X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-factory-cache.cpp;h=a65c7795038bf7032f3e5e57467d6e9c1c9b495d;hp=72245eda8f54e0949aa5ecca19932a275faef0b4;hb=3c90f2e19f0526a936f5664dc446addbaa25ade8;hpb=1972f043026a3e1bdcaad71c17859a8f324d1e6d diff --git a/dali-toolkit/internal/visuals/visual-factory-cache.cpp b/dali-toolkit/internal/visuals/visual-factory-cache.cpp index 72245ed..a65c779 100644 --- a/dali-toolkit/internal/visuals/visual-factory-cache.cpp +++ b/dali-toolkit/internal/visuals/visual-factory-cache.cpp @@ -1,5 +1,5 @@ - /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. +/* + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -17,253 +17,440 @@ // CLASS HEADER #include "visual-factory-cache.h" -// EXTERNAL HEADER +// EXTERNAL INCLUDES +#include #include -// INTERNAL HEADER +// INTERNAL INCLUDES +#include #include +#include #include +#include +#include +#include namespace Dali { - namespace Toolkit { - namespace Internal { -VisualFactoryCache::VisualFactoryCache() -: mSvgRasterizeThread( NULL ) +VisualFactoryCache::VisualFactoryCache(bool preMultiplyOnLoad) +: mSvgRasterizeThread(NULL), + mVectorAnimationManager(), + mPreMultiplyOnLoad(preMultiplyOnLoad), + mBrokenImageInfoContainer(), + mDefaultBrokenImageUrl(""), + mUseDefaultBrokenImageOnly(true) { } VisualFactoryCache::~VisualFactoryCache() { - SvgRasterizeThread::TerminateThread( mSvgRasterizeThread ); + SvgRasterizeThread::TerminateThread(mSvgRasterizeThread); } -Geometry VisualFactoryCache::GetGeometry( GeometryType type ) +Geometry VisualFactoryCache::GetGeometry(GeometryType type) { + if(!mGeometry[type] && type == QUAD_GEOMETRY) + { + mGeometry[type] = CreateQuadGeometry(); + } + return mGeometry[type]; } -void VisualFactoryCache::SaveGeometry( GeometryType type, Geometry geometry ) +void VisualFactoryCache::SaveGeometry(GeometryType type, Geometry geometry) { mGeometry[type] = geometry; } -Shader VisualFactoryCache::GetShader( ShaderType type ) +Shader VisualFactoryCache::GetShader(ShaderType type) { return mShader[type]; } -void VisualFactoryCache::SaveShader( ShaderType type, Shader shader ) +void VisualFactoryCache::SaveShader(ShaderType type, Shader shader) { mShader[type] = shader; } -int VisualFactoryCache::FindRenderer( const std::string& key ) const +Geometry VisualFactoryCache::CreateQuadGeometry() { - int hash = Dali::CalculateHash( key ); - - HashVector::Iterator startIt = mRendererHashes.Begin(); - HashVector::Iterator it; - - for(;;) + const float halfWidth = 0.5f; + const float halfHeight = 0.5f; + struct QuadVertex { - it = std::find( startIt, mRendererHashes.End(), hash ); - if( it != mRendererHashes.End() ) + Vector2 position; + }; + QuadVertex quadVertexData[4] = { - int index = it - mRendererHashes.Begin(); - const CachedRenderer* cachedRenderer = mRenderers[ index ]; + {Vector2(-halfWidth, -halfHeight)}, + {Vector2(-halfWidth, halfHeight)}, + {Vector2(halfWidth, -halfHeight)}, + {Vector2(halfWidth, halfHeight)}}; - if( cachedRenderer && cachedRenderer->mKey == key ) - { - return index; - } - } - else - { - break; - } - startIt = it + 1; + Property::Map quadVertexFormat; + quadVertexFormat["aPosition"] = Property::VECTOR2; + VertexBuffer quadVertices = VertexBuffer::New(quadVertexFormat); + quadVertices.SetData(quadVertexData, 4); + + // Create the geometry object + Geometry geometry = Geometry::New(); + geometry.AddVertexBuffer(quadVertices); + geometry.SetType(Geometry::TRIANGLE_STRIP); + + return geometry; +} + +ImageAtlasManagerPtr VisualFactoryCache::GetAtlasManager() +{ + if(!mAtlasManager) + { + mAtlasManager = new ImageAtlasManager(); + mAtlasManager->SetBrokenImage(mDefaultBrokenImageUrl); } - return -1; + return