X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-factory-cache.h;h=6d9f28cb71c9aad43b11d6d4590a1008f6dcf752;hp=778a48f426d79179703a64c3b2aeed943517265b;hb=35a7fe4e9b45558b58e365c637e704e2a51a5212;hpb=14a48afd7d9b5ba7bd8c8ebc69b214be8310613a diff --git a/dali-toolkit/internal/visuals/visual-factory-cache.h b/dali-toolkit/internal/visuals/visual-factory-cache.h index 778a48f..6d9f28c 100644 --- a/dali-toolkit/internal/visuals/visual-factory-cache.h +++ b/dali-toolkit/internal/visuals/visual-factory-cache.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_VISUAL_FACTORY_CACHE_H /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -18,57 +18,92 @@ */ // EXTERNAL INCLUDES +#include #include #include #include #include -#include // INTERNAL INCLUDES +#include #include #include -#include +#include namespace Dali { +class Texture; namespace Toolkit { - namespace Internal { class ImageAtlasManager; class NPatchLoader; class TextureManager; +class VectorAnimationManager; typedef IntrusivePtr ImageAtlasManagerPtr; - /** * Caches shaders and geometries. Owned by VisualFactory. */ -class VisualFactoryCache : public RefObject +class VisualFactoryCache { public: - /** * Type of shader for caching. */ enum ShaderType { COLOR_SHADER, + COLOR_SHADER_ROUNDED_CORNER, + COLOR_SHADER_BORDERLINE, + COLOR_SHADER_ROUNDED_BORDERLINE, + COLOR_SHADER_BLUR_EDGE, + COLOR_SHADER_ROUNDED_CORNER_BLUR_EDGE, BORDER_SHADER, BORDER_SHADER_ANTI_ALIASING, - GRADIENT_SHADER_LINEAR_USER_SPACE, GRADIENT_SHADER_LINEAR_BOUNDING_BOX, - GRADIENT_SHADER_RADIAL_USER_SPACE, + GRADIENT_SHADER_LINEAR_BOUNDING_BOX_ROUNDED_CORNER, + GRADIENT_SHADER_LINEAR_BOUNDING_BOX_BORDERLINE, + GRADIENT_SHADER_LINEAR_BOUNDING_BOX_ROUNDED_BORDERLINE, + GRADIENT_SHADER_LINEAR_USER_SPACE, + GRADIENT_SHADER_LINEAR_USER_SPACE_ROUNDED_CORNER, + GRADIENT_SHADER_LINEAR_USER_SPACE_BORDERLINE, + GRADIENT_SHADER_LINEAR_USER_SPACE_ROUNDED_BORDERLINE, GRADIENT_SHADER_RADIAL_BOUNDING_BOX, + GRADIENT_SHADER_RADIAL_BOUNDING_BOX_ROUNDED_CORNER, + GRADIENT_SHADER_RADIAL_BOUNDING_BOX_BORDERLINE, + GRADIENT_SHADER_RADIAL_BOUNDING_BOX_ROUNDED_BORDERLINE, + GRADIENT_SHADER_RADIAL_USER_SPACE, + GRADIENT_SHADER_RADIAL_USER_SPACE_ROUNDED_CORNER, + GRADIENT_SHADER_RADIAL_USER_SPACE_BORDERLINE, + GRADIENT_SHADER_RADIAL_USER_SPACE_ROUNDED_BORDERLINE, IMAGE_SHADER, + IMAGE_SHADER_ROUNDED_CORNER, + IMAGE_SHADER_BORDERLINE, + IMAGE_SHADER_ROUNDED_BORDERLINE, + IMAGE_SHADER_MASKING, + IMAGE_SHADER_ROUNDED_CORNER_MASKING, + IMAGE_SHADER_BORDERLINE_MASKING, + IMAGE_SHADER_ROUNDED_BORDERLINE_MASKING, IMAGE_SHADER_ATLAS_DEFAULT_WRAP, IMAGE_SHADER_ATLAS_CUSTOM_WRAP, + IMAGE_SHADER_YUV_TO_RGB, + IMAGE_SHADER_ROUNDED_CORNER_YUV_TO_RGB, + IMAGE_SHADER_BORDERLINE_YUV_TO_RGB, + IMAGE_SHADER_ROUNDED_BORDERLINE_YUV_TO_RGB, + NATIVE_IMAGE_SHADER, + NATIVE_IMAGE_SHADER_ROUNDED_CORNER, + NATIVE_IMAGE_SHADER_BORDERLINE, + NATIVE_IMAGE_SHADER_ROUNDED_BORDERLINE, + NATIVE_IMAGE_SHADER_MASKING, + NATIVE_IMAGE_SHADER_ROUNDED_CORNER_MASKING, + NATIVE_IMAGE_SHADER_BORDERLINE_MASKING, + NATIVE_IMAGE_SHADER_ROUNDED_BORDERLINE_MASKING, NINE_PATCH_SHADER, NINE_PATCH_MASK_SHADER, - SVG_SHADER, TEXT_SHADER_MULTI_COLOR_TEXT, TEXT_SHADER_MULTI_COLOR_TEXT_WITH_STYLE, TEXT_SHADER_SINGLE_COLOR_TEXT, @@ -88,7 +123,9 @@ public: ANIMATED_GRADIENT_SHADER_RADIAL_USER_REPEAT, ANIMATED_GRADIENT_SHADER_RADIAL_USER_CLAMP, WIREFRAME_SHADER, - SHADER_TYPE_MAX = WIREFRAME_SHADER + ARC_BUTT_CAP_SHADER, + ARC_ROUND_CAP_SHADER, + SHADER_TYPE_MAX = ARC_ROUND_CAP_SHADER }; /** @@ -105,37 +142,43 @@ public: }; public: - /** * @brief Constructor + * + * @param[in] preMultiplyOnLoad True if image visuals should pre-multiply alpha on image load. + */ + VisualFactoryCache(bool preMultiplyOnLoad); + + /** + * @brief Destructor */ - VisualFactoryCache(); + ~VisualFactoryCache(); /** * Request geometry of the given type. * @return The geometry of the required type if it exist in the cache. Otherwise, an empty handle is returned. */ - Geometry GetGeometry( GeometryType type ); + Geometry GetGeometry(GeometryType type); /** * Cache the geometry of the give type. * @param[in] type The geometry type. * @param[in] geometry The geometry for caching. */ - void SaveGeometry( GeometryType type, Geometry geometry); + void SaveGeometry(GeometryType type, Geometry geometry); /** * Request shader of the given type. * @return The shader of the required type if it exist in the cache. Otherwise, an empty handle is returned. */ - Shader GetShader( ShaderType type ); + Shader GetShader(ShaderType type); /** * Cache the geometry of the give type. * @param[in] type The geometry type. * @param[in] geometry The geometry for caching. */ - void SaveShader( ShaderType type, Shader shader ); + void SaveShader(ShaderType type, Shader shader); /* * Greate the quad geometry. @@ -148,13 +191,33 @@ public: * @param[in] gridSize The size of the grid. * @return The created grid geometry. */ - static Geometry CreateGridGeometry( Uint16Pair gridSize ); + static Geometry CreateGridGeometry(Uint16Pair gridSize); /** - * @brief Returns an image to be used when a visual has failed to correctly render - * @return The broken image handle. + * @copydoc Toolkit::VisualFactory::SetPreMultiplyOnLoad() */ - static Image GetBrokenVisualImage(); + void SetPreMultiplyOnLoad(bool preMultiply); + + /** + * @copydoc Toolkit::VisualFactory::GetPreMultiplyOnLoad() + */ + bool GetPreMultiplyOnLoad(); + + /** + * @brief Set an image to be used when a visual has failed to correctly render + * @param[in] brokenImageUrlList The broken image url list + */ + void SetBrokenImageUrl(std::string& defaultBrokenUrl, const std::vector& brokenImageUrlList); + + /** + * @brief Update the broken image Renderer object + * @param[in,out] renderer renderer for broken image + * @param[in] size the size of actor + * @param[in] rendererIsImage True if input renderer use image shader already. + * If true, we don't need to create new renderer when broken image is single image. + * Most of user experience use normal images. So It can reduce runtime. + */ + void UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size, const bool& rendererIsImage = true); public: /** @@ -176,25 +239,18 @@ public: NPatchLoader& GetNPatchLoader(); /** - * Get the SVG rasterization thread. - * @return A raw pointer pointing to the SVG rasterization thread. + * Get the SVG rasterization manager. + * @return A raw pointer pointing to the SVG rasterization manager. */ - SvgRasterizeThread* GetSVGRasterizationThread(); - -private: // for svg rasterization thread + SvgRasterizeManager* GetSVGRasterizationManager(); /** - * Applies the rasterized image to material + * Get the vector animation manager. + * @return A reference to the vector animation manager. */ - void ApplyRasterizedSVGToSampler(); + VectorAnimationManager& GetVectorAnimationManager(); protected: - - /** - * A reference counted object may only be deleted by calling Unreference() - */ - virtual ~VisualFactoryCache(); - /** * Undefined copy constructor. */ @@ -206,13 +262,92 @@ protected: VisualFactoryCache& operator=(const VisualFactoryCache& rhs); private: - Geometry mGeometry[GEOMETRY_TYPE_MAX+1]; - Shader mShader[SHADER_TYPE_MAX+1]; + /** + * @brief Returns a cached Texture to use when a visual has failed to correctly render + * @param[in] brokenIndex The index of broken image + * + * @return The broken image texture. + */ + Texture GetBrokenVisualImage(uint32_t brokenIndex); + + /** + * @brief Gets the Proper broken image index + * @param[in] size The size of actor + * + * @return The index of broken image + */ + int32_t GetProperBrokenImageIndex(const Vector2& size); + + /** + * @brief Apply a texture and uniforms + * + * @param[in,out] renderer The renderer for broken image + * @param[in] index The index of broken image + */ + void ApplyTextureAndUniforms(Renderer& renderer, int index); + + /** + * @brief Gets a geometry for npatch image + * + * @param[in] index the index of broken image + * @return The Geometry for NPatch + */ + Geometry GetNPatchGeometry(int index); + + /** + * @brief Gets the Npatch Shader object + * + * @param[in] index The index of broken image + * @return The Shader for NPatch + */ + Shader GetNPatchShader(int index); + + /** + * @brief Returns a broken image type + * @param[in] index BrokenImage index + * @return The broken image type. + */ + VisualUrl::Type GetBrokenImageVisualType(int index); + +private: + struct BrokenImageInfo + { + BrokenImageInfo() + : visualType(), + url(""), + npatchId(NPatchData::INVALID_NPATCH_DATA_ID), + texture(), + width(0), + height(0) + { + } + + ~BrokenImageInfo() + { + } + + // Data + VisualUrl::Type visualType; + std::string url; + NPatchData::NPatchDataId npatchId; + Texture texture; + uint32_t width; + uint32_t height; + }; + + Geometry mGeometry[GEOMETRY_TYPE_MAX + 1]; + Shader mShader[SHADER_TYPE_MAX + 1]; ImageAtlasManagerPtr mAtlasManager; TextureManager mTextureManager; NPatchLoader mNPatchLoader; - SvgRasterizeThread* mSvgRasterizeThread; + + std::unique_ptr mSvgRasterizeManager; + std::unique_ptr mVectorAnimationManager; + bool mPreMultiplyOnLoad; + std::vector mBrokenImageInfoContainer; + std::string mDefaultBrokenImageUrl; + bool mUseDefaultBrokenImageOnly; }; } // namespace Internal