X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fcontrols%2Fcontrol-impl.h;h=999323743a7798fe39ef3e9f1defaa4bd41a01fd;hp=c6b3b5e9c06879de6f46ce5c75c38168e43ef680;hb=dc4d1f47f5d03c8fd45dbe0ae3da1a42b87b855d;hpb=408a61e446173b2ede857332db1c4587b3f4c230 diff --git a/dali-toolkit/public-api/controls/control-impl.h b/dali-toolkit/public-api/controls/control-impl.h index c6b3b5e..9a68ca1 100644 --- a/dali-toolkit/public-api/controls/control-impl.h +++ b/dali-toolkit/public-api/controls/control-impl.h @@ -1,8 +1,8 @@ -#ifndef __DALI_TOOLKIT_CONTROL_IMPL_H__ -#define __DALI_TOOLKIT_CONTROL_IMPL_H__ +#ifndef DALI_TOOLKIT_CONTROL_IMPL_H +#define DALI_TOOLKIT_CONTROL_IMPL_H /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -20,6 +20,8 @@ // EXTERNAL INCLUDES #include +#include +#include #include #include #include @@ -32,7 +34,6 @@ namespace Dali { - namespace Toolkit { /** @@ -50,34 +51,38 @@ namespace Internal * It will provide some common functionality required by all controls. * Implements ConnectionTrackerInterface so that signals (typically connected to member functions) will * be disconnected automatically when the control is destroyed. + * @SINCE_1_0.0 */ -class DALI_IMPORT_API Control : public CustomActorImpl, public ConnectionTrackerInterface +class DALI_TOOLKIT_API Control : public CustomActorImpl, public ConnectionTrackerInterface { public: - class Extension; ///< Forward declare future extension interface // Creation & Destruction /** - * @brief Create a new ControlImpl instance that does not require touch by default. + * @brief Creates a new ControlImpl instance that does not require touch by default. * - * If touch is required then the user can connect to this class' touch signal. - * @return A handle to the ControlImpl instance. + * If touch is required, then the user can connect to this class' touch signal. + * @SINCE_1_0.0 + * @return A handle to the ControlImpl instance */ static Toolkit::Control New(); +protected: /** * @brief Virtual destructor. + * @SINCE_1_0.0 */ virtual ~Control(); +public: // Styling /** * @copydoc Dali::Toolkit::Control::SetStyleName */ - void SetStyleName( const std::string& styleName ); + void SetStyleName(const std::string& styleName); /** * @copydoc Dali::Toolkit::Control::GetStyleName @@ -89,22 +94,13 @@ public: /** * @copydoc Dali::Toolkit::Control::SetBackgroundColor */ - void SetBackgroundColor( const Vector4& color ); - - /** - * @copydoc Dali::Toolkit::Control::GetBackgroundColor - */ - Vector4 GetBackgroundColor() const; - - /** - * @copydoc Dali::Toolkit::Control::SetBackgroundImage - */ - void SetBackgroundImage( Image image ); + void SetBackgroundColor(const Vector4& color); /** - * @brief Set the background with a property map. + * @brief Sets the background with a property map. * - * @param[in] map The background property map. + * @SINCE_1_0.0 + * @param[in] map The background property map */ void SetBackground(const Property::Map& map); @@ -120,27 +116,30 @@ public: * * Gesture detection can be enabled one at a time or in bitwise format as shown: * @code - * EnableGestureDetection(Gesture::Type(Gesture::Pinch | Gesture::Tap | Gesture::Pan)); + * EnableGestureDetection(GestureType::Value(GestureType::PINCH | GestureType::TAP | GestureType::PAN)); * @endcode - * @param[in] type The gesture type(s) to enable. + * @SINCE_1_0.0 + * @param[in] type The gesture type(s) to enable */ - void EnableGestureDetection( Gesture::Type type ); + void EnableGestureDetection(GestureType::Value type); /** * @brief Allows deriving classes to disable any of the gesture detectors. * * Like EnableGestureDetection, this can also be called using bitwise or. - * @param[in] type The gesture type(s) to disable. + * @SINCE_1_0.0 + * @param[in] type The gesture type(s) to disable * @see EnableGetureDetection */ - void DisableGestureDetection( Gesture::Type type ); + void DisableGestureDetection(GestureType::Value type); /** * @brief If deriving classes wish to fine tune pinch gesture - * detection then they can access the gesture detector through this + * detection, then they can access the gesture detector through this * API and modify the detection. * - * @return The pinch gesture detector. + * @SINCE_1_0.0 + * @return The pinch gesture detector * @pre Pinch detection should have been enabled via EnableGestureDetection(). * @see EnableGestureDetection */ @@ -148,10 +147,11 @@ public: /** * @brief If deriving classes wish to fine tune