X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fshader-effects%2Fcarousel-effect.cpp;h=49246cd6dad8e1c9b236b63ee6b8eab05dfc521f;hp=c6119f61b34455060e8e873f0034fbeb2c5821d1;hb=3b1fb566901d21b8303d9be3308e3920f5182e6d;hpb=e2eda444afbe82e9591fe198eef339227f90a616 diff --git a/dali-toolkit/public-api/shader-effects/carousel-effect.cpp b/dali-toolkit/public-api/shader-effects/carousel-effect.cpp index c6119f6..49246cd 100644 --- a/dali-toolkit/public-api/shader-effects/carousel-effect.cpp +++ b/dali-toolkit/public-api/shader-effects/carousel-effect.cpp @@ -1,18 +1,19 @@ -// -// Copyright (c) 2014 Samsung Electronics Co., Ltd. -// -// Licensed under the Flora License, Version 1.0 (the License); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://floralicense.org/license/ -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an AS IS BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. -// +/* + * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ #include @@ -56,11 +57,11 @@ CarouselEffect CarouselEffect::New() "\n" "void main()\n" "{\n" - " vec4 world = uModelView * vec4(aPosition,1.0);\n" - " vec2 d = (world.xy - uCenter) * uAnglePerUnit;\n" - " float a = length(d);\n" - " float cs = cos(radians(a));\n" - " world.z += cs * uRadius;\n" + " mediump vec4 world = uModelView * vec4(aPosition,1.0);\n" + " mediump vec2 d = (world.xy - uCenter) * uAnglePerUnit;\n" + " mediump float a = length(d);\n" + " mediump float cs = cos(radians(a));\n" + " world.z -= cs * uRadius;\n" " gl_Position = uProjection * world;\n" " \n" " vTexCoord = aTexCoord;\n" @@ -68,7 +69,7 @@ CarouselEffect CarouselEffect::New() ShaderEffect shaderEffectCustom = ShaderEffect::New(vertexShader, "", - GeometryType( GEOMETRY_TYPE_IMAGE | GEOMETRY_TYPE_TEXT ), + GeometryType( GEOMETRY_TYPE_IMAGE ), ShaderEffect::GeometryHints( ShaderEffect::HINT_GRID | ShaderEffect::HINT_DEPTH_BUFFER )); // Pass ownership to CarouselEffect through overloaded constructor, So that it now has access to the