mAtlasManager; } -Renderer VisualFactoryCache::GetRenderer( const std::string& key ) const +TextureManager& VisualFactoryCache::GetTextureManager() { - int index = FindRenderer( key ); - if( index != -1 ) + return mTextureManager; +} + +NPatchLoader& VisualFactoryCache::GetNPatchLoader() +{ + return mNPatchLoader; +} + +SvgRasterizeThread* VisualFactoryCache::GetSVGRasterizationThread() +{ + if(!mSvgRasterizeThread) { - return mRenderers[ index ]->mRenderer.GetHandle(); + mSvgRasterizeThread = new SvgRasterizeThread(); + mSvgRasterizeThread->Start(); } - else + return mSvgRasterizeThread; +} + +VectorAnimationManager& VisualFactoryCache::GetVectorAnimationManager() +{ + if(!mVectorAnimationManager) { - return Renderer(); + mVectorAnimationManager = std::unique_ptr(new VectorAnimationManager()); } + return *mVectorAnimationManager; } -void VisualFactoryCache::SaveRenderer( const std::string& key, Renderer& renderer ) +Geometry VisualFactoryCache::CreateGridGeometry(Uint16Pair gridSize) { - int hash = Dali::CalculateHash( key ); - const CachedRenderer* cachedRenderer = new CachedRenderer( key, renderer ); + uint16_t gridWidth = gridSize.GetWidth(); + uint16_t gridHeight = gridSize.GetHeight(); - CachedRenderers::Iterator it = std::find( mRenderers.Begin(), mRenderers.End(), static_cast< CachedRenderer* >( NULL ) ); - if( it != mRenderers.End() ) + // Create vertices + Vector vertices; + vertices.Reserve((gridWidth + 1) * (gridHeight + 1)); + + for(int y = 0; y < gridHeight + 1; ++y) { - *it = cachedRenderer; - int index = it - mRenderers.Begin(); - mRendererHashes[ index ] = hash; + for(int x = 0; x < gridWidth + 1; ++x) + { + vertices.PushBack(Vector2((float)x / gridWidth - 0.5f, (float)y / gridHeight - 0.5f)); + } } - else + + // Create indices + Vector indices; + indices.Reserve((gridWidth + 2) * gridHeight * 2 - 2); + + for(unsigned int row = 0u; row < gridHeight; ++row) { - mRendererHashes.PushBack( hash ); - mRenderers.PushBack( cachedRenderer ); + unsigned int rowStartIndex = row * (gridWidth + 1u); + unsigned int nextRowStartIndex = rowStartIndex + gridWidth + 1u; + + if(row != 0u) // degenerate index on non-first row + { + indices.PushBack(rowStartIndex); + } + + for(unsigned int column = 0u; column < gridWidth + 1u; column++) // main strip + { + indices.PushBack(rowStartIndex + column); + indices.PushBack(nextRowStartIndex + column); + } + + if(row != gridHeight - 1u) // degenerate index on non-last row + { + indices.PushBack(nextRowStartIndex + gridWidth); + } + } + + Property::Map vertexFormat; + vertexFormat["aPosition"] = Property::VECTOR2; + VertexBuffer vertexBuffer = VertexBuffer::New(vertexFormat); + if(vertices.Size() > 0) + { + vertexBuffer.SetData(&vertices[0], vertices.Size()); + } + + Property::Map indexFormat; + indexFormat["indices"] = Property::INTEGER; + VertexBuffer indexVertexBuffer = VertexBuffer::New(indexFormat); + + // Create the geometry object + Geometry geometry = Geometry::New(); + geometry.AddVertexBuffer(vertexBuffer); + if(indices.Size() > 0) + { + geometry.SetIndexBuffer(&indices[0], indices.Size()); } + + geometry.SetType(Geometry::TRIANGLE_STRIP); + + return geometry; } -bool VisualFactoryCache::CleanRendererCache( const std::string& key ) +Texture VisualFactoryCache::GetBrokenVisualImage(uint32_t brokenIndex) { - int index = FindRenderer( key ); - if( index != -1 ) + if(!