X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-base-impl.cpp;h=e8e984f07ba45621b92de1937aadc9cf741a0066;hp=c47cfca51155fbe0d7d1b8282fb3e1b5422c66a3;hb=16912baf519a33ab99788619118df99c854076de;hpb=ef15505c94dffeb0639c91d9d3cd374918c21c4f diff --git a/dali-toolkit/internal/visuals/visual-base-impl.cpp b/dali-toolkit/internal/visuals/visual-base-impl.cpp index c47cfca..e8e984f 100755 --- a/dali-toolkit/internal/visuals/visual-base-impl.cpp +++ b/dali-toolkit/internal/visuals/visual-base-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2018 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -20,7 +20,6 @@ // EXTERNAL HEADER #include -#include #include #include #include @@ -324,7 +323,7 @@ void Visual::Base::SetOnScene( Actor& actor ) if( IsRoundedCornerRequired() ) { - mImpl->mCornerRadiusIndex = mImpl->mRenderer.RegisterProperty( CORNER_RADIUS, mImpl->mCornerRadius ); + mImpl->mCornerRadiusIndex = mImpl->mRenderer.RegisterProperty(DevelVisual::Property::CORNER_RADIUS, CORNER_RADIUS, mImpl->mCornerRadius); mImpl->mRenderer.RegisterProperty( CORNER_RADIUS_POLICY, mImpl->mCornerRadiusPolicy ); mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); @@ -341,6 +340,25 @@ void Visual::Base::SetOffScene( Actor& actor ) { if( IsOnScene() ) { + if(mImpl->mRenderer) + { + // Update values from Renderer + mImpl->mMixColor = mImpl->mRenderer.GetProperty(mImpl->mMixColorIndex); + mImpl->mMixColor.a = mImpl->mRenderer.GetProperty(DevelRenderer::Property::OPACITY); + if(mImpl->mTransform.mOffsetIndex != Property::INVALID_INDEX) + { + mImpl->mTransform.mOffset = mImpl->mRenderer.GetProperty(mImpl->mTransform.mOffsetIndex); + } + if(mImpl->mTransform.mSizeIndex != Property::INVALID_INDEX) + { + mImpl->mTransform.mSize = mImpl->mRenderer.GetProperty(mImpl->mTransform.mSizeIndex); + } + if(mImpl->mCornerRadiusIndex != Property::INVALID_INDEX) + { + mImpl->mCornerRadius = mImpl->mRenderer.GetProperty(mImpl->mCornerRadiusIndex); + } + } + DoSetOffScene( actor ); mImpl->mMixColorIndex = Property::INVALID_INDEX; mImpl->mCornerRadiusIndex = Property::INVALID_INDEX; @@ -350,11 +368,30 @@ void Visual::Base::SetOffScene( Actor& actor ) void Visual::Base::CreatePropertyMap( Property::Map& map ) const { - DoCreatePropertyMap( map ); + if(mImpl->mRenderer) + { + // Update values from Renderer + mImpl->mMixColor = mImpl->mRenderer.GetProperty(mImpl->mMixColorIndex); + mImpl->mMixColor.a = mImpl->mRenderer.GetProperty(DevelRenderer::Property::OPACITY); + if(mImpl->mTransform.mOffsetIndex != Property::INVALID_INDEX) + { + mImpl->mTransform.mOffset = mImpl->mRenderer.GetProperty(mImpl->mTransform.mOffsetIndex); + } + if(mImpl->mTransform.mSizeIndex != Property::INVALID_INDEX) + { + mImpl->mTransform.mSize = mImpl->mRenderer.GetProperty(mImpl->mTransform.mSizeIndex); + } + if(mImpl->mCornerRadiusIndex != Property::INVALID_INDEX) + { + mImpl->mCornerRadius = mImpl->mRenderer.GetProperty(mImpl->mCornerRadiusIndex); + } + } - if( mImpl->mCustomShader ) + DoCreatePropertyMap(map); + + if(mImpl->mCustomShader) { - mImpl->mCustomShader->CreatePropertyMap( map ); + mImpl->mCustomShader->CreatePropertyMap(map); } Property::Map transform; @@ -427,7 +464,12 @@ bool Visual::Base::IsOnScene() const bool Visual::Base::IsRoundedCornerRequired() const { - return !EqualsZero( mImpl->mCornerRadius ); + if(mImpl->mRenderer && mImpl->mCornerRadiusIndex != Property::INVALID_INDEX) + { + // Update values from Renderer + mImpl->mCornerRadius = mImpl->mRenderer.GetProperty(mImpl->mCornerRadiusIndex); + } + return !EqualsZero(mImpl->mCornerRadius) || mImpl->mNeedCornerRadius; } void Visual::Base::OnDoAction( const Property::Index actionId, const Property::Value& attributes ) @@ -441,18 +483,12 @@ void Visual::Base::RegisterMixColor() // (Color and Primitive visuals will register their own and save to this index) if( mImpl->mMixColorIndex == Property::INVALID_INDEX ) { - mImpl->mMixColorIndex = DevelHandle::RegisterProperty( - mImpl->mRenderer, + mImpl->mMixColorIndex = mImpl->mRenderer.RegisterProperty( Toolkit::Visual::Property::MIX_COLOR, MIX_COLOR, Vector3(mImpl->mMixColor) ); } - if( mImpl->mMixColor.a < 1.f ) - { - mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); - } - mImpl->mRenderer.SetProperty( DevelRenderer::Property::OPACITY, mImpl->mMixColor.a ); float preMultipliedAlpha = 0.0f; @@ -471,10 +507,6 @@ void Visual::Base::SetMixColor( const Vector4& color ) { mImpl->mRenderer.SetProperty( mImpl->mMixColorIndex, Vector3(color) ); mImpl->mRenderer.SetProperty( DevelRenderer::Property::OPACITY, color.a ); - if( color.a < 1.f ) - { - mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); - } } } @@ -490,11 +522,6 @@ void Visual::Base::SetMixColor( const Vector3& color ) } } -const Vector4& Visual::Base::GetMixColor() const -{ - return mImpl->mMixColor; -} - void Visual::Base::AddEventObserver( Visual::EventObserver& observer) { mImpl->mEventObserver = &observer; @@ -556,13 +583,13 @@ Renderer Visual::Base::GetRenderer() Property::Index Visual::Base::GetPropertyIndex( Property::Key key ) { - Property::Index index = DevelHandle::GetPropertyIndex( mImpl->mRenderer, key ); + Property::Index index = mImpl->mRenderer.GetPropertyIndex( key ); if( index == Property::INVALID_INDEX ) { // Is it a shader property? Shader shader = mImpl->mRenderer.GetShader(); - index = DevelHandle::GetPropertyIndex( shader, key ); + index = shader.GetPropertyIndex( key ); if( index != Property::INVALID_INDEX ) { // Yes - we should register it in the Renderer so it can be set / animated @@ -580,7 +607,7 @@ Property::Index Visual::Base::GetPropertyIndex( Property::Key key ) // Leave keyIndex as INVALID_KEY - it can still be registered against the string key. } Property::Value value = shader.GetProperty( index ); - index = DevelHandle::RegisterProperty( mImpl->mRenderer, keyIndex, keyName, value ); + index = mImpl->mRenderer.RegisterProperty( keyIndex, keyName, value ); } } return index; @@ -635,21 +662,12 @@ void Visual::Base::AnimateProperty( } #endif - Property::Map map; - DoCreatePropertyMap( map ); - Property::Value* valuePtr = map.Find( Toolkit::Visual::Property::TYPE ); - int visualType = -1; - if( valuePtr ) - { - valuePtr->Get( visualType ); - } - - if( animator.propertyKey == Toolkit::Visual::Property::MIX_COLOR || - animator.propertyKey == MIX_COLOR || - ( visualType == Toolkit::Visual::COLOR && - animator.propertyKey == ColorVisual::Property::MIX_COLOR ) || - ( visualType == Toolkit::Visual::PRIMITIVE && - animator.propertyKey == PrimitiveVisual::Property::MIX_COLOR ) ) + if(animator.propertyKey == Toolkit::Visual::Property::MIX_COLOR || + animator.propertyKey == MIX_COLOR || + (mImpl->mType == Toolkit::Visual::COLOR && + animator.propertyKey == ColorVisual::Property::MIX_COLOR) || + (mImpl->mType == Toolkit::Visual::PRIMITIVE && + animator.propertyKey == PrimitiveVisual::Property::MIX_COLOR)) { AnimateMixColorProperty( transition, animator ); } @@ -668,14 +686,6 @@ void Visual::Base::AnimateOpacityProperty( Dali::Animation& transition, Internal::TransitionData::Animator& animator ) { - bool isOpaque = mImpl->mMixColor.a >= 1.0f; - - float initialOpacity; - if( animator.initialValue.Get( initialOpacity ) ) - { - isOpaque = (initialOpacity >= 1.0f); - } - float targetOpacity; if( animator.targetValue.Get( targetOpacity ) ) { @@ -683,7 +693,6 @@ void Visual::Base::AnimateOpacityProperty( } SetupTransition( transition, animator, DevelRenderer::Property::OPACITY, animator.initialValue, animator.targetValue ); - SetupBlendMode( transition, isOpaque, animator.animate ); } void Visual::Base::AnimateRendererProperty( @@ -720,7 +729,6 @@ void Visual::Base::AnimateMixColorProperty( { Property::Index index = mImpl->mMixColorIndex; bool animateOpacity = false; - bool isOpaque = true; Property::Value initialOpacity; Property::Value targetOpacity; @@ -735,7 +743,6 @@ void