X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fcontrols%2Fcontrol-impl.cpp;h=f777b004aad2845e477d0072b1837c66a3ba7584;hp=a2ddcbebf20d9da305d92eba1d3d690136bf775b;hb=f4a28993f3f77f15015e5c9b4e1bedd06e23b926;hpb=a6e53c231632bf7da20cbd2633a4cf40f648045c diff --git a/dali-toolkit/public-api/controls/control-impl.cpp b/dali-toolkit/public-api/controls/control-impl.cpp index a2ddcbe..f777b00 100644 --- a/dali-toolkit/public-api/controls/control-impl.cpp +++ b/dali-toolkit/public-api/controls/control-impl.cpp @@ -65,11 +65,10 @@ struct RegisteredVisual { Property::Index index; Toolkit::Visual::Base visual; - Actor placementActor; bool enabled; - RegisteredVisual( Property::Index aIndex, Toolkit::Visual::Base &aVisual, Actor &aPlacementActor, bool aEnabled) : - index(aIndex), visual(aVisual), placementActor(aPlacementActor), enabled(aEnabled) {} + RegisteredVisual( Property::Index aIndex, Toolkit::Visual::Base &aVisual, bool aEnabled) : + index(aIndex), visual(aVisual), enabled(aEnabled) {} }; struct HandleIndex @@ -130,29 +129,23 @@ HandleIndex GetVisualProperty( } } - // Does either it's renderer or placement actor have an associated property? + // Does it's renderer have an associated property? if( iter != visuals.End() ) { - Actor placementActor = (*iter)->placementActor; - if( !placementActor ) - { - placementActor = controlImpl.Self(); - } - - Property::Index index = placementActor.GetPropertyIndex( propertyKey ); + Actor self = controlImpl.Self(); + Property::Index index = self.GetPropertyIndex( propertyKey ); if( index != Property::INVALID_INDEX ) { - // It's a placement actor property: - return HandleIndex( placementActor, index ); + // It's an actor property: + return HandleIndex( self, index ); } else { // Check if it is a renderer property: - if( placementActor.GetRendererCount() > 0 ) + if( self.GetRendererCount() > 0 ) { - // @todo Need to use correct renderer index when placement actors - // are removed - Renderer renderer = placementActor.GetRendererAt(0); + // @todo Need to use correct renderer index + Renderer renderer = self.GetRendererAt(0); Property::Index index = renderer.GetPropertyIndex( propertyKey ); if( index != Property::INVALID_INDEX ) { @@ -565,13 +558,12 @@ const std::string& Control::GetStyleName() const void Control::SetBackgroundColor( const Vector4& color ) { - Actor self( Self() ); mImpl->mBackgroundColor = color; Property::Map map; map[ Toolkit::VisualProperty::TYPE ] = Toolkit::Visual::COLOR; map[ Toolkit::ColorVisual::Property::MIX_COLOR ] = color; mImpl->mBackgroundVisual = Toolkit::VisualFactory::Get().CreateVisual( map ); - RegisterVisual( Toolkit::Control::Property::BACKGROUND, self, mImpl->mBackgroundVisual ); + RegisterVisual( Toolkit::Control::Property::BACKGROUND, mImpl->mBackgroundVisual ); if( mImpl->mBackgroundVisual ) { mImpl->mBackgroundVisual.SetDepthIndex( DepthIndex::BACKGROUND ); @@ -585,9 +577,8 @@ Vector4 Control::GetBackgroundColor() const void Control::SetBackground( const Property::Map& map ) { - Actor self( Self() ); mImpl->mBackgroundVisual = Toolkit::VisualFactory::Get().CreateVisual( map ); - RegisterVisual( Toolkit::Control::Property::BACKGROUND, self, mImpl->mBackgroundVisual ); + RegisterVisual( Toolkit::Control::Property::BACKGROUND, mImpl->mBackgroundVisual ); if( mImpl->mBackgroundVisual ) { mImpl->mBackgroundVisual.SetDepthIndex( DepthIndex::BACKGROUND ); @@ -596,9 +587,8 @@ void Control::SetBackground( const Property::Map& map ) void Control::SetBackgroundImage( Image image ) { - Actor self( Self() ); mImpl->mBackgroundVisual = Toolkit::VisualFactory::Get().CreateVisual( image ); - RegisterVisual( Toolkit::Control::Property::BACKGROUND, self, mImpl->mBackgroundVisual ); + RegisterVisual( Toolkit::Control::Property::BACKGROUND, mImpl->mBackgroundVisual ); if( mImpl->mBackgroundVisual ) { mImpl->mBackgroundVisual.SetDepthIndex( DepthIndex::BACKGROUND ); @@ -607,8 +597,11 @@ void Control::SetBackgroundImage( Image image ) void Control::ClearBackground() { - Actor self( Self() ); - mImpl->mBackgroundVisual.RemoveAndReset( self ); + if( mImpl->mBackgroundVisual ) + { + UnregisterVisual( Toolkit::Control::Property::BACKGROUND ); + mImpl->mBackgroundVisual.Reset(); + } mImpl->mBackgroundColor = Color::TRANSPARENT; } @@ -751,22 +744,16 @@ void Control::KeyboardEnter() OnKeyboardEnter(); } -void Control::RegisterVisual( Property::Index index, Actor& placementActor, Toolkit::Visual::Base& visual ) +void Control::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual ) { - RegisterVisual( index, placementActor, visual, true ); + RegisterVisual( index, visual, true ); } -void Control::RegisterVisual( Property::Index index, Actor& placementActor, Toolkit::Visual::Base& visual, bool enabled ) +void Control::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, bool enabled ) { bool visualReplaced ( false ); - Actor actorToRegister; // Null actor, replaced if placement actor not Self Actor self = Self(); - if ( placementActor != self ) // Prevent increasing ref count if actor self - { - actorToRegister = placementActor; - } - if ( !mImpl->mVisuals.Empty() ) { RegisteredVisualContainer::Iterator iter; @@ -775,29 +762,21 @@ void Control::RegisterVisual( Property::Index index, Actor& placementActor, Tool { if( (*iter)->visual && self.OnStage() ) { - if( (*iter)->placementActor ) - { - (*iter)->visual.SetOffStage( (*iter)->placementActor ); - } - else - { - (*iter)->visual.SetOffStage( self ); - } + Toolkit::GetImplementation((*iter)->visual).SetOffStage( self ); } (*iter)->visual = visual; - (*iter)->placementActor = actorToRegister; visualReplaced = true; } } if ( !visualReplaced ) // New registration entry { - mImpl->mVisuals.PushBack( new RegisteredVisual( index, visual, actorToRegister, enabled ) ); + mImpl->mVisuals.PushBack( new RegisteredVisual( index, visual, enabled ) ); } if( visual && self.OnStage() && enabled ) { - visual.SetOnStage( placementActor ); + Toolkit::GetImplementation(visual).SetOnStage( self ); } } @@ -806,6 +785,9 @@ void Control::UnregisterVisual( Property::Index index ) RegisteredVisualContainer::Iterator iter; if ( FindVisual( index, mImpl->mVisuals, iter ) ) { + Actor self( Self() ); + Toolkit::GetImplementation((*iter)->visual).SetOffStage( self ); + (*iter)->visual.Reset(); mImpl->mVisuals.Erase( iter ); } } @@ -833,21 +815,16 @@ void Control::EnableVisual( Property::Index index, bool enable ) (*iter)->enabled = enable; Actor parentActor = Self(); - if ( (*iter)->placementActor ) - { - parentActor = (*iter)->placementActor; - } - if ( Self().OnStage() ) // If control not on Stage then Visual will be added when StageConnection is called. { if ( enable ) { - (*iter)->visual.SetOnStage( parentActor ); + Toolkit::GetImplementation((*iter)->visual).SetOnStage( parentActor ); } else { - (*iter)->visual.SetOffStage( parentActor ); // No need to call if control not staged. + Toolkit::GetImplementation((*iter)->visual).SetOffStage( parentActor ); // No need to call if control not staged. } } } @@ -863,24 +840,6 @@ bool Control::IsVisualEnabled( Property::Index index ) const return false; } -Actor Control::GetPlacementActor( Property::Index index ) const -{ - RegisteredVisualContainer::Iterator iter; - if ( FindVisual( index, mImpl->mVisuals, iter ) ) - { - if( (*iter)->placementActor ) - { - return (*iter)->placementActor; - } - else - { - return Self(); - } - } - - return Actor(); -} - Dali::Animation Control::CreateTransition( const Toolkit::TransitionData& handle ) { Dali::Animation transition; @@ -905,7 +864,6 @@ Dali::Animation Control::CreateTransition( const Toolkit::TransitionData& handle } else { - // Is it a placement actor/visual pair?; handleIndex = GetVisualProperty( *this, mImpl->mVisuals, animator->objectName, animator->propertyKey ); @@ -1135,18 +1093,11 @@ void Control::OnStageConnection( int depth ) { for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter!= mImpl->mVisuals.End(); iter++) { - // Check whether the visual is empty, as it is allowed to register a placement actor without visual. + // Check whether the visual is empty and enabled if( (*iter)->visual && (*iter)->enabled ) { - if( (*iter)->placementActor ) - { - (*iter)->visual.SetOnStage( (*iter)->placementActor ); - } - else - { - Actor self( Self() ); - (*iter)->visual.SetOnStage( self ); - } + Actor self( Self() ); + Toolkit::GetImplementation((*iter)->visual).SetOnStage( self ); } } } @@ -1155,18 +1106,11 @@ void Control::OnStageDisconnection() { for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter!= mImpl->mVisuals.End(); iter++) { - // Check whether the visual is empty, as it is allowed to register a placement actor without visual. + // Check whether the visual is empty if( (*iter)->visual ) { - if( (*iter)->placementActor ) - { - (*iter)->visual.SetOffStage( (*iter)->placementActor ); - } - else - { - Actor self( Self() ); - (*iter)->visual.SetOffStage( self ); - } + Actor self( Self() ); + Toolkit::GetImplementation((*iter)->visual).SetOffStage( self ); } } }