X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fcontrols%2Fcontrol-impl.cpp;h=649946c76f1e17de5ef41cea4e3f70c86dbd1701;hp=b37b4fbc4f4788298395d0358a63ae7218b38775;hb=421d28ac0c56bca53a4c187983de6c20b56957c5;hpb=18644a10e91e667563734dfa9fa8be6b85ffdc51 diff --git a/dali-toolkit/public-api/controls/control-impl.cpp b/dali-toolkit/public-api/controls/control-impl.cpp index b37b4fb..649946c 100644 --- a/dali-toolkit/public-api/controls/control-impl.cpp +++ b/dali-toolkit/public-api/controls/control-impl.cpp @@ -399,6 +399,23 @@ const std::string& Control::GetStyleName() const return mImpl->mStyleName; } +void Control::UpdateBackgroundState() +{ + // Set the depth of the background renderer after creating/modifying it. + // We do this regardless of whether or not it is on stage as the index + // is relative and still valid if this control is re-parented. + if( mImpl->mBackgroundRenderer ) + { + mImpl->mBackgroundRenderer.SetDepthIndex( BACKGROUND_DEPTH_INDEX ); + + Actor self( Self() ); + if( self.OnStage() ) + { + mImpl->mBackgroundRenderer.SetOnStage( self ); + } + } +} + void Control::SetBackgroundColor( const Vector4& color ) { Actor self( Self() ); @@ -411,13 +428,9 @@ void Control::SetBackgroundColor( const Vector4& color ) else { mImpl->mBackgroundRenderer = factory.GetControlRenderer( color ); - - if( self.OnStage() ) - { - mImpl->mBackgroundRenderer.SetDepthIndex( BACKGROUND_DEPTH_INDEX ); - mImpl->mBackgroundRenderer.SetOnStage( self ); - } } + + UpdateBackgroundState(); } Vector4 Control::GetBackgroundColor() const @@ -441,12 +454,7 @@ void Control::SetBackground(const Property::Map& map) Toolkit::RendererFactory factory = Toolkit::RendererFactory::Get(); mImpl->mBackgroundRenderer = factory.GetControlRenderer( map ); - // mBackgroundRenderer might be empty, if an invalid map is provided, no background. - if( self.OnStage() && mImpl->mBackgroundRenderer) - { - mImpl->mBackgroundRenderer.SetDepthIndex( BACKGROUND_DEPTH_INDEX ); - mImpl->mBackgroundRenderer.SetOnStage( self ); - } + UpdateBackgroundState(); } void Control::SetBackgroundImage( Image image ) @@ -461,13 +469,9 @@ void Control::SetBackgroundImage( Image image ) else { mImpl->mBackgroundRenderer = factory.GetControlRenderer( image ); - - if( self.OnStage() ) - { - mImpl->mBackgroundRenderer.SetDepthIndex( BACKGROUND_DEPTH_INDEX ); - mImpl->mBackgroundRenderer.SetOnStage( self ); - } } + + UpdateBackgroundState(); } void Control::ClearBackground() @@ -798,17 +802,16 @@ void Control::OnStageConnection( int depth ) { if( mImpl->mBackgroundRenderer) { - mImpl->mBackgroundRenderer.SetDepthIndex( BACKGROUND_DEPTH_INDEX ); - Actor self(Self()); + Actor self( Self() ); mImpl->mBackgroundRenderer.SetOnStage( self ); } } void Control::OnStageDisconnection() { - if( mImpl->mBackgroundRenderer) + if( mImpl->mBackgroundRenderer ) { - Actor self(Self()); + Actor self( Self() ); mImpl->mBackgroundRenderer.SetOffStage( self ); } }