pan gesture - * detection then they can access the gesture detector through this + * detection, then they can access the gesture detector through this * API and modify the detection. * - * @return The pan gesture detector. + * @SINCE_1_0.0 + * @return The pan gesture detector * @pre Pan detection should have been enabled via EnableGestureDetection(). * @see EnableGestureDetection */ @@ -159,10 +159,11 @@ public: /** * @brief If deriving classes wish to fine tune tap gesture - * detection then they can access the gesture detector through this + * detection, then they can access the gesture detector through this * API and modify the detection. * - * @return The tap gesture detector. + * @SINCE_1_0.0 + * @return The tap gesture detector * @pre Tap detection should have been enabled via EnableGestureDetection(). * @see EnableGestureDetection */ @@ -170,10 +171,11 @@ public: /** * @brief If deriving classes wish to fine tune long press gesture - * detection then they can access the gesture detector through this + * detection, then they can access the gesture detector through this * API and modify the detection. * - * @return The long press gesture detector. + * @SINCE_1_0.0 + * @return The long press gesture detector * @pre Long press detection should have been enabled via EnableGestureDetection(). * @see EnableGestureDetection */ @@ -187,14 +189,16 @@ public: * keyboard focus movement between its child actors). * * The control doesn't support it by default. - * @param[in] isSupported Whether this control supports two dimensional keyboard navigation. + * @SINCE_1_0.0 + * @param[in] isSupported Whether this control supports two dimensional keyboard navigation */ - void SetKeyboardNavigationSupport( bool isSupported ); + void SetKeyboardNavigationSupport(bool isSupported); /** * @brief Gets whether this control supports two dimensional keyboard navigation. * - * @return true if this control supports two dimensional keyboard navigation. + * @SINCE_1_0.0 + * @return true if this control supports two dimensional keyboard navigation */ bool IsKeyboardNavigationSupported(); @@ -221,27 +225,34 @@ public: * @brief Sets whether this control is a focus group for keyboard navigation. * * (i.e. the scope of keyboard focus movement - * can be limitied to its child actors). The control is not a focus group by default. - * @param[in] isFocusGroup Whether this control is set as a focus group for keyboard navigation. + * can be limited to its child actors). The control is not a focus group by default. + * @SINCE_1_0.0 + * @param[in] isFocusGroup Whether this control is set as a focus group for keyboard navigation */ - void SetAsKeyboardFocusGroup( bool isFocusGroup ); + void SetAsKeyboardFocusGroup(bool isFocusGroup); /** * @brief Gets whether this control is a focus group for keyboard navigation. * - * @return true if this control is set as a focus group for keyboard navigation. + * @SINCE_1_0.0 + * @return true if this control is set as a focus group for keyboard navigation */ bool IsKeyboardFocusGroup(); + /// @cond internal /** * @brief Called by the AccessibilityManager to activate the Control. + * @SINCE_1_0.0 */ DALI_INTERNAL void AccessibilityActivate(); /** * @brief Called by the KeyboardFocusManager. + * @SINCE_1_0.0 */ DALI_INTERNAL void KeyboardEnter(); + /// @endcond + // Signals @@ -260,196 +271,170 @@ public: */ Toolkit::Control::KeyInputFocusSignalType& KeyInputFocusLostSignal(); + /// @cond internal /** * @brief Called by the KeyInputFocusManager to emit key event signals. * - * @param[in] event The key event. - * @return True if the event was consumed. - */ - DALI_INTERNAL bool EmitKeyEventSignal( const KeyEvent& event ); - -private: - - /** - * Sets up the background image/color based on the current state. - * This will set the depth index (always), and add to stage if the control is on stage. - * + * @SINCE_1_0.0 + * @param[in] event The key event + * @return True if the event was consumed */ - void UpdateBackgroundState(); + DALI_INTERNAL bool EmitKeyEventSignal(const KeyEvent& event); + /// @endcond protected: // For derived classes to call - /** - * @brief Emits KeyInputFocusGained signal if true else emits KeyInputFocusLost signal + * @brief Emits KeyInputFocusGained signal if true else emits KeyInputFocusLost signal. * * Should be called last by the control after it acts on the Input Focus change. * + * @SINCE_1_0.0 * @param[in] focusGained True if gained, False