X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fcontrols%2Fcontrol-impl.h;h=35e679fbb7a06dab48d886b3ec06a5757931643b;hp=5c29c39d0e256f671b5f9af4f46bc982bab54093;hb=5f6165d99752951091d9b2269f3db25c4be3239d;hpb=ded71874c72f72de672b8df770b4983a5d846944 diff --git a/dali-toolkit/public-api/controls/control-impl.h b/dali-toolkit/public-api/controls/control-impl.h index 5c29c39..35e679f 100644 --- a/dali-toolkit/public-api/controls/control-impl.h +++ b/dali-toolkit/public-api/controls/control-impl.h @@ -2,7 +2,7 @@ #define __DALI_TOOLKIT_CONTROL_IMPL_H__ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2015 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -209,7 +209,7 @@ public: /** * @brief Sets whether this control supports two dimensional * keyboard navigation (i.e. whether it knows how to handle the - * keyboardn focus movement between its child actors). + * keyboard focus movement between its child actors). * * The control doesn't support it by default. * @param[in] isSupported Whether this control supports two dimensional keyboard navigation. @@ -296,6 +296,15 @@ public: */ virtual void OnKeyboardFocusChangeCommitted(Actor commitedFocusableActor); + /** + * @brief Emits KeyInputFocusGained signal if true else emits KeyInputFocusLost signal + * + * Should be called last by the control after it acts on the Input Focus change. + * + * @param[in] focusGained True if gained, False if lost + */ + void EmitKeyInputFocusSignal( bool focusGained ); + // Actions & Signals /** @@ -325,6 +334,16 @@ public: Toolkit::Control::KeyEventSignalType& KeyEventSignal(); /** + * @copydoc Dali::Toolkit::Control::KeyInputFocusGainedSignal() + */ + Toolkit::Control::KeyInputFocusSignalType& KeyInputFocusGainedSignal(); + + /** + * @copydoc Dali::Toolkit::Control::KeyInputFocusLostSignal() + */ + Toolkit::Control::KeyInputFocusSignalType& KeyInputFocusLostSignal(); + + /** * @brief Called by the KeyInputFocusManager to emit key event signals. * * @param[in] event The key event. @@ -339,14 +358,14 @@ protected: // Flags for the constructor enum ControlBehaviour { - CONTROL_BEHAVIOUR_NONE = 0, - REQUIRES_TOUCH_EVENTS = 1<<1, ///< True if the OnTouchEvent() callback is required. - REQUIRES_STYLE_CHANGE_SIGNALS = 1<<2, ///< True if needs to monitor style change signals such as theme/font change - NO_SIZE_NEGOTIATION = 1<<3, ///< True if control does not need size negotiation, i.e. it can be skipped in the algorithm - REQUIRES_HOVER_EVENTS = 1<<4, ///< True if the OnHoverEvent() callback is required. - REQUIRES_MOUSE_WHEEL_EVENTS = 1<<5 ///< True if the OnMouseWheelEvent() callback is required. + REQUIRES_STYLE_CHANGE_SIGNALS = 1 << ( CustomActorImpl::ACTOR_FLAG_COUNT + 0 ), ///< True if needs to monitor style change signals such as theme/font change + REQUIRES_KEYBOARD_NAVIGATION_SUPPORT = 1 << ( CustomActorImpl::ACTOR_FLAG_COUNT + 1 ), ///< True if needs to support keyboard navigation + + LAST_CONTROL_BEHAVIOUR_FLAG }; + static const int CONTROL_BEHAVIOUR_FLAG_COUNT = Log< LAST_CONTROL_BEHAVIOUR_FLAG - 1 >::value + 1; ///< Total count of flags + /** * @brief Create a Control. *