X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-factory-cache.h;h=6d9f28cb71c9aad43b11d6d4590a1008f6dcf752;hp=6e8f37dd06cf861796e7c20014662eb615366b99;hb=35a7fe4e9b45558b58e365c637e704e2a51a5212;hpb=8cd8392e5982d60111b0a2a5d33457c06e8532f5;ds=sidebyside diff --git a/dali-toolkit/internal/visuals/visual-factory-cache.h b/dali-toolkit/internal/visuals/visual-factory-cache.h index 6e8f37d..6d9f28c 100644 --- a/dali-toolkit/internal/visuals/visual-factory-cache.h +++ b/dali-toolkit/internal/visuals/visual-factory-cache.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_VISUAL_FACTORY_CACHE_H /* - * Copyright (c) 2021 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -25,9 +25,10 @@ #include // INTERNAL INCLUDES +#include #include #include -#include +#include namespace Dali { @@ -80,11 +81,27 @@ public: GRADIENT_SHADER_RADIAL_USER_SPACE_BORDERLINE, GRADIENT_SHADER_RADIAL_USER_SPACE_ROUNDED_BORDERLINE, IMAGE_SHADER, - IMAGE_SHADER_ATLAS_DEFAULT_WRAP, - IMAGE_SHADER_ATLAS_CUSTOM_WRAP, IMAGE_SHADER_ROUNDED_CORNER, IMAGE_SHADER_BORDERLINE, IMAGE_SHADER_ROUNDED_BORDERLINE, + IMAGE_SHADER_MASKING, + IMAGE_SHADER_ROUNDED_CORNER_MASKING, + IMAGE_SHADER_BORDERLINE_MASKING, + IMAGE_SHADER_ROUNDED_BORDERLINE_MASKING, + IMAGE_SHADER_ATLAS_DEFAULT_WRAP, + IMAGE_SHADER_ATLAS_CUSTOM_WRAP, + IMAGE_SHADER_YUV_TO_RGB, + IMAGE_SHADER_ROUNDED_CORNER_YUV_TO_RGB, + IMAGE_SHADER_BORDERLINE_YUV_TO_RGB, + IMAGE_SHADER_ROUNDED_BORDERLINE_YUV_TO_RGB, + NATIVE_IMAGE_SHADER, + NATIVE_IMAGE_SHADER_ROUNDED_CORNER, + NATIVE_IMAGE_SHADER_BORDERLINE, + NATIVE_IMAGE_SHADER_ROUNDED_BORDERLINE, + NATIVE_IMAGE_SHADER_MASKING, + NATIVE_IMAGE_SHADER_ROUNDED_CORNER_MASKING, + NATIVE_IMAGE_SHADER_BORDERLINE_MASKING, + NATIVE_IMAGE_SHADER_ROUNDED_BORDERLINE_MASKING, NINE_PATCH_SHADER, NINE_PATCH_MASK_SHADER, TEXT_SHADER_MULTI_COLOR_TEXT, @@ -177,12 +194,6 @@ public: static Geometry CreateGridGeometry(Uint16Pair gridSize); /** - * @brief Returns a new Texture to use when a visual has failed to correctly render - * @return The broken image texture. - */ - Texture GetBrokenVisualImage(); - - /** * @copydoc Toolkit::VisualFactory::SetPreMultiplyOnLoad() */ void SetPreMultiplyOnLoad(bool preMultiply); @@ -194,9 +205,19 @@ public: /** * @brief Set an image to be used when a visual has failed to correctly render - * @param[in] brokenImageUrl The broken image url. + * @param[in] brokenImageUrlList The broken image url list + */ + void SetBrokenImageUrl(std::string& defaultBrokenUrl, const std::vector& brokenImageUrlList); + + /** + * @brief Update the broken image Renderer object + * @param[in,out] renderer renderer for broken image + * @param[in] size the size of actor + * @param[in] rendererIsImage True if input renderer use image shader already. + * If true, we don't need to create new renderer when broken image is single image. + * Most of user experience use normal images. So It can reduce runtime. */ - void SetBrokenImageUrl(const std::string& brokenImageUrl); + void UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size, const bool& rendererIsImage = true); public: /** @@ -218,10 +239,10 @@ public: NPatchLoader& GetNPatchLoader(); /** - * Get the SVG rasterization thread. - * @return A raw pointer pointing to the SVG rasterization thread. + * Get the SVG rasterization manager. + * @return A raw pointer pointing to the SVG rasterization manager. */ - SvgRasterizeThread* GetSVGRasterizationThread(); + SvgRasterizeManager* GetSVGRasterizationManager(); /** * Get the vector animation manager. @@ -241,17 +262,92 @@ protected: VisualFactoryCache& operator=(const VisualFactoryCache& rhs); private: + /** + * @brief Returns a cached Texture to use when a visual has failed to correctly render + * @param[in] brokenIndex The index of broken image + * + * @return The broken image texture. + */ + Texture GetBrokenVisualImage(uint32_t brokenIndex); + + /** + * @brief Gets the Proper broken image index + * @param[in] size The size of actor + * + * @return The index of broken image + */ + int32_t GetProperBrokenImageIndex(const Vector2& size); + + /** + * @brief Apply a texture and uniforms + * + * @param[in,out] renderer The renderer for broken image + * @param[in] index The index of broken image + */ + void ApplyTextureAndUniforms(Renderer& renderer, int index); + + /** + * @brief Gets a geometry for npatch image + * + * @param[in] index the index of broken image + * @return The Geometry for NPatch + */ + Geometry GetNPatchGeometry(int index); + + /** + * @brief Gets the Npatch Shader object + * + * @param[in] index The index of broken image + * @return The Shader for NPatch + */ + Shader GetNPatchShader(int index); + + /** + * @brief Returns a broken image type + * @param[in] index BrokenImage index + * @return The broken image type. + */ + VisualUrl::Type GetBrokenImageVisualType(int index); + +private: + struct BrokenImageInfo + { + BrokenImageInfo() + : visualType(), + url(""), + npatchId(NPatchData::INVALID_NPATCH_DATA_ID), + texture(), + width(0), + height(0) + { + } + + ~BrokenImageInfo() + { + } + + // Data + VisualUrl::Type visualType; + std::string url; + NPatchData::NPatchDataId npatchId; + Texture texture; + uint32_t width; + uint32_t height; + }; + Geometry mGeometry[GEOMETRY_TYPE_MAX + 1]; Shader mShader[SHADER_TYPE_MAX + 1]; - ImageAtlasManagerPtr mAtlasManager; - TextureManager mTextureManager; - NPatchLoader mNPatchLoader; - Texture mBrokenImageTexture; - SvgRasterizeThread* mSvgRasterizeThread; + ImageAtlasManagerPtr mAtlasManager; + TextureManager mTextureManager; + NPatchLoader mNPatchLoader; + + std::unique_ptr mSvgRasterizeManager; std::unique_ptr mVectorAnimationManager; - std::string mBrokenImageUrl; bool mPreMultiplyOnLoad; + std::vector mBrokenImageInfoContainer; + std::string mDefaultBrokenImageUrl; + bool mUseDefaultBrokenImageOnly; }; } // namespace Internal