(mBrokenImageInfoContainer[brokenIndex].texture)) { - const CachedRenderer*& cachedRenderer = mRenderers[ index ]; - if( !cachedRenderer->mRenderer.GetHandle() ) + PixelData pixelData; + Devel::PixelBuffer pixelBuffer = LoadImageFromFile(mBrokenImageInfoContainer[brokenIndex].url); + if(pixelBuffer) { - mRendererHashes[ index ] = Dali::INITIAL_HASH_VALUE; - - delete cachedRenderer; - cachedRenderer = NULL; - return true; + pixelData = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer + mBrokenImageInfoContainer[brokenIndex].texture = Texture::New(Dali::TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight()); + mBrokenImageInfoContainer[brokenIndex].texture.Upload(pixelData); + mBrokenImageInfoContainer[brokenIndex].width = pixelData.GetWidth(); + mBrokenImageInfoContainer[brokenIndex].height = pixelData.GetHeight(); } } - return false; + return mBrokenImageInfoContainer[brokenIndex].texture; } -void VisualFactoryCache::CacheDebugVisual( Renderer& renderer ) +void VisualFactoryCache::SetPreMultiplyOnLoad(bool preMultiply) { - mDebugVisual = renderer; + mPreMultiplyOnLoad = preMultiply; } -Renderer VisualFactoryCache::GetDebugVisual() +bool VisualFactoryCache::GetPreMultiplyOnLoad() { - return mDebugVisual; + return mPreMultiplyOnLoad; } -Geometry VisualFactoryCache::CreateQuadGeometry() +void VisualFactoryCache::SetBrokenImageUrl(std::string& defaultBrokenUrl, const std::vector& brokenImageUrlList) { - const float halfWidth = 0.5f; - const float halfHeight = 0.5f; - struct QuadVertex { Vector2 position;}; - QuadVertex quadVertexData[4] = + mUseDefaultBrokenImageOnly = false; + mBrokenImageInfoContainer.clear(); + mBrokenImageInfoContainer.assign(brokenImageUrlList.size(), BrokenImageInfo()); + for(unsigned int i = 0; i < brokenImageUrlList.size(); i++) { - { Vector2(-halfWidth, -halfHeight) }, - { Vector2(-halfWidth, halfHeight) }, - { Vector2( halfWidth, -halfHeight) }, - { Vector2( halfWidth, halfHeight) } - }; + mBrokenImageInfoContainer[i].url = brokenImageUrlList[i]; + } - Property::Map quadVertexFormat; - quadVertexFormat["aPosition"] = Property::VECTOR2; - PropertyBuffer quadVertices = PropertyBuffer::New( quadVertexFormat ); - quadVertices.SetData( quadVertexData, 4 ); + mDefaultBrokenImageUrl = defaultBrokenUrl; +} - // Create the geometry object - Geometry geometry = Geometry::New(); - geometry.AddVertexBuffer( quadVertices ); - geometry.SetGeometryType( Geometry::TRIANGLE_STRIP ); +VisualUrl::Type VisualFactoryCache::GetBrokenImageVisualType(int index) +{ + return mBrokenImageInfoContainer[index].visualType; +} +Geometry VisualFactoryCache::GetNPatchGeometry(int index) +{ + Geometry geometry; + const NPatchData* data; + if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE) + { + if(data->GetStretchPixelsX().Size() == 1 && data->GetStretchPixelsY().Size() == 1) + { + geometry = GetGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY); + if(!geometry) + { + geometry = NPatchHelper::CreateGridGeometry(Uint16Pair(3,3)); + SaveGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY, geometry); + } + } + else if(data->GetStretchPixelsX().Size() > 0 || data->GetStretchPixelsY().Size() > 0) + { + Uint16Pair gridSize(2 * data->GetStretchPixelsX().Size() + 1, 2 * data->GetStretchPixelsY().Size() + 1); + geometry = NPatchHelper::CreateGridGeometry(gridSize); + } + } + else + { + // no N patch data so use default geometry + geometry = GetGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY); + if(!geometry) + { + geometry = NPatchHelper::CreateGridGeometry(Uint16Pair(3,3)); + SaveGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY, geometry); + } + } return geometry; } -SvgRasterizeThread* VisualFactoryCache::GetSVGRasterizationThread() +Shader VisualFactoryCache::GetNPatchShader(int index) { - if( !mSvgRasterizeThread ) + Shader shader; + const NPatchData* data; + // 0 is either no data (load failed?) or no stretch regions on image + // for both cases we use the default shader + NPatchUtility::StretchRanges::SizeType