X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-factory-cache.h;h=5fab3547d5c750932bc29179393945ee10312c83;hp=470cf07dcc44f63d7fb5c6ee7ff83714682dc111;hb=f36f8f52fba9353136846f4bcabbbb7a9e0401e7;hpb=4159297affa73892be1ef11d1119e0bb301b276c diff --git a/dali-toolkit/internal/visuals/visual-factory-cache.h b/dali-toolkit/internal/visuals/visual-factory-cache.h index 470cf07..5fab354 100644 --- a/dali-toolkit/internal/visuals/visual-factory-cache.h +++ b/dali-toolkit/internal/visuals/visual-factory-cache.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_VISUAL_FACTORY_CACHE_H /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -23,30 +23,33 @@ #include #include #include -#include // INTERNAL INCLUDES #include #include +#include namespace Dali { +class Texture; namespace Toolkit { namespace Internal { - class ImageAtlasManager; +class NPatchLoader; +class TextureManager; +class VectorAnimationManager; + typedef IntrusivePtr ImageAtlasManagerPtr; -class NPatchLoader; /** * Caches shaders and geometries. Owned by VisualFactory. */ -class VisualFactoryCache : public RefObject +class VisualFactoryCache { public: @@ -56,20 +59,46 @@ public: enum ShaderType { COLOR_SHADER, + COLOR_SHADER_ROUNDED_CORNER, + COLOR_SHADER_BLUR_EDGE, BORDER_SHADER, BORDER_SHADER_ANTI_ALIASING, GRADIENT_SHADER_LINEAR_USER_SPACE, GRADIENT_SHADER_LINEAR_BOUNDING_BOX, GRADIENT_SHADER_RADIAL_USER_SPACE, GRADIENT_SHADER_RADIAL_BOUNDING_BOX, + GRADIENT_SHADER_LINEAR_USER_SPACE_ROUNDED_CORNER, + GRADIENT_SHADER_LINEAR_BOUNDING_BOX_ROUNDED_CORNER, + GRADIENT_SHADER_RADIAL_USER_SPACE_ROUNDED_CORNER, + GRADIENT_SHADER_RADIAL_BOUNDING_BOX_ROUNDED_CORNER, IMAGE_SHADER, IMAGE_SHADER_ATLAS_DEFAULT_WRAP, IMAGE_SHADER_ATLAS_CUSTOM_WRAP, + IMAGE_SHADER_ROUNDED_CORNER, NINE_PATCH_SHADER, - SVG_SHADER, - TEXT_SHADER, + NINE_PATCH_MASK_SHADER, + TEXT_SHADER_MULTI_COLOR_TEXT, + TEXT_SHADER_MULTI_COLOR_TEXT_WITH_STYLE, + TEXT_SHADER_SINGLE_COLOR_TEXT, + TEXT_SHADER_SINGLE_COLOR_TEXT_WITH_STYLE, + TEXT_SHADER_SINGLE_COLOR_TEXT_WITH_EMOJI, + TEXT_SHADER_SINGLE_COLOR_TEXT_WITH_STYLE_AND_EMOJI, + ANIMATED_GRADIENT_SHADER_LINEAR_BOUNDING_REFLECT, + ANIMATED_GRADIENT_SHADER_LINEAR_BOUNDING_REPEAT, + ANIMATED_GRADIENT_SHADER_LINEAR_BOUNDING_CLAMP, + ANIMATED_GRADIENT_SHADER_LINEAR_USER_REFLECT, + ANIMATED_GRADIENT_SHADER_LINEAR_USER_REPEAT, + ANIMATED_GRADIENT_SHADER_LINEAR_USER_CLAMP, + ANIMATED_GRADIENT_SHADER_RADIAL_BOUNDING_REFLECT, + ANIMATED_GRADIENT_SHADER_RADIAL_BOUNDING_REPEAT, + ANIMATED_GRADIENT_SHADER_RADIAL_BOUNDING_CLAMP, + ANIMATED_GRADIENT_SHADER_RADIAL_USER_REFLECT, + ANIMATED_GRADIENT_SHADER_RADIAL_USER_REPEAT, + ANIMATED_GRADIENT_SHADER_RADIAL_USER_CLAMP, WIREFRAME_SHADER, - SHADER_TYPE_MAX = WIREFRAME_SHADER + ARC_BUTT_CAP_SHADER, + ARC_ROUND_CAP_SHADER, + SHADER_TYPE_MAX = ARC_ROUND_CAP_SHADER }; /** @@ -89,8 +118,15 @@ public: /** * @brief Constructor + * + * @param[in] preMultiplyOnLoad True if image visuals should pre-multiply alpha on image load. + */ + VisualFactoryCache( bool preMultiplyOnLoad ); + + /** + * @brief Destructor */ - VisualFactoryCache(); + ~VisualFactoryCache(); /** * Request geometry of the given type. @@ -132,10 +168,26 @@ public: static Geometry CreateGridGeometry( Uint16Pair gridSize ); /** - * @brief Returns an image to be used when a visual has failed to correctly render - * @return The broken image handle. + * @brief Returns a new Texture to use when a visual has failed to correctly render + * @return The broken image texture. + */ + Texture GetBrokenVisualImage(); + + /** + * @copydoc Toolkit::VisualFactory::SetPreMultiplyOnLoad() + */ + void SetPreMultiplyOnLoad( bool preMultiply ); + + /** + * @copydoc Toolkit::VisualFactory::GetPreMultiplyOnLoad() */ - static Image GetBrokenVisualImage(); + bool GetPreMultiplyOnLoad(); + + /** + * @brief Set an image to be used when a visual has failed to correctly render + * @param[in] brokenImageUrl The broken image url. + */ + void SetBrokenImageUrl(const std::string& brokenImageUrl); public: /** @@ -145,6 +197,12 @@ public: ImageAtlasManagerPtr GetAtlasManager(); /** + * Get the texture manager + * @return A reference to the texture manager + */ + TextureManager& GetTextureManager(); + + /** * Get the N-Patch texture cache. * @return A reference to the N patch loader */ @@ -156,6 +214,12 @@ public: */ SvgRasterizeThread* GetSVGRasterizationThread(); + /** + * Get the vector animation manager. + * @return A reference to the vector animation manager. + */ + VectorAnimationManager& GetVectorAnimationManager(); + private: // for svg rasterization thread /** @@ -166,11 +230,6 @@ private: // for svg rasterization thread protected: /** - * A reference counted object may only be deleted by calling Unreference() - */ - virtual ~VisualFactoryCache(); - - /** * Undefined copy constructor. */ VisualFactoryCache(const VisualFactoryCache&); @@ -184,10 +243,14 @@ private: Geometry mGeometry[GEOMETRY_TYPE_MAX+1]; Shader mShader[SHADER_TYPE_MAX+1]; - ImageAtlasManagerPtr mAtlasManager; - NPatchLoader mNPatchLoader; - - SvgRasterizeThread* mSvgRasterizeThread; + ImageAtlasManagerPtr mAtlasManager; + TextureManager mTextureManager; + NPatchLoader mNPatchLoader; + Texture mBrokenImageTexture; + SvgRasterizeThread* mSvgRasterizeThread; + std::unique_ptr< VectorAnimationManager > mVectorAnimationManager; + std::string mBrokenImageUrl; + bool mPreMultiplyOnLoad; }; } // namespace Internal