X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fcontrols%2Fcontrol-impl.cpp;h=a736f7d8f7fd9a0b24bdb3334e4f087f1a5f5c23;hp=b37b4fbc4f4788298395d0358a63ae7218b38775;hb=99e2ea03e6d6059f5803d700932df1ff1c848cd3;hpb=4bf366c7c657eacb5cf150fa52e34263ca16218f diff --git a/dali-toolkit/public-api/controls/control-impl.cpp b/dali-toolkit/public-api/controls/control-impl.cpp index b37b4fb..a736f7d 100644 --- a/dali-toolkit/public-api/controls/control-impl.cpp +++ b/dali-toolkit/public-api/controls/control-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -25,22 +25,22 @@ #include #include #include +#include +#include #include -#include -#include #include #include // INTERNAL INCLUDES -#include -#include -#include #include #include -#include +#include +#include +#include +#include #include -#include -#include +#include +#include namespace Dali { @@ -164,8 +164,6 @@ TypeAction registerAction( typeRegistration, ACTION_ACCESSIBILITY_ACTIVATED, &Do DALI_TYPE_REGISTRATION_END() -const char * const BACKGROUND_COLOR_NAME("color"); - } // unnamed namespace namespace Internal @@ -180,6 +178,7 @@ public: : mControlImpl( controlImpl ), mStyleName(""), mBackgroundRenderer(), + mBackgroundColor(Color::TRANSPARENT), mStartingPinchScale( NULL ), mKeyEventSignal(), mPinchGestureDetector(), @@ -188,8 +187,7 @@ public: mLongPressGestureDetector(), mFlags( Control::ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) ), mIsKeyboardNavigationSupported( false ), - mIsKeyboardFocusGroup( false ), - mAddRemoveBackgroundChild( false ) + mIsKeyboardFocusGroup( false ) { } @@ -244,23 +242,27 @@ public: controlImpl.SetStyleName( value.Get< std::string >() ); break; } - case Toolkit::Control::Property::BACKGROUND: + + case Toolkit::Control::Property::BACKGROUND_COLOR: { + DALI_LOG_WARNING( "BACKGROUND_COLOR property is deprecated. Use BACKGROUND property instead\n" ); + controlImpl.SetBackgroundColor( value.Get< Vector4 >() ); + break; + } + + case Toolkit::Control::Property::BACKGROUND_IMAGE: + { + DALI_LOG_WARNING( "BACKGROUND_IMAGE property is deprecated. Use BACKGROUND property instead\n" ); Image image = Scripting::NewImage( value ); if ( image ) { controlImpl.SetBackgroundImage( image ); - break; } - const Property::Map* map = value.GetMap(); - if( map ) + else { - controlImpl.SetBackground( *map ); - break; + // An empty map means the background is no longer required + controlImpl.ClearBackground(); } - - // The background is neither a valid image nor a property map, so it is no longer required - controlImpl.ClearBackground(); break; } @@ -276,6 +278,21 @@ public: } break; } + + case Toolkit::Control::Property::BACKGROUND: + { + const Property::Map* map = value.GetMap(); + if( map ) + { + controlImpl.SetBackground( *map ); + } + else + { + // The background is not a property map, so we should clear the background + controlImpl.ClearBackground(); + } + break; + } } } } @@ -304,14 +321,21 @@ public: break; } - case Toolkit::Control::Property::BACKGROUND: + case Toolkit::Control::Property::BACKGROUND_COLOR: + { + DALI_LOG_WARNING( "BACKGROUND_COLOR property is deprecated. Use BACKGROUND property instead\n" ); + value = controlImpl.GetBackgroundColor(); + break; + } + + case Toolkit::Control::Property::BACKGROUND_IMAGE: { + DALI_LOG_WARNING( "BACKGROUND_IMAGE property is deprecated. Use BACKGROUND property instead\n" ); Property::Map map; if( controlImpl.mImpl->mBackgroundRenderer ) { - (controlImpl.mImpl->mBackgroundRenderer).CreatePropertyMap( map ); + controlImpl.mImpl->mBackgroundRenderer.CreatePropertyMap( map ); } - value = map; break; } @@ -321,6 +345,19 @@ public: value = controlImpl.HasKeyInputFocus(); break; } + + case Toolkit::Control::Property::BACKGROUND: + { + Property::Map map; + if( controlImpl.mImpl->mBackgroundRenderer ) + { + (controlImpl.mImpl->mBackgroundRenderer).CreatePropertyMap( map ); + } + + value = map; + break; + } + } } @@ -331,7 +368,8 @@ public: Control& mControlImpl; std::string mStyleName; - Toolkit::ControlRenderer mBackgroundRenderer; ///< The control