if lost */ - void EmitKeyInputFocusSignal( bool focusGained ); - -protected: // From CustomActorImpl, not to be used by application developers + void EmitKeyInputFocusSignal(bool focusGained); +protected: // From CustomActorImpl /** - * @copydoc CustomActorImpl::OnStageConnection() + * @copydoc CustomActorImpl::OnSceneConnection() + * @note If overridden, then an up-call to Control::OnSceneConnection MUST be made at the end. */ - virtual void OnStageConnection( int depth ); + void OnSceneConnection(int depth) override; /** - * @copydoc CustomActorImpl::OnStageDisconnection() + * @copydoc CustomActorImpl::OnSceneDisconnection() + * @note If overridden, then an up-call to Control::OnSceneDisconnection MUST be made at the end. */ - virtual void OnStageDisconnection(); + void OnSceneDisconnection() override; /** * @copydoc CustomActorImpl::OnChildAdd() + * @note If overridden, then an up-call to Control::OnChildAdd MUST be made at the end. */ - virtual void OnChildAdd( Actor& child ); + void OnChildAdd(Actor& child) override; /** * @copydoc CustomActorImpl::OnChildRemove() + * @note If overridden, then an up-call to Control::OnChildRemove MUST be made at the end. */ - virtual void OnChildRemove( Actor& child ); - - /** - * @copydoc CustomActorImpl::OnSizeSet() - */ - virtual void OnSizeSet( const Vector3& targetSize ); - - /** - * @copydoc CustomActorImpl::OnSizeAnimation() - */ - virtual void OnSizeAnimation( Animation& animation, const Vector3& targetSize ); + void OnChildRemove(Actor& child) override; /** - * @copydoc CustomActorImpl::OnTouchEvent() + * @copydoc CustomActorImpl::OnPropertySet() + * @note If overridden, then an up-call to Control::OnChildRemove MUST be made at the end. */ - virtual bool OnTouchEvent( const TouchEvent& event ); + void OnPropertySet(Property::Index index, const Property::Value& propertyValue) override; /** - * @copydoc CustomActorImpl::OnHoverEvent() - */ - virtual bool OnHoverEvent( const HoverEvent& event ); - - /** - * @copydoc CustomActorImpl::OnKeyEvent() + * @copydoc CustomActorImpl::OnSizeSet() + * @note If overridden, then an up-call to Control::OnSizeSet MUST be made at the end. */ - virtual bool OnKeyEvent( const KeyEvent& event ); + void OnSizeSet(const Vector3& targetSize) override; /** - * @copydoc CustomActorImpl::OnWheelEvent() + * @copydoc CustomActorImpl::OnSizeAnimation() + * @note If overridden, then an up-call to Control::OnSizeAnimation MUST be made at the end. */ - virtual bool OnWheelEvent( const WheelEvent& event ); + void OnSizeAnimation(Animation& animation, const Vector3& targetSize) override; /** * @copydoc CustomActorImpl::OnRelayout() */ - virtual void OnRelayout( const Vector2& size, RelayoutContainer& container ); + void OnRelayout(const Vector2& size, RelayoutContainer& container) override; /** * @copydoc CustomActorImpl::OnSetResizePolicy() */ - virtual void OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension ); + void OnSetResizePolicy(ResizePolicy::Type policy, Dimension::Type dimension) override; /** * @copydoc CustomActorImpl::GetNaturalSize() */ - virtual Vector3 GetNaturalSize(); + Vector3 GetNaturalSize() override; /** * @copydoc CustomActorImpl::CalculateChildSize() */ - virtual float CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension ); + float CalculateChildSize(const Dali::Actor& child, Dimension::Type dimension) override; /** * @copydoc CustomActorImpl::GetHeightForWidth() */ - virtual float GetHeightForWidth( float width ); + float GetHeightForWidth(float width) override; /** * @copydoc CustomActorImpl::GetWidthForHeight() */ - virtual float GetWidthForHeight( float height ); + float GetWidthForHeight(float height) override; /** * @copydoc CustomActorImpl::RelayoutDependentOnChildren() */ - virtual bool RelayoutDependentOnChildren( Dimension::Type dimension = Dimension::ALL_DIMENSIONS ); + bool RelayoutDependentOnChildren(Dimension::Type dimension = Dimension::ALL_DIMENSIONS) override; /** * @copydoc CustomActorImpl::OnCalculateRelayoutSize() */ - virtual void OnCalculateRelayoutSize( Dimension::Type dimension ); + void OnCalculateRelayoutSize(Dimension::Type dimension) override; /** * @copydoc CustomActorImpl::OnLayoutNegotiated() */ - virtual void OnLayoutNegotiated( float size, Dimension::Type dimension ); + void OnLayoutNegotiated(float size, Dimension::Type dimension) override; protected: // Helpers for deriving classes - // Construction - // Flags for the constructor + /** + * @brief Flags for the constructor. + * @SINCE_1_0.0 + */ enum ControlBehaviour { - REQUIRES_STYLE_CHANGE_SIGNALS = 1 << ( CustomActorImpl::ACTOR_FLAG_COUNT + 0 ), ///< True if needs to monitor style change signals such as theme/font change - REQUIRES_KEYBOARD_NAVIGATION_SUPPORT = 1 << ( CustomActorImpl::ACTOR_FLAG_COUNT + 1 ), ///< True if needs to support keyboard navigation + CONTROL_BEHAVIOUR_DEFAULT = 0, ///< Default behaviour: Size negotiation is enabled & listens to Style Change signal, but doesn't receive event callbacks. @SINCE_1_2_10 + NOT_IN_USE_1 = 1 << (CustomActorImpl::ACTOR_FLAG_COUNT + 0), + REQUIRES_KEYBOARD_NAVIGATION_SUPPORT = 1 << (CustomActorImpl::ACTOR_FLAG_COUNT + 1), ///< True if needs to support keyboard navigation @SINCE_1_0.0 + DISABLE_STYLE_CHANGE_SIGNALS = 1 << (CustomActorImpl::ACTOR_FLAG_COUNT + 2), ///< True if control should not monitor style change signals @SINCE_1_2_10 LAST_CONTROL_BEHAVIOUR_FLAG }; - static const int CONTROL_BEHAVIOUR_FLAG_COUNT = Log< LAST_CONTROL_BEHAVIOUR_FLAG - 1 >::value + 1; ///< Total count of flags + static const int CONTROL_BEHAVIOUR_FLAG_COUNT = Log::value + 1; ///< Total count of flags /** - * @brief Control constructor + * @brief Control constructor. * + * @SINCE_1_0.0 * @param[in] behaviourFlags Behavioural flags from ControlBehaviour enum */ - Control( ControlBehaviour behaviourFlags ); + Control(ControlBehaviour behaviourFlags); /** * @brief Second phase initialization. + * @SINCE_1_0.0 */ void Initialize(); public: // API for derived classes to override - // Lifecycle /** * @brief This method is called after the Control has been initialized. * * Derived classes should do any second phase initialization by overriding this method. + * @SINCE_1_0.0 */ virtual void OnInitialize(); - /** - * @brief Called whenever an Actor is added to the control. - * - * Could be overridden by derived classes. - * - * @param[in] child The added actor. - */ - virtual void OnControlChildAdd( Actor& child ); - - /** - * @brief Called whenever an Actor is removed from the control. - * - * Could be overridden by derived classes. - * - * @param[in] child The removed actor. - */ - virtual void OnControlChildRemove( Actor& child ); - // Styling /** * @brief This method should be overridden by deriving classes requiring notifications when the style changes. * - * @param[in] styleManager The StyleManager object. - * @param[in] change Information denoting what has changed. + * @SINCE_1_0.0 + * @param[in] styleManager The StyleManager object + * @param[in] change Information denoting what has changed */ - virtual void OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change ); + virtual void OnStyleChange(Toolkit::StyleManager styleManager, StyleChange::Type change); // Accessibility @@ -457,7 +442,8 @@ public: // API for derived classes to override * @brief This method is called when the control is accessibility activated. * * Derived classes should override this to perform custom accessibility activation. - * @return true if this control can perform accessibility activation. + * @SINCE_1_0.0 + * @return true if this control can perform accessibility activation */ virtual bool OnAccessibilityActivated(); @@ -465,33 +451,27 @@ public: // API for derived classes to override * @brief This method should be overridden by deriving classes when they wish to respond the accessibility * pan gesture. * - * @param[in] gesture The pan gesture. + * @SINCE_1_0.0 + * @param[in] gesture The pan gesture * @return true if the pan gesture has been consumed by this control */ - virtual bool OnAccessibilityPan( PanGesture gesture ); - - /** - * @brief This method should be overridden by deriving classes when they wish to respond the accessibility - * touch event. - * - * @param[in] touchEvent The touch event. - * @return true if the touch event has been consumed by this control - */ - virtual bool OnAccessibilityTouch( const TouchEvent& touchEvent ); + virtual bool OnAccessibilityPan(PanGesture gesture); /** * @brief This method should be overridden by deriving classes when they wish to respond * the accessibility up and down action (i.e. value change of slider control). * + * @SINCE_1_0.0 * @param[in] isIncrease Whether the value should be increased or decreased * @return true if the value changed action has been consumed by this control */ - virtual bool OnAccessibilityValueChange( bool isIncrease ); + virtual bool OnAccessibilityValueChange(bool