New();
- * myImageView.SetProperty( Control::Property::IMAGE, visual);
+ * myImageView.SetProperty( Control::Property::IMAGE, visual );
* @endcode
* Resizing at Load Time