X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fcontrols%2Fcontrol-impl.cpp;h=3f58064a8cc00581430fe82139633ea450077219;hp=ab171ad56b057409508e355605471de73ba9a1e7;hb=a3b69d118ee5f918a827b23ea76813a7aefad845;hpb=d748f6c99a59e045b8a8d267012372f996cbc3fd diff --git a/dali-toolkit/public-api/controls/control-impl.cpp b/dali-toolkit/public-api/controls/control-impl.cpp index ab171ad..3f58064 100644 --- a/dali-toolkit/public-api/controls/control-impl.cpp +++ b/dali-toolkit/public-api/controls/control-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -22,6 +22,7 @@ #include // for strcmp #include #include +#include #include #include #include @@ -30,6 +31,7 @@ #include #include #include +#include #include #include @@ -39,16 +41,20 @@ #include #include #include +#include #include #include #include #include #include #include +#include #include +#include namespace Dali { +extern bool CaseInsensitiveStringCompare( const std::string& a, const std::string& b ); namespace Toolkit { @@ -57,9 +63,14 @@ namespace { #if defined(DEBUG_ENABLED) -Debug::Filter* gLogFilter = Debug::Filter::New( Debug::General, false, "LOG_CONTROL_VISUALS"); +Debug::Filter* gLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_CONTROL_VISUALS"); #endif +DALI_ENUM_TO_STRING_TABLE_BEGIN( CLIPPING_MODE ) +DALI_ENUM_TO_STRING_WITH_SCOPE( ClippingMode, DISABLED ) +DALI_ENUM_TO_STRING_WITH_SCOPE( ClippingMode, CLIP_CHILDREN ) +DALI_ENUM_TO_STRING_TABLE_END( CLIPPING_MODE ) + /** * Struct used to store Visual within the control, index is a unique key for each visual. */ @@ -69,29 +80,12 @@ struct RegisteredVisual Toolkit::Visual::Base visual; bool enabled; - RegisteredVisual( Property::Index aIndex, Toolkit::Visual::Base &aVisual, bool aEnabled) : - index(aIndex), visual(aVisual), enabled(aEnabled) {} -}; - -struct HandleIndex -{ - Handle handle; ///< a handle to the target object - Property::Index index; ///< The index of a property provided by the referenced object - - HandleIndex( ) - : handle(), - index( Property::INVALID_INDEX ) - { - } - - HandleIndex( Handle& handle, Property::Index index ) - : handle( handle ), - index( index ) + RegisteredVisual( Property::Index aIndex, Toolkit::Visual::Base &aVisual, bool aEnabled) + : index(aIndex), visual(aVisual), enabled(aEnabled) { } }; - typedef Dali::OwnerContainer< RegisteredVisual* > RegisteredVisualContainer; /** @@ -109,73 +103,23 @@ bool FindVisual( Property::Index targetIndex, RegisteredVisualContainer& visuals return false; } -HandleIndex GetVisualProperty( - Internal::Control& controlImpl, +Toolkit::Visual::Base GetVisualByName( RegisteredVisualContainer& visuals, - const std::string& visualName, - Property::Key propertyKey ) + const std::string& visualName ) { -#if defined(DEBUG_ENABLED) - std::ostringstream oss; - oss << "Control::GetHandleIndex(" << visualName << ", " << propertyKey << ")" << std::endl; - DALI_LOG_INFO( gLogFilter, Debug::General, oss.str().c_str() ); -#endif + Toolkit::Visual::Base visualHandle; - // Find visualName in the control RegisteredVisualContainer::Iterator iter; for ( iter = visuals.Begin(); iter != visuals.End(); iter++ ) { - if ( (*iter)->visual.GetName() == visualName ) + Toolkit::Visual::Base visual = (*iter)->visual; + if( visual && visual.GetName() == visualName ) { + visualHandle = visual; break; } } - - // Does it's renderer have an associated property? - if( iter != visuals.End() ) - { - Actor self = controlImpl.Self(); - Property::Index index = DevelHandle::GetPropertyIndex( self, propertyKey ); - if( index != Property::INVALID_INDEX ) - { - // It's an actor property: - return HandleIndex( self, index ); - } - else - { - // Check if it is a renderer property: - if( self.GetRendererCount() > 0 ) - { - // @todo Need to use correct renderer index - Renderer renderer = self.GetRendererAt(0); - Property::Index index = DevelHandle::GetPropertyIndex( renderer, propertyKey ); - if( index != Property::INVALID_INDEX ) - { - // It's a renderer property: - return HandleIndex( renderer, index ); - } - } - else - { - std::ostringstream oss; - oss << propertyKey; - DALI_LOG_WARNING( "Control::GetHandleIndex(%s, %s) No renderers\n", visualName.c_str(), oss.str().c_str() ); - } - } - } - Handle handle; - return HandleIndex( handle, Property::INVALID_INDEX ); -} - -void SetDefaultTransform( Property::Map& propertyMap ) -{ - propertyMap.Clear(); - propertyMap - .Add( Toolkit::DevelVisual::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) ) - .Add( Toolkit::DevelVisual::Transform::Property::SIZE, Vector2(1.0f, 1.0f) ) - .Add( Toolkit::DevelVisual::Transform::Property::ORIGIN, Toolkit::Align::CENTER ) - .Add( Toolkit::DevelVisual::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER ) - .Add( Toolkit::DevelVisual::Transform::Property::OFFSET_SIZE_MODE, Vector4::ZERO ); + return visualHandle; } /** @@ -274,6 +218,12 @@ static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tra return connected; } +const Scripting::StringEnum ControlStateTable[] = { + { "NORMAL", Toolkit::DevelControl::NORMAL }, + { "FOCUSED", Toolkit::DevelControl::FOCUSED }, + { "DISABLED", Toolkit::DevelControl::DISABLED }, +}; const unsigned int ControlStateTableCount = sizeof( ControlStateTable ) / sizeof( ControlStateTable[0] ); + // Setup signals and actions using the type-registry. DALI_TYPE_REGISTRATION_BEGIN( Control, CustomActor, Create ); @@ -303,6 +253,8 @@ public: // Construction & Destruction Impl(Control& controlImpl) : mControlImpl( controlImpl ), + mState( Toolkit::DevelControl::NORMAL ), + mSubState(""), mStyleName(""), mBackgroundColor(Color::TRANSPARENT), mStartingPinchScale( NULL ), @@ -369,6 +321,27 @@ public: break; } + case Toolkit::DevelControl::Property::STATE: + { + Toolkit::DevelControl::State state( controlImpl.mImpl->mState ); + + if( Scripting::GetEnumerationProperty< Toolkit::DevelControl::State >( value, ControlStateTable, ControlStateTableCount, state ) ) + { + controlImpl.mImpl->SetState( state ); + } + } + break; + + case Toolkit::DevelControl::Property::SUB_STATE: + { + std::string subState; + if( value.Get( subState ) ) + { + controlImpl.mImpl->SetSubState( subState ); + } + } + break; + case Toolkit::Control::Property::BACKGROUND_COLOR: { DALI_LOG_WARNING( "BACKGROUND_COLOR property is deprecated. Use BACKGROUND property instead\n" ); @@ -430,6 +403,16 @@ public: } break; } + + case Toolkit::DevelControl::Property::TOOLTIP: + { + TooltipPtr& tooltipPtr = controlImpl.mImpl->mTooltip; + if( ! tooltipPtr ) + { + tooltipPtr = Tooltip::New( control ); + } + tooltipPtr->SetProperties( value ); + } } } } @@ -458,6 +441,12 @@ public: break; } + case Toolkit::DevelControl::Property::STATE: + { + value = Scripting::GetEnumerationName< Toolkit::DevelControl::State >( controlImpl.mImpl->mState, ControlStateTable, ControlStateTableCount ); + break; + } + case Toolkit::Control::Property::BACKGROUND_COLOR: { DALI_LOG_WARNING( "BACKGROUND_COLOR property is deprecated. Use BACKGROUND property instead\n" ); @@ -497,15 +486,67 @@ public: break; } + case Toolkit::DevelControl::Property::TOOLTIP: + { + Property::Map map; + if( controlImpl.mImpl->mTooltip ) + { + controlImpl.mImpl->mTooltip->CreatePropertyMap( map ); + } + value = map; + break; + } + } } return value; } + void SetState( DevelControl::State state ) + { + if( mState != state ) + { + // If mState was Disabled, and new state is Focused, should probably + // store that fact, e.g. in another property that FocusManager can access. + mState = state; + + // Trigger state change and transitions + // Apply new style, if stylemanager is available + Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get(); + if( styleManager ) + { + const StylePtr stylePtr = GetImpl( styleManager ).GetRecordedStyle( Toolkit::Control( mControlImpl.GetOwner() ) ); + if( stylePtr ) + { + for( int i=mVisuals.Count()-1; i >= 0; i-- ) + { + mControlImpl.UnregisterVisual( mVisuals[i]->index ); + } + + Dali::CustomActor handle( mControlImpl.GetOwner() ); + stylePtr->ApplyVisualsAndPropertiesRecursively( handle ); + } + } + } + } + + void SetSubState( const std::string& state ) + { + if( mSubState != state ) + { + mSubState = state; + // Trigger transitions + + } + } + // Data Control& mControlImpl; + DevelControl::State mState; + std::string mSubState; + RegisteredVisualContainer mVisuals; // Stores visuals needed by the control, non trivial type so std::vector used. std::string mStyleName; Vector4 mBackgroundColor; ///< The color of the background visual @@ -520,16 +561,22 @@ public: TapGestureDetector mTapGestureDetector; LongPressGestureDetector mLongPressGestureDetector; + // Tooltip + TooltipPtr mTooltip; + ControlBehaviour mFlags : CONTROL_BEHAVIOUR_FLAG_COUNT; ///< Flags passed in from constructor. bool mIsKeyboardNavigationSupported :1; ///< Stores whether keyboard navigation is supported by the control. bool mIsKeyboardFocusGroup :1; ///< Stores whether the control is a focus group. - // Properties - these need to be members of Internal::Control::Impl as they need to function within this class. + // Properties - these need to be members of Internal::Control::Impl as they access private methods/data of Internal::Control and Internal::Control::Impl. static const PropertyRegistration PROPERTY_1; static const PropertyRegistration PROPERTY_2; static const PropertyRegistration PROPERTY_3; static const PropertyRegistration PROPERTY_4; static const PropertyRegistration PROPERTY_5; + static const PropertyRegistration PROPERTY_6; + static const PropertyRegistration PROPERTY_7; + static const PropertyRegistration PROPERTY_8; }; // Properties registered without macro to use specific member variables. @@ -538,6 +585,9 @@ const PropertyRegistration Control::Impl::PROPERTY_2( typeRegistration, "backgro const PropertyRegistration Control::Impl::PROPERTY_3( typeRegistration, "backgroundImage", Toolkit::Control::Property::BACKGROUND_IMAGE, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); const PropertyRegistration Control::Impl::PROPERTY_4( typeRegistration, "keyInputFocus", Toolkit::Control::Property::KEY_INPUT_FOCUS, Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); const PropertyRegistration Control::Impl::PROPERTY_5( typeRegistration, "background", Toolkit::Control::Property::BACKGROUND, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); +const PropertyRegistration Control::Impl::PROPERTY_6( typeRegistration, "tooltip", Toolkit::DevelControl::Property::TOOLTIP, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); +const PropertyRegistration Control::Impl::PROPERTY_7( typeRegistration, "state", Toolkit::DevelControl::Property::STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); +const PropertyRegistration Control::Impl::PROPERTY_8( typeRegistration, "subState", Toolkit::DevelControl::Property::SUB_STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); Toolkit::Control Control::New() { @@ -785,6 +835,27 @@ void Control::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visu } } + // If not set, set the name of the visual to the same name as the control's property. + // ( If the control has been type registered ) + if( visual.GetName().empty() ) + { + // Check if the control has been type registered: + TypeInfo typeInfo = TypeRegistry::Get().GetTypeInfo( typeid(*this) ); + if( typeInfo ) + { + // Check if the property index has been registered: + Property::IndexContainer indices; + typeInfo.GetPropertyIndices( indices ); + Property::IndexContainer::Iterator iter = std::find( indices.Begin(), indices.End(), index ); + if( iter != indices.End() ) + { + // If it has, then get it's name and use that for the visual + std::string visualName = typeInfo.GetPropertyName( index ); + visual.SetName( visualName ); + } + } + } + if( !visualReplaced ) // New