isIncrease); /** * @brief This method should be overridden by deriving classes when they wish to respond - * the accessibility zoom action + * the accessibility zoom action. * + * @SINCE_1_0.0 * @return true if the zoom action has been consumed by this control */ virtual bool OnAccessibilityZoom(); @@ -502,6 +482,7 @@ public: // API for derived classes to override * @brief Called when the control gains key input focus. * * Should be overridden by derived classes if they need to customize what happens when focus is gained. + * @SINCE_1_0.0 */ virtual void OnKeyInputFocusGained(); @@ -509,6 +490,7 @@ public: // API for derived classes to override * @brief Called when the control loses key input focus. * * Should be overridden by derived classes if they need to customize what happens when focus is lost. + * @SINCE_1_0.0 */ virtual void OnKeyInputFocusLost(); @@ -516,31 +498,43 @@ public: // API for derived classes to override * @brief Gets the next keyboard focusable actor in this control towards the given direction. * * A control needs to override this function in order to support two dimensional keyboard navigation. - * @param[in] currentFocusedActor The current focused actor. - * @param[in] direction The direction to move the focus towards. - * @param[in] loopEnabled Whether the focus movement should be looped within the control. - * @return the next keyboard focusable actor in this control or an empty handle if no actor can be focused. + * @SINCE_1_0.0 + * @param[in] currentFocusedActor The current focused actor + * @param[in] direction The direction to move the focus towards + * @param[in] loopEnabled Whether the focus movement should be looped within the control + * @return The next keyboard focusable actor in this control or an empty handle if no actor can be focused */ - virtual Actor GetNextKeyboardFocusableActor( Actor currentFocusedActor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled ); + virtual Actor GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled); /** * @brief Informs this control that its chosen focusable actor will be focused. * - * This allows the application to preform any actions if wishes + * This allows the application to perform any actions if wishes * before the focus is actually moved to the chosen actor. * - * @param[in] commitedFocusableActor The commited focusable actor. + * @SINCE_1_0.0 + * @param[in] commitedFocusableActor The commited focusable actor */ - virtual void OnKeyboardFocusChangeCommitted( Actor commitedFocusableActor ); + virtual void OnKeyboardFocusChangeCommitted(Actor commitedFocusableActor); /** * @brief This method is called when the control has enter pressed on it. * * Derived classes should override this to perform custom actions. - * @return true if this control supported this action. + * @SINCE_1_0.0 + * @return true if this control supported this action */ virtual bool OnKeyboardEnter(); + /** + * @brief Called after a key-event is received by the actor that has had its focus set. + * + * @SINCE_1_0.0 + * @param[in] event The Key Event + * @return True if the event should be consumed + */ + virtual bool OnKeyEvent(const KeyEvent& event); + // Gestures /** @@ -550,12 +544,13 @@ public: // API for derived classes to override * is enabled. The default behaviour is to scale the control by the * pinch scale. * - * @note If overridden, then the default behaviour will not occur. + * @SINCE_1_0.0 + * @param[in] pinch The pinch gesture + * @note If overridden, then the default behavior will not occur. * @note Pinch detection should be enabled via EnableGestureDetection(). - * @param[in] pinch The pinch gesture. * @see EnableGestureDetection */ - virtual void OnPinch( const PinchGesture& pinch ); + virtual void OnPinch(const PinchGesture& pinch); /** * @brief Called whenever a pan gesture is detected on this control. @@ -563,12 +558,13 @@ public: // API for derived classes to override * This should be overridden by deriving classes when pan detection * is enabled. * - * @note There is no default behaviour with panning. + * @SINCE_1_0.0 + * @param[in] pan The pan gesture + * @note There is no default behavior with panning. * @note Pan detection should be enabled via EnableGestureDetection(). - * @param[in] pan The pan gesture. * @see EnableGestureDetection */ - virtual void OnPan( const PanGesture& pan ); + virtual void OnPan(const PanGesture& pan); /** * @brief Called whenever a tap gesture