X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fshader-effects%2Fmotion-stretch-effect.cpp;h=22383f0b2fc53343964078efd71b2c4b070bfc95;hp=eecf1d00cb699ecfb762920a6c410d2c4acc5202;hb=8fef10ea440a32a1536b485dc7a035f9defa537c;hpb=843352ddfe65e9a2f6fa1fb73197b46960efb40c diff --git a/dali-toolkit/public-api/shader-effects/motion-stretch-effect.cpp b/dali-toolkit/public-api/shader-effects/motion-stretch-effect.cpp index eecf1d0..22383f0 100644 --- a/dali-toolkit/public-api/shader-effects/motion-stretch-effect.cpp +++ b/dali-toolkit/public-api/shader-effects/motion-stretch-effect.cpp @@ -100,10 +100,10 @@ MotionStretchEffect MotionStretchEffect::Apply( RenderableActor renderable ) MotionStretchEffect newEffect = New(); renderable.SetShaderEffect( newEffect ); - Property::Index uModelProperty = newEffect.GetPropertyIndex( MOTION_STRETCH_MODELVIEW_LASTFRAME ); + Dali::Property::Index uModelProperty = newEffect.GetPropertyIndex( MOTION_STRETCH_MODELVIEW_LASTFRAME ); Constraint constraint = Constraint::New( uModelProperty, - Source( renderable, Actor::WORLD_MATRIX ), + Source( renderable, Actor::Property::WORLD_MATRIX ), EqualToConstraint() ); // and set up constraint.