X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-base-impl.cpp;h=c47cfca51155fbe0d7d1b8282fb3e1b5422c66a3;hp=c63a9e232e3d55022e1626242e05fb32e8d73ad2;hb=f36f8f52fba9353136846f4bcabbbb7a9e0401e7;hpb=248c644059d4784ab65fe3d2690022c2888edd3b diff --git a/dali-toolkit/internal/visuals/visual-base-impl.cpp b/dali-toolkit/internal/visuals/visual-base-impl.cpp index c63a9e2..c47cfca 100755 --- a/dali-toolkit/internal/visuals/visual-base-impl.cpp +++ b/dali-toolkit/internal/visuals/visual-base-impl.cpp @@ -129,6 +129,10 @@ void Visual::Base::SetProperties( const Property::Map& propertyMap ) { matchKey = Property::Key( Toolkit::DevelVisual::Property::CORNER_RADIUS ); } + else if( matchKey == CORNER_RADIUS_POLICY ) + { + matchKey = Property::Key( Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY ); + } } switch( matchKey.indexKey ) @@ -205,6 +209,28 @@ void Visual::Base::SetProperties( const Property::Map& propertyMap ) } break; } + case Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY: + { + int policy; + if( value.Get( policy ) ) + { + switch( policy ) + { + case Toolkit::Visual::Transform::Policy::RELATIVE: + case Toolkit::Visual::Transform::Policy::ABSOLUTE: + { + mImpl->mCornerRadiusPolicy = policy; + break; + } + default: + { + DALI_LOG_ERROR( "Unsupported policy: %d\n", policy ); + break; + } + } + } + break; + } } } @@ -284,13 +310,13 @@ int Visual::Base::GetDepthIndex() const return mImpl->mDepthIndex; } -void Visual::Base::SetOnStage( Actor& actor ) +void Visual::Base::SetOnScene( Actor& actor ) { - if( !IsOnStage() ) + if( !IsOnScene() ) { // To display the actor correctly, renderer should not be added to actor until all required resources are ready. // Thus the calling of actor.AddRenderer() should happen inside derived class as base class does not know the exact timing. - DoSetOnStage( actor ); + DoSetOnScene( actor ); if( mImpl->mRenderer ) { @@ -299,25 +325,26 @@ void Visual::Base::SetOnStage( Actor& actor ) if( IsRoundedCornerRequired() ) { mImpl->mCornerRadiusIndex = mImpl->mRenderer.RegisterProperty( CORNER_RADIUS, mImpl->mCornerRadius ); + mImpl->mRenderer.RegisterProperty( CORNER_RADIUS_POLICY, mImpl->mCornerRadiusPolicy ); mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); } mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled()); mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex ); - mImpl->mFlags |= Impl::IS_ON_STAGE; // Only sets the flag if renderer exists + mImpl->mFlags |= Impl::IS_ON_SCENE; // Only sets the flag if renderer exists } } } -void Visual::Base::SetOffStage( Actor& actor ) +void Visual::Base::SetOffScene( Actor& actor ) { - if( IsOnStage() ) + if( IsOnScene() ) { - DoSetOffStage( actor ); + DoSetOffScene( actor ); mImpl->mMixColorIndex = Property::INVALID_INDEX; mImpl->mCornerRadiusIndex = Property::INVALID_INDEX; - mImpl->mFlags &= ~Impl::IS_ON_STAGE; + mImpl->mFlags &= ~Impl::IS_ON_SCENE; } } @@ -341,13 +368,13 @@ void Visual::Base::CreatePropertyMap( Property::Map& map ) const // which is ok, because they have a different key value range. map.Insert( Toolkit::Visual::Property::MIX_COLOR, mImpl->mMixColor ); // vec4 map.Insert( Toolkit::Visual::Property::OPACITY, mImpl->mMixColor.a ); - map.Insert( Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, IsSynchronousLoadingRequired() ); auto fittingModeString = Scripting::GetLinearEnumerationName< FittingMode >( mImpl->mFittingMode, VISUAL_FITTING_MODE_TABLE, VISUAL_FITTING_MODE_TABLE_COUNT ); map.Insert( Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE, fittingModeString ); map.Insert( Toolkit::DevelVisual::Property::CORNER_RADIUS, mImpl->mCornerRadius ); + map.Insert( Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY, static_cast< int >( mImpl->mCornerRadiusPolicy ) ); } void Visual::Base::CreateInstancePropertyMap( Property::Map& map ) const @@ -387,15 +414,15 @@ bool Visual::Base::IsPreMultipliedAlphaEnabled() const return mImpl->mFlags & Impl::IS_PREMULTIPLIED_ALPHA; } -void Visual::Base::DoSetOffStage( Actor& actor ) +void Visual::Base::DoSetOffScene( Actor& actor ) { actor.RemoveRenderer( mImpl->mRenderer ); mImpl->mRenderer.Reset(); } -bool Visual::Base::IsOnStage() const +bool Visual::Base::IsOnScene() const { - return mImpl->mFlags & Impl::IS_ON_STAGE; + return mImpl->mFlags & Impl::IS_ON_SCENE; } bool Visual::Base::IsRoundedCornerRequired() const