X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-base-impl.cpp;h=c47cfca51155fbe0d7d1b8282fb3e1b5422c66a3;hp=701da0ee93a0d26059a6913d0046992b625e4920;hb=f36f8f52fba9353136846f4bcabbbb7a9e0401e7;hpb=8e7cfd0c114bf778287cc6e67d0f42f3c866e205 diff --git a/dali-toolkit/internal/visuals/visual-base-impl.cpp b/dali-toolkit/internal/visuals/visual-base-impl.cpp old mode 100644 new mode 100755 index 701da0e..c47cfca --- a/dali-toolkit/internal/visuals/visual-base-impl.cpp +++ b/dali-toolkit/internal/visuals/visual-base-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,12 +19,18 @@ #include "visual-base-impl.h" // EXTERNAL HEADER -#include +#include #include +#include +#include #include //INTERNAL HEARDER +#include +#include +#include #include +#include #include #include @@ -33,7 +39,10 @@ namespace #if defined(DEBUG_ENABLED) Debug::Filter* gVisualBaseLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_VISUAL_BASE" ); #endif -} + +const char * const PRE_MULTIPLIED_ALPHA_PROPERTY( "preMultipliedAlpha" ); + +} // namespace namespace Dali { @@ -44,8 +53,22 @@ namespace Toolkit namespace Internal { -Visual::Base::Base( VisualFactoryCache& factoryCache ) -: mImpl( new Impl() ), +namespace +{ + +DALI_ENUM_TO_STRING_TABLE_BEGIN( VISUAL_FITTING_MODE ) +DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, FIT_KEEP_ASPECT_RATIO ) +DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, FILL ) +DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, OVER_FIT_KEEP_ASPECT_RATIO ) +DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, CENTER ) +DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, FIT_WIDTH ) +DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, FIT_HEIGHT ) +DALI_ENUM_TO_STRING_TABLE_END( VISUAL_FITTING_MODE ) + +} // namespace + +Visual::Base::Base( VisualFactoryCache& factoryCache, FittingMode fittingMode, Toolkit::Visual::Type type ) +: mImpl( new Impl( fittingMode, type ) ), mFactoryCache( factoryCache ) { } @@ -80,25 +103,41 @@ void Visual::Base::SetProperties( const Property::Map& propertyMap ) { if( matchKey == CUSTOM_SHADER ) { - matchKey = Property::Key( DevelVisual::Property::SHADER ); + matchKey = Property::Key( Toolkit::Visual::Property::SHADER ); } else if( matchKey == TRANSFORM ) { - matchKey = Property::Key( DevelVisual::Property::TRANSFORM ); + matchKey = Property::Key( Toolkit::Visual::Property::TRANSFORM ); } else if( matchKey == PREMULTIPLIED_ALPHA ) { - matchKey = Property::Key( DevelVisual::Property::PREMULTIPLIED_ALPHA ); + matchKey = Property::Key( Toolkit::Visual::Property::PREMULTIPLIED_ALPHA ); } else if( matchKey == MIX_COLOR ) { - matchKey = Property::Key( DevelVisual::Property::MIX_COLOR ); + matchKey = Property::Key( Toolkit::Visual::Property::MIX_COLOR ); + } + else if( matchKey == OPACITY ) + { + matchKey = Property::Key( Toolkit::Visual::Property::OPACITY ); + } + else if( matchKey == VISUAL_FITTING_MODE ) + { + matchKey = Property::Key( Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE ); + } + else if( matchKey == CORNER_RADIUS ) + { + matchKey = Property::Key( Toolkit::DevelVisual::Property::CORNER_RADIUS ); + } + else if( matchKey == CORNER_RADIUS_POLICY ) + { + matchKey = Property::Key( Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY ); } } switch( matchKey.indexKey ) { - case DevelVisual::Property::SHADER: + case Toolkit::Visual::Property::SHADER: { Property::Map shaderMap; if( value.Get( shaderMap ) ) @@ -108,7 +147,7 @@ void Visual::Base::SetProperties( const Property::Map& propertyMap ) break; } - case DevelVisual::Property::TRANSFORM: + case Toolkit::Visual::Property::TRANSFORM: { Property::Map map; if( value.Get( map ) ) @@ -118,7 +157,7 @@ void Visual::Base::SetProperties( const Property::Map& propertyMap ) break; } - case DevelVisual::Property::PREMULTIPLIED_ALPHA: + case Toolkit::Visual::Property::PREMULTIPLIED_ALPHA: { bool premultipliedAlpha = false; if( value.Get( premultipliedAlpha ) ) @@ -128,12 +167,67 @@ void Visual::Base::SetProperties( const Property::Map& propertyMap ) break; } - case DevelVisual::Property::MIX_COLOR: + case Toolkit::Visual::Property::MIX_COLOR: { Vector4 mixColor; if( value.Get( mixColor ) ) { - SetMixColor( mixColor ); + if( value.GetType() == Property::VECTOR4 ) + { + SetMixColor( mixColor ); + } + else + { + Vector3 mixColor3(mixColor); + SetMixColor( mixColor3 ); + } + } + break; + } + case Toolkit::Visual::Property::OPACITY: + { + float opacity; + if( value.Get( opacity ) ) + { + mImpl->mMixColor.a = opacity; + SetMixColor( mImpl->mMixColor ); + } + break; + } + case Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE: + { + Scripting::GetEnumerationProperty< Visual::FittingMode >( + value, VISUAL_FITTING_MODE_TABLE, VISUAL_FITTING_MODE_TABLE_COUNT, mImpl->mFittingMode ); + break; + } + case Toolkit::DevelVisual::Property::CORNER_RADIUS: + { + float radius; + if( value.Get( radius ) ) + { + mImpl->mCornerRadius = radius; + } + break; + } + case Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY: + { + int policy; + if( value.Get( policy ) ) + { + switch( policy ) + { + case Toolkit::Visual::Transform::Policy::RELATIVE: + case Toolkit::Visual::Transform::Policy::ABSOLUTE: + { + mImpl->mCornerRadiusPolicy = policy; + break; + } + default: + { + DALI_LOG_ERROR( "Unsupported policy: %d\n", policy ); + break; + } + } } break; } @@ -163,7 +257,7 @@ void Visual::Base::SetName( const std::string& name ) mImpl->mName = name; } -const std::string& Visual::Base::GetName() +const std::string& Visual::Base::GetName() const { return mImpl->mName; } @@ -197,7 +291,12 @@ void Visual::Base::GetNaturalSize( Vector2& naturalSize ) naturalSize = Vector2::ZERO; } -void Visual::Base::SetDepthIndex( float index ) +void Visual::Base::DoAction( const Property::Index actionId, const Property::Value attributes ) +{ + OnDoAction( actionId, attributes ); +} + +void Visual::Base::SetDepthIndex( int index ) { mImpl->mDepthIndex = index; if( mImpl->mRenderer ) @@ -206,37 +305,46 @@ void Visual::Base::SetDepthIndex( float index ) } } -float Visual::Base::GetDepthIndex() const +int Visual::Base::GetDepthIndex() const { return mImpl->mDepthIndex; } -void Visual::Base::SetOnStage( Actor& actor ) +void Visual::Base::SetOnScene( Actor& actor ) { - if( !IsOnStage() ) + if( !IsOnScene() ) { // To display the actor correctly, renderer should not be added to actor until all required resources are ready. // Thus the calling of actor.AddRenderer() should happen inside derived class as base class does not know the exact timing. - DoSetOnStage( actor ); + DoSetOnScene( actor ); if( mImpl->mRenderer ) { RegisterMixColor(); + if( IsRoundedCornerRequired() ) + { + mImpl->mCornerRadiusIndex = mImpl->mRenderer.RegisterProperty( CORNER_RADIUS, mImpl->mCornerRadius ); + mImpl->mRenderer.RegisterProperty( CORNER_RADIUS_POLICY, mImpl->mCornerRadiusPolicy ); + + mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); + } + mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled()); mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex ); - mImpl->mFlags |= Impl::IS_ON_STAGE; // Only sets the flag if renderer exists + mImpl->mFlags |= Impl::IS_ON_SCENE; // Only sets the flag if renderer exists } } } -void Visual::Base::SetOffStage( Actor& actor ) +void Visual::Base::SetOffScene( Actor& actor ) { - if( IsOnStage() ) + if( IsOnScene() ) { - DoSetOffStage( actor ); + DoSetOffScene( actor ); mImpl->mMixColorIndex = Property::INVALID_INDEX; - mImpl->mFlags &= ~Impl::IS_ON_STAGE; + mImpl->mCornerRadiusIndex = Property::INVALID_INDEX; + mImpl->mFlags &= ~Impl::IS_ON_SCENE; } } @@ -251,19 +359,41 @@ void Visual::Base::CreatePropertyMap( Property::Map& map ) const Property::Map transform; mImpl->mTransform.GetPropertyMap( transform ); - map.Insert( DevelVisual::Property::TRANSFORM, transform ); + map.Insert( Toolkit::Visual::Property::TRANSFORM, transform ); bool premultipliedAlpha( IsPreMultipliedAlphaEnabled() ); - map.Insert( DevelVisual::Property::PREMULTIPLIED_ALPHA, premultipliedAlpha ); + map.Insert( Toolkit::Visual::Property::PREMULTIPLIED_ALPHA, premultipliedAlpha ); // Note, Color and Primitive will also insert their own mix color into the map // which is ok, because they have a different key value range. - map.Insert( DevelVisual::Property::MIX_COLOR, GetMixColor() ); + map.Insert( Toolkit::Visual::Property::MIX_COLOR, mImpl->mMixColor ); // vec4 + map.Insert( Toolkit::Visual::Property::OPACITY, mImpl->mMixColor.a ); + + auto fittingModeString = Scripting::GetLinearEnumerationName< FittingMode >( + mImpl->mFittingMode, VISUAL_FITTING_MODE_TABLE, VISUAL_FITTING_MODE_TABLE_COUNT ); + map.Insert( Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE, fittingModeString ); + + map.Insert( Toolkit::DevelVisual::Property::CORNER_RADIUS, mImpl->mCornerRadius ); + map.Insert( Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY, static_cast< int >( mImpl->mCornerRadiusPolicy ) ); } -void Visual::Base::EnablePreMultipliedAlpha( bool preMultipled ) +void Visual::Base::CreateInstancePropertyMap( Property::Map& map ) const +{ + DoCreateInstancePropertyMap( map ); + + if( mImpl->mCustomShader ) + { + mImpl->mCustomShader->CreatePropertyMap( map ); + } + + //map.Insert( Toolkit::Visual::Property::DEPTH_INDEX, mImpl->mDepthIndex ); + //map.Insert( Toolkit::Visual::Property::ENABLED, (bool) mImpl->mRenderer ); +} + + +void Visual::Base::EnablePreMultipliedAlpha( bool preMultiplied ) { - if( preMultipled ) + if( preMultiplied ) { mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA; } @@ -274,7 +404,8 @@ void Visual::Base::EnablePreMultipliedAlpha( bool preMultipled ) if( mImpl->mRenderer ) { - mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, preMultipled); + mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, preMultiplied); + mImpl->mRenderer.RegisterProperty( PRE_MULTIPLIED_ALPHA_PROPERTY, static_cast( preMultiplied ) ); } } @@ -283,20 +414,25 @@ bool Visual::Base::IsPreMultipliedAlphaEnabled() const return mImpl->mFlags & Impl::IS_PREMULTIPLIED_ALPHA; } -void Visual::Base::DoSetOffStage( Actor& actor ) +void Visual::Base::DoSetOffScene( Actor& actor ) { actor.RemoveRenderer( mImpl->mRenderer ); mImpl->mRenderer.Reset(); } -bool Visual::Base::IsOnStage() const +bool Visual::Base::IsOnScene() const { - return mImpl->mFlags & Impl::IS_ON_STAGE; + return mImpl->mFlags & Impl::IS_ON_SCENE; } -bool Visual::Base::IsFromCache() const +bool Visual::Base::IsRoundedCornerRequired() const { - return mImpl->mFlags & Impl::IS_FROM_CACHE; + return !EqualsZero( mImpl->mCornerRadius ); +} + +void Visual::Base::OnDoAction( const Property::Index actionId, const Property::Value& attributes ) +{ + // May be overriden by derived class } void Visual::Base::RegisterMixColor() @@ -307,22 +443,24 @@ void Visual::Base::RegisterMixColor() { mImpl->mMixColorIndex = DevelHandle::RegisterProperty( mImpl->mRenderer, - Toolkit::DevelVisual::Property::MIX_COLOR, + Toolkit::Visual::Property::MIX_COLOR, MIX_COLOR, - mImpl->mMixColor ); + Vector3(mImpl->mMixColor) ); + } - if( mImpl->mMixColor.a < 1.f ) - { - mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); - } + if( mImpl->mMixColor.a < 1.f ) + { + mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); + } - float preMultipliedAlpha = 0.0f; - if( IsPreMultipliedAlphaEnabled() ) - { - preMultipliedAlpha = 1.0f; - } - mImpl->mRenderer.RegisterProperty( "preMultipliedAlpha", preMultipliedAlpha ); + mImpl->mRenderer.SetProperty( DevelRenderer::Property::OPACITY, mImpl->mMixColor.a ); + + float preMultipliedAlpha = 0.0f; + if( IsPreMultipliedAlphaEnabled() ) + { + preMultipliedAlpha = 1.0f; } + mImpl->mRenderer.RegisterProperty( PRE_MULTIPLIED_ALPHA_PROPERTY, preMultipliedAlpha ); } void Visual::Base::SetMixColor( const Vector4& color ) @@ -331,7 +469,8 @@ void Visual::Base::SetMixColor( const Vector4& color ) if( mImpl->mRenderer ) { - mImpl->mRenderer.SetProperty( mImpl->mMixColorIndex, color ); + mImpl->mRenderer.SetProperty( mImpl->mMixColorIndex, Vector3(color) ); + mImpl->mRenderer.SetProperty( DevelRenderer::Property::OPACITY, color.a ); if( color.a < 1.f ) { mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); @@ -339,17 +478,82 @@ void Visual::Base::SetMixColor( const Vector4& color ) } } +void Visual::Base::SetMixColor( const Vector3& color ) +{ + mImpl->mMixColor.r = color.r; + mImpl->mMixColor.g = color.g; + mImpl->mMixColor.b = color.b; + + if( mImpl->mRenderer ) + { + mImpl->mRenderer.SetProperty( mImpl->mMixColorIndex, color ); + } +} + const Vector4& Visual::Base::GetMixColor() const { return mImpl->mMixColor; } +void Visual::Base::AddEventObserver( Visual::EventObserver& observer) +{ + mImpl->mEventObserver = &observer; +} + +void Visual::Base::RemoveEventObserver( Visual::EventObserver& observer ) +{ + mImpl->mEventObserver = NULL; +} + +void Visual::Base::ResourceReady(Toolkit::Visual::ResourceStatus resourceStatus) +{ + if( mImpl->mResourceStatus != resourceStatus ) + { + mImpl->mResourceStatus = resourceStatus; + + if( mImpl->mEventObserver ) + { + // observer is currently a control impl + mImpl->mEventObserver->ResourceReady( *this ); + } + } +} + +bool Visual::Base::IsResourceReady() const +{ + return ( mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY ); +} + +bool Visual::Base::IsSynchronousLoadingRequired() const +{ + return ( mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING ); +} + +Toolkit::Visual::Type Visual::Base::GetType() const +{ + return mImpl->mType; +} + +Toolkit::Visual::ResourceStatus Visual::Base::GetResourceStatus() const +{ + return mImpl->mResourceStatus; +} + +Visual::FittingMode Visual::Base::GetFittingMode() const +{ + return