X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-base-impl.cpp;h=bd31fe787026783451b78b03b0ce0ec616cad84a;hp=68620ea003b78d0bbff9ef83c325ce49e671bb5c;hb=c5e1d2bfc9502a23cf781773d36d4aeffbc58a7b;hpb=984fcbe3031a3ce3142515c515ccef9112c33c65 diff --git a/dali-toolkit/internal/visuals/visual-base-impl.cpp b/dali-toolkit/internal/visuals/visual-base-impl.cpp index 68620ea..bd31fe7 100644 --- a/dali-toolkit/internal/visuals/visual-base-impl.cpp +++ b/dali-toolkit/internal/visuals/visual-base-impl.cpp @@ -24,7 +24,9 @@ #include //INTERNAL HEARDER -#include +#include +#include +#include #include #include @@ -33,6 +35,8 @@ namespace #if defined(DEBUG_ENABLED) Debug::Filter* gVisualBaseLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_VISUAL_BASE" ); #endif + +const char * const PRE_MULTIPLIED_ALPHA_PROPERTY( "preMultipliedAlpha" ); } namespace Dali @@ -80,25 +84,29 @@ void Visual::Base::SetProperties( const Property::Map& propertyMap ) { if( matchKey == CUSTOM_SHADER ) { - matchKey = Property::Key( DevelVisual::Property::SHADER ); + matchKey = Property::Key( Toolkit::Visual::Property::SHADER ); } else if( matchKey == TRANSFORM ) { - matchKey = Property::Key( DevelVisual::Property::TRANSFORM ); + matchKey = Property::Key( Toolkit::Visual::Property::TRANSFORM ); } else if( matchKey == PREMULTIPLIED_ALPHA ) { - matchKey = Property::Key( DevelVisual::Property::PREMULTIPLIED_ALPHA ); + matchKey = Property::Key( Toolkit::Visual::Property::PREMULTIPLIED_ALPHA ); } else if( matchKey == MIX_COLOR ) { - matchKey = Property::Key( DevelVisual::Property::MIX_COLOR ); + matchKey = Property::Key( Toolkit::Visual::Property::MIX_COLOR ); + } + else if( matchKey == OPACITY ) + { + matchKey = Property::Key( Toolkit::Visual::Property::OPACITY ); } } switch( matchKey.indexKey ) { - case DevelVisual::Property::SHADER: + case Toolkit::Visual::Property::SHADER: { Property::Map shaderMap; if( value.Get( shaderMap ) ) @@ -108,7 +116,7 @@ void Visual::Base::SetProperties( const Property::Map& propertyMap ) break; } - case DevelVisual::Property::TRANSFORM: + case Toolkit::Visual::Property::TRANSFORM: { Property::Map map; if( value.Get( map ) ) @@ -118,7 +126,7 @@ void Visual::Base::SetProperties( const Property::Map& propertyMap ) break; } - case DevelVisual::Property::PREMULTIPLIED_ALPHA: + case Toolkit::Visual::Property::PREMULTIPLIED_ALPHA: { bool premultipliedAlpha = false; if( value.Get( premultipliedAlpha ) ) @@ -128,12 +136,30 @@ void Visual::Base::SetProperties( const Property::Map& propertyMap ) break; } - case DevelVisual::Property::MIX_COLOR: + case Toolkit::Visual::Property::MIX_COLOR: { Vector4 mixColor; if( value.Get( mixColor ) ) { - SetMixColor( mixColor ); + if( value.GetType() == Property::VECTOR4 ) + { + SetMixColor( mixColor ); + } + else + { + Vector3 mixColor3(mixColor); + SetMixColor( mixColor3 ); + } + } + break; + } + case Toolkit::Visual::Property::OPACITY: + { + float opacity; + if( value.Get( opacity ) ) + { + mImpl->mMixColor.a = opacity; + SetMixColor( mImpl->mMixColor ); } break; } @@ -146,7 +172,7 @@ void Visual::Base::SetProperties( const Property::Map& propertyMap ) void Visual::Base::SetTransformAndSize( const Property::Map& transform, Size controlSize ) { mImpl->mControlSize = controlSize; - mImpl->mTransform.SetPropertyMap( transform ); + mImpl->mTransform.UpdatePropertyMap( transform ); #if defined(DEBUG_ENABLED) std::ostringstream oss; @@ -197,7 +223,7 @@ void Visual::Base::GetNaturalSize( Vector2& naturalSize ) naturalSize = Vector2::ZERO; } -void Visual::Base::SetDepthIndex( float index ) +void Visual::Base::SetDepthIndex( int index ) { mImpl->mDepthIndex = index; if( mImpl->mRenderer ) @@ -206,7 +232,7 @@ void Visual::Base::SetDepthIndex( float index ) } } -float Visual::Base::GetDepthIndex() const +int Visual::Base::GetDepthIndex() const { return mImpl->mDepthIndex; } @@ -236,6 +262,7 @@ void Visual::Base::SetOffStage( Actor& actor ) { DoSetOffStage( actor ); mImpl->mMixColorIndex = Property::INVALID_INDEX; + mImpl->mOpacityIndex = Property::INVALID_INDEX; mImpl->mFlags &= ~Impl::IS_ON_STAGE; } } @@ -251,19 +278,34 @@ void Visual::Base::CreatePropertyMap( Property::Map& map ) const Property::Map transform; mImpl->mTransform.GetPropertyMap( transform ); - map.Insert( DevelVisual::Property::TRANSFORM, transform ); + map.Insert( Toolkit::Visual::Property::TRANSFORM, transform ); bool premultipliedAlpha( IsPreMultipliedAlphaEnabled() ); - map.Insert( DevelVisual::Property::PREMULTIPLIED_ALPHA, premultipliedAlpha ); + map.Insert( Toolkit::Visual::Property::PREMULTIPLIED_ALPHA, premultipliedAlpha ); // Note, Color and Primitive will also insert their own mix color into the map // which is ok, because they have a different key value range. - map.Insert( DevelVisual::Property::MIX_COLOR, GetMixColor() ); + map.Insert( Toolkit::Visual::Property::MIX_COLOR, mImpl->mMixColor ); // vec4 + map.Insert( Toolkit::Visual::Property::OPACITY, mImpl->mMixColor.a ); +} + +void Visual::Base::CreateInstancePropertyMap( Property::Map& map ) const +{ + DoCreateInstancePropertyMap( map ); + + if( mImpl->mCustomShader ) + { + mImpl->mCustomShader->CreatePropertyMap( map ); + } + + //map.Insert( Toolkit::Visual::Property::DEPTH_INDEX, mImpl->mDepthIndex ); + //map.Insert( Toolkit::Visual::Property::ENABLED, (bool) mImpl->mRenderer ); } -void Visual::Base::EnablePreMultipliedAlpha( bool preMultipled ) + +void Visual::Base::EnablePreMultipliedAlpha( bool preMultiplied ) { - if( preMultipled ) + if( preMultiplied ) { mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA; } @@ -274,7 +316,8 @@ void Visual::Base::EnablePreMultipliedAlpha( bool preMultipled ) if( mImpl->mRenderer ) { - mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, preMultipled); + mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, preMultiplied); + mImpl->mRenderer.RegisterProperty( PRE_MULTIPLIED_ALPHA_PROPERTY, static_cast( preMultiplied ) ); } } @@ -294,11 +337,6 @@ bool Visual::Base::IsOnStage() const return mImpl->mFlags & Impl::IS_ON_STAGE; } -bool Visual::Base::IsFromCache() const -{ - return mImpl->mFlags & Impl::IS_FROM_CACHE; -} - void Visual::Base::RegisterMixColor() { // Only register if not already registered. @@ -307,22 +345,31 @@ void Visual::Base::RegisterMixColor() { mImpl->mMixColorIndex = DevelHandle::RegisterProperty( mImpl->mRenderer, - Toolkit::DevelVisual::Property::MIX_COLOR, + Toolkit::Visual::Property::MIX_COLOR, MIX_COLOR, - mImpl->mMixColor ); + Vector3(mImpl->mMixColor) ); + } - if( mImpl->mMixColor.a < 1.f ) - { - mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); - } + if( mImpl->mMixColor.a < 1.f ) + { + mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); + } - float preMultipliedAlpha = 0.0f; - if( IsPreMultipliedAlphaEnabled() ) - { - preMultipliedAlpha = 1.0f; - } - mImpl->mRenderer.RegisterProperty( "preMultipliedAlpha", preMultipliedAlpha ); + if( mImpl->mOpacityIndex == Property::INVALID_INDEX ) + { + mImpl->mOpacityIndex = DevelHandle::RegisterProperty( + mImpl->mRenderer, + Toolkit::Visual::Property::OPACITY, + OPACITY, + mImpl->mMixColor.a ); + } + + float preMultipliedAlpha = 0.0f; + if( IsPreMultipliedAlphaEnabled() ) + { + preMultipliedAlpha = 1.0f; } + mImpl->mRenderer.RegisterProperty( PRE_MULTIPLIED_ALPHA_PROPERTY, preMultipliedAlpha ); } void Visual::Base::SetMixColor( const Vector4& color ) @@ -331,7 +378,8 @@ void Visual::Base::SetMixColor( const Vector4& color ) if( mImpl->mRenderer ) { - mImpl->mRenderer.SetProperty( mImpl->mMixColorIndex, color ); + mImpl->mRenderer.SetProperty( mImpl->mMixColorIndex, Vector3(color) ); + mImpl->mRenderer.SetProperty( mImpl->mOpacityIndex, color.a ); if( color.a < 1.f ) { mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); @@ -339,17 +387,59 @@ void Visual::Base::SetMixColor( const Vector4& color ) } } +void Visual::Base::SetMixColor( const Vector3& color ) +{ + mImpl->mMixColor.r = color.r; + mImpl->mMixColor.g = color.g; + mImpl->mMixColor.b = color.b; + + if( mImpl->mRenderer ) + { + mImpl->mRenderer.SetProperty( mImpl->mMixColorIndex, color ); + } +} + const Vector4& Visual::Base::GetMixColor() const { return mImpl->mMixColor; } +void Visual::Base::AddResourceObserver( Visual::ResourceObserver& observer) +{ + mImpl->mResourceObserver = &observer; +} + +void Visual::Base::RemoveResourceObserver( Visual::ResourceObserver& observer ) +{ + mImpl->mResourceObserver = NULL; +} + +void Visual::Base::ResourceReady() +{ + if( mImpl->mResourceReady ) + { + // only inform the observer the first time the resource is ready + return; + } + mImpl->mResourceReady = true; + + if( mImpl->mResourceObserver ) + { + // observer is currently a control impl + mImpl->mResourceObserver->ResourceReady( *this ); + } +} + +bool Visual::Base::IsResourceReady() const +{ + return mImpl->mResourceReady; +} + Renderer Visual::Base::GetRenderer() { return mImpl->mRenderer; } - Property::Index Visual::Base::GetPropertyIndex( Property::Key key ) { Property::Index index = DevelHandle::GetPropertyIndex( mImpl->mRenderer, key ); @@ -385,7 +475,9 @@ Property::Index Visual::Base::GetPropertyIndex( Property::Key key ) void Visual::Base::SetupTransition( Dali::Animation& transition, Internal::TransitionData::Animator& animator, - Property::Index index ) + Property::Index index, + Property::Value& initialValue, + Property::Value& targetValue ) { if( index != Property::INVALID_INDEX ) { @@ -393,13 +485,13 @@ void Visual::Base::SetupTransition( { if( animator.animate == false ) { - mImpl->mRenderer.SetProperty( index, animator.targetValue ); + mImpl->mRenderer.SetProperty( index, targetValue ); } else { if( animator.initialValue.GetType() != Property::NONE ) { - mImpl->mRenderer.SetProperty( index, animator.initialValue ); + mImpl->mRenderer.SetProperty( index, initialValue ); } if( ! transition ) @@ -408,7 +500,7 @@ void Visual::Base::SetupTransition( } transition.AnimateTo( Property( mImpl->mRenderer, index ), - animator.targetValue, + targetValue, animator.alphaFunction, TimePeriod( animator.timePeriodDelay, animator.timePeriodDuration ) ); @@ -429,44 +521,73 @@ void Visual::Base::AnimateProperty( } #endif - Property::Index index = Property::INVALID_INDEX; - - bool isMixColor = false; - bool isMixColorOpaque = true; - - // Get the property index - if( animator.propertyKey == Toolkit::DevelVisual::Property::MIX_COLOR || - animator.propertyKey == MIX_COLOR ) + Property::Map map; + DoCreatePropertyMap( map ); + Property::Value* valuePtr = map.Find( Toolkit::Visual::Property::TYPE ); + int visualType = -1; + if( valuePtr ) { - isMixColor = true; - index = mImpl->mMixColorIndex; + valuePtr->Get( visualType ); + } - Vector4 initialColor; - if( animator.initialValue.Get(initialColor) ) // if there is an initial color, test it - { - isMixColorOpaque = initialColor.a >= 1.0f; - } - else - { - isMixColorOpaque = mImpl->mMixColor.a >= 1.0f; // otherwise, test the current color - } + if( animator.propertyKey == Toolkit::Visual::Property::MIX_COLOR || + animator.propertyKey == MIX_COLOR || + ( visualType == Toolkit::Visual::COLOR && + animator.propertyKey == ColorVisual::Property::MIX_COLOR ) || + ( visualType == Toolkit::Visual::PRIMITIVE && + animator.propertyKey == PrimitiveVisual::Property::MIX_COLOR ) ) + { + AnimateMixColorProperty( transition, animator ); + } + else if(animator.propertyKey == Toolkit::Visual::Property::OPACITY || + animator.propertyKey == OPACITY ) + { + AnimateOpacityProperty( transition, animator ); } else if( mImpl->mRenderer ) { - index = GetPropertyIndex( animator.propertyKey ); + AnimateRendererProperty( transition, animator ); } +} + +void Visual::Base::AnimateOpacityProperty( + Dali::Animation& transition, + Internal::TransitionData::Animator& animator ) +{ + Property::Index index = mImpl->mOpacityIndex; + + bool isOpaque = mImpl->mMixColor.a >= 1.0f; - // Set target value into data store - if( animator.targetValue.GetType() != Property::NONE ) + if( index != Property::INVALID_INDEX ) { - if( isMixColor ) + float initialOpacity; + if( animator.initialValue.Get( initialOpacity ) ) + { + isOpaque = (initialOpacity >= 