X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Ffocus-manager%2Fkeyboard-focus-manager.h;h=6afcd6b09c1103fdedd091a73b4d0d69198efa49;hp=3822fc6a4f7fad456ef57a20bd95ae2742965030;hb=c3f7ea6cb0c0b75c2276193aff88b5c7a679a2d5;hpb=306d2f61a1b64179e801fa8a0bb2bd7b4e9dd682 diff --git a/dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h b/dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h index 3822fc6..6afcd6b 100644 --- a/dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h +++ b/dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h @@ -2,7 +2,7 @@ #define __DALI_TOOLKIT_KEYBOARD_FOCUS_MANAGER_H__ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2015 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -40,20 +40,22 @@ class KeyboardFocusManager; * in four directions (i.e. Left, Right, Up and Down). It also draws a * highlight for the focused actor and emits a signal when the focus * is changed. + * + * Signals + * | %Signal Name | Method | + * |----------------------------------|------------------------------------| + * | keyboard-pre-focus-change | @ref PreFocusChangeSignal() | + * | keyboard-focus-changed | @ref FocusChangedSignal() | + * | keyboard-focus-group-changed | @ref FocusGroupChangedSignal() | + * | keyboard-focused-actor-activated | @ref FocusedActorActivatedSignal() | */ class DALI_IMPORT_API KeyboardFocusManager : public BaseHandle { -public: - //Signal Names - static const char* const SIGNAL_PRE_FOCUS_CHANGE; ///< name "keyboard-pre-focus-change" - static const char* const SIGNAL_FOCUS_CHANGED; ///< name "keyboard-focus-changed" - static const char* const SIGNAL_FOCUS_GROUP_CHANGED; ///< name "keyboard-focus-group-changed" - static const char* const SIGNAL_FOCUSED_ACTOR_ACTIVATED; ///< name "keyboard-focused-actor-activated" public: /// @brief Pre focus change signal - typedef Signal< Actor ( Actor, Actor, Control::KeyboardFocusNavigationDirection ) > PreFocusChangeSignalType; + typedef Signal< Actor ( Actor, Actor, Control::KeyboardFocus::Direction ) > PreFocusChangeSignalType; /// @brief Focus changed signal typedef Signal< void ( Actor, Actor ) > FocusChangedSignalType; @@ -115,7 +117,7 @@ public: * @param direction The direction of focus movement * @return true if the movement was successful */ - bool MoveFocus(Control::KeyboardFocusNavigationDirection direction); + bool MoveFocus(Control::KeyboardFocus::Direction direction); /** * @brief Clear the focus from the current focused actor if any, so @@ -212,7 +214,7 @@ public: // Signals * * A callback of the following type may be connected: * @code - * Actor YourCallbackName(Actor currentFocusedActor, Actor proposedActorToFocus, Control::KeyboardFocusNavigationDirection direction); + * Actor YourCallbackName(Actor currentFocusedActor, Actor proposedActorToFocus, Control::KeyboardFocus::Direction direction); * @endcode * @pre The Object has been initialized. * @return The signal to connect to.