mImpl->mFittingMode; +} + +Visual::Base& Visual::Base::GetVisualObject() +{ + return *this; +} + Renderer Visual::Base::GetRenderer() { return mImpl->mRenderer; } - Property::Index Visual::Base::GetPropertyIndex( Property::Key key ) { Property::Index index = DevelHandle::GetPropertyIndex( mImpl->mRenderer, key ); @@ -385,7 +589,9 @@ Property::Index Visual::Base::GetPropertyIndex( Property::Key key ) void Visual::Base::SetupTransition( Dali::Animation& transition, Internal::TransitionData::Animator& animator, - Property::Index index ) + Property::Index index, + Property::Value& initialValue, + Property::Value& targetValue ) { if( index != Property::INVALID_INDEX ) { @@ -393,13 +599,13 @@ void Visual::Base::SetupTransition( { if( animator.animate == false ) { - mImpl->mRenderer.SetProperty( index, animator.targetValue ); + mImpl->mRenderer.SetProperty( index, targetValue ); } else { if( animator.initialValue.GetType() != Property::NONE ) { - mImpl->mRenderer.SetProperty( index, animator.initialValue ); + mImpl->mRenderer.SetProperty( index, initialValue ); } if( ! transition ) @@ -408,7 +614,7 @@ void Visual::Base::SetupTransition( } transition.AnimateTo( Property( mImpl->mRenderer, index ), - animator.targetValue, + targetValue, animator.alphaFunction, TimePeriod( animator.timePeriodDelay, animator.timePeriodDuration ) ); @@ -429,44 +635,68 @@ void Visual::Base::AnimateProperty( } #endif - Property::Index index = Property::INVALID_INDEX; - - bool isMixColor = false; - bool isMixColorOpaque = true; - - // Get the property index - if( animator.propertyKey == Toolkit::DevelVisual::Property::MIX_COLOR || - animator.propertyKey == MIX_COLOR ) + Property::Map map; + DoCreatePropertyMap( map ); + Property::Value* valuePtr = map.Find( Toolkit::Visual::Property::TYPE ); + int visualType = -1; + if( valuePtr ) { - isMixColor = true; - index = mImpl->mMixColorIndex; + valuePtr->Get( visualType ); + } - Vector4 initialColor; - if( animator.initialValue.Get(initialColor) ) // if there is an initial color, test it - { - isMixColorOpaque = initialColor.a >= 1.0f; - } - else - { - isMixColorOpaque = mImpl->mMixColor.a >= 1.0f; // otherwise, test the current color - } + if( animator.propertyKey == Toolkit::Visual::Property::MIX_COLOR || + animator.propertyKey == MIX_COLOR || + ( visualType == Toolkit::Visual::COLOR && + animator.propertyKey == ColorVisual::Property::MIX_COLOR ) || + ( visualType == Toolkit::Visual::PRIMITIVE && + animator.propertyKey == PrimitiveVisual::Property::MIX_COLOR ) ) + { + AnimateMixColorProperty( transition, animator ); + } + else if(animator.propertyKey == Toolkit::Visual::Property::OPACITY || + animator.propertyKey == OPACITY ) + { + AnimateOpacityProperty( transition, animator ); } else if( mImpl->mRenderer ) { - index = GetPropertyIndex( animator.propertyKey ); + AnimateRendererProperty( transition, animator ); + } +} + +void Visual::Base::AnimateOpacityProperty( + Dali::Animation& transition, + Internal::TransitionData::Animator& animator ) +{ + bool isOpaque = mImpl->mMixColor.a >= 1.0f; + + float initialOpacity; + if( animator.initialValue.Get( initialOpacity ) ) + { + isOpaque = (initialOpacity >= 1.0f); } - // Set target value into data store - if( animator.targetValue.GetType() != Property::NONE ) + float targetOpacity; + if( animator.targetValue.Get( targetOpacity ) ) { - if( isMixColor ) - { - animator.targetValue.Get( mImpl->mMixColor ); - } - else + mImpl->mMixColor.a = targetOpacity; + } + + SetupTransition( transition, animator, DevelRenderer::Property::OPACITY, animator.initialValue, animator.targetValue ); + SetupBlendMode( transition, isOpaque, animator.animate ); +} + +void Visual::Base::AnimateRendererProperty( + Dali::Animation& transition, + Internal::TransitionData::Animator& animator ) +{ + Property::Index index = GetPropertyIndex( animator.propertyKey ); + if( index != Property::INVALID_INDEX ) + { + if( animator.targetValue.GetType() != Property::NONE ) { - // Note: there may be several of these calls if more than one - // transform property is animated. + // Try writing target value into transform property map + // if it's not a valid key, then it won't alter mTransform Property::Map map; if( animator.propertyKey.type == Property::Key::INDEX ) { @@ -479,19 +709,76 @@ void Visual::Base::AnimateProperty( mImpl->mTransform.UpdatePropertyMap( map ); } + + SetupTransition( transition, animator, index, animator.initialValue, animator.targetValue ); } +} + +void Visual::Base::AnimateMixColorProperty( + Dali::Animation& transition, + Internal::TransitionData::Animator& animator ) +{ + Property::Index index = mImpl->mMixColorIndex; + bool animateOpacity = false; + bool isOpaque = true; + + Property::Value initialOpacity; + Property::Value targetOpacity; + Property::Value initialMixColor; + Property::Value targetMixColor; if( index != Property::INVALID_INDEX ) { - SetupTransition( transition, animator, index ); + Vector4 initialColor; + if( animator.initialValue.Get(initialColor) ) + { + if( animator.initialValue.GetType() == Property::VECTOR4 ) + { + // if there is an initial color specifying alpha, test it + isOpaque = initialColor.a >= 1.0f; + initialOpacity = initialColor.a; + } + initialMixColor = Vector3( initialColor ); + } + + // Set target value into data store + if( animator.targetValue.GetType() != Property::NONE ) + { + Vector4 mixColor; + animator.targetValue.Get(mixColor); + if( animator.targetValue.GetType() == Property::VECTOR4 ) + { + mImpl->mMixColor.a = mixColor.a; + targetOpacity = mixColor.a; + animateOpacity = true; + } - // For mix color, ensure the blend mode is on if the initial or final values are not opaque, - // and that it is turned off after the animation ends if the final value is opaque - if( isMixColor && (!isMixColorOpaque || mImpl->mMixColor.a < 1.0f) ) + mImpl->mMixColor.r = mixColor.r; + mImpl->mMixColor.g = mixColor.g; + mImpl->mMixColor.b = mixColor.b; + targetMixColor = Vector3(mixColor); + } + + SetupTransition( transition, animator, index, initialMixColor, targetMixColor ); + if( animateOpacity ) + { + SetupTransition( transition, animator, DevelRenderer::Property::OPACITY, initialOpacity, targetOpacity ); + SetupBlendMode( transition, isOpaque, animator.animate ); + } + } +} + +void Visual::Base::SetupBlendMode( Animation& transition, bool isInitialOpaque, bool animating ) +{ + // Ensure the blend mode is turned on if we are animating opacity, and + // turned off after the animation ends if the final value is opaque + if( ! isInitialOpaque || mImpl->mMixColor.a < 1.0f ) + { + if( mImpl->mRenderer ) { mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); - if( animator.animate == true && mImpl->mMixColor.a >= 1.0f ) + if( animating == true && mImpl->mMixColor.a >= 1.0f ) { // When it becomes opaque, set the blend mode back to automatically if( ! mImpl->mBlendSlotDelegate )