X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fcontrols%2Fcontrol-impl.cpp;h=58d2d92d83b80638ff13988c93e63a90b56abf8d;hp=53c9293f4cb9b6d533957b6a7e267e8a9347f290;hb=670cb07df58286ca6f155c1b8e1455af948aac84;hpb=193fa3dcbfa6b46bb9d3d1c079f2ca4eb25747a1 diff --git a/dali-toolkit/public-api/controls/control-impl.cpp b/dali-toolkit/public-api/controls/control-impl.cpp index 53c9293..58d2d92 100644 --- a/dali-toolkit/public-api/controls/control-impl.cpp +++ b/dali-toolkit/public-api/controls/control-impl.cpp @@ -60,16 +60,18 @@ struct RegisteredVisual Property::Index index; Toolkit::Visual::Base visual; Actor placementActor; + bool enabled; - RegisteredVisual( Property::Index aIndex, Toolkit::Visual::Base &aVisual, Actor &aPlacementActor) : index(aIndex), visual(aVisual), placementActor(aPlacementActor) {} + RegisteredVisual( Property::Index aIndex, Toolkit::Visual::Base &aVisual, Actor &aPlacementActor, bool aEnabled) : + index(aIndex), visual(aVisual), placementActor(aPlacementActor), enabled(aEnabled) {} }; -typedef Dali::OwnerContainer< RegisteredVisual* > RegisteredVisuals; +typedef Dali::OwnerContainer< RegisteredVisual* > RegisteredVisualContainer; /** * Finds visual in given array, returning true if found along with the iterator for that visual as a out parameter */ -bool FindVisual( Property::Index targetIndex, RegisteredVisuals& visuals, RegisteredVisuals::Iterator& iter ) +bool FindVisual( Property::Index targetIndex, RegisteredVisualContainer& visuals, RegisteredVisualContainer::Iterator& iter ) { for ( iter = visuals.Begin(); iter != visuals.End(); iter++ ) { @@ -397,7 +399,7 @@ public: // Data Control& mControlImpl; - RegisteredVisuals mVisuals; // Stores visuals needed by the control, non trivial type so std::vector used. + RegisteredVisualContainer mVisuals; // Stores visuals needed by the control, non trivial type so std::vector used. std::string mStyleName; Toolkit::Visual::Base mBackgroundVisual; ///< The visual to render the background Vector4 mBackgroundColor; ///< The color of the background visual @@ -661,6 +663,11 @@ void Control::KeyboardEnter() void Control::RegisterVisual( Property::Index index, Actor& placementActor, Toolkit::Visual::Base& visual ) { + RegisterVisual( index, placementActor, visual, true ); +} + +void Control::RegisterVisual( Property::Index index, Actor& placementActor, Toolkit::Visual::Base& visual, bool enabled ) +{ bool visualReplaced ( false ); Actor actorToRegister; // Null actor, replaced if placement actor not Self Actor self = Self(); @@ -672,7 +679,7 @@ void Control::RegisterVisual( Property::Index index, Actor& placementActor, Tool if ( !mImpl->mVisuals.Empty() ) { - RegisteredVisuals::Iterator iter; + RegisteredVisualContainer::Iterator iter; // Check if visual (index) is already registered. Replace if so. if ( FindVisual( index, mImpl->mVisuals, iter ) ) { @@ -695,10 +702,10 @@ void Control::RegisterVisual( Property::Index index, Actor& placementActor, Tool if ( !visualReplaced ) // New registration entry { - mImpl->mVisuals.PushBack( new RegisteredVisual( index, visual, actorToRegister ) ); + mImpl->mVisuals.PushBack( new RegisteredVisual( index, visual, actorToRegister, enabled ) ); } - if( visual && self.OnStage() ) + if( visual && self.OnStage() && enabled ) { visual.SetOnStage( placementActor ); } @@ -706,7 +713,7 @@ void Control::RegisterVisual( Property::Index index, Actor& placementActor, Tool void Control::UnregisterVisual( Property::Index index ) { - RegisteredVisuals::Iterator iter; + RegisteredVisualContainer::Iterator iter; if ( FindVisual( index, mImpl->mVisuals, iter ) ) { mImpl->mVisuals.Erase( iter ); @@ -715,7 +722,7 @@ void Control::UnregisterVisual( Property::Index index ) Toolkit::Visual::Base Control::GetVisual( Property::Index index ) const { - RegisteredVisuals::Iterator iter; + RegisteredVisualContainer::Iterator iter; if ( FindVisual( index, mImpl->mVisuals, iter ) ) { return (*iter)->visual; @@ -724,9 +731,51 @@ Toolkit::Visual::Base Control::GetVisual( Property::Index index ) const return Toolkit::Visual::Base(); } +void Control::EnableVisual( Property::Index index, bool enable ) +{ + RegisteredVisualContainer::Iterator iter; + if ( FindVisual( index, mImpl->mVisuals, iter ) ) + { + if ( (*iter)->enabled == enable ) + { + return; + } + + (*iter)->enabled = enable; + Actor parentActor = Self(); + if ( (*iter)->placementActor ) + { + parentActor = (*iter)->placementActor; + } + + if ( Self().OnStage() ) // If control not on Stage then Visual will be added when StageConnection is called. + { + if ( enable ) + { + + (*iter)->visual.SetOnStage( parentActor ); + } + else + { + (*iter)->visual.SetOffStage( parentActor ); // No need to call if control not staged. + } + } + } +} + +bool Control::IsVisualEnabled( Property::Index index ) const +{ + RegisteredVisualContainer::Iterator iter; + if ( FindVisual( index, mImpl->mVisuals, iter ) ) + { + return (*iter)->enabled; + } + return false; +} + Actor Control::GetPlacementActor( Property::Index index ) const { - RegisteredVisuals::Iterator iter; + RegisteredVisualContainer::Iterator iter; if ( FindVisual( index, mImpl->mVisuals, iter ) ) { if( (*iter)->placementActor ) @@ -928,10 +977,10 @@ void Control::EmitKeyInputFocusSignal( bool focusGained ) void Control::OnStageConnection( int depth ) { - for(RegisteredVisuals::Iterator iter = mImpl->mVisuals.Begin(); iter!= mImpl->mVisuals.End(); iter++) + for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter!= mImpl->mVisuals.End(); iter++) { // Check whether the visual is empty, as it is allowed to register a placement actor without visual. - if( (*iter)->visual ) + if( (*iter)->visual && (*iter)->enabled ) { if( (*iter)->placementActor ) { @@ -948,7 +997,7 @@ void Control::OnStageConnection( int depth ) void Control::OnStageDisconnection() { - for(RegisteredVisuals::Iterator iter = mImpl->mVisuals.Begin(); iter!= mImpl->mVisuals.End(); iter++) + for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter!= mImpl->mVisuals.End(); iter++) { // Check whether the visual is empty, as it is allowed to register a placement actor without visual. if( (*iter)->visual )