X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-base-impl.cpp;h=d483ef516f0b20184d23366b8224f989bb3bf389;hp=719a0fb26462d60a4e7f1127822867ca74307c76;hb=b39bc6a329f67a7ec5b4a872544ca05b7ac1fa5f;hpb=fb0339fee98523cbf3e527ddd8125660aa441c6c diff --git a/dali-toolkit/internal/visuals/visual-base-impl.cpp b/dali-toolkit/internal/visuals/visual-base-impl.cpp index 719a0fb..d483ef5 100644 --- a/dali-toolkit/internal/visuals/visual-base-impl.cpp +++ b/dali-toolkit/internal/visuals/visual-base-impl.cpp @@ -24,6 +24,8 @@ #include //INTERNAL HEARDER +#include +#include #include #include #include @@ -94,6 +96,10 @@ void Visual::Base::SetProperties( const Property::Map& propertyMap ) { matchKey = Property::Key( DevelVisual::Property::MIX_COLOR ); } + else if( matchKey == OPACITY ) + { + matchKey = Property::Key( DevelVisual::Property::OPACITY ); + } } switch( matchKey.indexKey ) @@ -133,7 +139,25 @@ void Visual::Base::SetProperties( const Property::Map& propertyMap ) Vector4 mixColor; if( value.Get( mixColor ) ) { - SetMixColor( mixColor ); + if( value.GetType() == Property::VECTOR4 ) + { + SetMixColor( mixColor ); + } + else + { + Vector3 mixColor3(mixColor); + SetMixColor( mixColor3 ); + } + } + break; + } + case DevelVisual::Property::OPACITY: + { + float opacity; + if( value.Get( opacity ) ) + { + mImpl->mMixColor.a = opacity; + SetMixColor( mImpl->mMixColor ); } break; } @@ -146,7 +170,7 @@ void Visual::Base::SetProperties( const Property::Map& propertyMap ) void Visual::Base::SetTransformAndSize( const Property::Map& transform, Size controlSize ) { mImpl->mControlSize = controlSize; - mImpl->mTransform.SetPropertyMap( transform ); + mImpl->mTransform.UpdatePropertyMap( transform ); #if defined(DEBUG_ENABLED) std::ostringstream oss; @@ -236,6 +260,7 @@ void Visual::Base::SetOffStage( Actor& actor ) { DoSetOffStage( actor ); mImpl->mMixColorIndex = Property::INVALID_INDEX; + mImpl->mOpacityIndex = Property::INVALID_INDEX; mImpl->mFlags &= ~Impl::IS_ON_STAGE; } } @@ -258,9 +283,24 @@ void Visual::Base::CreatePropertyMap( Property::Map& map ) const // Note, Color and Primitive will also insert their own mix color into the map // which is ok, because they have a different key value range. - map.Insert( DevelVisual::Property::MIX_COLOR, GetMixColor() ); + map.Insert( DevelVisual::Property::MIX_COLOR, mImpl->mMixColor ); // vec4 + map.Insert( DevelVisual::Property::OPACITY, mImpl->mMixColor.a ); } +void Visual::Base::CreateInstancePropertyMap( Property::Map& map ) const +{ + DoCreateInstancePropertyMap( map ); + + if( mImpl->mCustomShader ) + { + mImpl->mCustomShader->CreatePropertyMap( map ); + } + + //map.Insert( DevelVisual::Property::DEPTH_INDEX, mImpl->mDepthIndex ); + //map.Insert( DevelVisual::Property::ENABLED, (bool) mImpl->mRenderer ); +} + + void Visual::Base::EnablePreMultipliedAlpha( bool preMultipled ) { if( preMultipled ) @@ -294,11 +334,6 @@ bool Visual::Base::IsOnStage() const return mImpl->mFlags & Impl::IS_ON_STAGE; } -bool Visual::Base::IsFromCache() const -{ - return mImpl->mFlags & Impl::IS_FROM_CACHE; -} - void Visual::Base::RegisterMixColor() { // Only register if not already registered. @@ -309,20 +344,29 @@ void Visual::Base::RegisterMixColor() mImpl->mRenderer, Toolkit::DevelVisual::Property::MIX_COLOR, MIX_COLOR, - mImpl->mMixColor ); + Vector3(mImpl->mMixColor) ); + } - if( mImpl->mMixColor.a < 1.f ) - { - mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); - } + if( mImpl->mMixColor.a < 1.f ) + { + mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); + } - float preMultipliedAlpha = 0.0f; - if( IsPreMultipliedAlphaEnabled() ) - { - preMultipliedAlpha = 