renderer to render the background + Toolkit::Visual::Base mBackgroundRenderer; ///< The control renderer to render the background + Vector4 mBackgroundColor; ///< The color of the background renderer Vector3* mStartingPinchScale; ///< The scale when a pinch gesture starts, TODO: consider removing this Toolkit::Control::KeyEventSignalType mKeyEventSignal; Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusGainedSignal; @@ -346,18 +384,21 @@ public: ControlBehaviour mFlags :CONTROL_BEHAVIOUR_FLAG_COUNT; ///< Flags passed in from constructor. bool mIsKeyboardNavigationSupported :1; ///< Stores whether keyboard navigation is supported by the control. bool mIsKeyboardFocusGroup :1; ///< Stores whether the control is a focus group. - bool mAddRemoveBackgroundChild:1; ///< Flag to know when we are adding or removing our own actor to avoid call to OnControlChildAdd // Properties - these need to be members of Internal::Control::Impl as they need to function within this class. - static PropertyRegistration PROPERTY_1; - static PropertyRegistration PROPERTY_2; - static PropertyRegistration PROPERTY_3; + static const PropertyRegistration PROPERTY_1; + static const PropertyRegistration PROPERTY_2; + static const PropertyRegistration PROPERTY_3; + static const PropertyRegistration PROPERTY_4; + static const PropertyRegistration PROPERTY_5; }; // Properties registered without macro to use specific member variables. -PropertyRegistration Control::Impl::PROPERTY_1( typeRegistration, "styleName", Toolkit::Control::Property::STYLE_NAME, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); -PropertyRegistration Control::Impl::PROPERTY_2( typeRegistration, "background", Toolkit::Control::Property::BACKGROUND, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); -PropertyRegistration Control::Impl::PROPERTY_3( typeRegistration, "keyInputFocus", Toolkit::Control::Property::KEY_INPUT_FOCUS, Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); +const PropertyRegistration Control::Impl::PROPERTY_1( typeRegistration, "styleName", Toolkit::Control::Property::STYLE_NAME, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); +const PropertyRegistration Control::Impl::PROPERTY_2( typeRegistration, "backgroundColor", Toolkit::Control::Property::BACKGROUND_COLOR, Property::VECTOR4, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); +const PropertyRegistration Control::Impl::PROPERTY_3( typeRegistration, "backgroundImage", Toolkit::Control::Property::BACKGROUND_IMAGE, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); +const PropertyRegistration Control::Impl::PROPERTY_4( typeRegistration, "keyInputFocus", Toolkit::Control::Property::KEY_INPUT_FOCUS, Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); +const PropertyRegistration Control::Impl::PROPERTY_5( typeRegistration, "background", Toolkit::Control::Property::BACKGROUND, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); Toolkit::Control Control::New() { @@ -402,71 +443,39 @@ const std::string& Control::GetStyleName() const void Control::SetBackgroundColor( const Vector4& color ) { Actor self( Self() ); - Toolkit::RendererFactory factory = Toolkit::RendererFactory::Get(); - + mImpl->mBackgroundColor = color; + Property::Map map; + map[ RENDERER_TYPE ] = COLOR_RENDERER; + map[ "mixColor" ] = color; + InitializeVisual( self, mImpl->mBackgroundRenderer, map ); if( mImpl->mBackgroundRenderer ) { - factory.ResetRenderer( mImpl->mBackgroundRenderer, self, color ); - } - else - { - mImpl->mBackgroundRenderer = factory.GetControlRenderer( color ); - - if( self.OnStage() ) - { - mImpl->mBackgroundRenderer.SetDepthIndex( BACKGROUND_DEPTH_INDEX ); - mImpl->mBackgroundRenderer.SetOnStage( self ); - } + mImpl->mBackgroundRenderer.SetDepthIndex( DepthIndex::BACKGROUND ); } } Vector4 Control::GetBackgroundColor() const { - return Color::TRANSPARENT; + return mImpl->mBackgroundColor; } -void Control::SetBackground(const Property::Map& map) +void Control::SetBackground( const Property::Map& map ) { - const Property::Value* colorValue = map.Find( BACKGROUND_COLOR_NAME ); - Vector4 color; - if( colorValue && colorValue->Get(color)) - { - SetBackgroundColor( color ); - return; - } - Actor self( Self() ); - mImpl->mBackgroundRenderer.RemoveAndReset( self ); - - Toolkit::RendererFactory factory = Toolkit::RendererFactory::Get(); - mImpl->mBackgroundRenderer = factory.GetControlRenderer( map ); - - // mBackgroundRenderer might be empty, if an invalid map is provided, no background. - if( self.OnStage() && mImpl->mBackgroundRenderer) + InitializeVisual( self, mImpl->mBackgroundRenderer, map ); + if( mImpl->mBackgroundRenderer ) { - mImpl->mBackgroundRenderer.SetDepthIndex( BACKGROUND_DEPTH_INDEX ); - mImpl->mBackgroundRenderer.SetOnStage( self ); + mImpl->mBackgroundRenderer.SetDepthIndex( DepthIndex::BACKGROUND ); } } void Control::SetBackgroundImage( Image image ) { Actor self( Self() ); - Toolkit::RendererFactory factory = Toolkit::RendererFactory::Get(); - - if( mImpl->mBackgroundRenderer ) + InitializeVisual( self, mImpl->mBackgroundRenderer, image ); + if( mImpl->mBackgroundRenderer ) { - factory.ResetRenderer( mImpl->mBackgroundRenderer, self, image ); - } - else - { - mImpl->mBackgroundRenderer = factory.GetControlRenderer( image ); - - if( self.OnStage() ) - { - mImpl->mBackgroundRenderer.SetDepthIndex( BACKGROUND_DEPTH_INDEX ); - mImpl->mBackgroundRenderer.SetOnStage( self ); - } + mImpl->mBackgroundRenderer.SetDepthIndex( DepthIndex::BACKGROUND ); } } @@ -659,12 +668,12 @@ Toolkit::Control::KeyEventSignalType& Control::KeyEventSignal() return mImpl->mKeyEventSignal; } -Toolkit::Control::KeyInputFocusSignalType& Control:: KeyInputFocusGainedSignal() +Toolkit::Control::KeyInputFocusSignalType& Control::KeyInputFocusGainedSignal() { return mImpl->mKeyInputFocusGainedSignal; } -Toolkit::Control::KeyInputFocusSignalType& Control:: KeyInputFocusLostSignal() +Toolkit::Control::KeyInputFocusSignalType& Control::KeyInputFocusLostSignal() { return mImpl->mKeyInputFocusLostSignal; } @@ -705,15 +714,18 @@ void Control::Initialize() if( mImpl->mFlags & REQUIRES_STYLE_CHANGE_SIGNALS ) { - Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get(); + Toolkit::StyleManager styleManager = StyleManager::Get(); + // if stylemanager is available if( styleManager ) { + StyleManager& styleManagerImpl = GetImpl( styleManager ); + // Register for style changes - styleManager.StyleChangeSignal().Connect( this, &Control::OnStyleChange ); + styleManagerImpl.ControlStyleChangeSignal().Connect( this, &Control::OnStyleChange ); // Apply the current style - GetImpl( styleManager ).ApplyThemeStyleAtInit( Toolkit::Control( GetOwner() ) ); + styleManagerImpl.ApplyThemeStyleAtInit( Toolkit::Control( GetOwner() ) ); } } @@ -798,17 +810,16 @@ void Control::OnStageConnection( int depth ) { if( mImpl->mBackgroundRenderer) { - mImpl->mBackgroundRenderer.SetDepthIndex( BACKGROUND_DEPTH_INDEX ); - Actor self(Self()); + Actor self( Self() ); mImpl->mBackgroundRenderer.SetOnStage( self ); } } void Control::OnStageDisconnection() { - if( mImpl->mBackgroundRenderer) + if( mImpl->mBackgroundRenderer ) { - Actor self(Self()); + Actor self( Self() ); mImpl->mBackgroundRenderer.SetOffStage( self ); } } @@ -825,31 +836,23 @@ void Control::OnKeyInputFocusLost() void Control::OnChildAdd(Actor& child) { - // If this is the background actor, then we do not want to inform deriving classes - if ( mImpl->mAddRemoveBackgroundChild ) - { - return; - } - // Notify derived classes. OnControlChildAdd( child ); } void Control::OnChildRemove(Actor& child) { - // If this is the background actor, then we do not want to inform deriving classes - if ( mImpl->mAddRemoveBackgroundChild ) - { - return; - } - // Notify derived classes. OnControlChildRemove( child ); } void Control::OnSizeSet(const Vector3& targetSize) { - // Background is resized through size negotiation + if( mImpl->mBackgroundRenderer ) + { + Vector2 size( targetSize ); + mImpl->mBackgroundRenderer.SetSize( size ); + } } void Control::OnSizeAnimation(Animation& animation, const Vector3& targetSize)