X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fcontrols%2Fcontrol-impl.h;h=9deae8fc407d39ecbf16ae88c75e81d6b6246a4b;hp=951a6b58c61b224b67a9179f82876f87337aed7f;hb=511ab5d892c68a8bbbc3846e85fc5ec8f7323470;hpb=70fc28a8c9ad04e29cb4a69c856bac3e96e2301d diff --git a/dali-toolkit/public-api/controls/control-impl.h b/dali-toolkit/public-api/controls/control-impl.h index 951a6b5..9deae8f 100644 --- a/dali-toolkit/public-api/controls/control-impl.h +++ b/dali-toolkit/public-api/controls/control-impl.h @@ -316,9 +316,9 @@ protected: // From CustomActorImpl, not to be used by application developers virtual bool OnKeyEvent( const KeyEvent& event ); /** - * @copydoc CustomActorImpl::OnMouseWheelEvent() + * @copydoc CustomActorImpl::OnWheelEvent() */ - virtual bool OnMouseWheelEvent( const MouseWheelEvent& event ); + virtual bool OnWheelEvent( const WheelEvent& event ); /** * @copydoc CustomActorImpl::OnRelayout() @@ -437,8 +437,9 @@ public: // API for derived classes to override * @brief This method is called when the control is accessibility activated. * * Derived classes should override this to perform custom accessibility activation. + * @return true if this control can perform accessibility activation. */ - virtual void OnAccessibilityActivated(); + virtual bool OnAccessibilityActivated(); /** * @brief This method should be overridden by deriving classes when they wish to respond the accessibility @@ -492,7 +493,7 @@ public: // API for derived classes to override * @param[in] loopEnabled Whether the focus movement should be looped within the control. * @return the next keyboard focusable actor in this control or an empty handle if no actor can be focused. */ - virtual Actor GetNextKeyboardFocusableActor( Actor currentFocusedActor, Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled ); + virtual Actor GetNextKeyboardFocusableActor( Actor currentFocusedActor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled ); /** * @brief Informs this control that its chosen focusable actor will be focused.