xStretchCount = 0; + NPatchUtility::StretchRanges::SizeType yStretchCount = 0; + + // ask loader for the regions + if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data)) { - mSvgRasterizeThread = new SvgRasterizeThread( new EventThreadCallback( MakeCallback( this, &VisualFactoryCache::ApplyRasterizedSVGToSampler ) ) ); - mSvgRasterizeThread->Start(); + xStretchCount = data->GetStretchPixelsX().Count(); + yStretchCount = data->GetStretchPixelsY().Count(); } - return mSvgRasterizeThread; + + if(DALI_LIKELY((xStretchCount == 0 && yStretchCount == 0) || (xStretchCount == 1 && yStretchCount == 1))) + { + shader = GetShader(VisualFactoryCache::NINE_PATCH_SHADER); + if(DALI_UNLIKELY(!shader)) + { + shader = Shader::New(SHADER_NPATCH_VISUAL_3X3_SHADER_VERT, SHADER_NPATCH_VISUAL_SHADER_FRAG); + + // Only cache vanilla 9 patch shaders + SaveShader(VisualFactoryCache::NINE_PATCH_SHADER, shader); + } + } + else if(xStretchCount > 0 || yStretchCount > 0) + { + std::stringstream vertexShader; + vertexShader << "#define FACTOR_SIZE_X " << xStretchCount + 2 << "\n" + << "#define FACTOR_SIZE_Y " << yStretchCount + 2 << "\n" + << SHADER_NPATCH_VISUAL_SHADER_VERT; + shader = Shader::New(vertexShader.str(), SHADER_NPATCH_VISUAL_SHADER_FRAG); + } + return shader; } -void VisualFactoryCache::ApplyRasterizedSVGToSampler() +void VisualFactoryCache::ApplyTextureAndUniforms(Renderer& renderer, int index) { - while( RasterizingTaskPtr task = mSvgRasterizeThread->NextCompletedTask() ) + const NPatchData* data; + TextureSet textureSet; + if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE) { - task->GetSvgVisual()->ApplyRasterizedImage( task->GetPixelData() ); + textureSet = data->GetTextures(); + mBrokenImageInfoContainer[index].texture = textureSet.GetTexture(0); + NPatchHelper::ApplyTextureAndUniforms(renderer, data); + renderer.SetTextures(textureSet); } } -Geometry VisualFactoryCache::CreateGridGeometry( Uint16Pair gridSize ) +void VisualFactoryCache::UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size) { - uint16_t gridWidth = gridSize.GetWidth(); - uint16_t gridHeight = gridSize.GetHeight(); - // Create vertices - Vector< Vector2 > vertices; - vertices.Reserve( ( gridWidth + 1 ) * ( gridHeight + 1 ) ); + bool useDefaultBrokenImage = false; + if(mBrokenImageInfoContainer.size() == 0) + { + useDefaultBrokenImage = true; + } - for( int y = 0; y < gridHeight + 1; ++y ) + // Load Information for broken image + for(uint32_t index = 0; (index < mBrokenImageInfoContainer.size()) && !useDefaultBrokenImage; index++) { - for( int x = 0; x < gridWidth + 1; ++x ) + if(mBrokenImageInfoContainer[index].width == 0 && mBrokenImageInfoContainer[index].height == 0) { - vertices.PushBack( Vector2( (float)x/gridWidth - 0.5f, (float)y/gridHeight - 0.5f) ); + if(!mBrokenImageInfoContainer[index].url.empty()) + { + VisualUrl visualUrl(mBrokenImageInfoContainer[index].url); + mBrokenImageInfoContainer[index].visualType = visualUrl.GetType(); + if(mBrokenImageInfoContainer[index].visualType == VisualUrl::Type::N_PATCH) + { + const NPatchData* data; + Rect border; + mBrokenImageInfoContainer[index].npatchId = mNPatchLoader.Load( mTextureManager, NULL, mBrokenImageInfoContainer[index].url, border, mPreMultiplyOnLoad, true); + if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE) + { + mBrokenImageInfoContainer[index].width = data->GetCroppedWidth(); + mBrokenImageInfoContainer[index].height = data->GetCroppedHeight(); + } + else + { + DALI_LOG_ERROR("Can't update renderer for broken image. maybe image loading is failed [index:%d] [path:%s] \n",index, mBrokenImageInfoContainer[index].url.c_str()); + useDefaultBrokenImage = true; + } + } + else + { + if(!GetBrokenVisualImage(index)) + { + DALI_LOG_ERROR("Can't update renderer for broken image. maybe image loading is failed [index:%d] [path:%s] \n",index, mBrokenImageInfoContainer[index].url.c_str()); + useDefaultBrokenImage = true; + } + } + } } } - // Create indices - Vector< unsigned short > indices; - indices.Reserve( (gridWidth+2)*gridHeight*2 - 2); + if(!mUseDefaultBrokenImageOnly && useDefaultBrokenImage) + { + // Clear broken info + mBrokenImageInfoContainer.clear(); + + // assign for broken image + const int defaultBrokenIndex = 0; + mBrokenImageInfoContainer.assign(1, BrokenImageInfo()); + mBrokenImageInfoContainer[defaultBrokenIndex].url = mDefaultBrokenImageUrl; + VisualUrl visualUrl(mBrokenImageInfoContainer[defaultBrokenIndex].url); + mBrokenImageInfoContainer[defaultBrokenIndex].visualType = visualUrl.GetType(); + mUseDefaultBrokenImageOnly = true; + } - for( unsigned int row = 0u; row < gridHeight; ++row ) + // Set Texutre to renderer + int brokenIndex = GetProperBrokenImageIndex(size); + if(GetBrokenImageVisualType(brokenIndex) == VisualUrl::N_PATCH) { - unsigned int rowStartIndex = row*(gridWidth+1u); - unsigned int nextRowStartIndex = rowStartIndex + gridWidth +1u; + // Set geometry and shader for npatch + Geometry geometry = GetNPatchGeometry(brokenIndex); + Shader shader = GetNPatchShader(brokenIndex); + renderer.SetGeometry(geometry); + renderer.SetShader(shader); + ApplyTextureAndUniforms(renderer, brokenIndex); + } + else + { + Texture brokenImage = GetBrokenVisualImage(brokenIndex); + TextureSet textureSet = TextureSet::New(); + textureSet.SetTexture(0u, brokenImage); + renderer.SetTextures(textureSet); + } +} - if( row != 0u ) // degenerate index on non-first row - { - indices.PushBack( rowStartIndex ); - } +int32_t VisualFactoryCache::GetProperBrokenImageIndex(const Vector2& size) +{ + // Sets the default broken type + int32_t returnIndex = 0; + if((size.width == 0 || size.height == 0) || mUseDefaultBrokenImageOnly ) + { + // To do : Need to add observer about size + return returnIndex; + } - for( unsigned int column = 0u; column < gridWidth+1u; column++) // main strip + // Find the proper value if we know the size of the image + for(int32_t index = static_cast(mBrokenImageInfoContainer.size()) - 1; index >= 0; index--) + { + // Skip if the value is not set + if(mBrokenImageInfoContainer[index].width == 0 || mBrokenImageInfoContainer[index].height == 0) { - indices.PushBack( rowStartIndex + column); - indices.PushBack( nextRowStartIndex + column); + continue; } - if( row != gridHeight-1u ) // degenerate index on non-last row + if(mBrokenImageInfoContainer[index].width < size.width && mBrokenImageInfoContainer[index].height < size.height) { - indices.PushBack( nextRowStartIndex + gridWidth ); + returnIndex = index; + break; } } - Property::Map vertexFormat; - vertexFormat[ "aPosition" ] = Property::VECTOR2; - PropertyBuffer vertexPropertyBuffer = PropertyBuffer::New( vertexFormat ); - if( vertices.Size() > 0 ) - { - vertexPropertyBuffer.SetData( &vertices[ 0 ], vertices.Size() ); - } - - Property::Map indexFormat; - indexFormat[ "indices" ] = Property::INTEGER; - PropertyBuffer indexPropertyBuffer = PropertyBuffer::New( indexFormat ); - - - // Create the geometry object - Geometry geometry = Geometry::New(); - geometry.AddVertexBuffer( vertexPropertyBuffer ); - if( indices.Size() > 0 ) - { - geometry.SetIndexBuffer( &indices[ 0 ], indices.Size() ); - } - - geometry.SetGeometryType( Geometry::TRIANGLE_STRIP ); - - return geometry; + return returnIndex; } } // namespace Internal @@ -271,4 +458,3 @@ Geometry VisualFactoryCache::CreateGridGeometry( Uint16Pair gridSize ) } // namespace Toolkit } // namespace Dali -