X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-base-impl.cpp;h=aca317eb64b203e73dc1b1c144fd1216fad0f1c3;hp=c829e8fce6852f9c5bcc5c9472dcdcccea8fdca7;hb=453a02269ec66b61d23debab49fd2e7afed7d9e1;hpb=410125f32fcd135226a2a0a668b2855ea9e17a69 diff --git a/dali-toolkit/internal/visuals/visual-base-impl.cpp b/dali-toolkit/internal/visuals/visual-base-impl.cpp old mode 100644 new mode 100755 index c829e8f..aca317e --- a/dali-toolkit/internal/visuals/visual-base-impl.cpp +++ b/dali-toolkit/internal/visuals/visual-base-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,14 +19,17 @@ #include "visual-base-impl.h" // EXTERNAL HEADER -#include -#include +#include +#include +#include #include //INTERNAL HEARDER #include #include #include +#include +#include #include #include @@ -35,7 +38,10 @@ namespace #if defined(DEBUG_ENABLED) Debug::Filter* gVisualBaseLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_VISUAL_BASE" ); #endif -} + +const char * const PRE_MULTIPLIED_ALPHA_PROPERTY( "preMultipliedAlpha" ); + +} // namespace namespace Dali { @@ -46,8 +52,22 @@ namespace Toolkit namespace Internal { -Visual::Base::Base( VisualFactoryCache& factoryCache ) -: mImpl( new Impl() ), +namespace +{ + +DALI_ENUM_TO_STRING_TABLE_BEGIN( VISUAL_FITTING_MODE ) +DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, FIT_KEEP_ASPECT_RATIO ) +DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, FILL ) +DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, OVER_FIT_KEEP_ASPECT_RATIO ) +DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, CENTER ) +DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, FIT_WIDTH ) +DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, FIT_HEIGHT ) +DALI_ENUM_TO_STRING_TABLE_END( VISUAL_FITTING_MODE ) + +} // namespace + +Visual::Base::Base( VisualFactoryCache& factoryCache, FittingMode fittingMode, Toolkit::Visual::Type type ) +: mImpl( new Impl( fittingMode, type ) ), mFactoryCache( factoryCache ) { } @@ -100,6 +120,18 @@ void Visual::Base::SetProperties( const Property::Map& propertyMap ) { matchKey = Property::Key( Toolkit::Visual::Property::OPACITY ); } + else if( matchKey == VISUAL_FITTING_MODE ) + { + matchKey = Property::Key( Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE ); + } + else if( matchKey == CORNER_RADIUS ) + { + matchKey = Property::Key( Toolkit::DevelVisual::Property::CORNER_RADIUS ); + } + else if( matchKey == CORNER_RADIUS_POLICY ) + { + matchKey = Property::Key( Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY ); + } } switch( matchKey.indexKey ) @@ -161,6 +193,43 @@ void Visual::Base::SetProperties( const Property::Map& propertyMap ) } break; } + case Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE: + { + Scripting::GetEnumerationProperty< Visual::FittingMode >( + value, VISUAL_FITTING_MODE_TABLE, VISUAL_FITTING_MODE_TABLE_COUNT, mImpl->mFittingMode ); + break; + } + case Toolkit::DevelVisual::Property::CORNER_RADIUS: + { + float radius; + if( value.Get( radius ) ) + { + mImpl->mCornerRadius = radius; + } + break; + } + case Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY: + { + int policy; + if( value.Get( policy ) ) + { + switch( policy ) + { + case Toolkit::Visual::Transform::Policy::RELATIVE: + case Toolkit::Visual::Transform::Policy::ABSOLUTE: + { + mImpl->mCornerRadiusPolicy = policy; + break; + } + default: + { + DALI_LOG_ERROR( "Unsupported policy: %d\n", policy ); + break; + } + } + } + break; + } } } @@ -187,7 +256,7 @@ void Visual::Base::SetName( const std::string& name ) mImpl->mName = name; } -const std::string& Visual::Base::GetName() +const std::string& Visual::Base::GetName() const { return mImpl->mName; } @@ -221,6 +290,11 @@ void Visual::Base::GetNaturalSize( Vector2& naturalSize ) naturalSize = Vector2::ZERO; } +void Visual::Base::DoAction( const Property::Index actionId, const