X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fcontrols%2Fcontrol-impl.cpp;h=23745bbf5286c89d5f1db9eb72e0d0588678a61a;hp=a736f7d8f7fd9a0b24bdb3334e4f087f1a5f5c23;hb=a394f6523cfb5c36321d877ca1d4f57c354ebc7d;hpb=99e2ea03e6d6059f5803d700932df1ff1c848cd3 diff --git a/dali-toolkit/public-api/controls/control-impl.cpp b/dali-toolkit/public-api/controls/control-impl.cpp index a736f7d..23745bb 100644 --- a/dali-toolkit/public-api/controls/control-impl.cpp +++ b/dali-toolkit/public-api/controls/control-impl.cpp @@ -35,12 +35,12 @@ #include #include #include +#include #include #include #include #include #include -#include namespace Dali { @@ -52,6 +52,33 @@ namespace { /** + * Struct used to store Visual within the control, index is a unique key for each visual. + */ +struct RegisteredVisual +{ + Property::Index index; + Toolkit::Visual::Base visual; + Actor placementActor; + + RegisteredVisual( Property::Index aIndex, Toolkit::Visual::Base &aVisual, Actor &aPlacementActor) : index(aIndex), visual(aVisual), placementActor(aPlacementActor) {} +}; + +/** + * Finds visual in given array, returning true if found along with the iterator for that visual as a out parameter + */ +bool FindVisual( Property::Index targetIndex, std::vector& visuals, std::vector::iterator& iter ) +{ + for ( iter = visuals.begin(); iter != visuals.end(); iter++ ) + { + if ( (*iter).index == targetIndex ) + { + return true; + } + } + return false; +} + +/** * Creates control through type registry */ BaseHandle Create() @@ -177,7 +204,7 @@ public: Impl(Control& controlImpl) : mControlImpl( controlImpl ), mStyleName(""), - mBackgroundRenderer(), + mBackgroundVisual(), mBackgroundColor(Color::TRANSPARENT), mStartingPinchScale( NULL ), mKeyEventSignal(), @@ -332,9 +359,9 @@ public: { DALI_LOG_WARNING( "BACKGROUND_IMAGE property is deprecated. Use BACKGROUND property instead\n" ); Property::Map map; - if( controlImpl.mImpl->mBackgroundRenderer ) + if( controlImpl.mImpl->mBackgroundVisual ) { - controlImpl.mImpl->mBackgroundRenderer.CreatePropertyMap( map ); + controlImpl.mImpl->mBackgroundVisual.CreatePropertyMap( map ); } value = map; break; @@ -349,9 +376,9 @@ public: case Toolkit::Control::Property::BACKGROUND: { Property::Map map; - if( controlImpl.mImpl->mBackgroundRenderer ) + if( controlImpl.mImpl->mBackgroundVisual ) { - (controlImpl.mImpl->mBackgroundRenderer).CreatePropertyMap( map ); + (controlImpl.mImpl->mBackgroundVisual).CreatePropertyMap( map ); } value = map; @@ -367,9 +394,10 @@ public: // Data Control& mControlImpl; + std::vector mVisuals; // Stores visuals needed by the control, non trivial type so std::vector used. std::string mStyleName; - Toolkit::Visual::Base mBackgroundRenderer; ///< The control renderer to render the background - Vector4 mBackgroundColor; ///< The color of the background renderer + Toolkit::Visual::Base mBackgroundVisual; ///< The visual to render the background + Vector4 mBackgroundColor; ///< The color of the background visual Vector3* mStartingPinchScale; ///< The scale when a pinch gesture starts, TODO: consider removing this Toolkit::Control::KeyEventSignalType mKeyEventSignal; Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusGainedSignal; @@ -445,12 +473,12 @@ void Control::SetBackgroundColor( const Vector4& color ) Actor self( Self() ); mImpl->mBackgroundColor = color; Property::Map map; - map[ RENDERER_TYPE ] = COLOR_RENDERER; - map[ "mixColor" ] = color; - InitializeVisual( self, mImpl->mBackgroundRenderer, map ); - if( mImpl->mBackgroundRenderer ) + map[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::COLOR; + map[ Toolkit::ColorVisual::Property::MIX_COLOR ] = color; + InitializeVisual( self, mImpl->mBackgroundVisual, map ); + if( mImpl->mBackgroundVisual ) { - mImpl->mBackgroundRenderer.SetDepthIndex( DepthIndex::BACKGROUND ); + mImpl->mBackgroundVisual.SetDepthIndex( DepthIndex::BACKGROUND ); } } @@ -462,27 +490,28 @@ Vector4 Control::GetBackgroundColor() const void Control::SetBackground( const Property::Map& map ) { Actor self( Self() ); - InitializeVisual( self, mImpl->mBackgroundRenderer, map ); - if( mImpl->mBackgroundRenderer ) + InitializeVisual( self, mImpl->mBackgroundVisual, map ); + if( mImpl->mBackgroundVisual ) { - mImpl->mBackgroundRenderer.SetDepthIndex( DepthIndex::BACKGROUND ); + mImpl->mBackgroundVisual.SetDepthIndex( DepthIndex::BACKGROUND ); } } void Control::SetBackgroundImage( Image image ) { Actor self( Self() ); - InitializeVisual( self, mImpl->mBackgroundRenderer, image ); - if( mImpl->mBackgroundRenderer ) + InitializeVisual( self, mImpl->mBackgroundVisual, image ); + if( mImpl->mBackgroundVisual ) { - mImpl->mBackgroundRenderer.SetDepthIndex( DepthIndex::BACKGROUND ); + mImpl->mBackgroundVisual.SetDepthIndex( DepthIndex::BACKGROUND ); } } void Control::ClearBackground() { Actor self( Self() ); - mImpl->mBackgroundRenderer.RemoveAndReset( self ); + mImpl->mBackgroundVisual.RemoveAndReset( self ); + mImpl->mBackgroundColor = Color::TRANSPARENT; } void Control::EnableGestureDetection(Gesture::Type type) @@ -624,6 +653,73 @@ void Control::KeyboardEnter() OnKeyboardEnter(); } +void Control::RegisterVisual( Property::Index index, Actor placementActor, Toolkit::Visual::Base visual ) +{ + bool visualReplaced ( false ); + Actor actorToRegister; // Null actor, replaced if placement actor not Self + + if ( placementActor != Self() ) // Prevent increasing ref count if actor self + { + actorToRegister = placementActor; + } + + if ( !mImpl->mVisuals.empty() ) + { + std::vector::iterator iter; + // Check if visual (index) is already registered. Replace if so. + if ( FindVisual( index, mImpl->mVisuals, iter ) ) + { + (*iter).visual = visual; + (*iter).placementActor = actorToRegister; + visualReplaced = true; + } + } + + if ( !visualReplaced ) // New registration entry + { + RegisteredVisual newVisual = RegisteredVisual( index, visual, actorToRegister ); + mImpl->mVisuals.push_back( newVisual ); + } +} + +void Control::UnregisterVisual( Property::Index index ) +{ + std::vector< RegisteredVisual >::iterator iter; + if ( FindVisual( index, mImpl->mVisuals, iter ) ) + { + mImpl->mVisuals.erase( iter ); + } +} + +Toolkit::Visual::Base Control::GetVisual( Property::Index index ) +{ + std::vector< RegisteredVisual >::iterator iter; + if ( FindVisual( index, mImpl->mVisuals, iter ) ) + { + return (*iter).visual; + } + + return Toolkit::Visual::Base(); +} + +Actor Control::GetPlacementActor( Property::Index index ) +{ + std::vector< RegisteredVisual >::iterator iter; + if ( FindVisual( index, mImpl->mVisuals, iter ) ) + { + if( (*iter).placementActor ) + { + return (*iter).placementActor; + } + else + { + return Self(); + } + } + + return Actor(); +} + bool Control::OnAccessibilityActivated() { return false; // Accessibility activation is not handled by default @@ -754,6 +850,7 @@ void Control::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Ty { GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) ); } + RelayoutRequest(); } void Control::OnPinch(const PinchGesture& pinch) @@ -808,19 +905,19 @@ void Control::EmitKeyInputFocusSignal( bool focusGained ) void Control::OnStageConnection( int depth ) { - if( mImpl->mBackgroundRenderer) + if( mImpl->mBackgroundVisual) { Actor self( Self() ); - mImpl->mBackgroundRenderer.SetOnStage( self ); + mImpl->mBackgroundVisual.SetOnStage( self ); } } void Control::OnStageDisconnection() { - if( mImpl->mBackgroundRenderer ) + if( mImpl->mBackgroundVisual ) { Actor self( Self() ); - mImpl->mBackgroundRenderer.SetOffStage( self ); + mImpl->mBackgroundVisual.SetOffStage( self ); } } @@ -848,10 +945,10 @@ void Control::OnChildRemove(Actor& child) void Control::OnSizeSet(const Vector3& targetSize) { - if( mImpl->mBackgroundRenderer ) + if( mImpl->mBackgroundVisual ) { Vector2 size( targetSize ); - mImpl->mBackgroundRenderer.SetSize( size ); + mImpl->mBackgroundVisual.SetSize( size ); } } @@ -894,10 +991,10 @@ void Control::OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dime Vector3 Control::GetNaturalSize() { - if( mImpl->mBackgroundRenderer ) + if( mImpl->mBackgroundVisual ) { Vector2 naturalSize; - mImpl->mBackgroundRenderer.GetNaturalSize(naturalSize); + mImpl->mBackgroundVisual.GetNaturalSize(naturalSize); return Vector3(naturalSize); } return Vector3::ZERO;