X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-factory-cache.h;h=17d22467fc4c369d18b1bef55fe5764dfceaf8e8;hp=8bbae5c51ac0fe632e6f50d4ea43617095d99a45;hb=5c827a7125b3c0420ba39766cbbcb0ee3eb8fccf;hpb=d0b03f52573948c53cdca89ec5e3be201737c3bb diff --git a/dali-toolkit/internal/visuals/visual-factory-cache.h b/dali-toolkit/internal/visuals/visual-factory-cache.h index 8bbae5c..17d2246 100644 --- a/dali-toolkit/internal/visuals/visual-factory-cache.h +++ b/dali-toolkit/internal/visuals/visual-factory-cache.h @@ -21,7 +21,6 @@ #include #include #include -#include #include #include #include @@ -29,6 +28,7 @@ // INTERNAL INCLUDES #include #include +#include namespace Dali { @@ -38,11 +38,12 @@ namespace Toolkit namespace Internal { - class ImageAtlasManager; +class NPatchLoader; +class TextureManager; + typedef IntrusivePtr ImageAtlasManagerPtr; -class NPatchLoader; /** * Caches shaders and geometries. Owned by VisualFactory. @@ -64,11 +65,12 @@ public: GRADIENT_SHADER_RADIAL_USER_SPACE, GRADIENT_SHADER_RADIAL_BOUNDING_BOX, IMAGE_SHADER, - BATCH_IMAGE_SHADER, IMAGE_SHADER_ATLAS_DEFAULT_WRAP, IMAGE_SHADER_ATLAS_CUSTOM_WRAP, NINE_PATCH_SHADER, SVG_SHADER, + TEXT_SHADER_RGBA, + TEXT_SHADER_L8, WIREFRAME_SHADER, SHADER_TYPE_MAX = WIREFRAME_SHADER }; @@ -133,47 +135,12 @@ public: static Geometry CreateGridGeometry( Uint16Pair gridSize ); /** - * Create the batchable geometry - * @param[in] texCoords The texture atlas rect coordinates - * @return The created batchable geometry - */ - static Geometry CreateBatchQuadGeometry( Vector4 texCoords ); - - /** * @brief Returns an image to be used when a visual has failed to correctly render * @return The broken image handle. */ static Image GetBrokenVisualImage(); public: - - /** - * @brief Request renderer from the url - * - * @return The cached renderer if exist in the cache. Otherwise an empty handle is returned. - */ - Renderer GetRenderer( const std::string& key ) const; - - /** - * @brief Cache the renderer based on the given key. - * - * If the key already exists in the cache, then the cache will save an additional renderer to the cache. - * RemoveRenderer will then need to be called twice to remove both items from the cache. - * - * @param[in] key The key to use for caching - * @param[in] renderer The Renderer to be cached - */ - void SaveRenderer( const std::string& key, Renderer& renderer ); - - /** - * @brief Cleans the renderer cache by removing the renderer from the cache based on the given key if there are no longer any references to it - * - * @param[in] key The key used for caching - * - * @return True if the renderer is no longer used anywhere, false otherwise - */ - bool CleanRendererCache( const std::string& key ); - /** * Get the image atlas manager. * @return A pointer to the atlas manager @@ -181,6 +148,12 @@ public: ImageAtlasManagerPtr GetAtlasManager(); /** + * Get the texture manager + * @return A reference to the texture manager + */ + TextureManager& GetTextureManager(); + + /** * Get the N-Patch texture cache. * @return A reference to the N patch loader */ @@ -217,39 +190,12 @@ protected: VisualFactoryCache& operator=(const VisualFactoryCache& rhs); private: - struct CachedRenderer - { - std::string mKey; - WeakHandle< Renderer > mRenderer; - - CachedRenderer( const std::string& key, Renderer& renderer ) - : mKey( key ), - mRenderer( renderer) - {} - }; - - typedef Dali::Vector< std::size_t > HashVector; - typedef Dali::OwnerContainer< const CachedRenderer* > CachedRenderers; - - /** - * @brief Finds the first index into the cached visuals from the url - * - * @return Returns the first index into the cached renderer from the url if it exists in the cache, otherwise returns -1 - */ - int FindRenderer( const std::string& key ) const; - -private: Geometry mGeometry[GEOMETRY_TYPE_MAX+1]; Shader mShader[SHADER_TYPE_MAX+1]; - HashVector mRendererHashes; - CachedRenderers mRenderers; - - Renderer mWireframeRenderer; - ImageAtlasManagerPtr mAtlasManager; - NPatchLoader mNPatchLoader; - + TextureManager mTextureManager; + NPatchLoader mNPatchLoader; SvgRasterizeThread* mSvgRasterizeThread; };