X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-factory-cache.h;h=deae0b0d840ac2b2bdba2d6d49d382629fe37b0d;hp=c674aacd577b79636472dc99efffc37660bc57e3;hb=e0c063be9e7ecde0e5665079289489d456828abf;hpb=0a98cc9159a2b5868987ec7f0b31b76f3dc10259 diff --git a/dali-toolkit/internal/visuals/visual-factory-cache.h b/dali-toolkit/internal/visuals/visual-factory-cache.h index c674aac..deae0b0 100644 --- a/dali-toolkit/internal/visuals/visual-factory-cache.h +++ b/dali-toolkit/internal/visuals/visual-factory-cache.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_VISUAL_FACTORY_CACHE_H /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -18,59 +18,102 @@ */ // EXTERNAL INCLUDES +#include #include #include #include -#include #include -#include -#include // INTERNAL INCLUDES #include #include +#include +#include namespace Dali { +class Texture; namespace Toolkit { - namespace Internal { - class ImageAtlasManager; -typedef IntrusivePtr ImageAtlasManagerPtr; - class NPatchLoader; +class TextureManager; +class VectorAnimationManager; + +typedef IntrusivePtr ImageAtlasManagerPtr; /** * Caches shaders and geometries. Owned by VisualFactory. */ -class VisualFactoryCache : public RefObject +class VisualFactoryCache { public: - /** * Type of shader for caching. */ enum ShaderType { COLOR_SHADER, + COLOR_SHADER_ROUNDED_CORNER, + COLOR_SHADER_BORDERLINE, + COLOR_SHADER_ROUNDED_BORDERLINE, + COLOR_SHADER_BLUR_EDGE, + COLOR_SHADER_ROUNDED_CORNER_BLUR_EDGE, BORDER_SHADER, BORDER_SHADER_ANTI_ALIASING, - GRADIENT_SHADER_LINEAR_USER_SPACE, GRADIENT_SHADER_LINEAR_BOUNDING_BOX, - GRADIENT_SHADER_RADIAL_USER_SPACE, + GRADIENT_SHADER_LINEAR_BOUNDING_BOX_ROUNDED_CORNER, + GRADIENT_SHADER_LINEAR_BOUNDING_BOX_BORDERLINE, + GRADIENT_SHADER_LINEAR_BOUNDING_BOX_ROUNDED_BORDERLINE, + GRADIENT_SHADER_LINEAR_USER_SPACE, + GRADIENT_SHADER_LINEAR_USER_SPACE_ROUNDED_CORNER, + GRADIENT_SHADER_LINEAR_USER_SPACE_BORDERLINE, + GRADIENT_SHADER_LINEAR_USER_SPACE_ROUNDED_BORDERLINE, GRADIENT_SHADER_RADIAL_BOUNDING_BOX, + GRADIENT_SHADER_RADIAL_BOUNDING_BOX_ROUNDED_CORNER, + GRADIENT_SHADER_RADIAL_BOUNDING_BOX_BORDERLINE, + GRADIENT_SHADER_RADIAL_BOUNDING_BOX_ROUNDED_BORDERLINE, + GRADIENT_SHADER_RADIAL_USER_SPACE, + GRADIENT_SHADER_RADIAL_USER_SPACE_ROUNDED_CORNER, + GRADIENT_SHADER_RADIAL_USER_SPACE_BORDERLINE, + GRADIENT_SHADER_RADIAL_USER_SPACE_ROUNDED_BORDERLINE, IMAGE_SHADER, + IMAGE_SHADER_ROUNDED_CORNER, + IMAGE_SHADER_BORDERLINE, + IMAGE_SHADER_ROUNDED_BORDERLINE, IMAGE_SHADER_ATLAS_DEFAULT_WRAP, IMAGE_SHADER_ATLAS_CUSTOM_WRAP, + NATIVE_IMAGE_SHADER, + NATIVE_IMAGE_SHADER_ROUNDED_CORNER, + NATIVE_IMAGE_SHADER_BORDERLINE, + NATIVE_IMAGE_SHADER_ROUNDED_BORDERLINE, NINE_PATCH_SHADER, - SVG_SHADER, - TEXT_SHADER, + NINE_PATCH_MASK_SHADER, + TEXT_SHADER_MULTI_COLOR_TEXT, + TEXT_SHADER_MULTI_COLOR_TEXT_WITH_STYLE, + TEXT_SHADER_SINGLE_COLOR_TEXT, + TEXT_SHADER_SINGLE_COLOR_TEXT_WITH_STYLE, + TEXT_SHADER_SINGLE_COLOR_TEXT_WITH_EMOJI, + TEXT_SHADER_SINGLE_COLOR_TEXT_WITH_STYLE_AND_EMOJI, + ANIMATED_GRADIENT_SHADER_LINEAR_BOUNDING_REFLECT, + ANIMATED_GRADIENT_SHADER_LINEAR_BOUNDING_REPEAT, + ANIMATED_GRADIENT_SHADER_LINEAR_BOUNDING_CLAMP, + ANIMATED_GRADIENT_SHADER_LINEAR_USER_REFLECT, + ANIMATED_GRADIENT_SHADER_LINEAR_USER_REPEAT, + ANIMATED_GRADIENT_SHADER_LINEAR_USER_CLAMP, + ANIMATED_GRADIENT_SHADER_RADIAL_BOUNDING_REFLECT, + ANIMATED_GRADIENT_SHADER_RADIAL_BOUNDING_REPEAT, + ANIMATED_GRADIENT_SHADER_RADIAL_BOUNDING_CLAMP, + ANIMATED_GRADIENT_SHADER_RADIAL_USER_REFLECT, + ANIMATED_GRADIENT_SHADER_RADIAL_USER_REPEAT, + ANIMATED_GRADIENT_SHADER_RADIAL_USER_CLAMP, WIREFRAME_SHADER, - SHADER_TYPE_MAX = WIREFRAME_SHADER + ARC_BUTT_CAP_SHADER, + ARC_ROUND_CAP_SHADER, + SHADER_TYPE_MAX = ARC_ROUND_CAP_SHADER }; /** @@ -87,37 +130,43 @@ public: }; public: - /** * @brief Constructor + * + * @param[in] preMultiplyOnLoad