Property::Value attributes ) +{ + OnDoAction( actionId, attributes ); +} + void Visual::Base::SetDepthIndex( int index ) { mImpl->mDepthIndex = index; @@ -235,33 +309,41 @@ int Visual::Base::GetDepthIndex() const return mImpl->mDepthIndex; } -void Visual::Base::SetOnStage( Actor& actor ) +void Visual::Base::SetOnScene( Actor& actor ) { - if( !IsOnStage() ) + if( !IsOnScene() ) { // To display the actor correctly, renderer should not be added to actor until all required resources are ready. // Thus the calling of actor.AddRenderer() should happen inside derived class as base class does not know the exact timing. - DoSetOnStage( actor ); + DoSetOnScene( actor ); if( mImpl->mRenderer ) { RegisterMixColor(); + if( IsRoundedCornerRequired() ) + { + mImpl->mCornerRadiusIndex = mImpl->mRenderer.RegisterProperty( CORNER_RADIUS, mImpl->mCornerRadius ); + mImpl->mRenderer.RegisterProperty( CORNER_RADIUS_POLICY, mImpl->mCornerRadiusPolicy ); + + mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); + } + mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled()); mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex ); - mImpl->mFlags |= Impl::IS_ON_STAGE; // Only sets the flag if renderer exists + mImpl->mFlags |= Impl::IS_ON_SCENE; // Only sets the flag if renderer exists } } } -void Visual::Base::SetOffStage( Actor& actor ) +void Visual::Base::SetOffScene( Actor& actor ) { - if( IsOnStage() ) + if( IsOnScene() ) { - DoSetOffStage( actor ); + DoSetOffScene( actor ); mImpl->mMixColorIndex = Property::INVALID_INDEX; - mImpl->mOpacityIndex = Property::INVALID_INDEX; - mImpl->mFlags &= ~Impl::IS_ON_STAGE; + mImpl->mCornerRadiusIndex = Property::INVALID_INDEX; + mImpl->mFlags &= ~Impl::IS_ON_SCENE; } } @@ -285,6 +367,13 @@ void Visual::Base::CreatePropertyMap( Property::Map& map ) const // which is ok, because they have a different key value range. map.Insert( Toolkit::Visual::Property::MIX_COLOR, mImpl->mMixColor ); // vec4 map.Insert( Toolkit::Visual::Property::OPACITY, mImpl->mMixColor.a ); + + auto fittingModeString = Scripting::GetLinearEnumerationName< FittingMode >( + mImpl->mFittingMode, VISUAL_FITTING_MODE_TABLE, VISUAL_FITTING_MODE_TABLE_COUNT ); + map.Insert( Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE, fittingModeString ); + + map.Insert( Toolkit::DevelVisual::Property::CORNER_RADIUS, mImpl->mCornerRadius ); + map.Insert( Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY, static_cast< int >( mImpl->mCornerRadiusPolicy ) ); } void Visual::Base::CreateInstancePropertyMap( Property::Map& map ) const @@ -301,9 +390,9 @@ void Visual::Base::CreateInstancePropertyMap( Property::Map& map ) const } -void Visual::Base::EnablePreMultipliedAlpha( bool preMultipled ) +void Visual::Base::EnablePreMultipliedAlpha( bool preMultiplied ) { - if( preMultipled ) + if( preMultiplied ) { mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA; } @@ -314,7 +403,8 @@ void Visual::Base::EnablePreMultipliedAlpha( bool preMultipled ) if( mImpl->mRenderer ) { - mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, preMultipled); + mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, preMultiplied); + mImpl->mRenderer.RegisterProperty( PRE_MULTIPLIED_ALPHA_PROPERTY, static_cast( preMultiplied ) ); } } @@ -323,15 +413,25 @@ bool Visual::Base::IsPreMultipliedAlphaEnabled() const return mImpl->mFlags & Impl::IS_PREMULTIPLIED_ALPHA; } -void Visual::Base::DoSetOffStage( Actor& actor ) +void Visual::Base::DoSetOffScene( Actor& actor ) { actor.RemoveRenderer( mImpl->mRenderer ); mImpl->mRenderer.Reset(); } -bool Visual::Base::IsOnStage() const +bool Visual::Base::IsOnScene() const +{ + return mImpl->mFlags & Impl::IS_ON_SCENE; +} + +bool Visual::Base::IsRoundedCornerRequired() const +{ + return !EqualsZero( mImpl->mCornerRadius ); +} + +void Visual::Base::OnDoAction( const Property::Index