1.0f; - } - mImpl->mRenderer.RegisterProperty( "preMultipliedAlpha", preMultipliedAlpha ); + if( mImpl->mOpacityIndex == Property::INVALID_INDEX ) + { + mImpl->mOpacityIndex = DevelHandle::RegisterProperty( + mImpl->mRenderer, + Toolkit::DevelVisual::Property::OPACITY, + OPACITY, + mImpl->mMixColor.a ); + } + + float preMultipliedAlpha = 0.0f; + if( IsPreMultipliedAlphaEnabled() ) + { + preMultipliedAlpha = 1.0f; } + mImpl->mRenderer.RegisterProperty( "preMultipliedAlpha", preMultipliedAlpha ); } void Visual::Base::SetMixColor( const Vector4& color ) @@ -331,7 +375,8 @@ void Visual::Base::SetMixColor( const Vector4& color ) if( mImpl->mRenderer ) { - mImpl->mRenderer.SetProperty( mImpl->mMixColorIndex, color ); + mImpl->mRenderer.SetProperty( mImpl->mMixColorIndex, Vector3(color) ); + mImpl->mRenderer.SetProperty( mImpl->mOpacityIndex, color.a ); if( color.a < 1.f ) { mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); @@ -339,17 +384,131 @@ void Visual::Base::SetMixColor( const Vector4& color ) } } +void Visual::Base::SetMixColor( const Vector3& color ) +{ + mImpl->mMixColor.r = color.r; + mImpl->mMixColor.g = color.g; + mImpl->mMixColor.b = color.b; + + if( mImpl->mRenderer ) + { + mImpl->mRenderer.SetProperty( mImpl->mMixColorIndex, color ); + } +} + const Vector4& Visual::Base::GetMixColor() const { return mImpl->mMixColor; } +void Visual::Base::AddResourceObserver( Visual::ResourceObserver& observer) +{ + mImpl->mResourceObserver = &observer; +} + +void Visual::Base::RemoveResourceObserver( Visual::ResourceObserver& observer ) +{ + mImpl->mResourceObserver = NULL; +} + +void Visual::Base::ResourceReady() +{ + if( mImpl->mResourceReady ) + { + // only inform the observer the first time the resource is ready + return; + } + mImpl->mResourceReady = true; + + if( mImpl->mResourceObserver ) + { + // observer is currently a control impl + mImpl->mResourceObserver->ResourceReady( *this ); + } +} + +bool Visual::Base::IsResourceReady() const +{ + return mImpl->mResourceReady; +} + Renderer Visual::Base::GetRenderer() { return mImpl->mRenderer; } -void Visual::Base::AnimateProperty( Dali::Animation& transition, Internal::TransitionData::Animator& animator ) +Property::Index Visual::Base::GetPropertyIndex( Property::Key key ) +{ + Property::Index index = DevelHandle::GetPropertyIndex( mImpl->mRenderer, key ); + + if( index == Property::INVALID_INDEX ) + { + // Is it a shader property? + Shader shader = mImpl->mRenderer.GetShader(); + index = DevelHandle::GetPropertyIndex( shader, key ); + if( index != Property::INVALID_INDEX ) + { + // Yes - we should register it in the Renderer so it can be set / animated + // independently, as shaders are shared across multiple renderers. + std::string keyName; + Property::Index keyIndex( Property::INVALID_KEY ); + if( key.type == Property::Key::INDEX ) + { + keyName = shader.GetPropertyName( index ); + keyIndex = key.indexKey; + } + else + { + keyName = key.stringKey; + // Leave keyIndex as INVALID_KEY - it can still be registered against the string key. + } + Property::Value value = shader.GetProperty( index ); + index = DevelHandle::RegisterProperty( mImpl->mRenderer, keyIndex, keyName, value ); + } + } + return index; +} + +void Visual::Base::SetupTransition( + Dali::Animation& transition, + Internal::TransitionData::Animator& animator, + Property::Index index, + Property::Value& initialValue, + Property::Value& targetValue ) +{ + if( index != Property::INVALID_INDEX ) + { + if( mImpl->mRenderer ) + { + if( animator.animate == false ) + { + mImpl->mRenderer.SetProperty( index, targetValue ); + } + else + { + if( animator.initialValue.GetType() != Property::NONE ) + { + mImpl->mRenderer.SetProperty( index, initialValue ); + } + + if( ! transition ) + { + transition = Dali::Animation::New( 0.1f ); + } + + transition.AnimateTo( Property( mImpl->mRenderer, index ), + targetValue, + animator.alphaFunction, + TimePeriod( animator.timePeriodDelay, + animator.timePeriodDuration ) ); + } + } + } +} + +void Visual::Base::AnimateProperty( + Dali::Animation& transition, + Internal::TransitionData::Animator& animator ) { #if defined(DEBUG_ENABLED) { @@ -359,33 +518,73 @@ void Visual::Base::AnimateProperty( Dali::Animation& transition, Internal::Trans } #endif - Property::Index index = Property::INVALID_INDEX; + Property::Map map; + DoCreatePropertyMap( map ); + Property::Value* valuePtr = map.Find( Toolkit::DevelVisual::Property::TYPE ); + int visualType = -1; + if( valuePtr ) + { + valuePtr->Get( visualType ); + } - // Get the property index - bool isMixColor = false; if( animator.propertyKey == Toolkit::DevelVisual::Property::MIX_COLOR || - animator.propertyKey == MIX_COLOR ) + animator.propertyKey == MIX_COLOR || + ( visualType == Toolkit::Visual::COLOR && + animator.propertyKey == ColorVisual::Property::MIX_COLOR ) || + ( visualType == Toolkit::Visual::PRIMITIVE && + animator.propertyKey == PrimitiveVisual::Property::MIX_COLOR ) ) { - isMixColor = true; - index = mImpl->mMixColorIndex; + AnimateMixColorProperty( transition, animator ); + } + else if(animator.propertyKey == Toolkit::DevelVisual::Property::OPACITY || + animator.propertyKey == OPACITY ) + { + AnimateOpacityProperty( transition, animator ); } else if( mImpl->mRenderer ) { - index = DevelHandle::GetPropertyIndex( mImpl->mRenderer, animator.propertyKey ); + AnimateRendererProperty( transition, animator ); } +} - Vector4 currentMixColor( mImpl->mMixColor ); +void Visual::Base::AnimateOpacityProperty( + Dali::Animation& transition, + Internal::TransitionData::Animator& animator ) +{ + Property::Index index = mImpl->mOpacityIndex; + + bool isOpaque = mImpl->mMixColor.a >= 1.0f; - // Set target value into data store - if( animator.targetValue.GetType() != Property::NONE ) + if( index != Property::INVALID_INDEX ) { - if( isMixColor ) + float initialOpacity; + if( animator.initialValue.Get( initialOpacity ) ) + { + isOpaque = (initialOpacity >= 1.0f); + } + + float targetOpacity; + if( animator.targetValue.Get( targetOpacity ) ) { - animator.targetValue.Get( mImpl->mMixColor ); + mImpl->mMixColor.a = targetOpacity; } - else + + SetupTransition( transition, animator, index, animator.initialValue, animator.targetValue ); + SetupBlendMode( transition, isOpaque, animator.animate ); + } +} + +void Visual::Base::AnimateRendererProperty( + Dali::Animation& transition, + Internal::TransitionData::Animator& animator ) +{ + Property::Index index = GetPropertyIndex( animator.propertyKey ); + if( index != Property::INVALID_INDEX ) + { + if( animator.targetValue.GetType() != Property::NONE ) { - // Note: there may be several of these calls if more than one transform property is animated. + // Try writing target value into transform property map + // if it's not a valid key, then it won't alter mTransform Property::Map map; if( animator.propertyKey.type == Property::Key::INDEX ) { @@ -398,74 +597,82 @@ void Visual::Base::AnimateProperty( Dali::Animation& transition, Internal::Trans mImpl->mTransform.UpdatePropertyMap( map ); } + + SetupTransition( transition, animator, index, animator.initialValue, animator.targetValue ); } +} + +void Visual::Base::AnimateMixColorProperty( + Dali::Animation& transition, + Internal::TransitionData::Animator& animator ) +{ + Property::Index index = mImpl->mMixColorIndex; + bool animateOpacity = false; + bool