X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Ffocus-manager%2Fkeyboard-focus-manager.h;h=6afcd6b09c1103fdedd091a73b4d0d69198efa49;hp=a1e51f551afce605f88413d0f911743eed9883a8;hb=5cf3fe5c50e9c6bd3e52898af024cb29f6881d8c;hpb=1b1e10a3f4e486553200d8ddeb57d953c2284579 diff --git a/dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h b/dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h index a1e51f5..6afcd6b 100644 --- a/dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h +++ b/dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h @@ -2,7 +2,7 @@ #define __DALI_TOOLKIT_KEYBOARD_FOCUS_MANAGER_H__ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2015 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -55,7 +55,7 @@ class DALI_IMPORT_API KeyboardFocusManager : public BaseHandle public: /// @brief Pre focus change signal - typedef Signal< Actor ( Actor, Actor, Control::KeyboardFocusNavigationDirection ) > PreFocusChangeSignalType; + typedef Signal< Actor ( Actor, Actor, Control::KeyboardFocus::Direction ) > PreFocusChangeSignalType; /// @brief Focus changed signal typedef Signal< void ( Actor, Actor ) > FocusChangedSignalType; @@ -117,7 +117,7 @@ public: * @param direction The direction of focus movement * @return true if the movement was successful */ - bool MoveFocus(Control::KeyboardFocusNavigationDirection direction); + bool MoveFocus(Control::KeyboardFocus::Direction direction); /** * @brief Clear the focus from the current focused actor if any, so @@ -214,7 +214,7 @@ public: // Signals * * A callback of the following type may be connected: * @code - * Actor YourCallbackName(Actor currentFocusedActor, Actor proposedActorToFocus, Control::KeyboardFocusNavigationDirection direction); + * Actor YourCallbackName(Actor currentFocusedActor, Actor proposedActorToFocus, Control::KeyboardFocus::Direction direction); * @endcode * @pre The Object has been initialized. * @return The signal to connect to.