X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fpublic-api%2Fcontrols%2Fcontrol-impl.cpp;h=05f7ab32f5ac667241d21eb7b899389ecf00453f;hp=26e020a1620bb49d380c90ea91172484e7e3f6af;hb=b977f2ca75522fc2eb536eef07f1180ec4377589;hpb=b00827fcac356e25c32ce504a202efa54aeee4a6 diff --git a/dali-toolkit/public-api/controls/control-impl.cpp b/dali-toolkit/public-api/controls/control-impl.cpp index 26e020a..05f7ab3 100644 --- a/dali-toolkit/public-api/controls/control-impl.cpp +++ b/dali-toolkit/public-api/controls/control-impl.cpp @@ -24,14 +24,8 @@ #include #include #include -#include -#include #include -#include #include -#include -#include -#include #include #include @@ -40,19 +34,15 @@ #include #include #include -#include #include #include -#include #include -#include #include #include #include -#include #include #include -#include +#include namespace Dali { @@ -63,19 +53,6 @@ namespace Toolkit namespace Internal { -extern const Dali::Scripting::StringEnum ControlStateTable[]; -extern const unsigned int ControlStateTableCount; - - -// Not static or anonymous - shared with other translation units -const Scripting::StringEnum ControlStateTable[] = { - { "NORMAL", Toolkit::DevelControl::NORMAL }, - { "FOCUSED", Toolkit::DevelControl::FOCUSED }, - { "DISABLED", Toolkit::DevelControl::DISABLED }, -}; const unsigned int ControlStateTableCount = sizeof( ControlStateTable ) / sizeof( ControlStateTable[0] ); - -} // Internal namespace - namespace { @@ -88,875 +65,9 @@ DALI_ENUM_TO_STRING_WITH_SCOPE( ClippingMode, DISABLED ) DALI_ENUM_TO_STRING_WITH_SCOPE( ClippingMode, CLIP_CHILDREN ) DALI_ENUM_TO_STRING_TABLE_END( CLIPPING_MODE ) -/** - * Struct used to store Visual within the control, index is a unique key for each visual. - */ -struct RegisteredVisual -{ - Property::Index index; - Toolkit::Visual::Base visual; - bool enabled; - - RegisteredVisual( Property::Index aIndex, Toolkit::Visual::Base &aVisual, bool aEnabled) - : index(aIndex), visual(aVisual), enabled(aEnabled) - { - } -}; - -typedef Dali::OwnerContainer< RegisteredVisual* > RegisteredVisualContainer; - -/** - * Finds visual in given array, returning true if found along with the iterator for that visual as a out parameter - */ -bool FindVisual( Property::Index targetIndex, RegisteredVisualContainer& visuals, RegisteredVisualContainer::Iterator& iter ) -{ - for ( iter = visuals.Begin(); iter != visuals.End(); iter++ ) - { - if ( (*iter)->index == targetIndex ) - { - return true; - } - } - return false; -} - -Toolkit::Visual::Base GetVisualByName( - RegisteredVisualContainer& visuals, - const std::string& visualName ) -{ - Toolkit::Visual::Base visualHandle; - - RegisteredVisualContainer::Iterator iter; - for ( iter = visuals.Begin(); iter != visuals.End(); iter++ ) - { - Toolkit::Visual::Base visual = (*iter)->visual; - if( visual && visual.GetName() == visualName ) - { - visualHandle = visual; - break; - } - } - return visualHandle; -} - -/** - * Creates control through type registry - */ -BaseHandle Create() -{ - return Internal::Control::New(); -} - -/** - * Performs actions as requested using the action name. - * @param[in] object The object on which to perform the action. - * @param[in] actionName The action to perform. - * @param[in] attributes The attributes with which to perfrom this action. - * @return true if action has been accepted by this control - */ -const char* ACTION_ACCESSIBILITY_ACTIVATED = "accessibilityActivated"; -static bool DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes ) -{ - bool ret = false; - - if( object && ( 0 == strcmp( actionName.c_str(), ACTION_ACCESSIBILITY_ACTIVATED ) ) ) - { - Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) ); - if( control ) - { - // if cast succeeds there is an implementation so no need to check - ret = Internal::GetImplementation( control ).OnAccessibilityActivated(); - } - } - - return ret; -} - -/** - * Connects a callback function with the object's signals. - * @param[in] object The object providing the signal. - * @param[in] tracker Used to disconnect the signal. - * @param[in] signalName The signal to connect to. - * @param[in] functor A newly allocated FunctorDelegate. - * @return True if the signal was connected. - * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor. - */ -const char* SIGNAL_KEY_EVENT = "keyEvent"; -const char* SIGNAL_KEY_INPUT_FOCUS_GAINED = "keyInputFocusGained"; -const char* SIGNAL_KEY_INPUT_FOCUS_LOST = "keyInputFocusLost"; -const char* SIGNAL_TAPPED = "tapped"; -const char* SIGNAL_PANNED = "panned"; -const char* SIGNAL_PINCHED = "pinched"; -const char* SIGNAL_LONG_PRESSED = "longPressed"; -static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor ) -{ - Dali::BaseHandle handle( object ); - - bool connected( false ); - Toolkit::Control control = Toolkit::Control::DownCast( handle ); - if ( control ) - { - Internal::Control& controlImpl( Internal::GetImplementation( control ) ); - connected = true; - - if ( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT ) ) - { - controlImpl.KeyEventSignal().Connect( tracker, functor ); - } - else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_GAINED ) ) - { - controlImpl.KeyInputFocusGainedSignal().Connect( tracker, functor ); - } - else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_LOST ) ) - { - controlImpl.KeyInputFocusLostSignal().Connect( tracker, functor ); - } - else if( 0 == strcmp( signalName.c_str(), SIGNAL_TAPPED ) ) - { - controlImpl.EnableGestureDetection( Gesture::Tap ); - controlImpl.GetTapGestureDetector().DetectedSignal().Connect( tracker, functor ); - } - else if( 0 == strcmp( signalName.c_str(), SIGNAL_PANNED ) ) - { - controlImpl.EnableGestureDetection( Gesture::Pan ); - controlImpl.GetPanGestureDetector().DetectedSignal().Connect( tracker, functor ); - } - else if( 0 == strcmp( signalName.c_str(), SIGNAL_PINCHED ) ) - { - controlImpl.EnableGestureDetection( Gesture::Pinch ); - controlImpl.GetPinchGestureDetector().DetectedSignal().Connect( tracker, functor ); - } - else if( 0 == strcmp( signalName.c_str(), SIGNAL_LONG_PRESSED ) ) - { - controlImpl.EnableGestureDetection( Gesture::LongPress ); - controlImpl.GetLongPressGestureDetector().DetectedSignal().Connect( tracker, functor ); - } - } - return connected; -} - -// Setup signals and actions using the type-registry. -DALI_TYPE_REGISTRATION_BEGIN( Control, CustomActor, Create ); - -// Note: Properties are registered separately below. - -SignalConnectorType registerSignal1( typeRegistration, SIGNAL_KEY_EVENT, &DoConnectSignal ); -SignalConnectorType registerSignal2( typeRegistration, SIGNAL_KEY_INPUT_FOCUS_GAINED, &DoConnectSignal ); -SignalConnectorType registerSignal3( typeRegistration, SIGNAL_KEY_INPUT_FOCUS_LOST, &DoConnectSignal ); -SignalConnectorType registerSignal4( typeRegistration, SIGNAL_TAPPED, &DoConnectSignal ); -SignalConnectorType registerSignal5( typeRegistration, SIGNAL_PANNED, &DoConnectSignal ); -SignalConnectorType registerSignal6( typeRegistration, SIGNAL_PINCHED, &DoConnectSignal ); -SignalConnectorType registerSignal7( typeRegistration, SIGNAL_LONG_PRESSED, &DoConnectSignal ); - -TypeAction registerAction( typeRegistration, ACTION_ACCESSIBILITY_ACTIVATED, &DoAction ); - -DALI_TYPE_REGISTRATION_END() - } // unnamed namespace -namespace Internal -{ - -class Control::Impl : public ConnectionTracker -{ -public: - - // Construction & Destruction - Impl(Control& controlImpl) - : mControlImpl( controlImpl ), - mState( Toolkit::DevelControl::NORMAL ), - mSubStateName(""), - mLeftFocusableActorId( -1 ), - mRightFocusableActorId( -1 ), - mUpFocusableActorId( -1 ), - mDownFocusableActorId( -1 ), - mStyleName(""), - mBackgroundColor(Color::TRANSPARENT), - mStartingPinchScale( NULL ), - mKeyEventSignal(), - mPinchGestureDetector(), - mPanGestureDetector(), - mTapGestureDetector(), - mLongPressGestureDetector(), - mFlags( Control::ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ), - mIsKeyboardNavigationSupported( false ), - mIsKeyboardFocusGroup( false ) - { - } - - ~Impl() - { - // All gesture detectors will be destroyed so no need to disconnect. - delete mStartingPinchScale; - } - - // Gesture Detection Methods - - void PinchDetected(Actor actor, const PinchGesture& pinch) - { - mControlImpl.OnPinch(pinch); - } - - void PanDetected(Actor actor, const PanGesture& pan) - { - mControlImpl.OnPan(pan); - } - - void TapDetected(Actor actor, const TapGesture& tap) - { - mControlImpl.OnTap(tap); - } - - void LongPressDetected(Actor actor, const LongPressGesture& longPress) - { - mControlImpl.OnLongPress(longPress); - } - - // Properties - - /** - * Called when a property of an object of this type is set. - * @param[in] object The object whose property is set. - * @param[in] index The property index. - * @param[in] value The new property value. - */ - static void SetProperty( BaseObject* object, Property::Index index, const Property::Value& value ) - { - Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) ); - - if ( control ) - { - Control& controlImpl( GetImplementation( control ) ); - - switch ( index ) - { - case Toolkit::Control::Property::STYLE_NAME: - { - controlImpl.SetStyleName( value.Get< std::string >() ); - break; - } - - case Toolkit::DevelControl::Property::STATE: - { - bool withTransitions=true; - const Property::Value* valuePtr=&value; - Property::Map* map = value.GetMap(); - if(map) - { - Property::Value* value2 = map->Find("withTransitions"); - if( value2 ) - { - withTransitions = value2->Get(); - } - - valuePtr = map->Find("state"); - } - - if( valuePtr ) - { - Toolkit::DevelControl::State state( controlImpl.mImpl->mState ); - if( Scripting::GetEnumerationProperty< Toolkit::DevelControl::State >( *valuePtr, ControlStateTable, ControlStateTableCount, state ) ) - { - controlImpl.mImpl->SetState( state, withTransitions ); - } - } - } - break; - - case Toolkit::DevelControl::Property::SUB_STATE: - { - std::string subState; - if( value.Get( subState ) ) - { - controlImpl.mImpl->SetSubState( subState ); - } - } - break; - - case Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID: - { - int focusId; - if( value.Get( focusId ) ) - { - controlImpl.mImpl->mLeftFocusableActorId = focusId; - } - } - break; - - case Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID: - { - int focusId; - if( value.Get( focusId ) ) - { - controlImpl.mImpl->mRightFocusableActorId = focusId; - } - } - break; - - case Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID: - { - int focusId; - if( value.Get( focusId ) ) - { - controlImpl.mImpl->mUpFocusableActorId = focusId; - } - } - break; - - case Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID: - { - int focusId; - if( value.Get( focusId ) ) - { - controlImpl.mImpl->mDownFocusableActorId = focusId; - } - } - break; - case Toolkit::Control::Property::BACKGROUND_COLOR: - { - DALI_LOG_WARNING( "BACKGROUND_COLOR property is deprecated. Use BACKGROUND property instead\n" ); - controlImpl.SetBackgroundColor( value.Get< Vector4 >() ); - break; - } - - case Toolkit::Control::Property::BACKGROUND_IMAGE: - { - DALI_LOG_WARNING( "BACKGROUND_IMAGE property is deprecated. Use BACKGROUND property instead\n" ); - Image image = Scripting::NewImage( value ); - if ( image ) - { - controlImpl.SetBackgroundImage( image ); - } - else - { - // An empty image means the background is no longer required - controlImpl.ClearBackground(); - } - break; - } - - case Toolkit::Control::Property::KEY_INPUT_FOCUS: - { - if ( value.Get< bool >() ) - { - controlImpl.SetKeyInputFocus(); - } - else - { - controlImpl.ClearKeyInputFocus(); - } - break; - } - - case Toolkit::Control::Property::BACKGROUND: - { - std::string url; - Vector4 color; - const Property::Map* map = value.GetMap(); - if( map && !map->Empty() ) - { - controlImpl.SetBackground( *map ); - } - else if( value.Get( url ) ) - { - // don't know the size to load - Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( url, ImageDimensions() ); - if( visual ) - { - controlImpl.RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual ); - visual.SetDepthIndex( DepthIndex::BACKGROUND ); - } - } - else if( value.Get( color ) ) - { - controlImpl.SetBackgroundColor(color); - } - else - { - // The background is an empty property map, so we should clear the background - controlImpl.ClearBackground(); - } - break; - } - - case Toolkit::DevelControl::Property::TOOLTIP: - { - TooltipPtr& tooltipPtr = controlImpl.mImpl->mTooltip; - if( ! tooltipPtr ) - { - tooltipPtr = Tooltip::New( control ); - } - tooltipPtr->SetProperties( value ); - } - } - } - } - - /** - * Called to retrieve a property of an object of this type. - * @param[in] object The object whose property is to be retrieved. - * @param[in] index The property index. - * @return The current value of the property. - */ - static Property::Value GetProperty( BaseObject* object, Property::Index index ) - { - Property::Value value; - - Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) ); - - if ( control ) - { - Control& controlImpl( GetImplementation( control ) ); - - switch ( index ) - { - case Toolkit::Control::Property::STYLE_NAME: - { - value = controlImpl.GetStyleName(); - break; - } - - case Toolkit::DevelControl::Property::STATE: - { - value = controlImpl.mImpl->mState; - break; - } - - case Toolkit::DevelControl::Property::SUB_STATE: - { - value = controlImpl.mImpl->mSubStateName; - break; - } - - case Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID: - { - value = controlImpl.mImpl->mLeftFocusableActorId; - break; - } - - case Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID: - { - value = controlImpl.mImpl->mRightFocusableActorId; - break; - } - - case Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID: - { - value = controlImpl.mImpl->mUpFocusableActorId; - break; - } - - case Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID: - { - value = controlImpl.mImpl->mDownFocusableActorId; - break; - } - - case Toolkit::Control::Property::BACKGROUND_COLOR: - { - DALI_LOG_WARNING( "BACKGROUND_COLOR property is deprecated. Use BACKGROUND property instead\n" ); - value = controlImpl.GetBackgroundColor(); - break; - } - - case Toolkit::Control::Property::BACKGROUND_IMAGE: - { - DALI_LOG_WARNING( "BACKGROUND_IMAGE property is deprecated. Use BACKGROUND property instead\n" ); - Property::Map map; - Toolkit::Visual::Base visual = controlImpl.GetVisual( Toolkit::Control::Property::BACKGROUND ); - if( visual ) - { - visual.CreatePropertyMap( map ); - } - value = map; - break; - } - - case Toolkit::Control::Property::KEY_INPUT_FOCUS: - { - value = controlImpl.HasKeyInputFocus(); - break; - } - - case Toolkit::Control::Property::BACKGROUND: - { - Property::Map map; - Toolkit::Visual::Base visual = controlImpl.GetVisual( Toolkit::Control::Property::BACKGROUND ); - if( visual ) - { - visual.CreatePropertyMap( map ); - } - - value = map; - break; - } - - case Toolkit::DevelControl::Property::TOOLTIP: - { - Property::Map map; - if( controlImpl.mImpl->mTooltip ) - { - controlImpl.mImpl->mTooltip->CreatePropertyMap( map ); - } - value = map; - break; - } - - } - } - - return value; - } - - - void CopyInstancedProperties( RegisteredVisualContainer& visuals, Dictionary& instancedProperties ) - { - for(RegisteredVisualContainer::Iterator iter = visuals.Begin(); iter!= visuals.End(); iter++) - { - if( (*iter)->visual ) - { - Property::Map instanceMap; - Toolkit::GetImplementation((*iter)->visual).CreateInstancePropertyMap(instanceMap); - instancedProperties.Add( (*iter)->visual.GetName(), instanceMap ); - } - } - } - - template - void Remove( Dictionary& keyValues, const std::string& name ) - { - keyValues.Remove(name); - } - - void Remove( DictionaryKeys& keys, const std::string& name ) - { - DictionaryKeys::iterator iter = std::find( keys.begin(), keys.end(), name ); - if( iter != keys.end()) - { - keys.erase(iter); - } - } - - void FindChangableVisuals( Dictionary& stateVisualsToAdd, - Dictionary& stateVisualsToChange, - DictionaryKeys& stateVisualsToRemove) - { - DictionaryKeys copyOfStateVisualsToRemove = stateVisualsToRemove; - - for( DictionaryKeys::iterator iter = copyOfStateVisualsToRemove.begin(); - iter != copyOfStateVisualsToRemove.end(); ++iter ) - { - const std::string& visualName = (*iter); - Property::Map* toMap = stateVisualsToAdd.Find( visualName ); - if( toMap ) - { - stateVisualsToChange.Add( visualName, *toMap ); - stateVisualsToAdd.Remove( visualName ); - Remove( stateVisualsToRemove, visualName ); - } - } - } - - void RemoveVisual( RegisteredVisualContainer& visuals, const std::string& visualName ) - { - Actor self( mControlImpl.Self() ); - - for ( RegisteredVisualContainer::Iterator visualIter = visuals.Begin(); - visualIter != visuals.End(); ++visualIter ) - { - Toolkit::Visual::Base visual = (*visualIter)->visual; - if( visual && visual.GetName() == visualName ) - { - Toolkit::GetImplementation(visual).SetOffStage( self ); - (*visualIter)->visual.Reset(); - visuals.Erase( visualIter ); - break; - } - } - } - - void RemoveVisuals( RegisteredVisualContainer& visuals, DictionaryKeys& removeVisuals ) - { - Actor self( mControlImpl.Self() ); - for( DictionaryKeys::iterator iter = removeVisuals.begin(); iter != removeVisuals.end(); ++iter ) - { - const std::string visualName = *iter; - RemoveVisual( visuals, visualName ); - } - } - - Toolkit::Visual::Type GetVisualTypeFromMap( const Property::Map& map ) - { - Property::Value* typeValue = map.Find( Toolkit::Visual::Property::TYPE, VISUAL_TYPE ); - Toolkit::Visual::Type type = Toolkit::Visual::IMAGE; - if( typeValue ) - { - Scripting::GetEnumerationProperty( *typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, type ); - } - return type; - } - - /** - * Go through the list of visuals that are common to both states. - * If they are different types, or are both image types with different - * URLs, then the existing visual needs moving and the new visual creating - */ - void RecreateChangedVisuals( Dictionary& stateVisualsToChange, - Dictionary& instancedProperties ) - { - Dali::CustomActor handle( mControlImpl.GetOwner() ); - for( Dictionary::iterator iter = stateVisualsToChange.Begin(); - iter != stateVisualsToChange.End(); ++iter ) - { - const std::string& visualName = (*iter).key; - const Property::Map& toMap = (*iter).entry; - - // is it a candidate for re-creation? - bool recreate = false; - - Toolkit::Visual::Base visual = GetVisualByName( mVisuals, visualName ); - if( visual ) - { - Property::Map fromMap; - visual.CreatePropertyMap( fromMap ); - - Toolkit::Visual::Type fromType = GetVisualTypeFromMap( fromMap ); - Toolkit::Visual::Type toType = GetVisualTypeFromMap( toMap ); - - if( fromType != toType ) - { - recreate = true; - } - else - { - if( fromType == Toolkit::Visual::IMAGE ) - { - Property::Value* fromUrl = fromMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME ); - Property::Value* toUrl = toMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME ); - - if( fromUrl && toUrl ) - { - std::string fromUrlString; - std::string toUrlString; - fromUrl->Get(fromUrlString); - toUrl->Get(toUrlString); - - if( fromUrlString != toUrlString ) - { - recreate = true; - } - } - } - } - - const Property::Map* instancedMap = instancedProperties.FindConst( visualName ); - if( recreate || instancedMap ) - { - RemoveVisual( mVisuals, visualName ); - Style::ApplyVisual( handle, visualName, toMap, instancedMap ); - } - else - { - // @todo check to see if we can apply toMap without recreating the visual - // e.g. by setting only animatable properties - // For now, recreate all visuals, but merge in instance data. - RemoveVisual( mVisuals, visualName ); - Style::ApplyVisual( handle, visualName, toMap, instancedMap ); - } - } - } - } - - void ReplaceStateVisualsAndProperties( const StylePtr oldState, const StylePtr newState, const std::string& subState ) - { - // Collect all old visual names - DictionaryKeys stateVisualsToRemove; - if( oldState ) - { - oldState->visuals.GetKeys( stateVisualsToRemove ); - if( ! subState.empty() ) - { - const StylePtr* oldSubState = oldState->subStates.FindConst(subState); - if( oldSubState ) - { - DictionaryKeys subStateVisualsToRemove; - (*oldSubState)->visuals.GetKeys( subStateVisualsToRemove ); - Merge( stateVisualsToRemove, subStateVisualsToRemove ); - } - } - } - - // Collect all new visual properties - Dictionary stateVisualsToAdd; - if( newState ) - { - stateVisualsToAdd = newState->visuals; - if( ! subState.empty() ) - { - const StylePtr* newSubState = newState->subStates.FindConst(subState); - if( newSubState ) - { - stateVisualsToAdd.Merge( (*newSubState)->visuals ); - } - } - } - - // If a name is in both add/remove, move it to change list. - Dictionary stateVisualsToChange; - FindChangableVisuals( stateVisualsToAdd, stateVisualsToChange, stateVisualsToRemove); - - // Copy instanced properties (e.g. text label) of current visuals - Dictionary instancedProperties; - CopyInstancedProperties( mVisuals, instancedProperties ); - - // For each visual in remove list, remove from mVisuals - RemoveVisuals( mVisuals, stateVisualsToRemove ); - - // For each visual in add list, create and add to mVisuals - Dali::CustomActor handle( mControlImpl.GetOwner() ); - Style::ApplyVisuals( handle, stateVisualsToAdd, instancedProperties ); - - // For each visual in change list, if it requires a new visual, - // remove old visual, create and add to mVisuals - RecreateChangedVisuals( stateVisualsToChange, instancedProperties ); - } - - void SetState( DevelControl::State newState, bool withTransitions=true ) - { - DevelControl::State oldState = mState; - Dali::CustomActor handle( mControlImpl.GetOwner() ); - DALI_LOG_INFO(gLogFilter, Debug::Concise, "Control::Impl::SetState: %s\n", - (mState == DevelControl::NORMAL ? "NORMAL" :( - mState == DevelControl::FOCUSED ?"FOCUSED" : ( - mState == DevelControl::DISABLED?"DISABLED":"NONE" )))); - - if( mState != newState ) - { - // If mState was Disabled, and new state is Focused, should probably - // store that fact, e.g. in another property that FocusManager can access. - mState = newState; - - // Trigger state change and transitions - // Apply new style, if stylemanager is available - Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get(); - if( styleManager ) - { - const StylePtr stylePtr = GetImpl( styleManager ).GetRecordedStyle( Toolkit::Control( mControlImpl.GetOwner() ) ); - - if( stylePtr ) - { - std::string oldStateName = Scripting::GetEnumerationName< Toolkit::DevelControl::State >( oldState, ControlStateTable, ControlStateTableCount ); - std::string newStateName = Scripting::GetEnumerationName< Toolkit::DevelControl::State >( newState, ControlStateTable, ControlStateTableCount ); - - const StylePtr* newStateStyle = stylePtr->subStates.Find( newStateName ); - const StylePtr* oldStateStyle = stylePtr->subStates.Find( oldStateName ); - if( oldStateStyle && newStateStyle ) - { - // Only change if both state styles exist - ReplaceStateVisualsAndProperties( *oldStateStyle, *newStateStyle, mSubStateName ); - } - } - } - } - } - - void SetSubState( const std::string& subStateName, bool withTransitions=true ) - { - if( mSubStateName != subStateName ) - { - // Get existing sub-state visuals, and unregister them - Dali::CustomActor handle( mControlImpl.GetOwner() ); - - Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get(); - if( styleManager ) - { - const StylePtr stylePtr = GetImpl( styleManager ).GetRecordedStyle( Toolkit::Control( mControlImpl.GetOwner() ) ); - if( stylePtr ) - { - // Stringify state - std::string stateName = Scripting::GetEnumerationName< Toolkit::DevelControl::State >( mState, ControlStateTable, ControlStateTableCount ); - - const StylePtr* state = stylePtr->subStates.Find( stateName ); - if( state ) - { - StylePtr stateStyle(*state); - - const StylePtr* newStateStyle = stateStyle->subStates.Find( subStateName ); - const StylePtr* oldStateStyle = stateStyle->subStates.Find( mSubStateName ); - if( oldStateStyle && newStateStyle ) - { - std::string empty; - ReplaceStateVisualsAndProperties( *oldStateStyle, *newStateStyle, empty ); - } - } - } - } - - mSubStateName = subStateName; - } - } - - // Data - - Control& mControlImpl; - DevelControl::State mState; - std::string mSubStateName; - - int mLeftFocusableActorId; ///< Actor ID of Left focusable control. - int mRightFocusableActorId; ///< Actor ID of Right focusable control. - int mUpFocusableActorId; ///< Actor ID of Up focusable control. - int mDownFocusableActorId; ///< Actor ID of Down focusable control. - - RegisteredVisualContainer mVisuals; // Stores visuals needed by the control, non trivial type so std::vector used. - std::string mStyleName; - Vector4 mBackgroundColor; ///< The color of the background visual - Vector3* mStartingPinchScale; ///< The scale when a pinch gesture starts, TODO: consider removing this - Toolkit::Control::KeyEventSignalType mKeyEventSignal; - Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusGainedSignal; - Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusLostSignal; - - // Gesture Detection - PinchGestureDetector mPinchGestureDetector; - PanGestureDetector mPanGestureDetector; - TapGestureDetector mTapGestureDetector; - LongPressGestureDetector mLongPressGestureDetector; - - // Tooltip - TooltipPtr mTooltip; - - ControlBehaviour mFlags : CONTROL_BEHAVIOUR_FLAG_COUNT; ///< Flags passed in from constructor. - bool mIsKeyboardNavigationSupported :1; ///< Stores whether keyboard navigation is supported by the control. - bool mIsKeyboardFocusGroup :1; ///< Stores whether the control is a focus group. - - // Properties - these need to be members of Internal::Control::Impl as they access private methods/data of Internal::Control and Internal::Control::Impl. - static const PropertyRegistration PROPERTY_1; - static const PropertyRegistration PROPERTY_2; - static const PropertyRegistration PROPERTY_3; - static const PropertyRegistration PROPERTY_4; - static const PropertyRegistration PROPERTY_5; - static const PropertyRegistration PROPERTY_6; - static const PropertyRegistration PROPERTY_7; - static const PropertyRegistration PROPERTY_8; - static const PropertyRegistration PROPERTY_9; - static const PropertyRegistration PROPERTY_10; - static const PropertyRegistration PROPERTY_11; - static const PropertyRegistration PROPERTY_12; -}; - -// Properties registered without macro to use specific member variables. -const PropertyRegistration Control::Impl::PROPERTY_1( typeRegistration, "styleName", Toolkit::Control::Property::STYLE_NAME, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); -const PropertyRegistration Control::Impl::PROPERTY_2( typeRegistration, "backgroundColor", Toolkit::Control::Property::BACKGROUND_COLOR, Property::VECTOR4, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); -const PropertyRegistration Control::Impl::PROPERTY_3( typeRegistration, "backgroundImage", Toolkit::Control::Property::BACKGROUND_IMAGE, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); -const PropertyRegistration Control::Impl::PROPERTY_4( typeRegistration, "keyInputFocus", Toolkit::Control::Property::KEY_INPUT_FOCUS, Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); -const PropertyRegistration Control::Impl::PROPERTY_5( typeRegistration, "background", Toolkit::Control::Property::BACKGROUND, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); -const PropertyRegistration Control::Impl::PROPERTY_6( typeRegistration, "tooltip", Toolkit::DevelControl::Property::TOOLTIP, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); -const PropertyRegistration Control::Impl::PROPERTY_7( typeRegistration, "state", Toolkit::DevelControl::Property::STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); -const PropertyRegistration Control::Impl::PROPERTY_8( typeRegistration, "subState", Toolkit::DevelControl::Property::SUB_STATE, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); -const PropertyRegistration Control::Impl::PROPERTY_9( typeRegistration, "leftFocusableActorId", Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); -const PropertyRegistration Control::Impl::PROPERTY_10( typeRegistration, "rightFocusableActorId", Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID,Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); -const PropertyRegistration Control::Impl::PROPERTY_11( typeRegistration, "upFocusableActorId", Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); -const