registration entry { mImpl->mVisuals.PushBack( new RegisteredVisual( index, visual, enabled ) ); @@ -794,8 +865,8 @@ void Control::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visu { Toolkit::GetImplementation(visual).SetOnStage( self ); } - DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::RegisterVisual number of registered visuals(%d)\n", mImpl->mVisuals.Size() ); + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::RegisterVisual() Registered %s(%d), enabled:%s\n", visual.GetName().c_str(), index, enabled?"T":"F" ); } void Control::UnregisterVisual( Property::Index index ) @@ -828,7 +899,7 @@ void Control::EnableVisual( Property::Index index, bool enable ) { if ( (*iter)->enabled == enable ) { - DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Visual Already enabled set (%s) \n", enable?"enabled":"disabled"); + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Visual %s(%d) already %s\n", (*iter)->visual.GetName().c_str(), index, enable?"enabled":"disabled"); return; } @@ -838,12 +909,12 @@ void Control::EnableVisual( Property::Index index, bool enable ) { if ( enable ) { - DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting Visual(%d) on stage \n", index ); + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) on stage \n", (*iter)->visual.GetName().c_str(), index ); Toolkit::GetImplementation((*iter)->visual).SetOnStage( parentActor ); } else { - DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting Visual(%d) off stage \n", index ); + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) off stage \n", (*iter)->visual.GetName().c_str(), index ); Toolkit::GetImplementation((*iter)->visual).SetOffStage( parentActor ); // No need to call if control not staged. } } @@ -873,50 +944,49 @@ Dali::Animation Control::CreateTransition( const Toolkit::TransitionData& handle iter != end; ++iter ) { TransitionData::Animator* animator = (*iter); - HandleIndex handleIndex; - // Attempt to find the object name as a child actor - Actor child = Self().FindChildByName( animator->objectName ); - if( child ) + Toolkit::Visual::Base visual = GetVisualByName( mImpl->mVisuals, animator->objectName ); + + if( visual ) { - Property::Index propertyIndex = DevelHandle::GetPropertyIndex( child, animator->propertyKey ); - handleIndex = HandleIndex( child, propertyIndex ); + Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual ); + visualImpl.AnimateProperty( transition, *animator ); } else { - handleIndex = GetVisualProperty( *this, mImpl->mVisuals, - animator->objectName, - animator->propertyKey ); - } - - if( handleIndex.handle && handleIndex.index != Property::INVALID_INDEX ) - { - if( animator->animate == false ) + // Otherwise, try any actor children of control (Including the control) + Actor child = Self().FindChildByName( animator->objectName ); + if( child ) { - if( animator->targetValue.GetType() != Property::NONE ) + Property::Index propertyIndex = DevelHandle::GetPropertyIndex( child, animator->propertyKey ); + if( propertyIndex != Property::INVALID_INDEX ) { - handleIndex.handle.SetProperty( handleIndex.index, animator->targetValue ); - } - } - else - { - if( animator->initialValue.GetType() != Property::NONE ) - { - handleIndex.handle.SetProperty( handleIndex.index, animator->initialValue ); - } - - if( ! transition ) - { - // Create an animation with a default .1 second duration - the animators - // will automatically force it to the 'right' duration. - transition = Dali::Animation::New( 0.1f ); + if( animator->animate == false ) + { + if( animator->targetValue.GetType() != Property::NONE ) + { + child.SetProperty( propertyIndex, animator->targetValue ); + } + } + else // animate the property + { + if( animator->initialValue.GetType() != Property::NONE ) + { + child.SetProperty( propertyIndex, animator->initialValue ); + } + + if( ! transition ) + { + transition = Dali::Animation::New( 0.1f ); + } + + transition.AnimateTo( Property( child, propertyIndex ), + animator->targetValue, + animator->alphaFunction, + TimePeriod( animator->timePeriodDelay, + animator->timePeriodDuration ) ); + } } - - transition.AnimateTo( Property( handleIndex.handle, handleIndex.index ), - animator->targetValue, - animator->alphaFunction, - TimePeriod( animator->timePeriodDelay, - animator->timePeriodDuration ) ); } } } @@ -1048,12 +1118,10 @@ void Control::OnInitialize() void Control::OnControlChildAdd( Actor& child ) { - DALI_LOG_WARNING_NOFN("DEPRECATION WARNING: OnControlChildAdd() is deprecated and will be removed from next release. Override OnChildAdd instead.\n" ); } void Control::OnControlChildRemove( Actor& child ) { - DALI_LOG_WARNING_NOFN("DEPRECATION WARNING: OnControlChildRemove() is deprecated and will be removed from next release. Override OnChildRemove instead.\n" ); } void Control::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change ) @@ -1120,16 +1188,33 @@ void Control::OnStageConnection( int depth ) { DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::OnStageConnection number of registered visuals(%d)\n", mImpl->mVisuals.Size() ); + Actor self( Self() ); + for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter!= mImpl->mVisuals.End(); iter++) { // Check whether the visual is empty and enabled if( (*iter)->visual && (*iter)->enabled ) { DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::OnStageConnection Setting visual(%d) on stage\n", (*iter)->index ); - Actor self( Self() ); Toolkit::GetImplementation((*iter)->visual).SetOnStage( self ); } } + + if( mImpl->mVisuals.Empty() && ! self.GetRendererCount() ) + { + Property::Value clippingValue = self.GetProperty( Actor::Property::CLIPPING_MODE ); + int clippingMode = ClippingMode::DISABLED; + if( clippingValue.Get( clippingMode ) ) + { + // Add a transparent background if we do not have any renderers or visuals so we clip our children + + if( clippingMode == ClippingMode::CLIP_CHILDREN ) + { + // Create a transparent background visual which will also get staged. + SetBackgroundColor( Color::TRANSPARENT ); + } + } + } } void Control::OnStageDisconnection() @@ -1168,15 +1253,36 @@ void Control::OnChildRemove(Actor& child) OnControlChildRemove( child ); } +void Control::OnPropertySet( Property::Index index, Property::Value propertyValue ) +{ + Actor self( Self() ); + if( index == Actor::Property::CLIPPING_MODE ) + { + // Only set the background if we're already on the stage and have no renderers or visuals + + if( mImpl->mVisuals.Empty() && ! self.GetRendererCount() && self.OnStage() ) + { + ClippingMode::Type clippingMode = ClippingMode::DISABLED; + if( Scripting::GetEnumerationProperty< ClippingMode::Type >( propertyValue, CLIPPING_MODE_TABLE, CLIPPING_MODE_TABLE_COUNT, clippingMode ) ) + { + // Add a transparent background if we do not have one so we clip children + + if( clippingMode == ClippingMode::CLIP_CHILDREN ) + { + SetBackgroundColor( Color::TRANSPARENT ); + } + } + } + } +} + void Control::OnSizeSet(const Vector3& targetSize) { Toolkit::Visual::Base visual = GetVisual( Toolkit::Control::Property::BACKGROUND ); if( visual ) { Vector2 size( targetSize ); - Property::Map transformMap; - SetDefaultTransform( transformMap ); - visual.SetTransformAndSize( transformMap, size ); + visual.SetTransformAndSize( Property::Map(), size ); // Send an empty map as we do not want to modify the visual's set transform } } @@ -1215,10 +1321,7 @@ void Control::OnRelayout( const Vector2& size, RelayoutContainer& container ) Toolkit::Visual::Base visual = GetVisual( Toolkit::Control::Property::BACKGROUND ); if( visual ) { - Vector2 controlSize( size ); - Property::Map transformMap; - SetDefaultTransform( transformMap ); - visual.SetTransformAndSize( transformMap, controlSize ); + visual.SetTransformAndSize( Property::Map(), size ); // Send an empty map as we do not want to modify the visual's set transform } }