X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fcontrols%2Fscrollable%2Fscroll-view%2Fscroll-view-constraints.cpp;h=995bfc2481962a4e9b9afe7bd800b6370987f50c;hp=48b21f156955f7bcef99ef1ffccc1f39ef9c250a;hb=402784aceba9171e57ffca8769ca46ef8aebcd2f;hpb=2ddfbb9e23a7c3fc30e604236c41e0ef6d2ed6a2 diff --git a/dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view-constraints.cpp b/dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view-constraints.cpp index 48b21f1..995bfc2 100644 --- a/dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view-constraints.cpp +++ b/dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view-constraints.cpp @@ -30,31 +30,23 @@ namespace Dali namespace Toolkit { -Vector3 MoveActorConstraint(const Vector3& current, - const PropertyInput& scrollPositionProperty) +void MoveActorConstraint( Vector3& current, const PropertyInputContainer& inputs ) { - return current + scrollPositionProperty.GetVector3(); + current += inputs[0]->GetVector3(); } -Vector3 WrapActorConstraint(const Vector3& current, - const PropertyInput& actorScaleProperty, - const PropertyInput& actorAnchorPointProperty, - const PropertyInput& actorSizeProperty, - const PropertyInput& scrollPositionMin, - const PropertyInput& scrollPositionMax, - const PropertyInput& scrollWrap) +void WrapActorConstraint( Vector3& position, const PropertyInputContainer& inputs ) { - Vector3 position = current; - bool wrap = scrollWrap.GetBoolean(); + bool wrap = inputs[5]->GetBoolean(); if(wrap) { - const Vector3& min = scrollPositionMin.GetVector3(); - const Vector3& max = scrollPositionMax.GetVector3(); + const Vector3& min = inputs[3]->GetVector3(); + const Vector3& max = inputs[4]->GetVector3(); - const Vector3& anchor = actorAnchorPointProperty.GetVector3(); - const Vector3 scale = actorScaleProperty.GetVector3(); - const Vector3 size = actorSizeProperty.GetVector3(); + const Vector3& anchor = inputs[1]->GetVector3(); + const Vector3 scale = inputs[0]->GetVector3(); + const Vector3 size = inputs[2]->GetVector3(); if(fabsf(min.x - max.x) > Math::MACHINE_EPSILON_1) { @@ -70,8 +62,6 @@ Vector3 WrapActorConstraint(const Vector3& current, position.y = WrapInDomain(position.y + offsetY, min.y, max.y) - offsetY; } } - - return position; } } // namespace Toolkit