X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fcontrols%2Fcontrol-impl.cpp;h=c0780c4fd2fcb1bf572c2d0e7cfb6511ac60df7f;hp=271a5ce286227124a1586c82f4a89215f9a9a5ff;hb=4f1a814c47a80f11892a6a887cd98099a2eace09;hpb=7f36ca9572ba3086167d5238a7aff909b56a50f4 diff --git a/dali-toolkit/public-api/controls/control-impl.cpp b/dali-toolkit/public-api/controls/control-impl.cpp index 271a5ce..c0780c4 100644 --- a/dali-toolkit/public-api/controls/control-impl.cpp +++ b/dali-toolkit/public-api/controls/control-impl.cpp @@ -239,7 +239,7 @@ Actor CreateBackground( Actor parent, const Vector4& color, Image image = Image( //Create the index buffer Property::Map indexFormat; - indexFormat["indices"] = Property::UNSIGNED_INTEGER; + indexFormat["indices"] = Property::INTEGER; PropertyBuffer indexBuffer = PropertyBuffer::New( indexFormat, 6u ); indexBuffer.SetData(gQuadIndex); @@ -253,7 +253,7 @@ Actor CreateBackground( Actor parent, const Vector4& color, Image image = Image( //Create the renderer Renderer renderer = Renderer::New( mesh, material ); - renderer.SetDepthIndex( BACKGROUND_DEPTH_INDEX ); + renderer.SetDepthIndex( parent.GetHierarchyDepth() + BACKGROUND_DEPTH_INDEX ); //Create the actor Actor meshActor = Actor::New(); @@ -278,6 +278,7 @@ Actor CreateBackground( Actor parent, const Vector4& color, Image image = Image( imageActor.SetPositionInheritanceMode( USE_PARENT_POSITION_PLUS_LOCAL_POSITION ); imageActor.SetColorMode( USE_OWN_MULTIPLY_PARENT_COLOR ); imageActor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); + imageActor.SetSortModifier( parent.GetHierarchyDepth() + BACKGROUND_DEPTH_INDEX ); return imageActor; } @@ -547,9 +548,12 @@ void Control::SetStyleName( const std::string& styleName ) { mImpl->mStyleName = styleName; - // Apply new style + // Apply new style, if stylemanager is available Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get(); - GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) ); + if( styleManager ) + { + GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) ); + } } } @@ -580,7 +584,7 @@ void Control::SetBackgroundColor( const Vector4& color ) Actor actor = CreateBackground(Self(), color ); background.actor = actor; mImpl->mAddRemoveBackgroundChild = true; - // use insert to guarantee its the first child (so that OVERLAY mode works) + // use insert to guarantee its the first child (so that OVERLAY_2D mode works) Self().Insert( 0, actor ); mImpl->mAddRemoveBackgroundChild = false; } @@ -615,7 +619,7 @@ void Control::SetBackgroundImage( Image image ) // Set the background actor before adding so that we do not inform derived classes background.actor = actor; mImpl->mAddRemoveBackgroundChild = true; - // use insert to guarantee its the first child (so that OVERLAY mode works) + // use insert to guarantee its the first child (so that OVERLAY_2D mode works) Self().Insert( 0, actor ); mImpl->mAddRemoveBackgroundChild = false; } @@ -864,12 +868,15 @@ void Control::Initialize() if( mImpl->mFlags & REQUIRES_STYLE_CHANGE_SIGNALS ) { Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get(); + // if stylemanager is available + if( styleManager ) + { + // Register for style changes + styleManager.StyleChangeSignal().Connect( this, &Control::OnStyleChange ); - // Register for style changes - styleManager.StyleChangeSignal().Connect( this, &Control::OnStyleChange ); - - // Apply the current style - GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) ); + // Apply the current style + GetImpl( styleManager ).ApplyThemeStyleAtInit( Toolkit::Control( GetOwner() ) ); + } } if( mImpl->mFlags & REQUIRES_KEYBOARD_NAVIGATION_SUPPORT ) @@ -893,7 +900,7 @@ void Control::OnControlChildRemove( Actor& child ) void Control::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change ) { // By default the control is only interested in theme (not font) changes - if( change == StyleChange::THEME_CHANGE ) + if( styleManager && change == StyleChange::THEME_CHANGE ) { GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) ); } @@ -949,7 +956,7 @@ void Control::EmitKeyInputFocusSignal( bool focusGained ) } } -void Control::OnStageConnection( unsigned int depth ) +void Control::OnStageConnection( int depth ) { unsigned int controlRendererCount = Self().GetRendererCount(); for( unsigned int i(0); i