X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-base-impl.cpp;h=bd31fe787026783451b78b03b0ce0ec616cad84a;hp=9d0c964646dcf6358e083f2316eaa69c7d9eefab;hb=c5e1d2bfc9502a23cf781773d36d4aeffbc58a7b;hpb=3a727ff0ae4baf350511079f016aeaadd4b0faa9 diff --git a/dali-toolkit/internal/visuals/visual-base-impl.cpp b/dali-toolkit/internal/visuals/visual-base-impl.cpp index 9d0c964..bd31fe7 100644 --- a/dali-toolkit/internal/visuals/visual-base-impl.cpp +++ b/dali-toolkit/internal/visuals/visual-base-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -20,13 +20,25 @@ // EXTERNAL HEADER #include +#include #include //INTERNAL HEARDER +#include +#include #include #include #include +namespace +{ +#if defined(DEBUG_ENABLED) +Debug::Filter* gVisualBaseLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_VISUAL_BASE" ); +#endif + +const char * const PRE_MULTIPLIED_ALPHA_PROPERTY( "preMultipliedAlpha" ); +} + namespace Dali { @@ -36,21 +48,18 @@ namespace Toolkit namespace Internal { -namespace Visual -{ - -Base::Base( VisualFactoryCache& factoryCache ) +Visual::Base::Base( VisualFactoryCache& factoryCache ) : mImpl( new Impl() ), mFactoryCache( factoryCache ) { } -Base::~Base() +Visual::Base::~Base() { delete mImpl; } -void Base::SetCustomShader( const Property::Map& shaderMap ) +void Visual::Base::SetCustomShader( const Property::Map& shaderMap ) { if( mImpl->mCustomShader ) { @@ -58,50 +67,163 @@ void Base::SetCustomShader( const Property::Map& shaderMap ) } else { - mImpl->mCustomShader = new Impl::CustomShader( shaderMap ); + mImpl->mCustomShader = new Impl::CustomShader( shaderMap ); } } -void Base::Initialize( Actor& actor, const Property::Map& propertyMap ) +void Visual::Base::SetProperties( const Property::Map& propertyMap ) { - Property::Value* customShaderValue = propertyMap.Find( Toolkit::Visual::Property::SHADER, CUSTOM_SHADER ); - if( customShaderValue ) + for( size_t i = 0; i < propertyMap.Count(); ++i ) { - Property::Map shaderMap; - if( customShaderValue->Get( shaderMap ) ) + const KeyValuePair& pair = propertyMap.GetKeyValue( i ); + const Property::Key& key = pair.first; + const Property::Value& value = pair.second; + + Property::Key matchKey = key; + if( matchKey.type == Property::Key::STRING ) { - SetCustomShader( shaderMap ); + if( matchKey == CUSTOM_SHADER ) + { + matchKey = Property::Key( Toolkit::Visual::Property::SHADER ); + } + else if( matchKey == TRANSFORM ) + { + matchKey = Property::Key( Toolkit::Visual::Property::TRANSFORM ); + } + else if( matchKey == PREMULTIPLIED_ALPHA ) + { + matchKey = Property::Key( Toolkit::Visual::Property::PREMULTIPLIED_ALPHA ); + } + else if( matchKey == MIX_COLOR ) + { + matchKey = Property::Key( Toolkit::Visual::Property::MIX_COLOR ); + } + else if( matchKey == OPACITY ) + { + matchKey = Property::Key( Toolkit::Visual::Property::OPACITY ); + } + } + + switch( matchKey.indexKey ) + { + case Toolkit::Visual::Property::SHADER: + { + Property::Map shaderMap; + if( value.Get( shaderMap ) ) + { + SetCustomShader( shaderMap ); + } + break; + } + + case Toolkit::Visual::Property::TRANSFORM: + { + Property::Map map; + if( value.Get( map ) ) + { + mImpl->mTransform.SetPropertyMap( map ); + } + break; + } + + case Toolkit::Visual::Property::PREMULTIPLIED_ALPHA: + { + bool premultipliedAlpha = false; + if( value.Get( premultipliedAlpha ) ) + { + EnablePreMultipliedAlpha( premultipliedAlpha ); + } + break; + } + + case Toolkit::Visual::Property::MIX_COLOR: + { + Vector4 mixColor; + if( value.Get( mixColor ) ) + { + if( value.GetType() == Property::VECTOR4 ) + { + SetMixColor( mixColor ); + } + else + { + Vector3 mixColor3(mixColor); + SetMixColor( mixColor3 ); + } + } + break; + } + case Toolkit::Visual::Property::OPACITY: + { + float opacity; + if( value.Get( opacity ) ) + { + mImpl->mMixColor.a = opacity; + SetMixColor( mImpl->mMixColor ); + } + break; + } } } - DoInitialize( actor, propertyMap ); + DoSetProperties( propertyMap ); +} + +void Visual::Base::SetTransformAndSize( const Property::Map& transform, Size controlSize ) +{ + mImpl->mControlSize = controlSize; + mImpl->mTransform.UpdatePropertyMap( transform ); + +#if defined(DEBUG_ENABLED) + std::ostringstream oss; + oss << transform; + DALI_LOG_INFO( gVisualBaseLogFilter, Debug::General, "Visual::Base::SetTransformAndSize(%s) - [\e[1;32mtransform: %s controlSize: (%3.1f, %3.1f)]\e[0m\n", + GetName().c_str(), oss.str().c_str(), controlSize.x, controlSize.y ); +#endif + + OnSetTransform(); } -void Base::SetSize( const Vector2& size ) +void Visual::Base::SetName( const std::string& name ) { - mImpl->mSize = size; + mImpl->mName = name; } -const Vector2& Base::GetSize() const +const std::string& Visual::Base::GetName() { - return mImpl->mSize; + return mImpl->mName; } -void Base::GetNaturalSize( Vector2& naturalSize ) const +float Visual::Base::GetHeightForWidth( float width ) { - naturalSize = Vector2::ZERO; + float aspectCorrectedHeight = 0.f; + Vector2 naturalSize; + GetNaturalSize( naturalSize ); + if( naturalSize.width ) + { + aspectCorrectedHeight = naturalSize.height * width / naturalSize.width; + } + return aspectCorrectedHeight; } -void Base::SetClipRect( const Rect& clipRect ) +float Visual::Base::GetWidthForHeight( float height ) { + float aspectCorrectedWidth = 0.f; + Vector2 naturalSize; + GetNaturalSize( naturalSize ); + if( naturalSize.height > 0.0f ) + { + aspectCorrectedWidth = naturalSize.width * height / naturalSize.height; + } + return aspectCorrectedWidth; } -void Base::SetOffset( const Vector2& offset ) +void Visual::Base::GetNaturalSize( Vector2& naturalSize ) { - mImpl->mOffset = offset; + naturalSize = Vector2::ZERO; } -void Base::SetDepthIndex( float index ) +void Visual::Base::SetDepthIndex( int index ) { mImpl->mDepthIndex = index; if( mImpl->mRenderer ) @@ -110,35 +232,80 @@ void Base::SetDepthIndex( float index ) } } -float Base::GetDepthIndex() const +int Visual::Base::GetDepthIndex() const { return mImpl->mDepthIndex; } -void Base::SetOnStage( Actor& actor ) +void Visual::Base::SetOnStage( Actor& actor ) { - DoSetOnStage( actor ); + if( !IsOnStage() ) + { + // To display the actor correctly, renderer should not be added to actor until all required resources are ready. + // Thus the calling of actor.AddRenderer() should happen inside derived class as base class does not know the exact timing. + DoSetOnStage( actor ); - mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled()); - mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex ); - actor.AddRenderer( mImpl->mRenderer ); + if( mImpl->mRenderer ) + { + RegisterMixColor(); - mImpl->mFlags |= Impl::IS_ON_STAGE; + mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled()); + mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex ); + mImpl->mFlags |= Impl::IS_ON_STAGE; // Only sets the flag if renderer exists + } + } } -void Base::SetOffStage( Actor& actor ) +void Visual::Base::SetOffStage( Actor& actor ) { - if( GetIsOnStage() ) + if( IsOnStage() ) { DoSetOffStage( actor ); - + mImpl->mMixColorIndex = Property::INVALID_INDEX; + mImpl->mOpacityIndex = Property::INVALID_INDEX; mImpl->mFlags &= ~Impl::IS_ON_STAGE; } } -void Base::EnablePreMultipliedAlpha( bool preMultipled ) +void Visual::Base::CreatePropertyMap( Property::Map& map ) const +{ + DoCreatePropertyMap( map ); + + if( mImpl->mCustomShader ) + { + mImpl->mCustomShader->CreatePropertyMap( map ); + } + + Property::Map transform; + mImpl->mTransform.GetPropertyMap( transform ); + map.Insert( Toolkit::Visual::Property::TRANSFORM, transform ); + + bool premultipliedAlpha( IsPreMultipliedAlphaEnabled() ); + map.Insert( Toolkit::Visual::Property::PREMULTIPLIED_ALPHA, premultipliedAlpha ); + + // Note, Color and Primitive will