actionId, const Property::Value& attributes ) { - return mImpl->mFlags & Impl::IS_ON_STAGE; + // May be overriden by derived class } void Visual::Base::RegisterMixColor() @@ -340,33 +440,20 @@ void Visual::Base::RegisterMixColor() // (Color and Primitive visuals will register their own and save to this index) if( mImpl->mMixColorIndex == Property::INVALID_INDEX ) { - mImpl->mMixColorIndex = DevelHandle::RegisterProperty( - mImpl->mRenderer, + mImpl->mMixColorIndex = mImpl->mRenderer.RegisterProperty( Toolkit::Visual::Property::MIX_COLOR, MIX_COLOR, Vector3(mImpl->mMixColor) ); } - if( mImpl->mMixColor.a < 1.f ) - { - mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); - } - - if( mImpl->mOpacityIndex == Property::INVALID_INDEX ) - { - mImpl->mOpacityIndex = DevelHandle::RegisterProperty( - mImpl->mRenderer, - Toolkit::Visual::Property::OPACITY, - OPACITY, - mImpl->mMixColor.a ); - } + mImpl->mRenderer.SetProperty( DevelRenderer::Property::OPACITY, mImpl->mMixColor.a ); float preMultipliedAlpha = 0.0f; if( IsPreMultipliedAlphaEnabled() ) { preMultipliedAlpha = 1.0f; } - mImpl->mRenderer.RegisterProperty( "preMultipliedAlpha", preMultipliedAlpha ); + mImpl->mRenderer.RegisterProperty( PRE_MULTIPLIED_ALPHA_PROPERTY, preMultipliedAlpha ); } void Visual::Base::SetMixColor( const Vector4& color ) @@ -376,11 +463,7 @@ void Visual::Base::SetMixColor( const Vector4& color ) if( mImpl->mRenderer ) { mImpl->mRenderer.SetProperty( mImpl->mMixColorIndex, Vector3(color) ); - mImpl->mRenderer.SetProperty( mImpl->mOpacityIndex, color.a ); - if( color.a < 1.f ) - { - mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); - } + mImpl->mRenderer.SetProperty( DevelRenderer::Property::OPACITY, color.a ); } } @@ -401,35 +484,58 @@ const Vector4& Visual::Base::GetMixColor() const return mImpl->mMixColor; } -void Visual::Base::AddResourceObserver( Visual::ResourceObserver& observer) +void Visual::Base::AddEventObserver( Visual::EventObserver& observer) { - mImpl->mResourceObserver = &observer; + mImpl->mEventObserver = &observer; } -void Visual::Base::RemoveResourceObserver( Visual::ResourceObserver& observer ) +void Visual::Base::RemoveEventObserver( Visual::EventObserver& observer ) { - mImpl->mResourceObserver = NULL; + mImpl->mEventObserver = NULL; } -void Visual::Base::ResourceReady() +void Visual::Base::ResourceReady(Toolkit::Visual::ResourceStatus resourceStatus) { - if( mImpl->mResourceReady ) + if( mImpl->mResourceStatus != resourceStatus ) { - // only inform the observer the first time the resource is ready - return; - } - mImpl->mResourceReady = true; + mImpl->mResourceStatus = resourceStatus; - if( mImpl->mResourceObserver ) - { - // observer is currently a control impl - mImpl->mResourceObserver->ResourceReady( *this ); + if( mImpl->mEventObserver ) + { + // observer is currently a control impl + mImpl->mEventObserver->ResourceReady( *this ); + } } } bool Visual::Base::IsResourceReady() const { - return mImpl->mResourceReady; + return ( mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY ); +} + +bool Visual::Base::IsSynchronousLoadingRequired() const +{ + return ( mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING ); +} + +Toolkit::Visual::Type Visual::Base::GetType() const +{ + return mImpl->mType; +} + +Toolkit::Visual::ResourceStatus Visual::Base::GetResourceStatus() const +{ + return mImpl->mResourceStatus; +} + +Visual::FittingMode Visual::Base::GetFittingMode() const +{ + return mImpl->mFittingMode; +} + +Visual::Base& Visual::Base::GetVisualObject() +{ + return *this; } Renderer Visual::Base::GetRenderer() @@ -439,13 +545,13 @@ Renderer Visual::Base::GetRenderer() Property::Index Visual::Base::GetPropertyIndex( Property::Key key ) { - Property::Index index = DevelHandle::GetPropertyIndex( mImpl->mRenderer, key ); + Property::Index index = mImpl->mRenderer.GetPropertyIndex( key ); if( index == Property::INVALID_INDEX ) { // Is it a shader property? Shader shader = mImpl->mRenderer.GetShader(); - index = DevelHandle::GetPropertyIndex( shader, key ); + index = shader.GetPropertyIndex( key ); if( index != Property::INVALID_INDEX ) { // Yes - we should register it in the Renderer so it can be set / animated @@ -463,7 +569,7 @@ Property::Index Visual::Base::GetPropertyIndex( Property::Key key ) // Leave keyIndex as INVALID_KEY - it can still be registered against the string key. } Property::Value value = shader.GetProperty( index ); - index = DevelHandle::RegisterProperty( mImpl->mRenderer, keyIndex, keyName, value ); + index = mImpl->mRenderer.RegisterProperty( keyIndex, keyName, value ); } } return index; @@ -551,27 +657,13 @@ void Visual::Base::AnimateOpacityProperty( Dali::Animation& transition, Internal::TransitionData::Animator& animator ) { - Property::Index index = mImpl->mOpacityIndex; - - bool isOpaque = mImpl->mMixColor.a >= 1.0f; - - if( index != Property::INVALID_INDEX ) + float targetOpacity; + if( animator.targetValue.Get( targetOpacity ) ) { - float initialOpacity; - if( animator.initialValue.Get( initialOpacity ) ) - { - isOpaque = (initialOpacity >= 1.0f); - } - - float targetOpacity; - if( animator.targetValue.Get( targetOpacity ) ) - { - mImpl->mMixColor.a = targetOpacity; - } - - SetupTransition( transition, animator, index, animator.initialValue, animator.targetValue ); - SetupBlendMode( transition, isOpaque, animator.animate ); + mImpl->mMixColor.a = targetOpacity; } + + SetupTransition( transition, animator, DevelRenderer::Property::OPACITY, animator.initialValue, animator.targetValue ); } void Visual::Base::AnimateRendererProperty( @@ -608,7 +700,6 @@ void Visual::Base::AnimateMixColorProperty( { Property::Index index = mImpl->mMixColorIndex; bool animateOpacity = false; - bool isOpaque = true; Property::Value initialOpacity; Property::Value targetOpacity; @@ -623,7 +714,6 @@ void Visual::Base::AnimateMixColorProperty( if( animator.initialValue.GetType() == Property::VECTOR4 ) { // if there is an initial color specifying alpha, test it - isOpaque = initialColor.a >= 1.0f; initialOpacity = initialColor.a; } initialMixColor = Vector3( initialColor ); @@ -650,45 +740,11 @@ void Visual::Base::AnimateMixColorProperty( SetupTransition( transition, animator, index, initialMixColor, targetMixColor ); if( animateOpacity ) { - SetupTransition( transition, animator, mImpl->mOpacityIndex, initialOpacity, targetOpacity ); - SetupBlendMode( transition, isOpaque, animator.animate ); - } - } -} - -void Visual::Base::SetupBlendMode( Animation& transition, bool isInitialOpaque, bool animating ) -{ - // Ensure the blend mode is turned on if we are animating opacity, and - // turned off after the animation ends if the final value is opaque - if( ! isInitialOpaque || mImpl->mMixColor.a < 1.0f ) - { - mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); - - if( animating == true && mImpl->mMixColor.a >= 1.0f ) - { - // When it becomes opaque, set the blend mode back to automatically - if( ! mImpl->mBlendSlotDelegate ) - { - mImpl->mBlendSlotDelegate = new SlotDelegate(this); - } - transition.FinishedSignal().Connect( *(mImpl->mBlendSlotDelegate), - &Visual::Base::OnMixColorFinished ); + SetupTransition( transition, animator, DevelRenderer::Property::OPACITY, initialOpacity, targetOpacity ); } } } -void Visual::Base::OnMixColorFinished( Animation& animation ) -{ - if( mImpl->mRenderer ) - { - DALI_LOG_INFO( gVisualBaseLogFilter, Debug::General, "Visual::Base::OnMixColorFinished()\n"); - mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, - ( mImpl->mMixColor.a < 1.0 ) ? BlendMode::ON : BlendMode::AUTO ); - } - delete mImpl->mBlendSlotDelegate; - mImpl->mBlendSlotDelegate = NULL; -} - } // namespace Internal } // namespace Toolkit