X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-base-impl.h;h=8b0132ef770eeaca5c7a4305eb5a7c9dd2e22233;hp=6105867d20391803be5f196bd083316bf08dc0a6;hb=798ef5fa1591aa78851e9e3d08fe37411192176a;hpb=2ffec8b73989656f70411ef1a99a721b6f86cd14 diff --git a/dali-toolkit/internal/visuals/visual-base-impl.h b/dali-toolkit/internal/visuals/visual-base-impl.h index 6105867..8b0132e 100644 --- a/dali-toolkit/internal/visuals/visual-base-impl.h +++ b/dali-toolkit/internal/visuals/visual-base-impl.h @@ -130,15 +130,15 @@ public: int GetDepthIndex() const; /** - * @copydoc Toolkit::Visual::Base::SetOnStage + * @copydoc Toolkit::Visual::Base::SetOnScene * @pre Impl->mGeometry must be created before this method is called */ - void SetOnStage( Actor& actor ); + void SetOnScene( Actor& actor ); /** - * @copydoc Toolkit::Visual::Base::SetOffStage + * @copydoc Toolkit::Visual::Base::SetOffScene */ - void SetOffStage( Actor& actor ); + void SetOffScene( Actor& actor ); /** * @copydoc Toolkit::Visual::Base::CreatePropertyMap @@ -203,12 +203,6 @@ public: void SetMixColor( const Vector3& color ); /** - * Gets the mix color of the visual. - * @return The mix color - */ - const Vector4& GetMixColor() const; - - /** * Animate the property if it exists in the visual or renderer. * * If it's a visual property such as mix color or a transform property, @@ -279,8 +273,15 @@ public: */ Toolkit::Visual::Type GetType() const; - protected: + /** + * @brief Retrieve the property object associated with the property key. + * + * @param[in] key The Property key of the visual. + * @return The Property object + */ + Dali::Property GetPropertyObject(Dali::Property::Key key); +protected: /** * @brief Constructor. * @@ -293,7 +294,7 @@ public: /** * @brief A reference counted object may only be deleted by calling Unreference(). */ - virtual ~Base(); + ~Base() override; protected: @@ -327,20 +328,20 @@ protected: virtual void OnSetTransform() = 0; /** - * @brief Called by SetOnStage() allowing sub classes to respond to the SetOnStage event + * @brief Called by SetOnScene() allowing sub classes to respond to the SetOnScene event * * @note The derived class is required to create the renderer, and add it to the actor when all the resources are in place. * * @param[in] actor The actor applying this visual. */ - virtual void DoSetOnStage( Actor& actor ) = 0; + virtual void DoSetOnScene( Actor& actor ) = 0; /** - * @brief Called by SetOffStage() allowing sub classes to respond to the SetOffStage event + * @brief Called by SetOffScene() allowing sub classes to respond to the SetOffScene event * * @param[in] actor The actor applying this visual. */ - virtual void DoSetOffStage( Actor& actor ); + virtual void DoSetOffScene( Actor& actor ); /** * @brief Called by DoAction() allowing sub classes to do the given action. @@ -350,14 +351,33 @@ protected: */ virtual void OnDoAction( const Property::Index actionId, const Property::Value& attributes ); + /** + * @brief Update the shader when some properties are changed. + */ + virtual void UpdateShader() + { + } + + /** + * @brief Called by GetPropertyObject() allowing sub classes to respond to the GetPropertyObject event + * @note The derived class is required to register the given property. + * @param[in] key The key of the visual's property. + * @return The Property object + */ + virtual Dali::Property OnGetPropertyObject(Dali::Property::Key key) + { + Handle handle; + return Dali::Property(handle, Property::INVALID_INDEX); + } + protected: /** - * @brief Gets the on stage state for this Visual + * @brief Gets the on scene state for this Visual * - * @return Returns true if this Visual is on stage, false if it is off the stage + * @return Returns true if this Visual is on the scene, false if it is off the scene */ - bool IsOnStage() const; + bool IsOnScene() const; /** * @brief Query whether the corners of the visual requires to be rounded. @@ -435,25 +455,6 @@ private: void AnimateMixColorProperty( Dali::Animation& transition, Internal::TransitionData::Animator& animator ); - /** - * Set up the right blend mode if the opacity is being animated. - * Also ensure that when the animation finishes, the blend mode is - * set to the appropriate value. It also uses the target value as - * set into mMixColor. - * - * @param[in] transition The transition to listen to - * @param[in] isInitialOpaque Whether the initial value is opaque - * @param[in] animating If the transition animates the value. - */ - void SetupBlendMode( Dali::Animation& transition, - bool isInitialOpaque, bool animating ); - - /** - * When a mix color animation has finished, ensure the blend mode is set back - * to the right value for the target opacity. - */ - void OnMixColorFinished( Animation& animation ); - // Undefined Base( const Visual::Base& visual );