X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fwireframe%2Fwireframe-visual.cpp;h=370746501917b8c9d9806ec0306bd391d66a7c56;hp=47474a61c7d04ce51a6757cd6428cfb82b6a0a35;hb=54342c70a267a34b3345b24c404f1064fed99338;hpb=27833bb592e5b8a271f12754dee5f1836becab51 diff --git a/dali-toolkit/internal/visuals/wireframe/wireframe-visual.cpp b/dali-toolkit/internal/visuals/wireframe/wireframe-visual.cpp index 47474a6..3707465 100644 --- a/dali-toolkit/internal/visuals/wireframe/wireframe-visual.cpp +++ b/dali-toolkit/internal/visuals/wireframe/wireframe-visual.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -42,59 +42,163 @@ const char * const INDEX_NAME("indices"); const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( attribute mediump vec2 aPosition;\n -uniform mediump mat4 uMvpMatrix;\n -uniform mediump vec3 uSize;\n +uniform highp mat4 uMvpMatrix;\n +uniform highp vec3 uSize;\n \n + +//Visual size and offset +uniform mediump vec2 offset;\n +uniform highp vec2 size;\n +uniform mediump vec4 offsetSizeMode;\n +uniform mediump vec2 origin;\n +uniform mediump vec2 anchorPoint;\n + +vec4 ComputeVertexPosition()\n +{\n + vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw );\n + vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy);\n + return vec4( (aPosition + anchorPoint)*visualSize + (visualOffset + origin)*uSize.xy, 0.0, 1.0 );\n +}\n + void main()\n {\n - mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);\n - vertexPosition.xyz *= uSize;\n - gl_Position = uMvpMatrix * vertexPosition;\n + gl_Position = uMvpMatrix * ComputeVertexPosition();\n }\n ); const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(\n -uniform lowp vec4 uColor;\n + uniform lowp vec4 uColor;\n + uniform lowp vec3 mixColor;\n \n void main()\n {\n - gl_FragColor = uColor;\n + gl_FragColor = uColor * vec4( mixColor, 1.0 );\n }\n ); } +WireframeVisualPtr WireframeVisual::New( VisualFactoryCache& factoryCache, const Property::Map& properties ) +{ + Visual::BasePtr emtptyVisual; + + return New(factoryCache, emtptyVisual, properties); +} -WireframeVisual::WireframeVisual( VisualFactoryCache& factoryCache ) -: Visual::Base( factoryCache ) +WireframeVisualPtr WireframeVisual::New( VisualFactoryCache& factoryCache, Visual::BasePtr actualVisual ) +{ + return new WireframeVisual( factoryCache, actualVisual ); +} + +WireframeVisualPtr WireframeVisual::New( VisualFactoryCache& factoryCache, Visual::BasePtr actualVisual, const Property::Map& properties ) +{ + WireframeVisualPtr wireframeVisual( new WireframeVisual( factoryCache, actualVisual ) ); + + // Instead of calling SetProperties, looking for the only valid property 'transform' + Property::Value* transformValue = properties.Find( Toolkit::Visual::Property::TRANSFORM, TRANSFORM ); + Property::Map transformMap; + if( transformValue && transformValue->Get( transformMap ) ) + { + wireframeVisual->SetTransformAndSize( transformMap, Vector2::ZERO ); + } + + return wireframeVisual; +} + +WireframeVisual::WireframeVisual( VisualFactoryCache& factoryCache, Visual::BasePtr actualVisual ) +: Visual::Base( factoryCache, Visual::FittingMode::FILL, actualVisual ? actualVisual->GetType() : Toolkit::Visual::WIREFRAME ), + mActualVisual( actualVisual ) { } WireframeVisual::~WireframeVisual() -{} +{ +} -void WireframeVisual::DoSetOnStage( Actor& actor ) +float WireframeVisual::GetHeightForWidth( float width ) { - InitializeRenderer(); + if( mActualVisual ) + { + return mActualVisual->GetHeightForWidth( width ); + } + else + { + return Visual::Base::GetHeightForWidth( width ); + } +} + +void WireframeVisual::GetNaturalSize( Vector2& naturalSize ) +{ + if( mActualVisual ) + { + mActualVisual->GetNaturalSize( naturalSize ); + } + else + { + Visual::Base::GetNaturalSize( naturalSize ); + } } void WireframeVisual::DoCreatePropertyMap( Property::Map& map ) const { - map.Clear(); - map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::WIREFRAME ); + if( mActualVisual ) + { + mActualVisual->CreatePropertyMap( map ); + } + else + { + map.Clear(); + map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::WIREFRAME ); + } +} + +void WireframeVisual::DoCreateInstancePropertyMap( Property::Map& map ) const +{ + // Do nothing +} + +void WireframeVisual::DoSetProperties( const Property::Map& propertyMap ) +{ + Property::Value* mixValue = propertyMap.Find( Toolkit::Visual::Property::MIX_COLOR, MIX_COLOR ); + if( mixValue ) + { + Vector4 mixColor; + mixValue->Get( mixColor ); + SetMixColor( mixColor ); + } +} + +void WireframeVisual::DoSetOnScene( Actor& actor ) +{ + InitializeRenderer(); + + actor.AddRenderer( mImpl->mRenderer ); + + // Wireframe generated and ready to display + ResourceReady( Toolkit::Visual::ResourceStatus::READY ); } void WireframeVisual::InitializeRenderer() { - mImpl->mRenderer = mFactoryCache.GetWireframeRenderer(); - if( !mImpl->mRenderer ) + Shader shader = mFactoryCache.GetShader( VisualFactoryCache::WIREFRAME_SHADER ); + if( !shader ) { - Geometry geometry = CreateQuadWireframeGeometry(); - Shader shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER ); + shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER ); + mFactoryCache.SaveShader( VisualFactoryCache::WIREFRAME_SHADER, shader ); + } - mImpl->mRenderer = Renderer::New( geometry, shader); - mFactoryCache.CacheWireframeRenderer( mImpl->mRenderer ); + Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::WIREFRAME_GEOMETRY ); + if( !geometry ) + { + geometry = CreateQuadWireframeGeometry(); + mFactoryCache.SaveGeometry( VisualFactoryCache::WIREFRAME_GEOMETRY, geometry ); } + + //Create the renderer + mImpl->mRenderer = Renderer::New( geometry, shader); + + //Register transform properties + mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT ); } Geometry WireframeVisual::CreateQuadWireframeGeometry() @@ -112,7 +216,7 @@ Geometry WireframeVisual::CreateQuadWireframeGeometry() Property::Map quadVertexFormat; quadVertexFormat[POSITION_ATTRIBUTE_NAME] = Property::VECTOR2; - PropertyBuffer quadVertices = PropertyBuffer::New( quadVertexFormat ); + VertexBuffer quadVertices = VertexBuffer::New( quadVertexFormat ); quadVertices.SetData( quadVertexData, 4 ); // Create indices @@ -127,6 +231,25 @@ Geometry WireframeVisual::CreateQuadWireframeGeometry() return geometry; } +void WireframeVisual::OnSetTransform() +{ + if( mImpl->mRenderer ) + { + //Register transform properties + mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT ); + } +} + +Visual::Base& WireframeVisual::GetVisualObject() +{ + if( mActualVisual ) + { + return *mActualVisual.Get(); + } + + return *this; +} + } // namespace Internal } // namespace Toolkit