X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fcontrols%2Fcontrol-impl.cpp;h=372cfdb883959db7f0738c980339b74598480d28;hp=3afa39786d0aeca3b53a6f34d6141259f3388772;hb=6e1c172b801e44992f243e9ebf908ce3beeb6e84;hpb=129430611d13fed94f333b0429af19cc61001eb1 diff --git a/dali-toolkit/public-api/controls/control-impl.cpp b/dali-toolkit/public-api/controls/control-impl.cpp old mode 100755 new mode 100644 index 3afa397..372cfdb --- a/dali-toolkit/public-api/controls/control-impl.cpp +++ b/dali-toolkit/public-api/controls/control-impl.cpp @@ -386,7 +386,7 @@ bool Control::OnAccessibilityPan(PanGesture gesture) return false; // Accessibility pan gesture is not handled by default } -bool Control::OnAccessibilityTouch(const TouchEvent& touchEvent) +bool Control::OnAccessibilityTouch(const TouchData& touchData) { return false; // Accessibility touch event is not handled by default } @@ -554,9 +554,9 @@ void Control::EmitKeyInputFocusSignal( bool focusGained ) } } -void Control::OnStageConnection( int depth ) +void Control::OnSceneConnection( int depth ) { - DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::OnStageConnection number of registered visuals(%d)\n", mImpl->mVisuals.Size() ); + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::OnSceneConnection number of registered visuals(%d)\n", mImpl->mVisuals.Size() ); Actor self( Self() ); @@ -565,22 +565,22 @@ void Control::OnStageConnection( int depth ) // Check whether the visual is empty and enabled if( (*iter)->visual && (*iter)->enabled ) { - DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::OnStageConnection Setting visual(%d) on stage\n", (*iter)->index ); - Toolkit::GetImplementation((*iter)->visual).SetOnStage( self ); + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::OnSceneConnection Setting visual(%d) on scene\n", (*iter)->index ); + Toolkit::GetImplementation((*iter)->visual).SetOnScene( self ); } } // The clipping renderer is only created if required. CreateClippingRenderer( *this ); - // Request to be laid out when the control is connected to the Stage. + // Request to be laid out when the control is connected to the Scene. // Signal that a Relayout may be needed } -void Control::OnStageDisconnection() +void Control::OnSceneDisconnection() { - mImpl->OnStageDisconnection(); + mImpl->OnSceneDisconnection(); } void Control::OnKeyInputFocusGained() @@ -604,7 +604,7 @@ void Control::OnChildRemove(Actor& child) void Control::OnPropertySet( Property::Index index, Property::Value propertyValue ) { // If the clipping mode has been set, we may need to create a renderer. - // Only do this if we are already on-stage as the OnStageConnection will handle the off-stage clipping controls. + // Only do this if we are already on-stage as the OnSceneConnection will handle the off-stage clipping controls. if( ( index == Actor::Property::CLIPPING_MODE ) && Self().GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) ) { // Note: This method will handle whether creation of the renderer is required. @@ -627,11 +627,6 @@ void Control::OnSizeAnimation(Animation& animation, const Vector3& targetSize) // @todo size negotiate background to new size, animate as well? } -bool Control::OnTouchEvent(const TouchEvent& event) -{ - return false; // Do not consume -} - bool Control::OnHoverEvent(const HoverEvent& event) { return false; // Do not consume