X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-factory-cache.cpp;h=6b4bf10da17676e3da92a8e4b067a9d2ca308636;hp=d9a566df8948be6549103aa7cd0c87a266c0cd68;hb=35a7fe4e9b45558b58e365c637e704e2a51a5212;hpb=dfc52dd91d794065546f0d816703eed19cc8c32b diff --git a/dali-toolkit/internal/visuals/visual-factory-cache.cpp b/dali-toolkit/internal/visuals/visual-factory-cache.cpp index d9a566d..6b4bf10 100644 --- a/dali-toolkit/internal/visuals/visual-factory-cache.cpp +++ b/dali-toolkit/internal/visuals/visual-factory-cache.cpp @@ -1,5 +1,5 @@ - /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. +/* + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -18,41 +18,47 @@ #include "visual-factory-cache.h" // EXTERNAL INCLUDES +#include #include -#include // INTERNAL INCLUDES +#include +#include +#include #include -#include #include - -namespace -{ -const char * const BROKEN_VISUAL_IMAGE_URL( DALI_IMAGE_DIR "broken.png"); -} +#include +#include +#include namespace Dali { - namespace Toolkit { - namespace Internal { +namespace +{ +const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f); +} -VisualFactoryCache::VisualFactoryCache() -: mSvgRasterizeThread( NULL ) +VisualFactoryCache::VisualFactoryCache(bool preMultiplyOnLoad) +: mSvgRasterizeManager(nullptr), + mVectorAnimationManager(nullptr), + mPreMultiplyOnLoad(preMultiplyOnLoad), + mBrokenImageInfoContainer(), + mDefaultBrokenImageUrl(""), + mUseDefaultBrokenImageOnly(true) { } VisualFactoryCache::~VisualFactoryCache() { - SvgRasterizeThread::TerminateThread( mSvgRasterizeThread ); } -Geometry VisualFactoryCache::GetGeometry( GeometryType type ) +Geometry VisualFactoryCache::GetGeometry(GeometryType type) { - if( !mGeometry[type] && type == QUAD_GEOMETRY ) + if(!mGeometry[type] && type == QUAD_GEOMETRY) { mGeometry[type] = CreateQuadGeometry(); } @@ -60,53 +66,55 @@ Geometry VisualFactoryCache::GetGeometry( GeometryType type ) return mGeometry[type]; } -void VisualFactoryCache::SaveGeometry( GeometryType type, Geometry geometry ) +void VisualFactoryCache::SaveGeometry(GeometryType type, Geometry geometry) { mGeometry[type] = geometry; } -Shader VisualFactoryCache::GetShader( ShaderType type ) +Shader VisualFactoryCache::GetShader(ShaderType type) { return mShader[type]; } -void VisualFactoryCache::SaveShader( ShaderType type, Shader shader ) +void VisualFactoryCache::SaveShader(ShaderType type, Shader shader) { mShader[type] = shader; } Geometry VisualFactoryCache::CreateQuadGeometry() { - const float halfWidth = 0.5f; + const float halfWidth = 0.5f; const float halfHeight = 0.5f; - struct QuadVertex { Vector2 position;}; - QuadVertex quadVertexData[4] = + struct QuadVertex { - { Vector2(-halfWidth, -halfHeight) }, - { Vector2(-halfWidth, halfHeight) }, - { Vector2( halfWidth, -halfHeight) }, - { Vector2( halfWidth, halfHeight) } + Vector2 position; }; + QuadVertex quadVertexData[4] = + { + {Vector2(-halfWidth, -halfHeight)}, + {Vector2(-halfWidth, halfHeight)}, + {Vector2(halfWidth, -halfHeight)}, + {Vector2(halfWidth, halfHeight)}}; Property::Map quadVertexFormat; quadVertexFormat["aPosition"] = Property::VECTOR2; - PropertyBuffer quadVertices = PropertyBuffer::New( quadVertexFormat ); - quadVertices.SetData( quadVertexData, 4 ); + VertexBuffer quadVertices = VertexBuffer::New(quadVertexFormat); + quadVertices.SetData(quadVertexData, 4); // Create the geometry object Geometry geometry = Geometry::New(); - geometry.AddVertexBuffer( quadVertices ); - geometry.SetType( Geometry::TRIANGLE_STRIP ); + geometry.AddVertexBuffer(quadVertices); + geometry.SetType(Geometry::TRIANGLE_STRIP); return geometry; } ImageAtlasManagerPtr VisualFactoryCache::GetAtlasManager() { - if( !mAtlasManager ) + if(!mAtlasManager) { mAtlasManager = new ImageAtlasManager(); - mAtlasManager->SetBrokenImage( BROKEN_VISUAL_IMAGE_URL ); + mAtlasManager->SetBrokenImage(mDefaultBrokenImageUrl); } return mAtlasManager; @@ -122,96 +130,345 @@ NPatchLoader& VisualFactoryCache::GetNPatchLoader() return mNPatchLoader; } -SvgRasterizeThread* VisualFactoryCache::GetSVGRasterizationThread() +SvgRasterizeManager* VisualFactoryCache::GetSVGRasterizationManager() { - if( !mSvgRasterizeThread ) + if(!mSvgRasterizeManager) { - mSvgRasterizeThread = new SvgRasterizeThread( new EventThreadCallback( MakeCallback( this, &VisualFactoryCache::ApplyRasterizedSVGToSampler ) ) ); - mSvgRasterizeThread->Start(); + mSvgRasterizeManager = std::unique_ptr(new SvgRasterizeManager()); } - return mSvgRasterizeThread; + return mSvgRasterizeManager.get(); } -void VisualFactoryCache::ApplyRasterizedSVGToSampler() +VectorAnimationManager& VisualFactoryCache::GetVectorAnimationManager() { - while( RasterizingTaskPtr task = mSvgRasterizeThread->NextCompletedTask() ) + if(!mVectorAnimationManager) { - task->GetSvgVisual()->ApplyRasterizedImage( task->GetPixelData() ); + mVectorAnimationManager = std::unique_ptr(new VectorAnimationManager()); } + return *mVectorAnimationManager; } -Geometry VisualFactoryCache::CreateGridGeometry( Uint16Pair gridSize ) +Geometry VisualFactoryCache::CreateGridGeometry(Uint16Pair gridSize) { - uint16_t gridWidth = gridSize.GetWidth(); + uint16_t gridWidth = gridSize.GetWidth(); uint16_t gridHeight = gridSize.GetHeight(); // Create vertices - Vector< Vector2 > vertices; - vertices.Reserve( ( gridWidth + 1 ) * ( gridHeight + 1 ) ); + Vector vertices; + vertices.Reserve((gridWidth + 1) * (gridHeight + 1)); - for( int y = 0; y < gridHeight + 1; ++y ) + for(int y = 0; y < gridHeight + 1; ++y) { - for( int x = 0; x < gridWidth + 1; ++x ) + for(int x = 0; x < gridWidth + 1; ++x) { - vertices.PushBack( Vector2( (float)x/gridWidth - 0.5f, (float)y/gridHeight - 0.5f) ); + vertices.PushBack(Vector2((float)x / gridWidth - 0.5f, (float)y / gridHeight - 0.5f)); } } // Create indices - Vector< unsigned short > indices; - indices.Reserve( (gridWidth+2)*gridHeight*2 - 2); + Vector indices; + indices.Reserve((gridWidth + 2) * gridHeight * 2 - 2); - for( unsigned int row = 0u; row < gridHeight; ++row ) + for(unsigned int row = 0u; row < gridHeight; ++row) { - unsigned int rowStartIndex = row*(gridWidth+1u); - unsigned int nextRowStartIndex = rowStartIndex + gridWidth +1u; + unsigned int rowStartIndex = row * (gridWidth + 1u); + unsigned int nextRowStartIndex = rowStartIndex + gridWidth + 1u; - if( row != 0u ) // degenerate index on non-first row + if(row != 0u) // degenerate index on non-first row { - indices.PushBack( rowStartIndex ); + indices.PushBack(rowStartIndex); } - for( unsigned int column = 0u; column < gridWidth+1u; column++) // main strip + for(unsigned int column = 0u; column < gridWidth + 1u; column++) // main strip { - indices.PushBack( rowStartIndex + column); - indices.PushBack( nextRowStartIndex + column); + indices.PushBack(rowStartIndex + column); + indices.PushBack(nextRowStartIndex + column); } - if( row != gridHeight-1u ) // degenerate index on non-last row + if(row != gridHeight - 1u) // degenerate index on non-last row { - indices.PushBack( nextRowStartIndex + gridWidth ); + indices.PushBack(nextRowStartIndex + gridWidth); } } Property::Map vertexFormat; - vertexFormat[ "aPosition" ] = Property::VECTOR2; - PropertyBuffer vertexPropertyBuffer = PropertyBuffer::New( vertexFormat ); - if( vertices.Size() > 0 ) + vertexFormat["aPosition"] = Property::VECTOR2; + VertexBuffer vertexBuffer = VertexBuffer::New(vertexFormat); + if(vertices.Size() > 0) { - vertexPropertyBuffer.SetData( &vertices[ 0 ], vertices.Size() ); + vertexBuffer.SetData(&vertices[0], vertices.Size()); } Property::Map indexFormat; - indexFormat[ "indices" ] = Property::INTEGER; - PropertyBuffer indexPropertyBuffer = PropertyBuffer::New( indexFormat ); - + indexFormat["indices"] = Property::INTEGER; + VertexBuffer indexVertexBuffer = VertexBuffer::New(indexFormat); // Create the geometry object Geometry geometry = Geometry::New(); - geometry.AddVertexBuffer( vertexPropertyBuffer ); - if( indices.Size() > 0 ) + geometry.AddVertexBuffer(vertexBuffer); + if(indices.Size() > 0) + { + geometry.SetIndexBuffer(&indices[0], indices.Size()); + } + + geometry.SetType(Geometry::TRIANGLE_STRIP); + + return geometry; +} + +Texture VisualFactoryCache::GetBrokenVisualImage(uint32_t brokenIndex) +{ + if(!(mBrokenImageInfoContainer[brokenIndex].texture)) + { + PixelData pixelData; + Devel::PixelBuffer pixelBuffer = LoadImageFromFile(mBrokenImageInfoContainer[brokenIndex].url); + if(pixelBuffer) + { + pixelData = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer + mBrokenImageInfoContainer[brokenIndex].texture = Texture::New(Dali::TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight()); + mBrokenImageInfoContainer[brokenIndex].texture.Upload(pixelData); + mBrokenImageInfoContainer[brokenIndex].width = pixelData.GetWidth(); + mBrokenImageInfoContainer[brokenIndex].height = pixelData.GetHeight(); + } + } + return mBrokenImageInfoContainer[brokenIndex].texture; +} + +void VisualFactoryCache::SetPreMultiplyOnLoad(bool preMultiply) +{ + mPreMultiplyOnLoad = preMultiply; +} + +bool VisualFactoryCache::GetPreMultiplyOnLoad() +{ + return mPreMultiplyOnLoad; +} + +void VisualFactoryCache::SetBrokenImageUrl(std::string& defaultBrokenUrl, const std::vector& brokenImageUrlList) +{ + mUseDefaultBrokenImageOnly = false; + mBrokenImageInfoContainer.clear(); + mBrokenImageInfoContainer.assign(brokenImageUrlList.size(), BrokenImageInfo()); + for(unsigned int i = 0; i < brokenImageUrlList.size(); i++) { - geometry.SetIndexBuffer( &indices[ 0 ], indices.Size() ); + mBrokenImageInfoContainer[i].url = brokenImageUrlList[i]; } - geometry.SetType( Geometry::TRIANGLE_STRIP ); + mDefaultBrokenImageUrl = defaultBrokenUrl; +} +VisualUrl::Type VisualFactoryCache::GetBrokenImageVisualType(int index) +{ + return mBrokenImageInfoContainer[index].visualType; +} + +Geometry VisualFactoryCache::GetNPatchGeometry(int index) +{ + Geometry geometry; + const NPatchData* data; + if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE) + { + if(data->GetStretchPixelsX().Size() == 1 && data->GetStretchPixelsY().Size() == 1) + { + geometry = GetGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY); + if(!geometry) + { + geometry = NPatchHelper::CreateGridGeometry(Uint16Pair(3, 