X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fcontrols%2Fscrollable%2Fscroll-view%2Fscroll-view-constraints.cpp;h=ac3b3ed16b4b001f4cb98717ee92939a6bf5252a;hp=48b21f156955f7bcef99ef1ffccc1f39ef9c250a;hb=refs%2Fchanges%2F34%2F39034%2F20;hpb=2ddfbb9e23a7c3fc30e604236c41e0ef6d2ed6a2 diff --git a/dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view-constraints.cpp b/dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view-constraints.cpp index 48b21f1..ac3b3ed 100644 --- a/dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view-constraints.cpp +++ b/dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view-constraints.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2015 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -30,31 +30,23 @@ namespace Dali namespace Toolkit { -Vector3 MoveActorConstraint(const Vector3& current, - const PropertyInput& scrollPositionProperty) +void MoveActorConstraint( Vector3& current, const PropertyInputContainer& inputs ) { - return current + scrollPositionProperty.GetVector3(); + current += Vector3(inputs[0]->GetVector2()); } -Vector3 WrapActorConstraint(const Vector3& current, - const PropertyInput& actorScaleProperty, - const PropertyInput& actorAnchorPointProperty, - const PropertyInput& actorSizeProperty, - const PropertyInput& scrollPositionMin, - const PropertyInput& scrollPositionMax, - const PropertyInput& scrollWrap) +void WrapActorConstraint( Vector3& position, const PropertyInputContainer& inputs ) { - Vector3 position = current; - bool wrap = scrollWrap.GetBoolean(); + bool wrap = inputs[5]->GetBoolean(); if(wrap) { - const Vector3& min = scrollPositionMin.GetVector3(); - const Vector3& max = scrollPositionMax.GetVector3(); + const Vector2& min = inputs[3]->GetVector2(); + const Vector2& max = inputs[4]->GetVector2(); - const Vector3& anchor = actorAnchorPointProperty.GetVector3(); - const Vector3 scale = actorScaleProperty.GetVector3(); - const Vector3 size = actorSizeProperty.GetVector3(); + const Vector3& anchor = inputs[1]->GetVector3(); + const Vector3 scale = inputs[0]->GetVector3(); + const Vector3 size = inputs[2]->GetVector3(); if(fabsf(min.x - max.x) > Math::MACHINE_EPSILON_1) { @@ -70,8 +62,6 @@ Vector3 WrapActorConstraint(const Vector3& current, position.y = WrapInDomain(position.y + offsetY, min.y, max.y) - offsetY; } } - - return position; } } // namespace Toolkit