also insert their own mix color into the map + // which is ok, because they have a different key value range. + map.Insert( Toolkit::Visual::Property::MIX_COLOR, mImpl->mMixColor ); // vec4 + map.Insert( Toolkit::Visual::Property::OPACITY, mImpl->mMixColor.a ); +} + +void Visual::Base::CreateInstancePropertyMap( Property::Map& map ) const +{ + DoCreateInstancePropertyMap( map ); + + if( mImpl->mCustomShader ) + { + mImpl->mCustomShader->CreatePropertyMap( map ); + } + + //map.Insert( Toolkit::Visual::Property::DEPTH_INDEX, mImpl->mDepthIndex ); + //map.Insert( Toolkit::Visual::Property::ENABLED, (bool) mImpl->mRenderer ); +} + + +void Visual::Base::EnablePreMultipliedAlpha( bool preMultiplied ) { - if(preMultipled) + if( preMultiplied ) { mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA; } @@ -149,46 +316,381 @@ void Base::EnablePreMultipliedAlpha( bool preMultipled ) if( mImpl->mRenderer ) { - mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, preMultipled); + mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, preMultiplied); + mImpl->mRenderer.RegisterProperty( PRE_MULTIPLIED_ALPHA_PROPERTY, static_cast( preMultiplied ) ); } } -bool Base::IsPreMultipliedAlphaEnabled() const +bool Visual::Base::IsPreMultipliedAlphaEnabled() const { return mImpl->mFlags & Impl::IS_PREMULTIPLIED_ALPHA; } -void Base::DoSetOnStage( Actor& actor ) +void Visual::Base::DoSetOffStage( Actor& actor ) { + actor.RemoveRenderer( mImpl->mRenderer ); + mImpl->mRenderer.Reset(); } -void Base::DoSetOffStage( Actor& actor ) +bool Visual::Base::IsOnStage() const { - actor.RemoveRenderer( mImpl->mRenderer ); - mImpl->mRenderer.Reset(); + return mImpl->mFlags & Impl::IS_ON_STAGE; +} + +void Visual::Base::RegisterMixColor() +{ + // Only register if not already registered. + // (Color and Primitive visuals will register their own and save to this index) + if( mImpl->mMixColorIndex == Property::INVALID_INDEX ) + { + mImpl->mMixColorIndex = DevelHandle::RegisterProperty( + mImpl->mRenderer, + Toolkit::Visual::Property::MIX_COLOR, + MIX_COLOR, + Vector3(mImpl->mMixColor) ); + } + + if( mImpl->mMixColor.a < 1.f ) + { + mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); + } + + if( mImpl->mOpacityIndex == Property::INVALID_INDEX ) + { + mImpl->mOpacityIndex = DevelHandle::RegisterProperty( + mImpl->mRenderer, + Toolkit::Visual::Property::OPACITY, + OPACITY, + mImpl->mMixColor.a ); + } + + float preMultipliedAlpha = 0.0f; + if( IsPreMultipliedAlphaEnabled() ) + { + preMultipliedAlpha = 1.0f; + } + mImpl->mRenderer.RegisterProperty( PRE_MULTIPLIED_ALPHA_PROPERTY, preMultipliedAlpha ); +} + +void Visual::Base::SetMixColor( const Vector4& color ) +{ + mImpl->mMixColor = color; + + if( mImpl->mRenderer ) + { + mImpl->mRenderer.SetProperty( mImpl->mMixColorIndex, Vector3(color) ); + mImpl->mRenderer.SetProperty( mImpl->mOpacityIndex, color.a ); + if( color.a < 1.f ) + { + mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); + } + } +} + +void Visual::Base::SetMixColor( const Vector3& color ) +{ + mImpl->mMixColor.r = color.r; + mImpl->mMixColor.g = color.g; + mImpl->mMixColor.b = color.b; + + if( mImpl->mRenderer ) + { + mImpl->mRenderer.SetProperty( mImpl->mMixColorIndex, color ); + } +} + +const Vector4& Visual::Base::GetMixColor() const +{ + return mImpl->mMixColor; +} + +void Visual::Base::AddResourceObserver( Visual::ResourceObserver& observer) +{ + mImpl->mResourceObserver = &observer; +} + +void Visual::Base::RemoveResourceObserver( Visual::ResourceObserver& observer ) +{ + mImpl->mResourceObserver = NULL; +} + +void Visual::Base::ResourceReady() +{ + if( mImpl->mResourceReady ) + { + // only inform the observer the first time the resource is ready + return; + } + mImpl->mResourceReady = true; + + if( mImpl->mResourceObserver ) + { + // observer is currently a control impl + mImpl->mResourceObserver->ResourceReady( *this ); + } +} + +bool Visual::Base::IsResourceReady() const +{ + return mImpl->mResourceReady; +} + +Renderer Visual::Base::GetRenderer() +{ + return mImpl->mRenderer; +} + +Property::Index Visual::Base::GetPropertyIndex( Property::Key key ) +{ + Property::Index index = DevelHandle::GetPropertyIndex( mImpl->mRenderer, key ); + + if( index == Property::INVALID_INDEX ) + { + // Is it a shader property? + Shader shader = mImpl->mRenderer.GetShader(); + index = DevelHandle::GetPropertyIndex( shader, key ); + if( index != Property::INVALID_INDEX ) + { + // Yes - we should register it in the Renderer so it can be set / animated + // independently, as shaders are shared across multiple renderers. + std::string keyName; + Property::Index keyIndex( Property::INVALID_KEY ); + if( key.type == Property::Key::INDEX ) + { + keyName = shader.GetPropertyName( index ); + keyIndex = key.indexKey; + } + else + { + keyName = key.stringKey; + // Leave keyIndex as INVALID_KEY - it can still be registered against the string key. + } + Property::Value value = shader.GetProperty( index ); + index = DevelHandle::RegisterProperty( mImpl->mRenderer, keyIndex, keyName, value ); + } + } + return index; +} + +void Visual::Base::SetupTransition( + Dali::Animation& transition, + Internal::TransitionData::Animator& animator, + Property::Index index, + Property::Value& initialValue, + Property::Value& targetValue ) +{ + if( index != Property::INVALID_INDEX ) + { + if( mImpl->mRenderer ) + { + if( animator.animate == false ) + { + mImpl->mRenderer.SetProperty( index, targetValue ); + } + else + { + if( animator.initialValue.GetType() != Property::NONE ) + { + mImpl->mRenderer.SetProperty( index, initialValue ); + } + + if( ! transition ) + { + transition = Dali::Animation::New( 0.1f ); + } + + transition.AnimateTo( Property( mImpl->mRenderer, index ), + targetValue, + animator.alphaFunction, + TimePeriod( animator.timePeriodDelay, + animator.timePeriodDuration ) ); + } + } + } } -void Base::CreatePropertyMap( Property::Map& map ) const +void Visual::Base::AnimateProperty( + Dali::Animation& transition, + Internal::TransitionData::Animator& animator ) { +#if defined(DEBUG_ENABLED) + { + std::ostringstream oss; + oss << "Visual::Base::AnimateProperty(Visual:" << mImpl->mName << " Property:" << animator.propertyKey << " Target: " << animator.targetValue << std::endl; + DALI_LOG_INFO( gVisualBaseLogFilter, Debug::General, oss.str().c_str() ); + } +#endif + + Property::Map map; DoCreatePropertyMap( map ); + Property::Value* valuePtr = map.Find( Toolkit::Visual::Property::TYPE ); + int visualType = -1; + if( valuePtr ) + { + valuePtr->Get( visualType ); + } - if( mImpl->mCustomShader ) + if( animator.propertyKey == Toolkit::Visual::Property::MIX_COLOR || + animator.propertyKey == MIX_COLOR || + ( visualType == Toolkit::Visual::COLOR && + animator.propertyKey == ColorVisual::Property::MIX_COLOR ) || + ( visualType == Toolkit::Visual::PRIMITIVE && + animator.propertyKey == PrimitiveVisual::Property::MIX_COLOR ) ) { - mImpl->mCustomShader->CreatePropertyMap( map ); + AnimateMixColorProperty( transition, animator ); + } + else if(animator.propertyKey == Toolkit::Visual::Property::OPACITY || + animator.propertyKey == OPACITY ) + { + AnimateOpacityProperty( transition, animator ); + } + else if( mImpl->mRenderer ) + { + AnimateRendererProperty( transition, animator ); } } -bool Base::GetIsOnStage() const +void Visual::Base::AnimateOpacityProperty( + Dali::Animation& transition, + Internal::TransitionData::Animator& animator ) { - return mImpl->mFlags & Impl::IS_ON_STAGE; + Property::Index index = mImpl->mOpacityIndex; + + bool isOpaque = mImpl->mMixColor.a >= 1.0f; + + if( index != Property::INVALID_INDEX ) + { + float initialOpacity; + if( animator.initialValue.Get( initialOpacity ) ) + { + isOpaque = (initialOpacity >= 1.0f); + } + + float targetOpacity; + if( animator.targetValue.Get( targetOpacity ) ) + { + mImpl->mMixColor.a = targetOpacity; + } + + SetupTransition( transition, animator, index, animator.initialValue, animator.targetValue ); + SetupBlendMode( transition, isOpaque, animator.animate ); + } +} + +void Visual::Base::AnimateRendererProperty( + Dali::Animation& transition, + Internal::TransitionData::Animator& animator ) +{ + Property::Index index = GetPropertyIndex( animator.propertyKey ); + if( index != Property::INVALID_INDEX ) + { + if( animator.targetValue.GetType() != Property::NONE ) + { + // Try writing target value into transform property map + // if it's not a valid key, then it won't alter mTransform + Property::Map map; + if( animator.propertyKey.type == Property::Key::INDEX ) + { + map.Add( animator.propertyKey.indexKey, animator.targetValue ); + } + else + { + map.Add( animator.propertyKey.stringKey, animator.targetValue ); + } + + mImpl->mTransform.UpdatePropertyMap( map ); + } + + SetupTransition( transition, animator, index, animator.initialValue, animator.targetValue ); + } +} + +void Visual::Base::AnimateMixColorProperty( + Dali::Animation& transition, + Internal::TransitionData::Animator& animator ) +{ + Property::Index index = mImpl->mMixColorIndex; + bool animateOpacity = false; + bool isOpaque = true; + + Property::Value initialOpacity; + Property::Value targetOpacity; + Property::Value initialMixColor; + Property::Value targetMixColor; + + if( index != Property::INVALID_INDEX ) + { + Vector4 initialColor; + if( animator.initialValue.Get(initialColor) ) + { + if( animator.initialValue.GetType() == Property::VECTOR4 ) + { + // if there is an initial color specifying alpha, test it + isOpaque = initialColor.a >= 1.0f; + initialOpacity = initialColor.a; + } + initialMixColor = Vector3( initialColor ); + } + + // Set target value into data store + if( animator.targetValue.GetType() != Property::NONE ) + { + Vector4 mixColor; + animator.targetValue.Get(mixColor); + if( animator.targetValue.GetType() == Property::VECTOR4 ) + { + mImpl->mMixColor.a = mixColor.a; + targetOpacity = mixColor.a; + animateOpacity = true; + } + + mImpl->mMixColor.r = mixColor.r; + mImpl->mMixColor.g = mixColor.g; + mImpl->mMixColor.b = mixColor.b; + targetMixColor = Vector3(mixColor); + } + + SetupTransition( transition, animator, index, initialMixColor, targetMixColor ); + if( animateOpacity ) + { + SetupTransition( transition, animator, mImpl->mOpacityIndex, initialOpacity, targetOpacity ); + SetupBlendMode( transition, isOpaque, animator.animate ); + } + } } -bool Base::GetIsFromCache() const +void Visual::Base::SetupBlendMode( Animation& transition, bool isInitialOpaque, bool animating ) { - return mImpl->mFlags & Impl::IS_FROM_CACHE; + // Ensure the blend mode is turned on if we are animating opacity, and + // turned off after the animation ends if the final value is opaque + if( ! isInitialOpaque || mImpl->mMixColor.a < 1.0f ) + { + mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); + + if( animating == true && mImpl->mMixColor.a >= 1.0f ) + { + // When it becomes opaque, set the blend mode back to automatically + if( ! mImpl->mBlendSlotDelegate ) + { + mImpl->mBlendSlotDelegate = new SlotDelegate(this); + } + transition.FinishedSignal().Connect( *(mImpl->mBlendSlotDelegate), + &Visual::Base::OnMixColorFinished ); + } + } } -} // namespace Visual +void Visual::Base::OnMixColorFinished( Animation& animation ) +{ + if( mImpl->mRenderer ) + { + DALI_LOG_INFO( gVisualBaseLogFilter, Debug::General, "Visual::Base::OnMixColorFinished()\n"); + mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, + ( mImpl->mMixColor.a < 1.0 ) ? BlendMode::ON : BlendMode::AUTO ); + } + delete mImpl->mBlendSlotDelegate; + mImpl->mBlendSlotDelegate = NULL; +} } // namespace Internal