3)); + SaveGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY, geometry); + } + } + else if(data->GetStretchPixelsX().Size() > 0 || data->GetStretchPixelsY().Size() > 0) + { + Uint16Pair gridSize(2 * data->GetStretchPixelsX().Size() + 1, 2 * data->GetStretchPixelsY().Size() + 1); + geometry = NPatchHelper::CreateGridGeometry(gridSize); + } + } + else + { + // no N patch data so use default geometry + geometry = GetGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY); + if(!geometry) + { + geometry = NPatchHelper::CreateGridGeometry(Uint16Pair(3, 3)); + SaveGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY, geometry); + } + } return geometry; } -Image VisualFactoryCache::GetBrokenVisualImage() +Shader VisualFactoryCache::GetNPatchShader(int index) +{ + Shader shader; + const NPatchData* data; + // 0 is either no data (load failed?) or no stretch regions on image + // for both cases we use the default shader + NPatchUtility::StretchRanges::SizeType xStretchCount = 0; + NPatchUtility::StretchRanges::SizeType yStretchCount = 0; + + // ask loader for the regions + if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data)) + { + xStretchCount = data->GetStretchPixelsX().Count(); + yStretchCount = data->GetStretchPixelsY().Count(); + } + + if(DALI_LIKELY((xStretchCount == 0 && yStretchCount == 0) || (xStretchCount == 1 && yStretchCount == 1))) + { + shader = GetShader(VisualFactoryCache::NINE_PATCH_SHADER); + if(DALI_UNLIKELY(!shader)) + { + shader = Shader::New(SHADER_NPATCH_VISUAL_3X3_SHADER_VERT, SHADER_NPATCH_VISUAL_SHADER_FRAG); + + // Only cache vanilla 9 patch shaders + SaveShader(VisualFactoryCache::NINE_PATCH_SHADER, shader); + } + } + else if(xStretchCount > 0 || yStretchCount > 0) + { + std::stringstream vertexShader; + vertexShader << "#define FACTOR_SIZE_X " << xStretchCount + 2 << "\n" + << "#define FACTOR_SIZE_Y " << yStretchCount + 2 << "\n" + << SHADER_NPATCH_VISUAL_SHADER_VERT; + shader = Shader::New(vertexShader.str(), SHADER_NPATCH_VISUAL_SHADER_FRAG); + } + return shader; +} + +void VisualFactoryCache::ApplyTextureAndUniforms(Renderer& renderer, int index) +{ + const NPatchData* data; + TextureSet textureSet; + if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE) + { + textureSet = data->GetTextures(); + mBrokenImageInfoContainer[index].texture = textureSet.GetTexture(0); + NPatchHelper::ApplyTextureAndUniforms(renderer, data); + renderer.SetTextures(textureSet); + } +} + +void VisualFactoryCache::UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size, const bool& rendererIsImage) +{ + bool useDefaultBrokenImage = false; + if(mBrokenImageInfoContainer.size() == 0) + { + useDefaultBrokenImage = true; + } + + // Load Information for broken image + for(uint32_t index = 0; (index < mBrokenImageInfoContainer.size()) && !useDefaultBrokenImage; index++) + { + if(mBrokenImageInfoContainer[index].width == 0 && mBrokenImageInfoContainer[index].height == 0) + { + if(!mBrokenImageInfoContainer[index].url.empty()) + { + VisualUrl visualUrl(mBrokenImageInfoContainer[index].url); + mBrokenImageInfoContainer[index].visualType = visualUrl.GetType(); + if(mBrokenImageInfoContainer[index].visualType == VisualUrl::Type::N_PATCH) + { + const NPatchData* data; + Rect border; + mBrokenImageInfoContainer[index].npatchId = mNPatchLoader.Load(mTextureManager, NULL, mBrokenImageInfoContainer[index].url, border, mPreMultiplyOnLoad, true); + if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE) + { + mBrokenImageInfoContainer[index].width = data->GetCroppedWidth(); + mBrokenImageInfoContainer[index].height = data->GetCroppedHeight(); + } + else + { + DALI_LOG_ERROR("Can't update renderer for broken image. maybe image loading is failed [index:%d] [path:%s] \n", index, mBrokenImageInfoContainer[index].url.c_str()); + useDefaultBrokenImage = true; + } + } + else + { + if(!GetBrokenVisualImage(index)) + { + DALI_LOG_ERROR("Can't update renderer for broken image. maybe image loading is failed [index:%d] [path:%s] \n", index, mBrokenImageInfoContainer[index].url.c_str()); + useDefaultBrokenImage = true; + } + } + } + } + } + + if(!mUseDefaultBrokenImageOnly && useDefaultBrokenImage) + { + // Clear broken info + mBrokenImageInfoContainer.clear(); + + // assign for broken image + const int defaultBrokenIndex = 0; + mBrokenImageInfoContainer.assign(1, BrokenImageInfo()); + mBrokenImageInfoContainer[defaultBrokenIndex].url = mDefaultBrokenImageUrl; + VisualUrl visualUrl(mBrokenImageInfoContainer[defaultBrokenIndex].url); + mBrokenImageInfoContainer[defaultBrokenIndex].visualType = visualUrl.GetType(); + mUseDefaultBrokenImageOnly = true; + } + + // Set Texutre to renderer + int brokenIndex = GetProperBrokenImageIndex(size); + if(GetBrokenImageVisualType(brokenIndex) == VisualUrl::N_PATCH) + { + // Set geometry and shader for npatch + Geometry geometry = GetNPatchGeometry(brokenIndex); + Shader shader = GetNPatchShader(brokenIndex); + renderer.SetGeometry(geometry); + renderer.SetShader(shader); + ApplyTextureAndUniforms(renderer, brokenIndex); + } + else + { + // Create single image renderer only if rederer is not use normal ImageShader. i.e. npatch visual. + if(!rendererIsImage) + { + Geometry geometry = GetGeometry(QUAD_GEOMETRY); + Shader shader = GetShader(IMAGE_SHADER); + if(!shader) + { + std::string vertexShader = std::string(Dali::Shader::GetVertexShaderPrefix() + SHADER_IMAGE_VISUAL_SHADER_VERT.data()); + std::string fragmentShader = std::string(Dali::Shader::GetFragmentShaderPrefix() + SHADER_IMAGE_VISUAL_SHADER_FRAG.data()); + shader = Shader::New(vertexShader, fragmentShader); + shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT); + SaveShader(IMAGE_SHADER, shader); + } + renderer.SetGeometry(geometry); + renderer.SetShader(shader); + } + Texture brokenImage = GetBrokenVisualImage(brokenIndex); + TextureSet textureSet = TextureSet::New(); + textureSet.SetTexture(0u, brokenImage); + renderer.SetTextures(textureSet); + } +} + +int32_t VisualFactoryCache::GetProperBrokenImageIndex(const Vector2& size) { - return ResourceImage::New( BROKEN_VISUAL_IMAGE_URL ); + // Sets the default broken type + int32_t returnIndex = 0; + if((size.width == 0 || size.height == 0) || mUseDefaultBrokenImageOnly) + { + // To do : Need to add observer about size + return returnIndex; + } + + // Find the proper value if we know the size of the image + for(int32_t index = static_cast(mBrokenImageInfoContainer.size()) - 1; index >= 0; index--) + { + // Skip if the value is not set + if(mBrokenImageInfoContainer[index].width == 0 || mBrokenImageInfoContainer[index].height == 0) + { + continue; + } + + if(mBrokenImageInfoContainer[index].width < size.width && mBrokenImageInfoContainer[index].height < size.height) + { + returnIndex = index; + break; + } + } + + return returnIndex; } } // namespace Internal