X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fcontrols%2Fcontrol-impl.cpp;h=58d2d92d83b80638ff13988c93e63a90b56abf8d;hp=6eec362438e3e4d900827f08d8d1cc65667be224;hb=670cb07df58286ca6f155c1b8e1455af948aac84;hpb=70fc16a3cea274c6c5c56e5dee0bd5347a6c9389 diff --git a/dali-toolkit/public-api/controls/control-impl.cpp b/dali-toolkit/public-api/controls/control-impl.cpp index 6eec362..58d2d92 100644 --- a/dali-toolkit/public-api/controls/control-impl.cpp +++ b/dali-toolkit/public-api/controls/control-impl.cpp @@ -28,6 +28,7 @@ #include #include #include +#include #include #include @@ -59,18 +60,22 @@ struct RegisteredVisual Property::Index index; Toolkit::Visual::Base visual; Actor placementActor; + bool enabled; - RegisteredVisual( Property::Index aIndex, Toolkit::Visual::Base &aVisual, Actor &aPlacementActor) : index(aIndex), visual(aVisual), placementActor(aPlacementActor) {} + RegisteredVisual( Property::Index aIndex, Toolkit::Visual::Base &aVisual, Actor &aPlacementActor, bool aEnabled) : + index(aIndex), visual(aVisual), placementActor(aPlacementActor), enabled(aEnabled) {} }; +typedef Dali::OwnerContainer< RegisteredVisual* > RegisteredVisualContainer; + /** * Finds visual in given array, returning true if found along with the iterator for that visual as a out parameter */ -bool FindVisual( Property::Index targetIndex, std::vector& visuals, std::vector::iterator& iter ) +bool FindVisual( Property::Index targetIndex, RegisteredVisualContainer& visuals, RegisteredVisualContainer::Iterator& iter ) { - for ( iter = visuals.begin(); iter != visuals.end(); iter++ ) + for ( iter = visuals.Begin(); iter != visuals.End(); iter++ ) { - if ( (*iter).index == targetIndex ) + if ( (*iter)->index == targetIndex ) { return true; } @@ -212,7 +217,7 @@ public: mPanGestureDetector(), mTapGestureDetector(), mLongPressGestureDetector(), - mFlags( Control::ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) ), + mFlags( Control::ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ), mIsKeyboardNavigationSupported( false ), mIsKeyboardFocusGroup( false ) { @@ -394,7 +399,7 @@ public: // Data Control& mControlImpl; - std::vector mVisuals; // Stores visuals needed by the control, non trivial type so std::vector used. + RegisteredVisualContainer mVisuals; // Stores visuals needed by the control, non trivial type so std::vector used. std::string mStyleName; Toolkit::Visual::Base mBackgroundVisual; ///< The visual to render the background Vector4 mBackgroundColor; ///< The color of the background visual @@ -409,7 +414,7 @@ public: TapGestureDetector mTapGestureDetector; LongPressGestureDetector mLongPressGestureDetector; - ControlBehaviour mFlags :CONTROL_BEHAVIOUR_FLAG_COUNT; ///< Flags passed in from constructor. + ControlBehaviour mFlags : CONTROL_BEHAVIOUR_FLAG_COUNT; ///< Flags passed in from constructor. bool mIsKeyboardNavigationSupported :1; ///< Stores whether keyboard navigation is supported by the control. bool mIsKeyboardFocusGroup :1; ///< Stores whether the control is a focus group. @@ -431,7 +436,7 @@ const PropertyRegistration Control::Impl::PROPERTY_5( typeRegistration, "backgro Toolkit::Control Control::New() { // Create the implementation, temporarily owned on stack - IntrusivePtr controlImpl = new Control( ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) ); + IntrusivePtr controlImpl = new Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ); // Pass ownership to handle Toolkit::Control handle( *controlImpl ); @@ -475,7 +480,8 @@ void Control::SetBackgroundColor( const