X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fshader-effects%2Fmotion-blur-effect.cpp;h=9c281b47d20cdf36e26bfa075059c00572f7697a;hp=034b6b216bf3bee7c65e680067b3d2a6a6f78853;hb=d04c5bdbb95cc98f90848c7a98b0b2804df6e5b8;hpb=4b38b709efae6ba534f7d336b70dabb74c804e03 diff --git a/dali-toolkit/public-api/shader-effects/motion-blur-effect.cpp b/dali-toolkit/public-api/shader-effects/motion-blur-effect.cpp index 034b6b2..9c281b4 100644 --- a/dali-toolkit/public-api/shader-effects/motion-blur-effect.cpp +++ b/dali-toolkit/public-api/shader-effects/motion-blur-effect.cpp @@ -19,7 +19,6 @@ #include // EXTERNAL INCLUDES -#include #include #include @@ -86,14 +85,13 @@ MotionBlurEffect MotionBlurEffect::Apply( RenderableActor renderable ) MotionBlurEffect newEffect = New( MOTION_BLUR_NUM_SAMPLES ); renderable.SetShaderEffect( newEffect ); - Property::Index uModelProperty = newEffect.GetPropertyIndex( MOTION_BLUR_MODEL_LASTFRAME ); + Dali::Property::Index uModelProperty = newEffect.GetPropertyIndex( MOTION_BLUR_MODEL_LASTFRAME ); - Constraint constraint = Constraint::New( uModelProperty, - Source( renderable, Actor::WORLD_MATRIX ), - EqualToConstraint() ); + Constraint constraint = Constraint::New( newEffect, uModelProperty, EqualToConstraint() ); + constraint.AddSource( Source( renderable, Actor::Property::WORLD_MATRIX ) ); // and set up constraint. - newEffect.ApplyConstraint( constraint ); + constraint.Apply(); return newEffect; }