X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fwireframe%2Fwireframe-visual.cpp;h=e170655c0784d3222f9d4b2afce31ebb26b1be96;hp=1c79d72b6c0931d93b009fe21b5e285020bbb221;hb=29540fc153880d6949c85786b78b8583ae8f1d37;hpb=ca4209fb071e5c353a7e528098a2e497765118d8 diff --git a/dali-toolkit/internal/visuals/wireframe/wireframe-visual.cpp b/dali-toolkit/internal/visuals/wireframe/wireframe-visual.cpp index 1c79d72..e170655 100644 --- a/dali-toolkit/internal/visuals/wireframe/wireframe-visual.cpp +++ b/dali-toolkit/internal/visuals/wireframe/wireframe-visual.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -42,7 +42,7 @@ const char * const INDEX_NAME("indices"); const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( attribute mediump vec2 aPosition;\n -uniform mediump mat4 uMvpMatrix;\n +uniform highp mat4 uMvpMatrix;\n uniform mediump vec3 uSize;\n \n @@ -69,11 +69,10 @@ void main()\n const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(\n uniform lowp vec4 uColor;\n uniform lowp vec3 mixColor;\n - uniform lowp float opacity;\n \n void main()\n {\n - gl_FragColor = uColor * vec4( mixColor, opacity );\n + gl_FragColor = uColor * vec4( mixColor, 1.0 );\n }\n ); @@ -107,7 +106,7 @@ WireframeVisualPtr WireframeVisual::New( VisualFactoryCache& factoryCache, Visua } WireframeVisual::WireframeVisual( VisualFactoryCache& factoryCache, Visual::BasePtr actualVisual ) -: Visual::Base( factoryCache ), +: Visual::Base( factoryCache, Visual::FittingMode::FILL, actualVisual ? actualVisual->GetType() : Toolkit::Visual::WIREFRAME ), mActualVisual( actualVisual ) { } @@ -169,14 +168,14 @@ void WireframeVisual::DoSetProperties( const Property::Map& propertyMap ) } } -void WireframeVisual::DoSetOnStage( Actor& actor ) +void WireframeVisual::DoSetOnScene( Actor& actor ) { InitializeRenderer(); actor.AddRenderer( mImpl->mRenderer ); // Wireframe generated and ready to display - ResourceReady(); + ResourceReady( Toolkit::Visual::ResourceStatus::READY ); } void WireframeVisual::InitializeRenderer() @@ -241,6 +240,16 @@ void WireframeVisual::OnSetTransform() } } +Visual::Base& WireframeVisual::GetVisualObject() +{ + if( mActualVisual ) + { + return *mActualVisual.Get(); + } + + return *this; +} + } // namespace Internal } // namespace Toolkit