PropertyRegistration Control::Impl::PROPERTY_12( typeRegistration, "downFocusableActorId", Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID, Property::INTEGER, &Control::Impl::SetProperty, &Control::Impl::GetProperty ); Toolkit::Control Control::New() { @@ -1011,10 +122,10 @@ Vector4 Control::GetBackgroundColor() const void Control::SetBackground( const Property::Map& map ) { Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( map ); + visual.SetName("background"); if( visual ) { - RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual ); - visual.SetDepthIndex( DepthIndex::BACKGROUND ); + mImpl->RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual, DepthIndex::BACKGROUND ); // Trigger a size negotiation request that may be needed by the new visual to relayout its contents. RelayoutRequest(); @@ -1026,14 +137,13 @@ void Control::SetBackgroundImage( Image image ) Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( image ); if( visual ) { - RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual ); - visual.SetDepthIndex( DepthIndex::BACKGROUND ); + mImpl->RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual, DepthIndex::BACKGROUND ); } } void Control::ClearBackground() { - UnregisterVisual( Toolkit::Control::Property::BACKGROUND ); + mImpl->UnregisterVisual( Toolkit::Control::Property::BACKGROUND ); mImpl->mBackgroundColor = Color::TRANSPARENT; // Trigger a size negotiation request that may be needed when unregistering a visual. @@ -1141,7 +251,11 @@ bool Control::HasKeyInputFocus() bool result = false; if( Self().OnStage() ) { - result = Toolkit::KeyInputFocusManager::Get().IsKeyboardListener(Toolkit::Control::DownCast(Self())); + Toolkit::Control control = Toolkit::KeyInputFocusManager::Get().GetCurrentFocusControl(); + if( Self() == control ) + { + result = true; + } } return result; } @@ -1179,191 +293,6 @@ void Control::KeyboardEnter() OnKeyboardEnter(); } -void Control::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual ) -{ - RegisterVisual( index, visual, true ); -} - -void Control::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, bool enabled ) -{ - bool visualReplaced ( false ); - Actor self = Self(); - - if( !mImpl->mVisuals.Empty() ) - { - RegisteredVisualContainer::Iterator iter; - // Check if visual (index) is already registered. Replace if so. - if ( FindVisual( index, mImpl->mVisuals, iter ) ) - { - if( (*iter)->visual && self.OnStage() ) - { - Toolkit::GetImplementation((*iter)->visual).SetOffStage( self ); - } - (*iter)->visual = visual; - visualReplaced = true; - } - } - - // If not set, set the name of the visual to the same name as the control's property. - // ( If the control has been type registered ) - if( visual.GetName().empty() ) - { - // Check if the control has been type registered: - TypeInfo typeInfo = TypeRegistry::Get().GetTypeInfo( typeid(*this) ); - if( typeInfo ) - { - // Check if the property index has been registered: - Property::IndexContainer indices; - typeInfo.GetPropertyIndices( indices ); - Property::IndexContainer::Iterator iter = std::find( indices.Begin(), indices.End(), index ); - if( iter != indices.End() ) - { - // If it has, then get it's name and use that for the visual - std::string visualName = typeInfo.GetPropertyName( index ); - visual.SetName( visualName ); - } - } - } - - if( !visualReplaced ) // New registration entry - { - mImpl->mVisuals.PushBack( new RegisteredVisual( index, visual, enabled ) ); - } - - if( visual && self.OnStage() && enabled ) - { - Toolkit::GetImplementation(visual).SetOnStage( self ); - } - - DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::RegisterVisual() Registered %s(%d), enabled:%s\n", visual.GetName().c_str(), index, enabled?"T":"F" ); -} - -void Control::UnregisterVisual( Property::Index index ) -{ - RegisteredVisualContainer::Iterator iter; - if ( FindVisual( index, mImpl->mVisuals, iter ) ) - { - Actor self( Self() ); - Toolkit::GetImplementation((*iter)->visual).SetOffStage( self ); - (*iter)->visual.Reset(); - mImpl->mVisuals.Erase( iter ); - } -} - -Toolkit::Visual::Base Control::GetVisual( Property::Index index ) const -{ - RegisteredVisualContainer::Iterator iter; - if ( FindVisual( index, mImpl->mVisuals, iter ) ) - { - return (*iter)->visual; - } - - return Toolkit::Visual::Base(); -} - -void Control::EnableVisual( Property::Index index, bool enable ) -{ - RegisteredVisualContainer::Iterator iter; - if ( FindVisual( index, mImpl->mVisuals, iter ) ) - { - if ( (*iter)->enabled == enable ) - { - DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Visual %s(%d) already %s\n", (*iter)->visual.GetName().c_str(), index, enable?"enabled":"disabled"); - return; - } - - (*iter)->enabled = enable; - Actor parentActor = Self(); - if ( Self().OnStage() ) // If control not on Stage then Visual will be added when StageConnection is called. - { - if ( enable ) - { - DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) on stage \n", (*iter)->visual.GetName().c_str(), index ); - Toolkit::GetImplementation((*iter)->visual).SetOnStage( parentActor ); - } - else - { - DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Setting %s(%d) off stage \n", (*iter)->visual.GetName().c_str(), index ); - Toolkit::GetImplementation((*iter)->visual).SetOffStage( parentActor ); // No need to call if control not staged. - } - } - } -} - -bool Control::IsVisualEnabled( Property::Index index ) const -{ - RegisteredVisualContainer::Iterator iter; - if ( FindVisual( index, mImpl->mVisuals, iter ) ) - { - return (*iter)->enabled; - } - return false; -} - -Dali::Animation Control::CreateTransition( const Toolkit::TransitionData& handle ) -{ - Dali::Animation transition; - const Internal::TransitionData& transitionData = Toolkit::GetImplementation( handle ); - - if( transitionData.Count() > 0 ) - { - // Setup a Transition from TransitionData. - TransitionData::Iterator end = transitionData.End(); - for( TransitionData::Iterator iter = transitionData.Begin() ; - iter != end; ++iter ) - { - TransitionData::Animator* animator = (*iter); - - Toolkit::Visual::Base visual = GetVisualByName( mImpl->mVisuals, animator->objectName ); - - if( visual ) - { - Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual ); - visualImpl.AnimateProperty( transition, *animator ); - } - else - { - // Otherwise, try any actor children of control (Including the control) - Actor child = Self().FindChildByName( animator->objectName ); - if( child ) - { - Property::Index propertyIndex = DevelHandle::GetPropertyIndex( child, animator->propertyKey ); - if( propertyIndex != Property::INVALID_INDEX ) - { - if( animator->animate == false ) - { - if( animator->targetValue.GetType() != Property::NONE ) - { - child.SetProperty( propertyIndex, animator->targetValue ); - } - } - else // animate the property - { - if( animator->initialValue.GetType() != Property::NONE ) - { - child.SetProperty( propertyIndex, animator->initialValue ); - } - - if( ! transition ) - { - transition = Dali::Animation::New( 0.1f ); - } - - transition.AnimateTo( Property( child, propertyIndex ), - animator->targetValue, - animator->alphaFunction, - TimePeriod( animator->timePeriodDelay, - animator->timePeriodDuration ) ); - } - } - } - } - } - } - - return transition; -} - bool Control::OnAccessibilityActivated() { return false; // Accessibility activation is not handled by default @@ -1499,8 +428,8 @@ void Control::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Ty if( styleManager && change == StyleChange::THEME_CHANGE ) { GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) ); + RelayoutRequest(); } - RelayoutRequest(); } void Control::OnPinch(const PinchGesture& pinch) @@ -1588,16 +517,7 @@ void Control::OnStageConnection( int depth ) void Control::OnStageDisconnection() { - for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter!= mImpl->mVisuals.End(); iter++) - { - // Check whether the visual is empty - if( (*iter)->visual ) - { - DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::OnStageDisconnection Setting visual(%d) off stage\n", (*iter)->index ); - Actor self( Self() ); - Toolkit::GetImplementation((*iter)->visual).SetOffStage( self ); - } - } + mImpl->OnStageDisconnection(); } void Control::OnKeyInputFocusGained() @@ -1647,7 +567,7 @@ void Control::OnPropertySet( Property::Index index, Property::Value propertyValu void Control::OnSizeSet(const Vector3& targetSize) { - Toolkit::Visual::Base visual = GetVisual( Toolkit::Control::Property::BACKGROUND ); + Toolkit::Visual::Base visual = mImpl->GetVisual( Toolkit::Control::Property::BACKGROUND ); if( visual ) { Vector2 size( targetSize ); @@ -1687,7 +607,7 @@ void Control::OnRelayout( const Vector2& size, RelayoutContainer& container ) container.Add( Self().GetChildAt( i ), size ); } - Toolkit::Visual::Base visual = GetVisual( Toolkit::Control::Property::BACKGROUND ); + Toolkit::Visual::Base visual = mImpl->GetVisual( Toolkit::Control::Property::BACKGROUND ); if( visual ) { visual.SetTransformAndSize( Property::Map(), size ); // Send an empty map as we do not want to modify the visual's set transform @@ -1700,7 +620,7 @@ void Control::OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dime Vector3 Control::GetNaturalSize() { - Toolkit::Visual::Base visual = GetVisual( Toolkit::Control::Property::BACKGROUND ); + Toolkit::Visual::Base visual = mImpl->GetVisual( Toolkit::Control::Property::BACKGROUND ); if( visual ) { Vector2 naturalSize;