X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fwireframe%2Fwireframe-visual.cpp;h=370746501917b8c9d9806ec0306bd391d66a7c56;hp=990b25f779af7c0e931f53d5ba6e2355f9f93e4c;hb=54342c70a267a34b3345b24c404f1064fed99338;hpb=190a30974e11c5792335e3b0493bf1c212beec6a diff --git a/dali-toolkit/internal/visuals/wireframe/wireframe-visual.cpp b/dali-toolkit/internal/visuals/wireframe/wireframe-visual.cpp index 990b25f..3707465 100644 --- a/dali-toolkit/internal/visuals/wireframe/wireframe-visual.cpp +++ b/dali-toolkit/internal/visuals/wireframe/wireframe-visual.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -20,7 +20,7 @@ #include "wireframe-visual.h" // INTERNAL INCLUDES -#include +#include #include #include #include @@ -42,13 +42,13 @@ const char * const INDEX_NAME("indices"); const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( attribute mediump vec2 aPosition;\n -uniform mediump mat4 uMvpMatrix;\n -uniform mediump vec3 uSize;\n +uniform highp mat4 uMvpMatrix;\n +uniform highp vec3 uSize;\n \n //Visual size and offset uniform mediump vec2 offset;\n -uniform mediump vec2 size;\n +uniform highp vec2 size;\n uniform mediump vec4 offsetSizeMode;\n uniform mediump vec2 origin;\n uniform mediump vec2 anchorPoint;\n @@ -69,11 +69,10 @@ void main()\n const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(\n uniform lowp vec4 uColor;\n uniform lowp vec3 mixColor;\n - uniform lowp float opacity;\n \n void main()\n {\n - gl_FragColor = uColor * vec4( mixColor, opacity );\n + gl_FragColor = uColor * vec4( mixColor, 1.0 );\n }\n ); @@ -96,7 +95,7 @@ WireframeVisualPtr WireframeVisual::New( VisualFactoryCache& factoryCache, Visua WireframeVisualPtr wireframeVisual( new WireframeVisual( factoryCache, actualVisual ) ); // Instead of calling SetProperties, looking for the only valid property 'transform' - Property::Value* transformValue = properties.Find( DevelVisual::Property::TRANSFORM, TRANSFORM ); + Property::Value* transformValue = properties.Find( Toolkit::Visual::Property::TRANSFORM, TRANSFORM ); Property::Map transformMap; if( transformValue && transformValue->Get( transformMap ) ) { @@ -107,7 +106,7 @@ WireframeVisualPtr WireframeVisual::New( VisualFactoryCache& factoryCache, Visua } WireframeVisual::WireframeVisual( VisualFactoryCache& factoryCache, Visual::BasePtr actualVisual ) -: Visual::Base( factoryCache ), +: Visual::Base( factoryCache, Visual::FittingMode::FILL, actualVisual ? actualVisual->GetType() : Toolkit::Visual::WIREFRAME ), mActualVisual( actualVisual ) { } @@ -149,7 +148,7 @@ void WireframeVisual::DoCreatePropertyMap( Property::Map& map ) const else { map.Clear(); - map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::WIREFRAME ); + map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::WIREFRAME ); } } @@ -160,7 +159,7 @@ void WireframeVisual::DoCreateInstancePropertyMap( Property::Map& map ) const void WireframeVisual::DoSetProperties( const Property::Map& propertyMap ) { - Property::Value* mixValue = propertyMap.Find( Toolkit::DevelVisual::Property::MIX_COLOR, MIX_COLOR ); + Property::Value* mixValue = propertyMap.Find( Toolkit::Visual::Property::MIX_COLOR, MIX_COLOR ); if( mixValue ) { Vector4 mixColor; @@ -169,11 +168,14 @@ void WireframeVisual::DoSetProperties( const Property::Map& propertyMap ) } } -void WireframeVisual::DoSetOnStage( Actor& actor ) +void WireframeVisual::DoSetOnScene( Actor& actor ) { InitializeRenderer(); actor.AddRenderer( mImpl->mRenderer ); + + // Wireframe generated and ready to display + ResourceReady( Toolkit::Visual::ResourceStatus::READY ); } void WireframeVisual::InitializeRenderer() @@ -214,7 +216,7 @@ Geometry WireframeVisual::CreateQuadWireframeGeometry() Property::Map quadVertexFormat; quadVertexFormat[POSITION_ATTRIBUTE_NAME] = Property::VECTOR2; - PropertyBuffer quadVertices = PropertyBuffer::New( quadVertexFormat ); + VertexBuffer quadVertices = VertexBuffer::New( quadVertexFormat ); quadVertices.SetData( quadVertexData, 4 ); // Create indices @@ -238,6 +240,16 @@ void WireframeVisual::OnSetTransform() } } +Visual::Base& WireframeVisual::GetVisualObject() +{ + if( mActualVisual ) + { + return *mActualVisual.Get(); + } + + return *this; +} + } // namespace Internal } // namespace Toolkit