X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fcontrols%2Fcontrol-impl.cpp;h=643477264042450f53901bee2eb99e103485b376;hp=74eabcb3daf520dced5b24f4f0793647ffdd2106;hb=c519bcb8c924b177e34d77e4c9137ee647a1c57d;hpb=da7bba2130b0b15f9d93d63b2404b8888af2c85b diff --git a/dali-toolkit/public-api/controls/control-impl.cpp b/dali-toolkit/public-api/controls/control-impl.cpp index 74eabcb..6434772 100644 --- a/dali-toolkit/public-api/controls/control-impl.cpp +++ b/dali-toolkit/public-api/controls/control-impl.cpp @@ -584,7 +584,7 @@ void Control::SetBackgroundColor( const Vector4& color ) Actor actor = CreateBackground(Self(), color ); background.actor = actor; mImpl->mAddRemoveBackgroundChild = true; - // use insert to guarantee its the first child (so that OVERLAY mode works) + // use insert to guarantee its the first child (so that OVERLAY_2D mode works) Self().Insert( 0, actor ); mImpl->mAddRemoveBackgroundChild = false; } @@ -619,7 +619,7 @@ void Control::SetBackgroundImage( Image image ) // Set the background actor before adding so that we do not inform derived classes background.actor = actor; mImpl->mAddRemoveBackgroundChild = true; - // use insert to guarantee its the first child (so that OVERLAY mode works) + // use insert to guarantee its the first child (so that OVERLAY_2D mode works) Self().Insert( 0, actor ); mImpl->mAddRemoveBackgroundChild = false; }