X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-base-impl.h;h=b671c1542338dcd027cf10239fee24327849392c;hp=17229648a345e1050987bbbc7b77861d30efa92d;hb=b81849b1d366b03595dec285264ecbd8b6f1801e;hpb=984fcbe3031a3ce3142515c515ccef9112c33c65 diff --git a/dali-toolkit/internal/visuals/visual-base-impl.h b/dali-toolkit/internal/visuals/visual-base-impl.h index 1722964..b671c15 100644 --- a/dali-toolkit/internal/visuals/visual-base-impl.h +++ b/dali-toolkit/internal/visuals/visual-base-impl.h @@ -44,6 +44,8 @@ namespace Internal namespace Visual { +class ResourceObserver; + /** * Base class for all Control rendering logic. A control may have multiple visuals. * @@ -131,6 +133,16 @@ public: void CreatePropertyMap( Property::Map& map ) const; /** + * @brief Create a property map containing per-instance visual properties. + * + * This will enable creation of new visuals on control state change with + * any alternative style properties and the relevant instance properties + * (e.g. for image visual, the desired size, and for text visual, the actual text). + * @param[in] map The property map into which to write + */ + void CreateInstancePropertyMap( Property::Map& map ) const; + + /** * @brief Set whether the Pre-multiplied Alpha Blending is required * * @param[in] preMultipled whether alpha is pre-multiplied. @@ -166,12 +178,18 @@ public: Renderer GetRenderer(); /** - * Sets the mix color of the visual. + * Sets the mix color ( including opacity ) of the visual. * @param[in] mixColor The new mix color */ void SetMixColor( const Vector4& color ); /** + * Sets the mix color of the visual. + * @param[in] mixColor The new mix color + */ + void SetMixColor( const Vector3& color ); + + /** * Gets the mix color of the visual. * @return The mix color */ @@ -192,6 +210,29 @@ public: void AnimateProperty( Dali::Animation& transition, Internal::TransitionData::Animator& animator ); + /** + * @brief Add an observer to watch for when the Visuals resources are loaded. + * Currently only supports a single observer + * + */ + void AddResourceObserver( Visual::ResourceObserver& observer ); + + /** + * @brief Remove an observer + */ + void RemoveResourceObserver( Visual::ResourceObserver& observer ); + + /** + * @brief Called when the visuals resources are loaded / ready + */ + void ResourceReady(); + + /** + * @brief Called when the visuals resources are loaded / ready + * @return true if ready, false otherwise + */ + bool IsResourceReady() const; + protected: /** @@ -216,6 +257,15 @@ protected: virtual void DoCreatePropertyMap( Property::Map& map ) const = 0; /** + * @brief Called by CreateInstancePropertyMap() allowing derived + * classes to store instanced data (separate to styled data) that + * needs copying between visuals on state change. + * + * @param[out] map The visual property map + */ + virtual void DoCreateInstancePropertyMap( Property::Map& map ) const = 0; + + /** * @brief Called by SetProperties() allowing sub classes to set their properties * * @param[in] propertyMap The properties for the requested Visual object. @@ -253,13 +303,6 @@ protected: */ bool IsOnStage() const; - /** - * @brief Gets whether the Dali::Renderer is from a shared cache (and therefore any modifications will affect other users of that renderer) - * - * @return Returns true if the renderer is from shared cache, false otherwise - */ - bool IsFromCache() const; - private: /** @@ -285,10 +328,62 @@ private: * @param[in] transition The transition to use or set up. * @param[in] animator The animation data to use * @param[in] index The property index on the renderer to animate + * @param[in] initialValue The optional initial value + * @param[in] targetValue The target value to use */ void SetupTransition( Dali::Animation& transition, Internal::TransitionData::Animator& animator, - Property::Index index ); + Property::Index index, + Property::Value& initialValue, + Property::Value& targetValue ); + + /** + * Animate the opacity property - Special handling to + * ensure that the blend mode is set to ON whilst animating, + * and set back to AUTO if it's opaque at the end of the + * animation. + * + * @param[in] transition The transition to use or set up. + * @param[in] animator The animation data to use + */ + void AnimateOpacityProperty( Dali::Animation& transition, + Internal::TransitionData::Animator& animator ); + + /** + * Animate the renderer property - no special handling + * + * @param[in] transition The transition to use or set up. + * @param[in] animator The animation data to use + */ + void AnimateRendererProperty( Dali::Animation& transition, + Internal::TransitionData::Animator& animator ); + + /** + * Animate the mix color property. + * + * If the animator is a vec3, then it only animates the color + * channels without animating the opacity. If it's a vec4, then it + * runs 2 animators, one for the the vec3 mixColor, and one for the + * opacity. (They are separate uniforms in the shader ) + * + * @param[in] transition The transition to use or set up. + * @param[in] animator The animation data to use + */ + void AnimateMixColorProperty( Dali::Animation& transition, + Internal::TransitionData::Animator& animator ); + + /** + * Set up the right blend mode if the opacity is being animated. + * Also ensure that when the animation finishes, the blend mode is + * set to the appropriate value. It also uses the target value as + * set into mMixColor. + * + * @param[in] transition The transition to listen to + * @param[in] isInitialOpaque Whether the initial value is opaque + * @param[in] animating If the transition animates the value. + */ + void SetupBlendMode( Dali::Animation& transition, + bool isInitialOpaque, bool animating ); /** * When a mix color animation has finished, ensure the blend mode is set back