X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-base-impl.cpp;h=e8ed4a32f950f85a3637813717db1193fd70d75c;hp=d152a7fb67b7215edf785974e4027f71efca8f79;hb=d1cfad4519366d33c73f7152451735e664ad241c;hpb=1ff26466c5458cda1de2997cd4e27b014ff0275a diff --git a/dali-toolkit/internal/visuals/visual-base-impl.cpp b/dali-toolkit/internal/visuals/visual-base-impl.cpp index d152a7f..e8ed4a3 100644 --- a/dali-toolkit/internal/visuals/visual-base-impl.cpp +++ b/dali-toolkit/internal/visuals/visual-base-impl.cpp @@ -23,7 +23,7 @@ #include //INTERNAL HEARDER -#include +#include #include #include @@ -61,7 +61,7 @@ void Visual::Base::SetCustomShader( const Property::Map& shaderMap ) void Visual::Base::SetProperties( const Property::Map& propertyMap ) { - Property::Value* customShaderValue = propertyMap.Find( Toolkit::Visual::Property::SHADER, CUSTOM_SHADER ); + Property::Value* customShaderValue = propertyMap.Find( VisualProperty::SHADER, CUSTOM_SHADER ); if( customShaderValue ) { Property::Map shaderMap; @@ -71,6 +71,16 @@ void Visual::Base::SetProperties( const Property::Map& propertyMap ) } } + Property::Value* transform = propertyMap.Find( Toolkit::Visual::DevelProperty::TRANSFORM, TRANSFORM ); + if( transform ) + { + Property::Map map; + if( transform->Get( map ) ) + { + mImpl->mTransform.SetPropertyMap( map ); + } + } + DoSetProperties( propertyMap ); } @@ -99,7 +109,7 @@ float Visual::Base::GetHeightForWidth( float width ) const return 0.f; } -void Visual::Base::GetNaturalSize( Vector2& naturalSize ) const +void Visual::Base::GetNaturalSize( Vector2& naturalSize ) { naturalSize = Vector2::ZERO; } @@ -120,13 +130,19 @@ float Visual::Base::GetDepthIndex() const void Visual::Base::SetOnStage( Actor& actor ) { - // To display the actor correctly, renderer should not be added to actor until all required resources are ready. - // Thus the calling of actor.AddRenderer() should happen inside derived class as base class does not know the exact timing. - DoSetOnStage( actor ); + if( !IsOnStage() ) + { + // To display the actor correctly, renderer should not be added to actor until all required resources are ready. + // Thus the calling of actor.AddRenderer() should happen inside derived class as base class does not know the exact timing. + DoSetOnStage( actor ); - mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled()); - mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex ); - mImpl->mFlags |= Impl::IS_ON_STAGE; + if( mImpl->mRenderer ) + { + mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled()); + mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex ); + mImpl->mFlags |= Impl::IS_ON_STAGE; // Only sets the flag if renderer exists + } + } } void Visual::Base::SetOffStage( Actor& actor ) @@ -147,6 +163,10 @@ void Visual::Base::CreatePropertyMap( Property::Map& map ) const { mImpl->mCustomShader->CreatePropertyMap( map ); } + + Property::Map transform; + mImpl->mTransform.GetPropertyMap( transform ); + map.Insert( Toolkit::Visual::DevelProperty::TRANSFORM, transform ); } void Visual::Base::EnablePreMultipliedAlpha( bool preMultipled ) @@ -195,6 +215,16 @@ void Visual::Base::SetProperty( Dali::Property::Index index, const Dali::Propert if( index < VISUAL_PROPERTY_START_INDEX ) { + if( index == Dali::Toolkit::Visual::DevelProperty::TRANSFORM ) + { + Property::Map* map = propertyValue.GetMap(); + if( map ) + { + mImpl->mTransform.SetPropertyMap( *map ); + OnSetTransform(); + } + } + // TODO set the properties of the visual base. } else @@ -213,6 +243,12 @@ Dali::Property::Value Visual::Base::GetProperty( Dali::Property::Index index ) if( index < VISUAL_PROPERTY_START_INDEX ) { + if( index == Dali::Toolkit::Visual::DevelProperty::TRANSFORM ) + { + Property::Map map; + mImpl->mTransform.GetPropertyMap( map ); + return map; + } // TODO retrieve the properties of the visual base. } else