X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fshader-effects%2Fdissolve-local-effect.cpp;h=26430d0b9581f454dd02081edd005b3c2317f1fd;hp=5d85ebf2dde993b680fb6de45a99b4a565f34b07;hb=b1794535bb9e63b0706dcbd92af82a13962b51c4;hpb=306d2f61a1b64179e801fa8a0bb2bd7b4e9dd682 diff --git a/dali-toolkit/public-api/shader-effects/dissolve-local-effect.cpp b/dali-toolkit/public-api/shader-effects/dissolve-local-effect.cpp index 5d85ebf..26430d0 100644 --- a/dali-toolkit/public-api/shader-effects/dissolve-local-effect.cpp +++ b/dali-toolkit/public-api/shader-effects/dissolve-local-effect.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2015 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -108,7 +108,7 @@ DissolveLocalEffect DissolveLocalEffect::New( unsigned int numberOfDimples ) handle.SetRadius(i, 0.f); handle.SetDistortion( i, 0.f ); } - handle.SetProperty( ShaderEffect::GRID_DENSITY, Property::Value(5.f) ); + handle.SetProperty( ShaderEffect::Property::GRID_DENSITY, Dali::Property::Value(5.f) ); handle.SetTransparency( 0.5f ); return handle;