X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fshader-effects%2Fmotion-blur-effect.cpp;h=de807518883dd392874727b0c1a1fd0a4801d96c;hp=837fe159899b0bde50858cb2447a683bc8515fee;hb=8fef10ea440a32a1536b485dc7a035f9defa537c;hpb=60309eac2e559fe0226f137d81c2bdfa157f15dc diff --git a/dali-toolkit/public-api/shader-effects/motion-blur-effect.cpp b/dali-toolkit/public-api/shader-effects/motion-blur-effect.cpp index 837fe15..de80751 100644 --- a/dali-toolkit/public-api/shader-effects/motion-blur-effect.cpp +++ b/dali-toolkit/public-api/shader-effects/motion-blur-effect.cpp @@ -89,7 +89,7 @@ MotionBlurEffect MotionBlurEffect::Apply( RenderableActor renderable ) Dali::Property::Index uModelProperty = newEffect.GetPropertyIndex( MOTION_BLUR_MODEL_LASTFRAME ); Constraint constraint = Constraint::New( uModelProperty, - Source( renderable, Actor::Property::WorldMatrix ), + Source( renderable, Actor::Property::WORLD_MATRIX ), EqualToConstraint() ); // and set up constraint.