Vector4& color ) Property::Map map; map[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::COLOR; map[ Toolkit::ColorVisual::Property::MIX_COLOR ] = color; - InitializeVisual( self, mImpl->mBackgroundVisual, map ); + mImpl->mBackgroundVisual = Toolkit::VisualFactory::Get().CreateVisual( map ); + RegisterVisual( Toolkit::Control::Property::BACKGROUND, self, mImpl->mBackgroundVisual ); if( mImpl->mBackgroundVisual ) { mImpl->mBackgroundVisual.SetDepthIndex( DepthIndex::BACKGROUND ); @@ -490,7 +496,8 @@ Vector4 Control::GetBackgroundColor() const void Control::SetBackground( const Property::Map& map ) { Actor self( Self() ); - InitializeVisual( self, mImpl->mBackgroundVisual, map ); + mImpl->mBackgroundVisual = Toolkit::VisualFactory::Get().CreateVisual( map ); + RegisterVisual( Toolkit::Control::Property::BACKGROUND, self, mImpl->mBackgroundVisual ); if( mImpl->mBackgroundVisual ) { mImpl->mBackgroundVisual.SetDepthIndex( DepthIndex::BACKGROUND ); @@ -500,7 +507,8 @@ void Control::SetBackground( const Property::Map& map ) void Control::SetBackgroundImage( Image image ) { Actor self( Self() ); - InitializeVisual( self, mImpl->mBackgroundVisual, image ); + mImpl->mBackgroundVisual = Toolkit::VisualFactory::Get().CreateVisual( image ); + RegisterVisual( Toolkit::Control::Property::BACKGROUND, self, mImpl->mBackgroundVisual ); if( mImpl->mBackgroundVisual ) { mImpl->mBackgroundVisual.SetDepthIndex( DepthIndex::BACKGROUND ); @@ -511,6 +519,7 @@ void Control::ClearBackground() { Actor self( Self() ); mImpl->mBackgroundVisual.RemoveAndReset( self ); + mImpl->mBackgroundColor = Color::TRANSPARENT; } void Control::EnableGestureDetection(Gesture::Type type) @@ -652,44 +661,136 @@ void Control::KeyboardEnter() OnKeyboardEnter(); } -void Control::RegisterVisual( Property::Index index, Actor placementActor, Toolkit::Visual::Base visual ) +void Control::RegisterVisual( Property::Index index, Actor& placementActor, Toolkit::Visual::Base& visual ) +{ + RegisterVisual( index, placementActor, visual, true ); +} + +void Control::RegisterVisual( Property::Index index, Actor& placementActor, Toolkit::Visual::Base& visual, bool enabled ) { bool visualReplaced ( false ); Actor actorToRegister; // Null actor, replaced if placement actor not Self + Actor self = Self(); - if ( placementActor != Self() ) // Prevent increasing ref count if actor self + if ( placementActor != self ) // Prevent increasing ref count if actor self { actorToRegister = placementActor; } - if ( !mImpl->mVisuals.empty() ) + if ( !mImpl->mVisuals.Empty() ) { - std::vector::iterator iter; + RegisteredVisualContainer::Iterator iter; // Check if visual (index) is already registered. Replace if so. if ( FindVisual( index, mImpl->mVisuals, iter ) ) { - (*iter).visual = visual; - (*iter).placementActor = actorToRegister; + if( (*iter)->visual && self.OnStage() ) + { + if( (*iter)->placementActor ) + { + (*iter)->visual.SetOffStage( (*iter)->placementActor ); + } + else + { + (*iter)->visual.SetOffStage( self ); + } + } + (*iter)->visual = visual; + (*iter)->placementActor = actorToRegister; visualReplaced = true; } } if ( !visualReplaced ) // New registration entry { - RegisteredVisual newVisual = RegisteredVisual( index, visual, actorToRegister ); - mImpl->mVisuals.push_back( newVisual ); + mImpl->mVisuals.PushBack( new RegisteredVisual( index, visual, actorToRegister, enabled ) ); + } + + if( visual && self.OnStage() && enabled ) + { + visual.SetOnStage( placementActor ); } } void Control::UnregisterVisual( Property::Index index ) { - std::vector< RegisteredVisual >::iterator iter; + RegisteredVisualContainer::Iterator iter; if ( FindVisual( index, mImpl->mVisuals, iter ) ) { - mImpl->mVisuals.erase( iter ); + mImpl->mVisuals.Erase( iter ); } } +Toolkit::Visual::Base Control::GetVisual( Property::Index index ) const +{ + RegisteredVisualContainer::Iterator iter; + if ( FindVisual( index, mImpl->mVisuals, iter ) ) + { + return (*iter)->visual; + } + + return Toolkit::Visual::Base(); +} + +void Control::EnableVisual( Property::Index index, bool enable ) +{ + RegisteredVisualContainer::Iterator iter; + if ( FindVisual( index, mImpl->mVisuals, iter ) ) + { + if ( (*iter)->enabled == enable ) + { + return; + } + + (*iter)->enabled = enable; + Actor parentActor = Self(); + if ( (*iter)->placementActor ) + { + parentActor = (*iter)->placementActor; + } + + if ( Self().OnStage() ) // If control not on Stage then Visual will be added when StageConnection is called. + { + if ( enable ) + { + + (*iter)->visual.SetOnStage( parentActor ); + } + else + { + (*iter)->visual.SetOffStage( parentActor ); // No need to call if control not staged. + } + } + } +} + +bool Control::IsVisualEnabled( Property::Index index ) const +{ + RegisteredVisualContainer::Iterator iter; + if ( FindVisual( index, mImpl->mVisuals, iter ) ) + { + return (*iter)->enabled; + } + return false; +} + +Actor Control::GetPlacementActor( Property::Index index ) const +{ + RegisteredVisualContainer::Iterator iter; + if ( FindVisual( index, mImpl->mVisuals, iter ) ) + { + if( (*iter)->placementActor ) + { + return (*iter)->placementActor; + } + else + { + return Self(); + } + } + + return Actor(); +} + bool Control::OnAccessibilityActivated() { return false; // Accessibility activation is not handled by default @@ -778,7 +879,8 @@ void Control::Initialize() // Call deriving classes so initialised before styling is applied to them. OnInitialize(); - if( mImpl->mFlags & REQUIRES_STYLE_CHANGE_SIGNALS ) + if( (mImpl->mFlags & REQUIRES_STYLE_CHANGE_SIGNALS) || + !(mImpl->mFlags & DISABLE_STYLE_CHANGE_SIGNALS) ) { Toolkit::StyleManager styleManager = StyleManager::Get(); @@ -820,6 +922,7 @@ void Control::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Ty { GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) ); } + RelayoutRequest(); } void Control::OnPinch(const PinchGesture& pinch) @@ -874,19 +977,41 @@ void Control::EmitKeyInputFocusSignal( bool focusGained ) void Control::OnStageConnection( int depth ) { - if( mImpl->mBackgroundVisual) + for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter!= mImpl->mVisuals.End(); iter++) { - Actor self( Self() ); - mImpl->mBackgroundVisual.SetOnStage( self ); + // Check whether the visual is empty, as it is allowed to register a placement actor without visual. + if( (*iter)->visual && (*iter)->enabled ) + { + if( (*iter)->placementActor ) + { + (*iter)->visual.SetOnStage( (*iter)->placementActor ); + } + else + { + Actor self( Self() ); + (*iter)->visual.SetOnStage( self ); + } + } } } void Control::OnStageDisconnection() { - if( mImpl->mBackgroundVisual ) + for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter!= mImpl->mVisuals.End(); iter++) { - Actor self( Self() ); - mImpl->mBackgroundVisual.SetOffStage( self ); + // Check whether the visual is empty, as it is allowed to register a placement actor without visual. + if( (*iter)->visual ) + { + if( (*iter)->placementActor ) + { + (*iter)->visual.SetOffStage( (*iter)->placementActor ); + } + else + { + Actor self( Self() ); + (*iter)->visual.SetOffStage( self ); + } + } } }