X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-factory-cache.h;h=1b3f098a6fd1f235f8725c03be226b29efc9c41f;hp=b23c0101cd3f08bedffc2a34f382f1960a0b63fb;hb=HEAD;hpb=4f6a1937f912ecec09d2ba09e2cbeedae881061e diff --git a/dali-toolkit/internal/visuals/visual-factory-cache.h b/dali-toolkit/internal/visuals/visual-factory-cache.h index b23c010..1b3f098 100644 --- a/dali-toolkit/internal/visuals/visual-factory-cache.h +++ b/dali-toolkit/internal/visuals/visual-factory-cache.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_VISUAL_FACTORY_CACHE_H /* - * Copyright (c) 2021 Samsung Electronics Co., Ltd. + * Copyright (c) 2024 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,15 +19,15 @@ // EXTERNAL INCLUDES #include +#include #include #include #include #include // INTERNAL INCLUDES +#include #include -#include -#include #include namespace Dali @@ -81,19 +81,47 @@ public: GRADIENT_SHADER_RADIAL_USER_SPACE_BORDERLINE, GRADIENT_SHADER_RADIAL_USER_SPACE_ROUNDED_BORDERLINE, IMAGE_SHADER, - IMAGE_SHADER_ATLAS_DEFAULT_WRAP, - IMAGE_SHADER_ATLAS_CUSTOM_WRAP, IMAGE_SHADER_ROUNDED_CORNER, IMAGE_SHADER_BORDERLINE, IMAGE_SHADER_ROUNDED_BORDERLINE, + IMAGE_SHADER_MASKING, + IMAGE_SHADER_ROUNDED_CORNER_MASKING, + IMAGE_SHADER_BORDERLINE_MASKING, + IMAGE_SHADER_ROUNDED_BORDERLINE_MASKING, + IMAGE_SHADER_ATLAS_DEFAULT_WRAP, + IMAGE_SHADER_ATLAS_CUSTOM_WRAP, + IMAGE_SHADER_YUV_TO_RGB, + IMAGE_SHADER_ROUNDED_CORNER_YUV_TO_RGB, + IMAGE_SHADER_BORDERLINE_YUV_TO_RGB, + IMAGE_SHADER_ROUNDED_BORDERLINE_YUV_TO_RGB, + IMAGE_SHADER_YUV_AND_RGB, + IMAGE_SHADER_ROUNDED_CORNER_YUV_AND_RGB, + IMAGE_SHADER_BORDERLINE_YUV_AND_RGB, + IMAGE_SHADER_ROUNDED_BORDERLINE_YUV_AND_RGB, + NATIVE_IMAGE_SHADER, + NATIVE_IMAGE_SHADER_ROUNDED_CORNER, + NATIVE_IMAGE_SHADER_BORDERLINE, + NATIVE_IMAGE_SHADER_ROUNDED_BORDERLINE, + NATIVE_IMAGE_SHADER_MASKING, + NATIVE_IMAGE_SHADER_ROUNDED_CORNER_MASKING, + NATIVE_IMAGE_SHADER_BORDERLINE_MASKING, + NATIVE_IMAGE_SHADER_ROUNDED_BORDERLINE_MASKING, + NATIVE_IMAGE_SHADER_ATLAS_DEFAULT_WRAP, + NATIVE_IMAGE_SHADER_ATLAS_CUSTOM_WRAP, NINE_PATCH_SHADER, NINE_PATCH_MASK_SHADER, - TEXT_SHADER_MULTI_COLOR_TEXT, - TEXT_SHADER_MULTI_COLOR_TEXT_WITH_STYLE, TEXT_SHADER_SINGLE_COLOR_TEXT, TEXT_SHADER_SINGLE_COLOR_TEXT_WITH_STYLE, + TEXT_SHADER_SINGLE_COLOR_TEXT_WITH_OVERLAY, + TEXT_SHADER_SINGLE_COLOR_TEXT_WITH_STYLE_AND_OVERLAY, TEXT_SHADER_SINGLE_COLOR_TEXT_WITH_EMOJI, TEXT_SHADER_SINGLE_COLOR_TEXT_WITH_STYLE_AND_EMOJI, + TEXT_SHADER_SINGLE_COLOR_TEXT_WITH_OVERLAY_AND_EMOJI, + TEXT_SHADER_SINGLE_COLOR_TEXT_WITH_STYLE_AND_OVERLAY_AND_EMOJI, + TEXT_SHADER_MULTI_COLOR_TEXT, + TEXT_SHADER_MULTI_COLOR_TEXT_WITH_STYLE, + TEXT_SHADER_MULTI_COLOR_TEXT_WITH_OVERLAY, + TEXT_SHADER_MULTI_COLOR_TEXT_WITH_STYLE_AND_OVERLAY, ANIMATED_GRADIENT_SHADER_LINEAR_BOUNDING_REFLECT, ANIMATED_GRADIENT_SHADER_LINEAR_BOUNDING_REPEAT, ANIMATED_GRADIENT_SHADER_LINEAR_BOUNDING_CLAMP, @@ -158,11 +186,13 @@ public: Shader GetShader(ShaderType type); /** - * Cache the geometry of the give type. - * @param[in] type The geometry type. - * @param[in] geometry The geometry for caching. + * Generate and cache the shader of the give type. The name of shader will be installed to shader. + * @param[in] type The shder type. + * @param[in] vertexShader The vertex shader code. + * @param[in] fragmentShader The fragment shader code. + * @return The shader created by given vertex and fragment shader code. */ - void SaveShader(ShaderType type, Shader shader); + Shader GenerateAndSaveShader(ShaderType type, std::string_view vertexShader, std::string_view fragmentShader); /* * Greate the quad geometry. @@ -185,20 +215,30 @@ public: /** * @copydoc Toolkit::VisualFactory::GetPreMultiplyOnLoad() */ - bool