1.0f); + } + + float targetOpacity; + if( animator.targetValue.Get( targetOpacity ) ) { - animator.targetValue.Get( mImpl->mMixColor ); + mImpl->mMixColor.a = targetOpacity; } - else + + SetupTransition( transition, animator, index, animator.initialValue, animator.targetValue ); + SetupBlendMode( transition, isOpaque, animator.animate ); + } +} + +void Visual::Base::AnimateRendererProperty( + Dali::Animation& transition, + Internal::TransitionData::Animator& animator ) +{ + Property::Index index = GetPropertyIndex( animator.propertyKey ); + if( index != Property::INVALID_INDEX ) + { + if( animator.targetValue.GetType() != Property::NONE ) { - // Note: there may be several of these calls if more than one - // transform property is animated. + // Try writing target value into transform property map + // if it's not a valid key, then it won't alter mTransform Property::Map map; if( animator.propertyKey.type == Property::Key::INDEX ) { @@ -479,28 +600,82 @@ void Visual::Base::AnimateProperty( mImpl->mTransform.UpdatePropertyMap( map ); } + + SetupTransition( transition, animator, index, animator.initialValue, animator.targetValue ); } +} + +void Visual::Base::AnimateMixColorProperty( + Dali::Animation& transition, + Internal::TransitionData::Animator& animator ) +{ + Property::Index index = mImpl->mMixColorIndex; + bool animateOpacity = false; + bool isOpaque = true; + + Property::Value initialOpacity; + Property::Value targetOpacity; + Property::Value initialMixColor; + Property::Value targetMixColor; if( index != Property::INVALID_INDEX ) { - SetupTransition( transition, animator, index ); + Vector4 initialColor; + if( animator.initialValue.Get(initialColor) ) + { + if( animator.initialValue.GetType() == Property::VECTOR4 ) + { + // if there is an initial color specifying alpha, test it + isOpaque = initialColor.a >= 1.0f; + initialOpacity = initialColor.a; + } + initialMixColor = Vector3( initialColor ); + } - // For mix color, ensure the blend mode is on if the initial or final values are not opaque, - // and that it is turned off after the animation ends if the final value is opaque - if( isMixColor && (!isMixColorOpaque || mImpl->mMixColor.a < 1.0f) ) + // Set target value into data store + if( animator.targetValue.GetType() != Property::NONE ) { - mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); + Vector4 mixColor; + animator.targetValue.Get(mixColor); + if( animator.targetValue.GetType() == Property::VECTOR4 ) + { + mImpl->mMixColor.a = mixColor.a; + targetOpacity = mixColor.a; + animateOpacity = true; + } + + mImpl->mMixColor.r = mixColor.r; + mImpl->mMixColor.g = mixColor.g; + mImpl->mMixColor.b = mixColor.b; + targetMixColor = Vector3(mixColor); + } - if( animator.animate == true && mImpl->mMixColor.a >= 1.0f ) + SetupTransition( transition, animator, index, initialMixColor, targetMixColor ); + if( animateOpacity ) + { + SetupTransition( transition, animator, mImpl->mOpacityIndex, initialOpacity, targetOpacity ); + SetupBlendMode( transition, isOpaque, animator.animate ); + } + } +} + +void Visual::Base::SetupBlendMode( Animation& transition, bool isInitialOpaque, bool animating ) +{ + // Ensure the blend mode is turned on if we are animating opacity, and + // turned off after the animation ends if the final value is opaque + if( ! isInitialOpaque || mImpl->mMixColor.a < 1.0f ) + { + mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); + + if( animating == true && mImpl->mMixColor.a >= 1.0f ) + { + // When it becomes opaque, set the blend mode back to automatically + if( ! mImpl->mBlendSlotDelegate ) { - // When it becomes opaque, set the blend mode back to automatically - if( ! mImpl->mBlendSlotDelegate ) - { - mImpl->mBlendSlotDelegate = new SlotDelegate(this); - } - transition.FinishedSignal().Connect( *(mImpl->mBlendSlotDelegate), - &Visual::Base::OnMixColorFinished ); + mImpl->mBlendSlotDelegate = new SlotDelegate(this); } + transition.FinishedSignal().Connect( *(mImpl->mBlendSlotDelegate), + &Visual::Base::OnMixColorFinished ); } } }