X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fcontrols%2Fcontrol-impl.cpp;h=e825767317cda32fb89e6883f317440626532c31;hp=b495d1ff17a765ad0b6fa24aa312c94a21291958;hb=61be2f8d3c96e01da8e6ade2a76a192ff6ab6945;hpb=826a077bb3183b5d317bfb22e14ab4e217d26f40 diff --git a/dali-toolkit/public-api/controls/control-impl.cpp b/dali-toolkit/public-api/controls/control-impl.cpp index b495d1f..e825767 100644 --- a/dali-toolkit/public-api/controls/control-impl.cpp +++ b/dali-toolkit/public-api/controls/control-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2015 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,10 +19,11 @@ #include // EXTERNAL INCLUDES +#include // for strcmp +#include #include #include #include -#include #include #include #include @@ -64,15 +65,17 @@ BaseHandle Create() // Setup signals and actions using the type-registry. DALI_TYPE_REGISTRATION_BEGIN( Control, CustomActor, Create ); -// Note: Properties are registered separately below, +// Note: Properties are registered separately below. -DALI_SIGNAL_REGISTRATION( Control, "key-event", SIGNAL_KEY_EVENT ) -DALI_SIGNAL_REGISTRATION( Control, "tapped", SIGNAL_TAPPED ) -DALI_SIGNAL_REGISTRATION( Control, "panned", SIGNAL_PANNED ) -DALI_SIGNAL_REGISTRATION( Control, "pinched", SIGNAL_PINCHED ) -DALI_SIGNAL_REGISTRATION( Control, "long-pressed", SIGNAL_LONG_PRESSED ) +DALI_SIGNAL_REGISTRATION( Toolkit, Control, "key-event", SIGNAL_KEY_EVENT ) +DALI_SIGNAL_REGISTRATION( Toolkit, Control, "key-input-focus-gained", SIGNAL_KEY_INPUT_FOCUS_GAINED ) +DALI_SIGNAL_REGISTRATION( Toolkit, Control, "key-input-focus-lost", SIGNAL_KEY_INPUT_FOCUS_LOST ) +DALI_SIGNAL_REGISTRATION( Toolkit, Control, "tapped", SIGNAL_TAPPED ) +DALI_SIGNAL_REGISTRATION( Toolkit, Control, "panned", SIGNAL_PANNED ) +DALI_SIGNAL_REGISTRATION( Toolkit, Control, "pinched", SIGNAL_PINCHED ) +DALI_SIGNAL_REGISTRATION( Toolkit, Control, "long-pressed", SIGNAL_LONG_PRESSED ) -DALI_ACTION_REGISTRATION( Control, "control-activated", ACTION_CONTROL_ACTIVATED ) +DALI_ACTION_REGISTRATION( Toolkit, Control, "control-activated", ACTION_CONTROL_ACTIVATED ) DALI_TYPE_REGISTRATION_END() @@ -129,17 +132,36 @@ Mesh CreateMesh() * Sets all the required properties for the background actor. * * @param[in] actor The actor to set the properties on. + * @param[in] color The required color of the actor. + */ +void SetupBackgroundActor( Actor actor, const Vector4& color ) +{ + actor.SetColor( color ); + actor.SetPositionInheritanceMode( USE_PARENT_POSITION_PLUS_LOCAL_POSITION ); + actor.SetColorMode( USE_OWN_MULTIPLY_PARENT_COLOR ); + actor.SetZ( BACKGROUND_ACTOR_Z_POSITION ); + actor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); +} + +/** + * Sets all the required properties for the background actor. + * + * @param[in] actor The actor to set the properties on. * @param[in] constrainingIndex The property index to constrain the parent's size on. * @param[in] color The required color of the actor. */ -void SetupBackgroundActor( Actor actor, Property::Index constrainingIndex, const Vector4& color ) +void SetupBackgroundActorConstrained( Actor actor, Property::Index constrainingIndex, const Vector4& color ) { actor.SetColor( color ); actor.SetPositionInheritanceMode( USE_PARENT_POSITION_PLUS_LOCAL_POSITION ); actor.SetColorMode( USE_OWN_MULTIPLY_PARENT_COLOR ); actor.SetZ( BACKGROUND_ACTOR_Z_POSITION ); - actor.SetRelayoutEnabled( true ); - actor.