X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-factory-cache.cpp;h=ad5bcb35860dfc8e26d544baa78df9df8c28d87e;hp=7044e6d9106fea4673f9b063030dd8dc5bca27da;hb=f11be450471738b68f98fa4c552b3a22482ae4de;hpb=ef15505c94dffeb0639c91d9d3cd374918c21c4f diff --git a/dali-toolkit/internal/visuals/visual-factory-cache.cpp b/dali-toolkit/internal/visuals/visual-factory-cache.cpp index 7044e6d..ad5bcb3 100644 --- a/dali-toolkit/internal/visuals/visual-factory-cache.cpp +++ b/dali-toolkit/internal/visuals/visual-factory-cache.cpp @@ -89,7 +89,7 @@ Geometry VisualFactoryCache::CreateQuadGeometry() Property::Map quadVertexFormat; quadVertexFormat["aPosition"] = Property::VECTOR2; - PropertyBuffer quadVertices = PropertyBuffer::New( quadVertexFormat ); + VertexBuffer quadVertices = VertexBuffer::New( quadVertexFormat ); quadVertices.SetData( quadVertexData, 4 ); // Create the geometry object @@ -144,7 +144,11 @@ void VisualFactoryCache::ApplyRasterizedSVGToSampler() { while( RasterizingTaskPtr task = mSvgRasterizeThread->NextCompletedTask() ) { +#ifdef NO_THORVG task->GetSvgVisual()->ApplyRasterizedImage( task->GetParsedImage(), task->GetPixelData() ); +#else /* NO_THORVG */ + task->GetSvgVisual()->ApplyRasterizedImage( task->GetVectorRenderer(), task->GetPixelData(), task->IsLoaded() ); +#endif /* NO_THORVG */ } } @@ -193,20 +197,20 @@ Geometry VisualFactoryCache::CreateGridGeometry( Uint16Pair gridSize ) Property::Map vertexFormat; vertexFormat[ "aPosition" ] = Property::VECTOR2; - PropertyBuffer vertexPropertyBuffer = PropertyBuffer::New( vertexFormat ); + VertexBuffer vertexBuffer = VertexBuffer::New( vertexFormat ); if( vertices.Size() > 0 ) { - vertexPropertyBuffer.SetData( &vertices[ 0 ], vertices.Size() ); + vertexBuffer.SetData( &vertices[ 0 ], vertices.Size() ); } Property::Map indexFormat; indexFormat[ "indices" ] = Property::INTEGER; - PropertyBuffer indexPropertyBuffer = PropertyBuffer::New( indexFormat ); + VertexBuffer indexVertexBuffer = VertexBuffer::New( indexFormat ); // Create the geometry object Geometry geometry = Geometry::New(); - geometry.AddVertexBuffer( vertexPropertyBuffer ); + geometry.AddVertexBuffer( vertexBuffer ); if( indices.Size() > 0 ) { geometry.SetIndexBuffer( &indices[ 0 ], indices.Size() );