Visual::Base::AnimateMixColorProperty( if( animator.initialValue.GetType() == Property::VECTOR4 ) { // if there is an initial color specifying alpha, test it - isOpaque = initialColor.a >= 1.0f; initialOpacity = initialColor.a; } initialMixColor = Vector3( initialColor ); @@ -763,45 +770,85 @@ void Visual::Base::AnimateMixColorProperty( if( animateOpacity ) { SetupTransition( transition, animator, DevelRenderer::Property::OPACITY, initialOpacity, targetOpacity ); - SetupBlendMode( transition, isOpaque, animator.animate ); } } } -void Visual::Base::SetupBlendMode( Animation& transition, bool isInitialOpaque, bool animating ) +Dali::Property Visual::Base::GetPropertyObject(Dali::Property::Key key) { - // Ensure the blend mode is turned on if we are animating opacity, and - // turned off after the animation ends if the final value is opaque - if( ! isInitialOpaque || mImpl->mMixColor.a < 1.0f ) + if(!mImpl->mRenderer) { - if( mImpl->mRenderer ) - { - mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); + Handle handle; + return Dali::Property(handle, Property::INVALID_INDEX); + } - if( animating == true && mImpl->mMixColor.a >= 1.0f ) - { - // When it becomes opaque, set the blend mode back to automatically - if( ! mImpl->mBlendSlotDelegate ) - { - mImpl->mBlendSlotDelegate = new SlotDelegate(this); - } - transition.FinishedSignal().Connect( *(mImpl->mBlendSlotDelegate), - &Visual::Base::OnMixColorFinished ); - } + // Mix color or opacity cases + if(key.type == Property::Key::INDEX) + { + if(key.indexKey == Toolkit::Visual::Property::MIX_COLOR || (mImpl->mType == Toolkit::Visual::COLOR && key.indexKey == ColorVisual::Property::MIX_COLOR) || (mImpl->mType == Toolkit::Visual::PRIMITIVE && key.indexKey == PrimitiveVisual::Property::MIX_COLOR)) + { + return Dali::Property(mImpl->mRenderer, mImpl->mMixColorIndex); + } + else if(key.indexKey == Toolkit::Visual::Property::OPACITY) + { + return Dali::Property(mImpl->mRenderer, DevelRenderer::Property::OPACITY); + } + else if(key.indexKey == Toolkit::Visual::Transform::Property::OFFSET) + { + return Dali::Property(mImpl->mRenderer, OFFSET); + } + else if(key.indexKey == Toolkit::Visual::Transform::Property::SIZE) + { + return Dali::Property(mImpl->mRenderer, SIZE); + } + } + else + { + if(key.stringKey == MIX_COLOR) + { + return Dali::Property(mImpl->mRenderer, mImpl->mMixColorIndex); + } + else if(key.stringKey == OPACITY) + { + return Dali::Property(mImpl->mRenderer, DevelRenderer::Property::OPACITY); + } + else if(key.stringKey == OFFSET) + { + return Dali::Property(mImpl->mRenderer, OFFSET); + } + else if(key.stringKey == SIZE) + { + return Dali::Property(mImpl->mRenderer, SIZE); } } -} -void Visual::Base::OnMixColorFinished( Animation& animation ) -{ - if( mImpl->mRenderer ) + // Other cases + Property::Index index = GetPropertyIndex(key); + if(index == Property::INVALID_INDEX) { - DALI_LOG_INFO( gVisualBaseLogFilter, Debug::General, "Visual::Base::OnMixColorFinished()\n"); - mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, - ( mImpl->mMixColor.a < 1.0 ) ? BlendMode::ON : BlendMode::AUTO ); + if((key.type == Property::Key::INDEX && key.indexKey == DevelVisual::Property::CORNER_RADIUS) || (key.type == Property::Key::STRING && key.stringKey == CORNER_RADIUS)) + { + // Register CORNER_RADIUS property + mImpl->mCornerRadiusIndex = mImpl->mRenderer.RegisterProperty(DevelVisual::Property::CORNER_RADIUS, CORNER_RADIUS, mImpl->mCornerRadius); + mImpl->mRenderer.RegisterProperty(CORNER_RADIUS_POLICY, mImpl->mCornerRadiusPolicy); + + mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON); + + index = mImpl->mCornerRadiusIndex; + mImpl->mNeedCornerRadius = true; + + // Change shader + UpdateShader(); + } + else + { + // We can't find the property in the base class. + // Request to child class + return OnGetPropertyObject(key); + } } - delete mImpl->mBlendSlotDelegate; - mImpl->mBlendSlotDelegate = NULL; + + return Dali::Property(mImpl->mRenderer, index); } } // namespace Internal