X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fcontrols%2Fgl-view%2Fgl-view.h;h=a3b18c68cf82bc440fa2003b37ed6f91f7fc2ef6;hp=be13db9c743e146afc18b265e92da9893b9d9d24;hb=a79b9acaf94aa703c82b6b39d2672d7cfd2999d9;hpb=3a012b5ebf038a166d187ab173d229fd835b1eb9 diff --git a/dali-toolkit/public-api/controls/gl-view/gl-view.h b/dali-toolkit/public-api/controls/gl-view/gl-view.h index be13db9..a3b18c6 100644 --- a/dali-toolkit/public-api/controls/gl-view/gl-view.h +++ b/dali-toolkit/public-api/controls/gl-view/gl-view.h @@ -26,7 +26,7 @@ namespace Toolkit { namespace Internal DALI_INTERNAL { -class GlView; +class GlViewImpl; } /** @@ -36,10 +36,57 @@ class GlView; * GlView creates a GL context, a GL surface and a render thread. * The render thread invokes user's callbacks. * + * @SINCE_2_0.45 */ class DALI_TOOLKIT_API GlView : public Dali::Toolkit::Control { public: + + /** + * @brief Implementation backend mode + * + * @SINCE_2_1.18 + */ + enum class BackendMode + { + /** + * DIRECT_RENDERING mode executes GL code within DALi graphics + * pipeline. When Renderer is about to be drawn, the callback + * will be executed and the custom code "injected" into the pipeline. + * This allows rendering directly to the surface rather than offscreen. + * + * * @SINCE_2_1.18 + */ + DIRECT_RENDERING = 0, + + /** + * DIRECT_RENDERING_THREADED mode executes GL code on separate thread + * and then blits the result within DALi graphics commands stream. + * The mode is logically compatible with the EGL_IMAGE_OFFSCREEN_RENDERING. + * + * @SINCE_2_1.30 + */ + DIRECT_RENDERING_THREADED, + + /** + * EGL_IMAGE_OFFSCREEN_RENDERING mode executes GL code in own thread + * and renders to the offscreen NativeImage (EGL) buffer. This backend + * will render in parallel but has higher memory footprint and may suffer + * performance issues due to using EGL image. + * + * @SINCE_2_1.18 + */ + EGL_IMAGE_OFFSCREEN_RENDERING, + + /** + * The default mode is set to EGL_IMAGE_OFFSCREEN_RENDERING for backwards + * compatibility. + * + * @SINCE_2_1.18 + */ + DEFAULT = EGL_IMAGE_OFFSCREEN_RENDERING + }; + /** * @brief Enumeration for rendering mode * @@ -47,6 +94,8 @@ public: * It has two options. * One of them is continuous mode. It is rendered continuously. * The other is on demand mode. It is rendered by application. + * + * @SINCE_2_0.45 */ enum class RenderingMode { @@ -58,6 +107,8 @@ public: * @brief Enumeration for Graphics API version * * This Enumeration is used to set a GLES version for EGL configuration. + * + * @SINCE_2_0.45 */ enum class GraphicsApiVersion { @@ -69,6 +120,8 @@ public: * @brief Enumeration for color buffer format * * This Enumeration is used to set a color buffer format of GlView + * + * @SINCE_2_0.45 */ enum class ColorFormat { @@ -78,13 +131,34 @@ public: /** * @brief Creates a GlView control. + * + * @note This function always creates the GlView with NativeImage backend. + * * @param[in] colorFormat the format of the color buffer. * @return A handle to a GlView control + * + * @SINCE_2_0.45 */ static GlView New(ColorFormat colorFormat); /** + * @brief Creates a GlView control. + * + * The new GlView will be created with specified backend. + * The colorFormat is ignored for DIRECT_RENDERING backend. + * + * @param[in] colorFormat the format of the color buffer. + * @param[in] backendMode the backend used by the GlView + * @return A handle to a GlView control + * + * @SINCE_2_1.18 + */ + static GlView New(BackendMode backendMode, ColorFormat colorFormat); + + /** * @brief Creates an uninitialized GlView. + * + * @SINCE_2_0.45 */ GlView(); @@ -92,6 +166,8 @@ public: * @brief Destructor. * * This is non-virtual since derived Handle types must not contain data or virtual methods. + * + * @SINCE_2_0.45 */ ~GlView(); @@ -99,6 +175,8 @@ public: * @brief Copy constructor. * * @param[in] GlView GlView to copy. The copied GlView will point at the same implementation + * + * @SINCE_2_0.45 */ GlView(const GlView& GlView); @@ -106,6 +184,8 @@ public: * @brief Move constructor * * @param[in] rhs A reference to the moved handle + * + * @SINCE_2_0.45 */ GlView(GlView&& rhs); @@ -114,6 +194,8 @@ public: * * @param[in] GlView The GlView to assign from * @return A reference to this + * + * @SINCE_2_0.45 */ GlView& operator=(const GlView& GlView); @@ -122,6 +204,8 @@ public: * * @param[in] rhs A reference to the moved handle * @return A reference to this + * + * @SINCE_2_0.45 */ GlView& operator=(GlView&& rhs); @@ -133,6 +217,8 @@ public: * * @param[in] handle Handle to an object * @return Handle to a GlView or an uninitialized handle + * + * @SINCE_2_0.45 */ static GlView DownCast(BaseHandle handle); @@ -164,8 +250,10 @@ public: * @note Ownership of the callbacks is passed onto this class. * You can't call Dali APIs in your callbacks because it is invoked in GlView's own render thread. * And this must be called before adding GlView to the scene. + * + * @SINCE_2_0.45 */ - void RegisterGlCallback(CallbackBase* initCallback, CallbackBase* renderFrameCallback, CallbackBase* terminateCallback); + void RegisterGlCallbacks(CallbackBase* initCallback, CallbackBase* renderFrameCallback, CallbackBase* terminateCallback); /** * @brief Sets the ResizeCallback of the GlView. @@ -182,6 +270,8 @@ public: * @note Ownership of the callback is passed onto this class. * You can't call Dali APIs in your callback because it is invoked in GlView's own render thread. * And this must be called before adding GlView to the scene. + * + * @SINCE_2_0.45 */ void SetResizeCallback(CallbackBase* resizeCallback); @@ -192,13 +282,24 @@ public: * * @note The default Rendering mode is CONTINUOUS. * If ON_DEMAND mode is set, it is rendered by RenderOnce() + * + * @SINCE_2_0.45 */ void SetRenderingMode(RenderingMode mode); /** * @brief Gets the rendering mode. + * + * @SINCE_2_0.45 */ - RenderingMode GetRenderingMode() const; + [[nodiscard]] RenderingMode GetRenderingMode() const; + + /** + * @brief Gets the backend mode. + * + * @SINCE_2_1.18 + */ + [[nodiscard]] BackendMode GetBackendMode() const; /** * @brief Sets egl configuration for GlView @@ -208,12 +309,16 @@ public: * @param[in] msaa the expected sampling number per pixel. * @param[in] version the graphics API version * @return True if the config exists, false otherwise. + * + * @SINCE_2_0.45 */ bool SetGraphicsConfig(bool depth, bool stencil, int msaa, GraphicsApiVersion version); /** * @brief Renders once more even if GL render functions are not added to idler. * @note Will not work if the window is hidden or GL render functions are added to idler + * + * @SINCE_2_0.45 */ void RenderOnce(); @@ -222,12 +327,16 @@ public: // Not intended for application developers /** * @brief Creates a handle using the Toolkit::Internal implementation. * @param[in] implementation The GlView implementation + * + * @SINCE_2_0.45 */ - DALI_INTERNAL GlView(Internal::GlView& implementation); + DALI_INTERNAL GlView(Internal::GlViewImpl& implementation); /** * @brief Allows the creation of this GlView from an Internal::CustomActor pointer. * @param[in] internal A pointer to the internal CustomActor + * + * @SINCE_2_0.45 */ DALI_INTERNAL GlView(Dali::Internal::CustomActor* internal); /// @endcond