True if image visuals should pre-multiply alpha on image load. + */ + VisualFactoryCache(bool preMultiplyOnLoad); + + /** + * @brief Destructor */ - VisualFactoryCache(); + ~VisualFactoryCache(); /** * Request geometry of the given type. * @return The geometry of the required type if it exist in the cache. Otherwise, an empty handle is returned. */ - Geometry GetGeometry( GeometryType type ); + Geometry GetGeometry(GeometryType type); /** * Cache the geometry of the give type. * @param[in] type The geometry type. * @param[in] geometry The geometry for caching. */ - void SaveGeometry( GeometryType type, Geometry geometry); + void SaveGeometry(GeometryType type, Geometry geometry); /** * Request shader of the given type. * @return The shader of the required type if it exist in the cache. Otherwise, an empty handle is returned. */ - Shader GetShader( ShaderType type ); + Shader GetShader(ShaderType type); /** * Cache the geometry of the give type. * @param[in] type The geometry type. * @param[in] geometry The geometry for caching. */ - void SaveShader( ShaderType type, Shader shader ); + void SaveShader(ShaderType type, Shader shader); /* * Greate the quad geometry. @@ -130,43 +179,32 @@ public: * @param[in] gridSize The size of the grid. * @return The created grid geometry. */ - static Geometry CreateGridGeometry( Uint16Pair gridSize ); + static Geometry CreateGridGeometry(Uint16Pair gridSize); /** - * @brief Returns an image to be used when a visual has failed to correctly render - * @return The broken image handle. + * @copydoc Toolkit::VisualFactory::SetPreMultiplyOnLoad() */ - static Image GetBrokenVisualImage(); - -public: + void SetPreMultiplyOnLoad(bool preMultiply); /** - * @brief Request renderer from the url - * - * @return The cached renderer if exist in the cache. Otherwise an empty handle is returned. + * @copydoc Toolkit::VisualFactory::GetPreMultiplyOnLoad() */ - Renderer GetRenderer( const std::string& key ) const; + bool GetPreMultiplyOnLoad(); /** - * @brief Cache the renderer based on the given key. - * - * If the key already exists in the cache, then the cache will save an additional renderer to the cache. - * RemoveRenderer will then need to be called twice to remove both items from the cache. - * - * @param[in] key The key to use for caching - * @param[in] renderer The Renderer to be cached + * @brief Set an image to be used when a visual has failed to correctly render + * @param[in] brokenImageUrlList The broken image url list */ - void SaveRenderer( const std::string& key, Renderer& renderer ); + void SetBrokenImageUrl(const std::vector& brokenImageUrlList); /** - * @brief Cleans the renderer cache by removing the renderer from the cache based on the given key if there are no longer any references to it - * - * @param[in] key The key used for caching - * - * @return True if the renderer is no longer used anywhere, false otherwise + * @brief Update the broken image Renderer object + * @param[in,out] renderer renderer for broken image + * @param[in] size the size of actor */ - bool CleanRendererCache( const std::string& key ); + void UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size); +public: /** * Get the image atlas manager. * @return A pointer to the atlas manager @@ -174,6 +212,12 @@ public: ImageAtlasManagerPtr GetAtlasManager(); /** + * Get the texture manager + * @return A reference to the texture manager + */ + TextureManager& GetTextureManager(); + + /** * Get the N-Patch texture cache. * @return A reference to the N patch loader */ @@ -185,20 +229,13 @@ public: */ SvgRasterizeThread* GetSVGRasterizationThread(); -private: // for svg rasterization thread - /** - * Applies the rasterized image to material + * Get the vector animation manager. + * @return A reference to the vector animation manager. */ - void ApplyRasterizedSVGToSampler(); + VectorAnimationManager& GetVectorAnimationManager(); protected: - - /** - * A reference counted object may only be deleted by calling Unreference() - */ - virtual ~VisualFactoryCache(); - /** * Undefined copy constructor. */ @@ -210,40 +247,108 @@ protected: VisualFactoryCache& operator=(const VisualFactoryCache& rhs); private: - struct CachedRenderer - { - std::string mKey; - WeakHandle< Renderer > mRenderer; + /** + * @brief Returns a cached Texture to use when a visual has failed to correctly render + * @param[in] brokenIndex The index of broken image + * + * @return The broken image texture. + */ + Texture GetBrokenVisualImage(uint32_t brokenIndex); - CachedRenderer( const std::string& key, Renderer& renderer ) - : mKey( key ), - mRenderer( renderer) - {} - }; + /** + * @brief Gets the Proper broken image index + * @param[in] size The size of actor + * + * @return The index of broken image + */ + int32_t GetProperBrokenImageIndex(const Vector2& size); - typedef Dali::Vector< std::size_t > HashVector; - typedef Dali::OwnerContainer< const CachedRenderer* > CachedRenderers; + /** + * @brief Apply a texture and uniforms + * + * @param[in,out] renderer The renderer for broken image + * @param[in] index The index of broken image + */ + void ApplyTextureAndUniforms(Renderer& renderer, int index); /** - * @brief Finds the first index into the cached visuals from the url + * @brief Creates a Npatch Geometry object * - * @return Returns the first index into the cached renderer from the url if it exists in the cache, otherwise returns -1 + * @param[in] gridSize The gridSize for creating a geometry + * @return The Geometry for NPatch */ - int FindRenderer( const std::string& key ) const; + Geometry CreateNPatchGeometry(Uint16Pair gridSize); -private: - Geometry mGeometry[GEOMETRY_TYPE_MAX+1]; - Shader mShader[SHADER_TYPE_MAX+1]; + /** + * @brief Gets a geometry for npatch image + * + * @param[in] index the index of broken image + * @return The Geometry for NPatch + */ + Geometry GetNPatchGeometry(int index); + + /** + * @brief Gets the Npatch Shader object + * + * @param[in] index The index of broken image + * @return The Shader for NPatch + */ + Shader GetNPatchShader(int index); - HashVector mRendererHashes; - CachedRenderers mRenderers; + /** + * @brief Registers a properties for Stretch Ranges + * + * @param[in,out] renderer The renderer for broken image + * @param[in] uniformName The name of the uniform + * @param[in] stretchPixels The stretchable pixels in the cropped image space + * @param[in] imageExtent The imageExtent + */ + void RegisterStretchProperties(Renderer& renderer, const char* uniformName, const NPatchUtility::StretchRanges& stretchPixels, uint16_t imageExtent); + + /** + * @brief Returns a broken image type + * @param[in] index BrokenImage index + * @return The broken image type. + */ + VisualUrl::Type GetBrokenImageVisualType(int index); + +private: + struct BrokenImageInfo + { + BrokenImageInfo() + :visualType(), + url(""), + npatchId(NPatchData::INVALID_NPATCH_DATA_ID), + texture(), + width(0), + height(0) + { + } + + ~BrokenImageInfo() + { + } + + // Data + VisualUrl::Type visualType; + std::string url; + NPatchData::NPatchDataId npatchId; + Texture texture; + uint32_t width; + uint32_t height; + }; - Renderer mWireframeRenderer; + Geometry mGeometry[GEOMETRY_TYPE_MAX + 1]; + Shader mShader[SHADER_TYPE_MAX + 1]; - ImageAtlasManagerPtr mAtlasManager; - NPatchLoader mNPatchLoader; + ImageAtlasManagerPtr mAtlasManager; + TextureManager mTextureManager; + NPatchLoader mNPatchLoader; - SvgRasterizeThread* mSvgRasterizeThread; + SvgRasterizeThread* mSvgRasterizeThread; + std::unique_ptr mVectorAnimationManager; + bool mPreMultiplyOnLoad; + std::vector mBrokenImageInfoContainer; }; } // namespace Internal