X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fcontrols%2Fcontrol-impl.cpp;h=c3ca7855b6dc5e6551c641e5ab8bfd43819b1bcf;hp=af2f4cac42f4ea0a623370f26fe3648044e5c9ad;hb=a41be0bf03293b22c95b2fa206aa87357e0d406a;hpb=959d2c624f92023a5167788ccf6f4b4af3f3d6d8 diff --git a/dali-toolkit/public-api/controls/control-impl.cpp b/dali-toolkit/public-api/controls/control-impl.cpp index af2f4ca..c3ca785 100644 --- a/dali-toolkit/public-api/controls/control-impl.cpp +++ b/dali-toolkit/public-api/controls/control-impl.cpp @@ -164,98 +164,8 @@ TypeAction registerAction( typeRegistration, ACTION_ACCESSIBILITY_ACTIVATED, &Do DALI_TYPE_REGISTRATION_END() - const char * const BACKGROUND_COLOR_NAME("color"); -/** - * Structure which holds information about the background of a control - */ -struct Background -{ - //ToDo: remove this actor and apply the Renderer on the Control - // when the implementation of Actor::RemoveRenderer(Renderer&) is in place. - Actor actor; ///< Background actor - ControlRenderer controlRenderer; ///< The control renderer to render the background - // The background can either be an image or a solid color. - Image image; ///< The background image - Vector4 color; ///< The background color - - /** - * Constructor - */ - Background() - : actor(), - controlRenderer(), - image(), - color( Color::TRANSPARENT ) - { - } -}; - -//ToDo: skip this actor creation and apply the Renderer on the Control -// when the implementation of Actor::RemoveRenderer(Renderer&) is in place. -Actor CreateBackgroundActor() -{ - // Create the actor - Actor actor = Actor::New(); - actor.SetSize( Vector3::ONE ); - actor.SetPositionInheritanceMode( USE_PARENT_POSITION_PLUS_LOCAL_POSITION ); - actor.SetColorMode( USE_PARENT_COLOR ); - - //Constraint scale of the background actor to the size of the control - Constraint constraint = Constraint::New( actor, - Actor::Property::SCALE, - EqualToConstraint() ); - constraint.AddSource( ParentSource( Actor::Property::SIZE ) ); - constraint.Apply(); - - return actor; -} - -/** - * @brief Create the background actor for the control. - * - * @param[in] actor The parent actor of the background - * @param[in] color The background color - */ -void CreateBackground( Background& background, const Vector4& color ) -{ - background.actor = CreateBackgroundActor(); - - background.image.Reset(); - background.color = color; - - // Create the control renderer - RendererFactory rendererFactory = Toolkit::RendererFactory::Get(); - background.controlRenderer = rendererFactory.GetControlRenderer(color); - - // ToDo: Call SetOnStage at Control::OnStageConnection and call SetOffStage at Control::OnStageDisconnection; - // Currently Actor::RemoveRenderer doesnot work yet. - background.controlRenderer.SetOnStage( background.actor ); -} - -/** - * @brief Create the background actor for the control. - * - * @param[in] actor The parent actor of the background - * @param[in] image The background image - */ -void CreateBackground( Background& background, const Image& image ) -{ - background.actor = CreateBackgroundActor(); - - background.color = Color::TRANSPARENT; - background.image = image; - - // Create the control renderer - RendererFactory rendererFactory = Toolkit::RendererFactory::Get(); - background.controlRenderer = rendererFactory.GetControlRenderer(image); - - // ToDo: Call SetOnStage at Control::OnStageConnection and call SetOffStage at Control::OnStageDisconnection; - // Currently Actor::RemoveRenderer doesnot work yet. - background.controlRenderer.SetOnStage( background.actor ); -} - } // unnamed namespace namespace Internal @@ -269,7 +179,7 @@ public: Impl(Control& controlImpl) : mControlImpl( controlImpl ), mStyleName(""), - mBackground( NULL ), + mBackgroundRenderer(), mStartingPinchScale( NULL ), mKeyEventSignal(), mPinchGestureDetector(), @@ -286,7 +196,6 @@ public: ~Impl() { // All gesture detectors will be destroyed so no need to disconnect. - delete mBackground; delete mStartingPinchScale; } @@ -312,21 +221,6 @@ public: mControlImpl.OnLongPress(longPress); } - // Background Methods - - /** - * Only creates an instance of the background if we actually use it. - * @return A reference to the Background structure. - */ - Background& GetBackground() - { - if ( !mBackground ) - { - mBackground = new Background; - } - return *mBackground; - } - // Properties /** @@ -361,16 +255,11 @@ public: const Property::Map* map = value.GetMap(); if( map ) { - const Property::Value* colorValue = map->Find( BACKGROUND_COLOR_NAME ); - Vector4 color; - if( colorValue && colorValue->Get(color)) - { - controlImpl.SetBackgroundColor( color ); - break; - } + controlImpl.SetBackground( *map ); + break; } - // The background is neither an valid image nor a valid color, so it is no longer required + // The background is neither a valid image nor a property map, so it is no longer required controlImpl.ClearBackground(); break; } @@ -418,18 +307,9 @@ public: case Toolkit::Control::Property::BACKGROUND: { Property::Map map; - - Background* back = controlImpl.mImpl->mBackground; - if ( back && back->actor) + if( controlImpl.mImpl->mBackgroundRenderer ) { - if( back->image ) - { - Scripting::CreatePropertyMap( back->image, map ); - } - else - { - map[BACKGROUND_COLOR_NAME] = back->color; - } + (controlImpl.mImpl->mBackgroundRenderer).CreatePropertyMap( map ); } value = map; @@ -451,7 +331,7 @@ public: Control& mControlImpl; std::string mStyleName; - Background* mBackground; ///< Only create the background if we use it + Toolkit::ControlRenderer mBackgroundRenderer; ///< The control renderer to render the background Vector3* mStartingPinchScale; ///< The scale when a pinch gesture starts, TODO: consider removing this Toolkit::Control::KeyEventSignalType mKeyEventSignal; Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusGainedSignal; @@ -521,81 +401,93 @@ const std::string& Control::GetStyleName() const void Control::SetBackgroundColor( const Vector4& color ) { - Background& background( mImpl->GetBackground() ); + Actor self( Self() ); + Toolkit::RendererFactory factory = Toolkit::RendererFactory::Get(); - // The background renderer exits and it is a color renderer, we continue to use the current renderer - if ( background.actor && (!background.image) - && (!Toolkit::RendererFactory::Get().ResetRenderer( background.controlRenderer, color ) )) + if( mImpl->mBackgroundRenderer ) { - background.color = color; + Toolkit::ControlRenderer currentRenderer( mImpl->mBackgroundRenderer ); + // if ResetRenderer returns false, we continue to use the current renderer with a new color set to it. + if( ! factory.ResetRenderer( mImpl->mBackgroundRenderer, color ) ) + { + return; + } + // ResetRenderer returns true, a new renderer is created. Remove the current renderer and reset. + currentRenderer.RemoveAndReset( self ); } else { - // TODO: Apply the new renderer directly, as Actor::RemoveRenderer is not working yet, we create a new actor - if( background.actor ) - { - mImpl->mAddRemoveBackgroundChild = true; - Self().Remove( background.actor ); - mImpl->mAddRemoveBackgroundChild = false; - } - // Create background actor - CreateBackground(background, color ); - mImpl->mAddRemoveBackgroundChild = true; - // The actor does not need to be inserted to guarantee order. - Self().Add( background.actor ); - mImpl->mAddRemoveBackgroundChild = false; + mImpl->mBackgroundRenderer = factory.GetControlRenderer( color ); + } + + if( self.OnStage() ) + { + mImpl->mBackgroundRenderer.SetDepthIndex( BACKGROUND_DEPTH_INDEX ); + mImpl->mBackgroundRenderer.SetOnStage( self ); } } Vector4 Control::GetBackgroundColor() const { - if ( mImpl->mBackground ) + return Color::TRANSPARENT; +} + +void Control::SetBackground(const Property::Map& map) +{ + const Property::Value* colorValue = map.Find( BACKGROUND_COLOR_NAME ); + Vector4 color; + if( colorValue && colorValue->Get(color)) { - return mImpl->mBackground->color; + SetBackgroundColor( color ); + return; + } + + Actor self( Self() ); + mImpl->mBackgroundRenderer.RemoveAndReset( self ); + + Toolkit::RendererFactory factory = Toolkit::RendererFactory::Get(); + mImpl->mBackgroundRenderer = factory.GetControlRenderer( map ); + + // mBackgroundRenderer might be empty, if an invalid map is provided, no background. + if( self.OnStage() && mImpl->mBackgroundRenderer) + { + mImpl->mBackgroundRenderer.SetDepthIndex( BACKGROUND_DEPTH_INDEX ); + mImpl->mBackgroundRenderer.SetOnStage( self ); } - return Color::TRANSPARENT; } void Control::SetBackgroundImage( Image image ) { - Background& background( mImpl->GetBackground() ); + Actor self( Self() ); + Toolkit::RendererFactory factory = Toolkit::RendererFactory::Get(); - // The background renderer exits and it is an image renderer, we continue to use the current renderer - if( background.actor && background.image - && (! Toolkit::RendererFactory::Get().ResetRenderer( background.controlRenderer, image ) ) ) + if( mImpl->mBackgroundRenderer ) { - background.image = image; + Toolkit::ControlRenderer currentRenderer( mImpl->mBackgroundRenderer ); + // if ResetRenderer returns false, we continue to use the current renderer with a new image set to it. + if( ! factory.ResetRenderer( mImpl->mBackgroundRenderer, image ) ) + { + return; + } + // ResetRenderer returns true, a new renderer is created. Remove the current renderer and reset. + currentRenderer.RemoveAndReset( self ); } else { - // TODO: Apply the new renderer directly, as Actor::RemoveRenderer is not working yet, we create a new actor - if( background.actor ) - { - mImpl->mAddRemoveBackgroundChild = true; - Self().Remove( background.actor ); - mImpl->mAddRemoveBackgroundChild = false; - } - // Create background actor - CreateBackground(background, image); - mImpl->mAddRemoveBackgroundChild = true; - // The actor does not need to be inserted to guarantee order. - Self().Add( background.actor ); - mImpl->mAddRemoveBackgroundChild = false; + mImpl->mBackgroundRenderer = factory.GetControlRenderer( image ); + } + + if( self.OnStage() ) + { + mImpl->mBackgroundRenderer.SetDepthIndex( BACKGROUND_DEPTH_INDEX ); + mImpl->mBackgroundRenderer.SetOnStage( self ); } } void Control::ClearBackground() { - if ( mImpl->mBackground ) - { - Background& background( mImpl->GetBackground() ); - mImpl->mAddRemoveBackgroundChild = true; - Self().Remove( background.actor ); - mImpl->mAddRemoveBackgroundChild = false; - - delete mImpl->mBackground; - mImpl->mBackground = NULL; - } + Actor self(Self()); + mImpl->mBackgroundRenderer.RemoveAndReset( self ); } void Control::EnableGestureDetection(Gesture::Type type) @@ -928,14 +820,21 @@ void Control::OnStageConnection( int depth ) } } - if( mImpl->mBackground && mImpl->mBackground->controlRenderer) + if( mImpl->mBackgroundRenderer) { - mImpl->mBackground->controlRenderer.SetDepthIndex( BACKGROUND_DEPTH_INDEX+depth ); + mImpl->mBackgroundRenderer.SetDepthIndex( BACKGROUND_DEPTH_INDEX ); + Actor self(Self()); + mImpl->mBackgroundRenderer.SetOnStage( self ); } } void Control::OnStageDisconnection() { + if( mImpl->mBackgroundRenderer) + { + Actor self(Self()); + mImpl->mBackgroundRenderer.SetOffStage( self ); + } } void Control::OnKeyInputFocusGained() @@ -1016,30 +915,13 @@ void Control::OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dime Vector3 Control::GetNaturalSize() { - //Control's natural size is the size of its background image if it has been set, or ZERO otherwise - Vector3 naturalSize = Vector3::ZERO; - if( mImpl->mBackground ) + if( mImpl->mBackgroundRenderer ) { - if( mImpl->mBackground->actor.GetRendererCount() > 0 ) - { - Material backgroundMaterial = mImpl->mBackground->actor.GetRendererAt(0).GetMaterial(); - if( backgroundMaterial.GetNumberOfSamplers() > 0 ) - { - Image backgroundImage = backgroundMaterial.GetSamplerAt(0).GetImage(); - if( backgroundImage ) - { - naturalSize.x = backgroundImage.GetWidth(); - naturalSize.y = backgroundImage.GetHeight(); - } - } - } - else - { - return mImpl->mBackground->actor.GetNaturalSize(); - } + Vector2 naturalSize; + mImpl->mBackgroundRenderer.GetNaturalSize(naturalSize); + return Vector3(naturalSize); } - - return naturalSize; + return Vector3::ZERO; } float Control::CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension ) @@ -1049,27 +931,11 @@ float Control::CalculateChildSize( const Dali::Actor& child, Dimension::Type dim float Control::GetHeightForWidth( float width ) { - if( mImpl->mBackground ) - { - Actor actor = mImpl->mBackground->actor; - if( actor ) - { - return actor.GetHeightForWidth( width ); - } - } return GetHeightForWidthBase( width ); } float Control::GetWidthForHeight( float height ) { - if( mImpl->mBackground ) - { - Actor actor = mImpl->mBackground->actor; - if( actor ) - { - return actor.GetWidthForHeight( height ); - } - } return GetWidthForHeightBase( height ); }