isOpaque = true; + + Property::Value initialOpacity; + Property::Value targetOpacity; + Property::Value initialMixColor; + Property::Value targetMixColor; if( index != Property::INVALID_INDEX ) { - if( mImpl->mRenderer ) + Vector4 initialColor; + if( animator.initialValue.Get(initialColor) ) { - if( animator.animate == false ) + if( animator.initialValue.GetType() == Property::VECTOR4 ) { - mImpl->mRenderer.SetProperty( index, animator.targetValue ); - if( isMixColor ) - { - mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, mImpl->mMixColor.a < 1.0 ? BlendMode::ON : BlendMode::AUTO ); - } + // if there is an initial color specifying alpha, test it + isOpaque = initialColor.a >= 1.0f; + initialOpacity = initialColor.a; } - else - { - if( animator.initialValue.GetType() != Property::NONE ) - { - if( isMixColor ) - { - animator.initialValue.Get( currentMixColor ); - } - -#if defined(DEBUG_ENABLED) - { - std::ostringstream oss; - oss << animator.initialValue; - DALI_LOG_INFO( gVisualBaseLogFilter, Debug::General, " Setting Initial Value - %s\n", oss.str().c_str() ); - } -#endif - mImpl->mRenderer.SetProperty( index, animator.initialValue ); - } + initialMixColor = Vector3( initialColor ); + } - if( isMixColor ) - { - mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, - ( currentMixColor.a < 1.0 || mImpl->mMixColor.a < 1.0 ) ? BlendMode::ON : BlendMode::AUTO ); - } + // Set target value into data store + if( animator.targetValue.GetType() != Property::NONE ) + { + Vector4 mixColor; + animator.targetValue.Get(mixColor); + if( animator.targetValue.GetType() == Property::VECTOR4 ) + { + mImpl->mMixColor.a = mixColor.a; + targetOpacity = mixColor.a; + animateOpacity = true; + } - if( ! transition ) - { - transition = Dali::Animation::New( 0.1f ); - } + mImpl->mMixColor.r = mixColor.r; + mImpl->mMixColor.g = mixColor.g; + mImpl->mMixColor.b = mixColor.b; + targetMixColor = Vector3(mixColor); + } -#if defined(DEBUG_ENABLED) - { - std::ostringstream oss; - oss << animator.targetValue; - DALI_LOG_INFO( gVisualBaseLogFilter, Debug::General, " Animating to Value - %s\n", oss.str().c_str() ); - } -#endif + SetupTransition( transition, animator, index, initialMixColor, targetMixColor ); + if( animateOpacity ) + { + SetupTransition( transition, animator, mImpl->mOpacityIndex, initialOpacity, targetOpacity ); + SetupBlendMode( transition, isOpaque, animator.animate ); + } + } +} - transition.AnimateTo( Property( mImpl->mRenderer, index ), - animator.targetValue, - animator.alphaFunction, - TimePeriod( animator.timePeriodDelay, - animator.timePeriodDuration ) ); +void Visual::Base::SetupBlendMode( Animation& transition, bool isInitialOpaque, bool animating ) +{ + // Ensure the blend mode is turned on if we are animating opacity, and + // turned off after the animation ends if the final value is opaque + if( ! isInitialOpaque || mImpl->mMixColor.a < 1.0f ) + { + mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); - if( isMixColor && currentMixColor.a < 1.0f && mImpl->mMixColor.a >= 1.0f ) - { - // When it becomes opaque, set the blend mode back to automatically - if( ! mImpl->mBlendSlotDelegate ) - { - mImpl->mBlendSlotDelegate = new SlotDelegate(this); - } - transition.FinishedSignal().Connect( *(mImpl->mBlendSlotDelegate), &Visual::Base::OnMixColorFinished ); - } + if( animating == true && mImpl->mMixColor.a >= 1.0f ) + { + // When it becomes opaque, set the blend mode back to automatically + if( ! mImpl->mBlendSlotDelegate ) + { + mImpl->mBlendSlotDelegate = new SlotDelegate(this); } + transition.FinishedSignal().Connect( *(mImpl->mBlendSlotDelegate), + &Visual::Base::OnMixColorFinished ); } } }