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS ); + + Constraint constraint = Constraint::New( actor, + constrainingIndex, + EqualToConstraint() ); + constraint.AddSource( ParentSource( Actor::Property::SIZE ) ); + constraint.Apply(); } } // unnamed namespace @@ -174,7 +196,7 @@ public: mLongPressGestureDetector(), mCurrentSize(), mNaturalSize(), - mFlags( Control::CONTROL_BEHAVIOUR_NONE ), + mFlags( Control::ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) ), mIsKeyboardNavigationSupported( false ), mIsKeyboardFocusGroup( false ), mInitialized( false ) @@ -360,6 +382,8 @@ public: Background* mBackground; ///< Only create the background if we use it Vector3* mStartingPinchScale; ///< The scale when a pinch gesture starts, TODO: consider removing this Toolkit::Control::KeyEventSignalType mKeyEventSignal; + Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusGainedSignal; + Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusLostSignal; // Gesture Detection PinchGestureDetector mPinchGestureDetector; @@ -370,7 +394,7 @@ public: Vector3 mCurrentSize; ///< Stores the current control's size, this is the negotiated size Vector3 mNaturalSize; ///< Stores the size set through the Actor's API. This is size the actor wants to be. Useful when reset to the initial size is needed. - ControlBehaviour mFlags :6; ///< Flags passed in from constructor. Need to increase this size when new enums are added + ControlBehaviour mFlags :CONTROL_BEHAVIOUR_FLAG_COUNT; ///< Flags passed in from constructor. bool mIsKeyboardNavigationSupported :1; ///< Stores whether keyboard navigation is supported by the control. bool mIsKeyboardFocusGroup :1; ///< Stores whether the control is a focus group. bool mInitialized :1; @@ -391,7 +415,7 @@ PropertyRegistration Control::Impl::PROPERTY_4( typeRegistration, "key-input-foc Toolkit::Control Control::New() { // Create the implementation, temporarily owned on stack - IntrusivePtr controlImpl = new Control( CONTROL_BEHAVIOUR_NONE ); + IntrusivePtr controlImpl = new Control( ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) ); // Pass ownership to handle Toolkit::Control handle( *controlImpl ); @@ -414,13 +438,13 @@ Vector3 Control::GetNaturalSize() return mImpl->mNaturalSize; } -float Control::CalculateChildSize( const Dali::Actor& child, Dimension dimension ) +float Control::CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension ) { // Could be overridden in derived classes. return CalculateChildSizeBase( child, dimension ); } -bool Control::RelayoutDependentOnChildren( Dimension dimension ) +bool Control::RelayoutDependentOnChildren( Dimension::Type dimension ) { return RelayoutDependentOnChildrenBase( dimension ); } @@ -534,7 +558,7 @@ void Control::SetBackgroundColor( const Vector4& color ) // Create Mesh Actor MeshActor meshActor = MeshActor::New( CreateMesh() ); - SetupBackgroundActor( meshActor, Actor::Property::SCALE, color ); + SetupBackgroundActorConstrained( meshActor, Actor::Property::SCALE, color ); // Set the background actor before adding so that we do not inform deriving classes background.actor = meshActor; @@ -565,7 +589,7 @@ void Control::SetBackgroundImage( Image image ) } ImageActor imageActor = ImageActor::New( image ); - SetupBackgroundActor( imageActor, Actor::Property::SIZE, background.color ); + SetupBackgroundActor( imageActor, background.color ); // Set the background actor before adding so that we do not inform derived classes background.actor = imageActor; @@ -679,6 +703,14 @@ bool Control::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* t { controlImpl.KeyEventSignal().Connect( tracker, functor ); } + else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_GAINED ) ) + { + controlImpl.KeyInputFocusGainedSignal().Connect( tracker, functor ); + } + else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_LOST ) ) + { + controlImpl.KeyInputFocusLostSignal().Connect( tracker, functor ); + } else if( 0 == strcmp( signalName.c_str(), SIGNAL_TAPPED ) ) { controlImpl.EnableGestureDetection( Gesture::Tap ); @@ -713,6 +745,16 @@ Toolkit::Control::KeyEventSignalType& Control::KeyEventSignal() return mImpl->mKeyEventSignal; } +Toolkit::Control::KeyInputFocusSignalType& Control:: KeyInputFocusGainedSignal() +{ + return mImpl->mKeyInputFocusGainedSignal; +} + +Toolkit::Control::KeyInputFocusSignalType& Control:: KeyInputFocusLostSignal() +{ + return mImpl->mKeyInputFocusLostSignal; +} + bool Control::EmitKeyEventSignal( const KeyEvent& event ) { // Guard against destruction during signal emission @@ -736,7 +778,7 @@ bool Control::EmitKeyEventSignal( const KeyEvent& event ) } Control::Control( ControlBehaviour behaviourFlags ) -: CustomActorImpl( behaviourFlags & REQUIRES_TOUCH_EVENTS ), +: CustomActorImpl( static_cast< ActorFlags >( behaviourFlags ) ), mImpl(new Impl(*this)) { mImpl->mFlags = behaviourFlags; @@ -747,13 +789,6 @@ void Control::Initialize() // Calling deriving classes OnInitialize(); - // Test if the no size negotiation flag is not set - if( ( mImpl->mFlags & NO_SIZE_NEGOTIATION ) == 0 ) - { - // Size negotiate disabled by default, so turn it on for this actor - Self().SetRelayoutEnabled( true ); - } - if( mImpl->mFlags & REQUIRES_STYLE_CHANGE_SIGNALS ) { Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get(); @@ -765,8 +800,10 @@ void Control::Initialize() GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) ); } - SetRequiresHoverEvents(mImpl->mFlags & REQUIRES_HOVER_EVENTS); - SetRequiresMouseWheelEvents(mImpl->mFlags & REQUIRES_MOUSE_WHEEL_EVENTS); + if( mImpl->mFlags & REQUIRES_KEYBOARD_NAVIGATION_SUPPORT ) + { + SetKeyboardNavigationSupport( true ); + } mImpl->mInitialized = true; } @@ -894,11 +931,11 @@ void Control::OnControlSizeSet( const Vector3& size ) { } -void Control::OnCalculateRelayoutSize( Dimension dimension ) +void Control::OnCalculateRelayoutSize( Dimension::Type dimension ) { } -void Control::OnLayoutNegotiated( float size, Dimension dimension ) +void Control::OnLayoutNegotiated( float size, Dimension::Type dimension ) { } @@ -910,18 +947,40 @@ void Control::OnRelayout( const Vector2& size, RelayoutContainer& container ) } } -void Control::OnSetResizePolicy( ResizePolicy policy, Dimension dimension ) +void Control::OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension ) +{ +} + +void Control::EmitKeyInputFocusSignal( bool focusGained ) { + Dali::Toolkit::Control handle( GetOwner() ); + + if ( focusGained ) + { + // signals are allocated dynamically when someone connects + if ( !mImpl->mKeyInputFocusGainedSignal.Empty() ) + { + mImpl->mKeyInputFocusGainedSignal.Emit( handle ); + } + } + else + { + // signals are allocated dynamically when someone connects + if ( !mImpl->mKeyInputFocusLostSignal.Empty() ) + { + mImpl->mKeyInputFocusLostSignal.Emit( handle ); + } + } } void Control::OnKeyInputFocusGained() { - // Do Nothing + EmitKeyInputFocusSignal( true ); } void Control::OnKeyInputFocusLost() { - // Do Nothing + EmitKeyInputFocusSignal( false ); } void Control::OnSizeAnimation(Animation& animation, const Vector3& targetSize)