GetPreMultiplyOnLoad(); + bool GetPreMultiplyOnLoad() const; /** * @brief Set an image to be used when a visual has failed to correctly render * @param[in] brokenImageUrlList The broken image url list */ - void SetBrokenImageUrl(const std::vector& brokenImageUrlList); + void SetBrokenImageUrl(std::string& defaultBrokenUrl, const std::vector& brokenImageUrlList); /** * @brief Update the broken image Renderer object * @param[in,out] renderer renderer for broken image * @param[in] size the size of actor + * @param[in] rendererIsImage True if input renderer use image shader already. + * If true, we don't need to create new renderer when broken image is single image. + * Most of user experience use normal images. So It can reduce runtime. + */ + void UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size, const bool& rendererIsImage = true); + + /** + * @brief Get whether we support YUV Planes load or not. + * + * @return True if we support to load YUV Planes. False otherwise. */ - void UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size); + bool GetLoadYuvPlanes() const; public: /** @@ -220,12 +260,6 @@ public: NPatchLoader& GetNPatchLoader(); /** - * Get the SVG rasterization thread. - * @return A raw pointer pointing to the SVG rasterization thread. - */ - SvgRasterizeThread* GetSVGRasterizationThread(); - - /** * Get the vector animation manager. * @return A reference to the vector animation manager. */ @@ -268,14 +302,6 @@ private: void ApplyTextureAndUniforms(Renderer& renderer, int index); /** - * @brief Creates a Npatch Geometry object - * - * @param[in] gridSize The gridSize for creating a geometry - * @return The Geometry for NPatch - */ - Geometry CreateNPatchGeometry(Uint16Pair gridSize); - - /** * @brief Gets a geometry for npatch image * * @param[in] index the index of broken image @@ -292,16 +318,6 @@ private: Shader GetNPatchShader(int index); /** - * @brief Registers a properties for Stretch Ranges - * - * @param[in,out] renderer The renderer for broken image - * @param[in] uniformName The name of the uniform - * @param[in] stretchPixels The stretchable pixels in the cropped image space - * @param[in] imageExtent The imageExtent - */ - void RegisterStretchProperties(Renderer& renderer, const char* uniformName, const NPatchUtility::StretchRanges& stretchPixels, uint16_t imageExtent); - - /** * @brief Returns a broken image type * @param[in] index BrokenImage index * @return The broken image type. @@ -312,12 +328,12 @@ private: struct BrokenImageInfo { BrokenImageInfo() - :visualType(), - url(""), - npatchId(NPatchData::INVALID_NPATCH_DATA_ID), - texture(), - width(0), - height(0) + : visualType(), + url(""), + npatchId(NPatchData::INVALID_NPATCH_DATA_ID), + texture(), + width(0), + height(0) { } @@ -326,25 +342,28 @@ private: } // Data - VisualUrl::Type visualType; - std::string url; - NPatchData::NPatchDataId npatchId; - Texture texture; - uint32_t width; - uint32_t height; + VisualUrl::Type visualType; + std::string url; + NPatchData::NPatchDataId npatchId; + Texture texture; + uint32_t width; + uint32_t height; }; Geometry mGeometry[GEOMETRY_TYPE_MAX + 1]; Shader mShader[SHADER_TYPE_MAX + 1]; - ImageAtlasManagerPtr mAtlasManager; - TextureManager mTextureManager; - NPatchLoader mNPatchLoader; + bool mLoadYuvPlanes; ///< A global flag to specify if the image should be loaded as yuv planes + + ImageAtlasManagerPtr mAtlasManager; + TextureManager mTextureManager; + NPatchLoader mNPatchLoader; - SvgRasterizeThread* mSvgRasterizeThread; std::unique_ptr mVectorAnimationManager; bool mPreMultiplyOnLoad; std::vector mBrokenImageInfoContainer; + std::string mDefaultBrokenImageUrl; + bool mUseDefaultBrokenImageOnly; }; } // namespace Internal