is detected on this control. @@ -576,12 +572,13 @@ public: // API for derived classes to override * This should be overridden by deriving classes when tap detection * is enabled. * - * @note There is no default behaviour with a tap. + * @SINCE_1_0.0 + * @param[in] tap The tap gesture + * @note There is no default behavior with a tap. * @note Tap detection should be enabled via EnableGestureDetection(). - * @param[in] tap The tap gesture. * @see EnableGestureDetection */ - virtual void OnTap( const TapGesture& tap ); + virtual void OnTap(const TapGesture& tap); /** * @brief Called whenever a long press gesture is detected on this control. @@ -589,28 +586,30 @@ public: // API for derived classes to override * This should be overridden by deriving classes when long press * detection is enabled. * + * @SINCE_1_0.0 + * @param[in] longPress The long press gesture * @note There is no default behaviour associated with a long press. * @note Long press detection should be enabled via EnableGestureDetection(). - * @param[in] longPress The long press gesture. * @see EnableGestureDetection */ - virtual void OnLongPress( const LongPressGesture& longPress ); + virtual void OnLongPress(const LongPressGesture& longPress); // From ConnectionTrackerInterface /** * @copydoc ConnectionTrackerInterface::SignalConnected */ - virtual void SignalConnected( SlotObserver* slotObserver, CallbackBase* callback ); + void SignalConnected(SlotObserver* slotObserver, CallbackBase* callback) override; /** * @copydoc ConnectionTrackerInterface::SignalDisconnected */ - virtual void SignalDisconnected( SlotObserver* slotObserver, CallbackBase* callback ); + void SignalDisconnected(SlotObserver* slotObserver, CallbackBase* callback) override; /** - * Retrieve the extension for this control + * @brief Retrieves the extension for this control. * + * @SINCE_1_0.0 * @return The extension if available, NULL otherwise */ virtual Extension* GetControlExtension() @@ -618,34 +617,57 @@ public: // API for derived classes to override return NULL; } + // Transition + + /** + * @brief Retrieve visual property animations. + * This Control is a destination. + * + * @param[in] animation generated animation + * @param[in] source source control of the animation. + * @param[in] alphaFunction AlphaFunction of the animation + * @param[in] timePeriod TimePeriod of the animation + */ + virtual void OnCreateTransitions(Dali::Animation& animation, Dali::Toolkit::Control source, AlphaFunction alphaFunction, TimePeriod timePeriod) + { + } + private: + /// @cond internal - // Undefined - DALI_INTERNAL Control( const Control& ); - DALI_INTERNAL Control& operator=( const Control& ); + // Not copyable or movable + DALI_INTERNAL Control(const Control&) = delete; ///< Deleted copy constructor. + DALI_INTERNAL Control(Control&&) = delete; ///< Deleted move constructor. + DALI_INTERNAL Control& operator=(const Control&) = delete; ///< Deleted copy assignment operator. + DALI_INTERNAL Control& operator=(Control&&) = delete; ///< Deleted move assignment operator. - class Impl; - Impl* mImpl; +public: + class DALI_INTERNAL Impl; // Class declaration is public so we can internally add devel API's to the Controls Impl +private: + Impl* mImpl; + /// @endcond }; /** - * @brief Get implementation from the handle + * @brief Gets implementation from the handle. * - * @pre handle is initialized and points to a control + * @SINCE_1_0.0 * @param handle - * @return implementation + * @return Implementation + * @pre handle is initialized and points to a control */ -DALI_IMPORT_API Internal::Control& GetImplementation( Dali::Toolkit::Control& handle ); +DALI_TOOLKIT_API Internal::Control& GetImplementation(Dali::Toolkit::Control& handle); /** - * @brief Get implementation from the handle + * @brief Gets implementation from the handle. * - * @pre handle is initialized and points to a control + * @SINCE_1_0.0 * @param handle - * @return implementation + * @return Implementation + * @pre Handle is initialized and points to a control. */ -DALI_IMPORT_API const Internal::Control& GetImplementation( const Dali::Toolkit::Control& handle ); +DALI_TOOLKIT_API const Internal::Control& GetImplementation(const Dali::Toolkit::Control& handle); } // namespace Internal @@ -656,4 +678,4 @@ DALI_IMPORT_API const Internal::Control& GetImplementation( const Dali::Toolkit: } // namespace Dali -#endif // __DALI_TOOLKIT_CONTROL_IMPL_H__ +#endif // DALI_TOOLKIT_CONTROL_IMPL_H