X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-base-impl.h;h=e7d8ddd45939c3ef1d17ef3170442450c83afa9f;hp=17229648a345e1050987bbbc7b77861d30efa92d;hb=5a2a5883422f4d114902ac57d57d7d1e973fbb2e;hpb=5de2b2101d97c968496e77bdb31a561634fd8071 diff --git a/dali-toolkit/internal/visuals/visual-base-impl.h b/dali-toolkit/internal/visuals/visual-base-impl.h index 1722964..e7d8ddd 100644 --- a/dali-toolkit/internal/visuals/visual-base-impl.h +++ b/dali-toolkit/internal/visuals/visual-base-impl.h @@ -166,12 +166,18 @@ public: Renderer GetRenderer(); /** - * Sets the mix color of the visual. + * Sets the mix color ( including opacity ) of the visual. * @param[in] mixColor The new mix color */ void SetMixColor( const Vector4& color ); /** + * Sets the mix color of the visual. + * @param[in] mixColor The new mix color + */ + void SetMixColor( const Vector3& color ); + + /** * Gets the mix color of the visual. * @return The mix color */ @@ -285,10 +291,62 @@ private: * @param[in] transition The transition to use or set up. * @param[in] animator The animation data to use * @param[in] index The property index on the renderer to animate + * @param[in] initialValue The optional initial value + * @param[in] targetValue The target value to use */ void SetupTransition( Dali::Animation& transition, Internal::TransitionData::Animator& animator, - Property::Index index ); + Property::Index index, + Property::Value& initialValue, + Property::Value& targetValue ); + + /** + * Animate the opacity property - Special handling to + * ensure that the blend mode is set to ON whilst animating, + * and set back to AUTO if it's opaque at the end of the + * animation. + * + * @param[in] transition The transition to use or set up. + * @param[in] animator The animation data to use + */ + void AnimateOpacityProperty( Dali::Animation& transition, + Internal::TransitionData::Animator& animator ); + + /** + * Animate the renderer property - no special handling + * + * @param[in] transition The transition to use or set up. + * @param[in] animator The animation data to use + */ + void AnimateRendererProperty( Dali::Animation& transition, + Internal::TransitionData::Animator& animator ); + + /** + * Animate the mix color property. + * + * If the animator is a vec3, then it only animates the color + * channels without animating the opacity. If it's a vec4, then it + * runs 2 animators, one for the the vec3 mixColor, and one for the + * opacity. (They are separate uniforms in the shader ) + * + * @param[in] transition The transition to use or set up. + * @param[in] animator The animation data to use + */ + void AnimateMixColorProperty( Dali::Animation& transition, + Internal::TransitionData::Animator& animator ); + + /** + * Set up the right blend mode if the opacity is being animated. + * Also ensure that when the animation finishes, the blend mode is + * set to the appropriate value. It also uses the target value as + * set into mMixColor. + * + * @param[in] transition The transition to listen to + * @param[in] isInitialOpaque Whether the initial value is opaque + * @param[in] animating If the transition animates the value. + */ + void SetupBlendMode( Dali::Animation& transition, + bool isInitialOpaque, bool animating ); /** * When a mix color animation has finished, ensure the blend mode is set back